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Unlisted Patchnote: Hellbat dmg-per-upgr 'fixed' - Page 3

Forum Index > StarCraft 2 HotS
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DeCoup
Profile Joined September 2006
Australia1933 Posts
February 24 2013 03:34 GMT
#41
If lings become completely useless in a matchup Zerg might just start spamming hatches across the map and not using queens for macro, giving them more supply for army (kinda like mules)
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Infernal_dream
Profile Joined September 2011
United States2359 Posts
February 24 2013 03:49 GMT
#42
On February 24 2013 12:33 Rabiator wrote:
Show nested quote +
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.

Define "better" please. Just because a Battle Hellion can one-shot a Zergling doesnt mean it will be able to do so. The Zergling is MUCH faster than the terran unit, so "better" clearly comes from a highly subjective point of view where you conveniently disregard the downsides of a unit. Please dont do that and be objective or refrain from using the word "better".

Another thing is that with such asymmetric units you cant ever give stats to the units to make them all totally balanced, so please refrain from the "boohoo their units are better than mine" whining, because thats not how the game works and you should know better.

"Balanced" is a stupid concept and rather impossible to achieve exactly. Sadly Blizzard tries to do it and really "needs to" because the game relies on too many units being produced. They totally failed to "balance" the unit production boosts of the three races in their initial concept of SC2 and we have to suffer the consequences ever since.


Sorry what? Your first paragraph doesn't make any sense. "Just because it can one shot doesn't mean it will." Unless i'm a dumbass, if it has the stats to do something then that something is going to happen. You can't talk about how lings will just run past them, or avoid them. Because eventually y ou're going to be forced to fight. You're ignoring that entire situation and going on a rant about how blizzard shouldn't actively be trying to balance the game. The situation is lings vs. Battlehellions at +3. It doesn't matter if the ling is faster. You can't physically run it in, get an attack off, then run it out before the hellion destroys it.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
February 24 2013 05:23 GMT
#43
Why do you think its "bug fix"? They are tweaking numbers, and its certainly a balance chance. Its not like they somehow accidentally gave hellbats some other upgrade value that also ended up in tooltips. If it wasnt in tooltips, it would have been a bug.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2013-02-24 07:11:31
February 24 2013 07:10 GMT
#44
On February 24 2013 12:49 Infernal_dream wrote:
Show nested quote +
On February 24 2013 12:33 Rabiator wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.

Define "better" please. Just because a Battle Hellion can one-shot a Zergling doesnt mean it will be able to do so. The Zergling is MUCH faster than the terran unit, so "better" clearly comes from a highly subjective point of view where you conveniently disregard the downsides of a unit. Please dont do that and be objective or refrain from using the word "better".

Another thing is that with such asymmetric units you cant ever give stats to the units to make them all totally balanced, so please refrain from the "boohoo their units are better than mine" whining, because thats not how the game works and you should know better.

"Balanced" is a stupid concept and rather impossible to achieve exactly. Sadly Blizzard tries to do it and really "needs to" because the game relies on too many units being produced. They totally failed to "balance" the unit production boosts of the three races in their initial concept of SC2 and we have to suffer the consequences ever since.


Sorry what? Your first paragraph doesn't make any sense. "Just because it can one shot doesn't mean it will." Unless i'm a dumbass, if it has the stats to do something then that something is going to happen. You can't talk about how lings will just run past them, or avoid them. Because eventually y ou're going to be forced to fight. You're ignoring that entire situation and going on a rant about how blizzard shouldn't actively be trying to balance the game. The situation is lings vs. Battlehellions at +3. It doesn't matter if the ling is faster. You can't physically run it in, get an attack off, then run it out before the hellion destroys it.

Thanks for unintentianally adding another argument to my point ... one-shotting "in theory" doesnt mean it will happen for splash attacks. Even if a Battle Hellion has the MAX DAMAGE to one-shot a Zergling doesnt mean it will, because not all the area of the attack is "covered in max damage". The attack is a cone attack and thus probably has a reduced effect further away from the unit (unlike the usual "line attacks" which have full damage everywhere). I am guessing it has a reduced damage at range though, since the description of the unit in the Liquipedia doesnt specify this but the splash damage page only has the Baneling at max damage fully throughout the area (all other area attacks have three zones), but that effect is more like a spell and not an attack.
http://wiki.teamliquid.net/starcraft2/Splash_damage

"Being forced to fight" is rather subjective as well, since the Zergling has the greater mobility it will be the one which chooses to attack (or not) most of the time and attacking something other than the Battle Hellions (unless they are attacking crucial bases directly). You dont win the game by killing the enemy army; you win it by killing the buildings. Except for the really early game rushes I would suggest building something else to defend your bases against Battle Hellions ... Spine Crawlers.

I am not saying that Blizzard shouldnt balance the game (how you came to that conclusion is beyond me). I am rather saying that they should stop ignoring the fact that their game is terribly hard to balance because of certain basic design decisions and that they should fiddle more with these things to make balancing easier. To be able to have creative maps which are viable the game MUST HAVE a tough balance which doesnt rely upon timings. Sadly the current state of the game requires a crapton of "timing adjustments" and a very very precise balancing and thus we have to live with rather limited choice of maps.

"Balance" is a concept which has gone rampant through the gaming world, but which doesnt bother us anywhere else. Do you cry foul when the top team of your sports league plays the bottom one and wins simply because their players are better? Probably not. But if one unit in Starcraft can easily beat ONE other unit people are whining as if the four year old next to them in the sandbox took their shovel. Its the same for most "competitive games" and was really really terrible for the class development of WoW already. "Balance" ruined Dungeons & Dragons by taking out flavour and uniqueness of classes with the terrible 4th edition even though the concept is completely irrelevant for an "us against them" type of game. Balance for a computer game must be wide, strong and simple instead of razor thin and complicated.
If you cant say what you're meaning, you can never mean what you're saying.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
February 24 2013 07:40 GMT
#45
speed Zealots have always been, and are still, quite goddamn strong. Hellbats being strong are a must for mech to stand a chance TvP.

Also the fact that a protoss ground army is super-mobile compared to the immobile mech army with its positional play.. and hellbats can be kited as they are quiiiite slowww
England will fight to the last American
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 24 2013 07:50 GMT
#46
On February 24 2013 05:33 Zelniq wrote:


I'd say if you really had a concern, it should be with the base damage rather than the upgrades

If you want to whine, whine about Blizzard design not that lings get one shot in the late, late game by the designated (hard)counter unit.

Hellbats are as overpowered as Tanks are underpowered. Why the Hell are they making everything as strong as possible just to avoid a tank buff is beyond me. I mean, it simplifies the play having an all round 1a unit instead of having to rely only on good positioned tanks/ mines, but it's so ugly...

Head Coach Park: "They should buff tanks!"
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 24 2013 08:00 GMT
#47
On February 24 2013 16:10 Rabiator wrote:
Show nested quote +
On February 24 2013 12:49 Infernal_dream wrote:
On February 24 2013 12:33 Rabiator wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.

Define "better" please. Just because a Battle Hellion can one-shot a Zergling doesnt mean it will be able to do so. The Zergling is MUCH faster than the terran unit, so "better" clearly comes from a highly subjective point of view where you conveniently disregard the downsides of a unit. Please dont do that and be objective or refrain from using the word "better".

Another thing is that with such asymmetric units you cant ever give stats to the units to make them all totally balanced, so please refrain from the "boohoo their units are better than mine" whining, because thats not how the game works and you should know better.

"Balanced" is a stupid concept and rather impossible to achieve exactly. Sadly Blizzard tries to do it and really "needs to" because the game relies on too many units being produced. They totally failed to "balance" the unit production boosts of the three races in their initial concept of SC2 and we have to suffer the consequences ever since.


Sorry what? Your first paragraph doesn't make any sense. "Just because it can one shot doesn't mean it will." Unless i'm a dumbass, if it has the stats to do something then that something is going to happen. You can't talk about how lings will just run past them, or avoid them. Because eventually y ou're going to be forced to fight. You're ignoring that entire situation and going on a rant about how blizzard shouldn't actively be trying to balance the game. The situation is lings vs. Battlehellions at +3. It doesn't matter if the ling is faster. You can't physically run it in, get an attack off, then run it out before the hellion destroys it.

Thanks for unintentianally adding another argument to my point ... one-shotting "in theory" doesnt mean it will happen for splash attacks. Even if a Battle Hellion has the MAX DAMAGE to one-shot a Zergling doesnt mean it will, because not all the area of the attack is "covered in max damage". The attack is a cone attack and thus probably has a reduced effect further away from the unit (unlike the usual "line attacks" which have full damage everywhere). I am guessing it has a reduced damage at range though, since the description of the unit in the Liquipedia doesnt specify this but the splash damage page only has the Baneling at max damage fully throughout the area (all other area attacks have three zones), but that effect is more like a spell and not an attack.
http://wiki.teamliquid.net/starcraft2/Splash_damage

"Being forced to fight" is rather subjective as well, since the Zergling has the greater mobility it will be the one which chooses to attack (or not) most of the time and attacking something other than the Battle Hellions (unless they are attacking crucial bases directly). You dont win the game by killing the enemy army; you win it by killing the buildings. Except for the really early game rushes I would suggest building something else to defend your bases against Battle Hellions ... Spine Crawlers.

I am not saying that Blizzard shouldnt balance the game (how you came to that conclusion is beyond me). I am rather saying that they should stop ignoring the fact that their game is terribly hard to balance because of certain basic design decisions and that they should fiddle more with these things to make balancing easier. To be able to have creative maps which are viable the game MUST HAVE a tough balance which doesnt rely upon timings. Sadly the current state of the game requires a crapton of "timing adjustments" and a very very precise balancing and thus we have to live with rather limited choice of maps.

"Balance" is a concept which has gone rampant through the gaming world, but which doesnt bother us anywhere else. Do you cry foul when the top team of your sports league plays the bottom one and wins simply because their players are better? Probably not. But if one unit in Starcraft can easily beat ONE other unit people are whining as if the four year old next to them in the sandbox took their shovel. Its the same for most "competitive games" and was really really terrible for the class development of WoW already. "Balance" ruined Dungeons & Dragons by taking out flavour and uniqueness of classes with the terrible 4th edition even though the concept is completely irrelevant for an "us against them" type of game. Balance for a computer game must be wide, strong and simple instead of razor thin and complicated.


You last analogy doesn't make sense. No one complains when Startale bests NSHS because they have better players. Balance is like if one team's goal is smaller. I am sure people would complain.
Nerevar
Profile Joined January 2013
547 Posts
February 24 2013 09:10 GMT
#48
On February 24 2013 16:10 Rabiator wrote:
Show nested quote +
On February 24 2013 12:49 Infernal_dream wrote:
On February 24 2013 12:33 Rabiator wrote:
On February 24 2013 05:35 Vlare wrote:
Not sure how I feel about this to be honest. It doesn't make much sense to me that 1races mineral dump should be better than that of the other two races. I haven't hit too many Terran who go hellbat heavy though so time will tell.

Define "better" please. Just because a Battle Hellion can one-shot a Zergling doesnt mean it will be able to do so. The Zergling is MUCH faster than the terran unit, so "better" clearly comes from a highly subjective point of view where you conveniently disregard the downsides of a unit. Please dont do that and be objective or refrain from using the word "better".

Another thing is that with such asymmetric units you cant ever give stats to the units to make them all totally balanced, so please refrain from the "boohoo their units are better than mine" whining, because thats not how the game works and you should know better.

"Balanced" is a stupid concept and rather impossible to achieve exactly. Sadly Blizzard tries to do it and really "needs to" because the game relies on too many units being produced. They totally failed to "balance" the unit production boosts of the three races in their initial concept of SC2 and we have to suffer the consequences ever since.


Sorry what? Your first paragraph doesn't make any sense. "Just because it can one shot doesn't mean it will." Unless i'm a dumbass, if it has the stats to do something then that something is going to happen. You can't talk about how lings will just run past them, or avoid them. Because eventually y ou're going to be forced to fight. You're ignoring that entire situation and going on a rant about how blizzard shouldn't actively be trying to balance the game. The situation is lings vs. Battlehellions at +3. It doesn't matter if the ling is faster. You can't physically run it in, get an attack off, then run it out before the hellion destroys it.

Thanks for unintentianally adding another argument to my point ... one-shotting "in theory" doesnt mean it will happen for splash attacks. Even if a Battle Hellion has the MAX DAMAGE to one-shot a Zergling doesnt mean it will, because not all the area of the attack is "covered in max damage". The attack is a cone attack and thus probably has a reduced effect further away from the unit (unlike the usual "line attacks" which have full damage everywhere). I am guessing it has a reduced damage at range though, since the description of the unit in the Liquipedia doesnt specify this but the splash damage page only has the Baneling at max damage fully throughout the area (all other area attacks have three zones), but that effect is more like a spell and not an attack.
http://wiki.teamliquid.net/starcraft2/Splash_damage

Hellbat splash deals full damage, much like Hellion or Baneling splash and very much unlike Siege Tank splash.

Be careful about your assumptions about the units.
Big J
Profile Joined March 2011
Austria16289 Posts
February 24 2013 09:53 GMT
#49
On February 24 2013 14:23 Mongolbonjwa wrote:
Why do you think its "bug fix"? They are tweaking numbers, and its certainly a balance chance. Its not like they somehow accidentally gave hellbats some other upgrade value that also ended up in tooltips. If it wasnt in tooltips, it would have been a bug.


Because apparently every other unit follows the upgrade rule:

base damage --> upgrade
1-14 --> +1
15-24 --> +2
25-34 --> +3
35-44 --> +4
etc.

The Hellbat does 18damage and 30 vs light. So it's upgrades should be +2(+1vs light).
There are not expection to this rule as far as I know. The +1(+1 vs light) was from the time when hellbats did 10(+9 vs light) damage and apparently blizzard forgot to adjust the upgrades when they changed the damage.
Big J
Profile Joined March 2011
Austria16289 Posts
February 24 2013 10:03 GMT
#50
On February 24 2013 16:50 Sapphire.lux wrote:
Show nested quote +
On February 24 2013 05:33 Zelniq wrote:


I'd say if you really had a concern, it should be with the base damage rather than the upgrades

If you want to whine, whine about Blizzard design not that lings get one shot in the late, late game by the designated (hard)counter unit.

Hellbats are as overpowered as Tanks are underpowered. Why the Hell are they making everything as strong as possible just to avoid a tank buff is beyond me. I mean, it simplifies the play having an all round 1a unit instead of having to rely only on good positioned tanks/ mines, but it's so ugly...


Maybe because people already use as many tanks as they can get away with in TvT and TvZ?
Yeah, I'm also for some tank buff to make them a stable unit in TvP, and make them better vs Ultras. But I can totally understand that blizzard does not want to create a mess by making one of the best Terran units for two matchups even more powerful.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 24 2013 10:15 GMT
#51
On February 24 2013 19:03 Big J wrote:
Show nested quote +
On February 24 2013 16:50 Sapphire.lux wrote:
On February 24 2013 05:33 Zelniq wrote:


I'd say if you really had a concern, it should be with the base damage rather than the upgrades

If you want to whine, whine about Blizzard design not that lings get one shot in the late, late game by the designated (hard)counter unit.

Hellbats are as overpowered as Tanks are underpowered. Why the Hell are they making everything as strong as possible just to avoid a tank buff is beyond me. I mean, it simplifies the play having an all round 1a unit instead of having to rely only on good positioned tanks/ mines, but it's so ugly...


Maybe because people already use as many tanks as they can get away with in TvT and TvZ?
Yeah, I'm also for some tank buff to make them a stable unit in TvP, and make them better vs Ultras. But I can totally understand that blizzard does not want to create a mess by making one of the best Terran units for two matchups even more powerful.

Blizzard has very well paid game designers that are supposed to think of ways to make the game good without fucking up anything. There is no excuse. Especially when community made mods show more understanding and problem solving abilities then the official devs.

If they can't do it, then they can join the project Jay Wilson is working on now.
Head Coach Park: "They should buff tanks!"
Big J
Profile Joined March 2011
Austria16289 Posts
February 24 2013 10:42 GMT
#52
On February 24 2013 19:15 Sapphire.lux wrote:
Show nested quote +
On February 24 2013 19:03 Big J wrote:
On February 24 2013 16:50 Sapphire.lux wrote:
On February 24 2013 05:33 Zelniq wrote:


I'd say if you really had a concern, it should be with the base damage rather than the upgrades

If you want to whine, whine about Blizzard design not that lings get one shot in the late, late game by the designated (hard)counter unit.

Hellbats are as overpowered as Tanks are underpowered. Why the Hell are they making everything as strong as possible just to avoid a tank buff is beyond me. I mean, it simplifies the play having an all round 1a unit instead of having to rely only on good positioned tanks/ mines, but it's so ugly...


Maybe because people already use as many tanks as they can get away with in TvT and TvZ?
Yeah, I'm also for some tank buff to make them a stable unit in TvP, and make them better vs Ultras. But I can totally understand that blizzard does not want to create a mess by making one of the best Terran units for two matchups even more powerful.

Blizzard has very well paid game designers that are supposed to think of ways to make the game good without fucking up anything. There is no excuse. Especially when community made mods show more understanding and problem solving abilities then the official devs.

If they can't do it, then they can join the project Jay Wilson is working on now.


And the game is good. It might not be the best it could be but nothing ever is.

Go ask progamers what they think of having monthly design/balance changes whenever someone on some forum makes a point that could be true or could as well be bullshit because it is untested. Yet gets a lot of followers.
Go ask them about implementing FRB tomorrow. I can very much agree with many of those ideas and do very well have very different ideas from blizzards ones. I cannot agree however with destroying the high quality, exciting esports competition we have right now to test some ideas, well-thought out as they may be.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 24 2013 13:19 GMT
#53
On February 24 2013 19:42 Big J wrote:
Show nested quote +
On February 24 2013 19:15 Sapphire.lux wrote:
On February 24 2013 19:03 Big J wrote:
On February 24 2013 16:50 Sapphire.lux wrote:
On February 24 2013 05:33 Zelniq wrote:


I'd say if you really had a concern, it should be with the base damage rather than the upgrades

If you want to whine, whine about Blizzard design not that lings get one shot in the late, late game by the designated (hard)counter unit.

Hellbats are as overpowered as Tanks are underpowered. Why the Hell are they making everything as strong as possible just to avoid a tank buff is beyond me. I mean, it simplifies the play having an all round 1a unit instead of having to rely only on good positioned tanks/ mines, but it's so ugly...


Maybe because people already use as many tanks as they can get away with in TvT and TvZ?
Yeah, I'm also for some tank buff to make them a stable unit in TvP, and make them better vs Ultras. But I can totally understand that blizzard does not want to create a mess by making one of the best Terran units for two matchups even more powerful.

Blizzard has very well paid game designers that are supposed to think of ways to make the game good without fucking up anything. There is no excuse. Especially when community made mods show more understanding and problem solving abilities then the official devs.

If they can't do it, then they can join the project Jay Wilson is working on now.


And the game is good. It might not be the best it could be but nothing ever is.

Go ask progamers what they think of having monthly design/balance changes whenever someone on some forum makes a point that could be true or could as well be bullshit because it is untested. Yet gets a lot of followers.
Go ask them about implementing FRB tomorrow. I can very much agree with many of those ideas and do very well have very different ideas from blizzards ones. I cannot agree however with destroying the high quality, exciting esports competition we have right now to test some ideas, well-thought out as they may be.

I think what we have is but a shadow of the excitement and quality BW offered through the pro scene. You can say that SC2 is global now and BW really was not, but i argue that is due to the way games are seen in the west now compared to early 2000s.

Especially in the last year, SC2 games turned kind of bad, IMO due to bad design and bad balance (not imbalance, but achieving balance in a bad way, if that makes sense) .

I think SC2 is a good game don't get me wrong, but like D3, i think it has the same problem: a game designer that is not as good as his predecessor yet very arrogant in imposing his own ideas, even when it's clear for THE HOLE WORLD that he is wrong. Nothing short of a general outcry ever makes him (DB) do any significant change. THIS is pathetic in every single way imaginable except in that man's head. So after 3 years and an expansion that does only cosmetic changes i think it's ok to start throwing some shit at Blizzards direction.

Head Coach Park: "They should buff tanks!"
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
February 24 2013 13:24 GMT
#54
On February 24 2013 19:03 Big J wrote:
Show nested quote +
On February 24 2013 16:50 Sapphire.lux wrote:
On February 24 2013 05:33 Zelniq wrote:


I'd say if you really had a concern, it should be with the base damage rather than the upgrades

If you want to whine, whine about Blizzard design not that lings get one shot in the late, late game by the designated (hard)counter unit.

Hellbats are as overpowered as Tanks are underpowered. Why the Hell are they making everything as strong as possible just to avoid a tank buff is beyond me. I mean, it simplifies the play having an all round 1a unit instead of having to rely only on good positioned tanks/ mines, but it's so ugly...


Maybe because people already use as many tanks as they can get away with in TvT and TvZ?
Yeah, I'm also for some tank buff to make them a stable unit in TvP, and make them better vs Ultras. But I can totally understand that blizzard does not want to create a mess by making one of the best Terran units for two matchups even more powerful.


Give the tanks + damage to shields? I mean the Widow mine already got that so it seems reasonable.

Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
TrainerRed
Profile Joined February 2013
United States18 Posts
February 24 2013 13:57 GMT
#55
Would have been better if this wasn't posted because all this is going to do is give people more reasons to complain about the hellbat.
nomyx
Profile Joined June 2012
United States2205 Posts
February 24 2013 18:08 GMT
#56
On February 24 2013 16:50 Sapphire.lux wrote:
Show nested quote +
On February 24 2013 05:33 Zelniq wrote:


I'd say if you really had a concern, it should be with the base damage rather than the upgrades

If you want to whine, whine about Blizzard design not that lings get one shot in the late, late game by the designated (hard)counter unit.

Hellbats are as overpowered as Tanks are underpowered. Why the Hell are they making everything as strong as possible just to avoid a tank buff is beyond me. I mean, it simplifies the play having an all round 1a unit instead of having to rely only on good positioned tanks/ mines, but it's so ugly...



Blizzard doesn't want to buff all these boring brood war units. They want people to be using the new SC2 units man. Why live in the past when you can use the new stuff?
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
February 24 2013 18:10 GMT
#57
On February 24 2013 18:53 Big J wrote:
Show nested quote +
On February 24 2013 14:23 Mongolbonjwa wrote:
Why do you think its "bug fix"? They are tweaking numbers, and its certainly a balance chance. Its not like they somehow accidentally gave hellbats some other upgrade value that also ended up in tooltips. If it wasnt in tooltips, it would have been a bug.


Because apparently every other unit follows the upgrade rule:

base damage --> upgrade
1-14 --> +1
15-24 --> +2
25-34 --> +3
35-44 --> +4
etc.

The Hellbat does 18damage and 30 vs light. So it's upgrades should be +2(+1vs light).
There are not expection to this rule as far as I know. The +1(+1 vs light) was from the time when hellbats did 10(+9 vs light) damage and apparently blizzard forgot to adjust the upgrades when they changed the damage.

It can be entirely balance reason. And as I said, its highly unlikely that they would have accidentally created those stats that also ended up in tooltips.
Piousflea
Profile Joined February 2010
United States259 Posts
February 24 2013 18:12 GMT
#58
This seems entirely uncalled for. Hellbats are given extremely high unupgraded DPS because they need to be able to counter zealots (for the purposes of TvP). However, there is no need for them to scale so well.

IMO they should get +2 upgrades vs all (both light and nonlight)
Seek, behold, and reveal the truth
mongoose22
Profile Joined July 2012
174 Posts
Last Edited: 2013-02-24 18:25:05
February 24 2013 18:15 GMT
#59
Yeah, this is technically a fix to make the Hellbat match the math of unit upgrades in general. If the Hellbat is overpowered, the base damage is the concern. To me the next change should be to make blue flame relevant again, by reducing Hellbat light bonus damage to +7 and allowing the Infernal Pre-Igniter upgrade to apply its standard +5 to light, or perhaps more if Blizzard is willing to muddy up the upgrade description to apply two different effects. This both makes super-Hellbats slower to tech and makes the upgrade relevant for both transformations again. You should be afraid of the blue flame, in either form.
Mongolbonjwa
Profile Joined January 2012
Finland376 Posts
Last Edited: 2013-02-24 18:25:27
February 24 2013 18:22 GMT
#60
Most likely the reason why this was not listed in balance changes was just an error in patch note process. Its not like david kim personally makes those notes I think. Or they just did not make any notes in that production cycle for whatever reason. It could be that they will announce those changes officially in the future.
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