Unlisted Patchnote: Hellbat dmg-per-upgr 'fixed' - Page 4
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SoFrOsTy
United States525 Posts
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starslayer
United States696 Posts
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Mongolbonjwa
Finland376 Posts
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nomyx
United States2205 Posts
On February 25 2013 04:34 Mongolbonjwa wrote: gstl has wings of liberty The GSTL is HotS right now, GSL is Wings of Liberty. | ||
Just_a_Moth
Canada1941 Posts
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TheSwagger
United States92 Posts
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Just_a_Moth
Canada1941 Posts
On February 25 2013 14:22 TheSwagger wrote: Theres just too much balance whining about the hellbat, yes its cost effective against light melee units. I would advise against sending your zerglings in to deal with them, just as you probably shouldnt get your marines nice and close to deal with all those banelings on the field. Scout & counter people, come on! I guess the difference is marines can still kill banelings and be cost effective with micro. Zerglings on the other hand are never going to be cost effective against Hellbats because to attack them they have to enter the Hellbat's attack range, unlike marines and banelings. | ||
SolidMoose
United States1240 Posts
On February 25 2013 15:00 coasts wrote: I guess the difference is marines can still kill banelings and be cost effective with micro. Zerglings on the other hand are never going to be cost effective against Hellbats because to attack them they have to enter the Hellbat's attack range, unlike marines and banelings. Zealots aren't going to beat banelings. Hellions aren't going to kill ultras. Broodlords aren't going to kill vikings. Believe it or not, there are simply units that happen to be near useless or unable to attack other units. I would even say zerglings against hellbats aren't as bad as these if engaged in the open. That is how the game works. | ||
vthree
Hong Kong8039 Posts
On February 25 2013 15:00 coasts wrote: I guess the difference is marines can still kill banelings and be cost effective with micro. Zerglings on the other hand are never going to be cost effective against Hellbats because to attack them they have to enter the Hellbat's attack range, unlike marines and banelings. What about roaches vs hellions? How many pro terrans have lost to 7-10 roach pushes after going hellions? They could have bunkers up and behind depots and they still lose. Some units just get hard countered. Towards the end of WoL, you could see that well micro lings (with some banes to force bio splits) could trade efficiently vs ALL ground terran units. Tanks, which were suppose to be their counters, got 1 shot off before they were surrounded. | ||
winthrop
Hong Kong956 Posts
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blackbrrd
Norway477 Posts
On February 25 2013 16:15 SolidMoose wrote: Zealots aren't going to beat banelings. Hellions aren't going to kill ultras. Broodlords aren't going to kill vikings. Believe it or not, there are simply units that happen to be near useless or unable to attack other units. I would even say zerglings against hellbats aren't as bad as these if engaged in the open. That is how the game works. It takes 4 banelings to kill a zealot, costing 4x25/50 or 100/200, so if you micro enough to let less than 3 zealots get hit by each baneling, it's cost effective. | ||
D4V3Z02
Germany693 Posts
On February 25 2013 17:26 winthrop wrote: well we just have terran version of roach Which can transform in a mobile unit, is more supply efficient(hardcounters something), doesn't cost gas and can be healed and speed boosted by a medivac. It's much too versatile for being that strong. | ||
D4V3Z02
Germany693 Posts
On February 25 2013 16:24 vthree wrote: What about roaches vs hellions? How many pro terrans have lost to 7-10 roach pushes after going hellions? They could have bunkers up and behind depots and they still lose. Some units just get hard countered. Towards the end of WoL, you could see that well micro lings (with some banes to force bio splits) could trade efficiently vs ALL ground terran units. Tanks, which were suppose to be their counters, got 1 shot off before they were surrounded. That's the problem of 3 CC openings, a strategic problem, not of strategic potential/usage. Roaches are more supply ineffiecient(hard counter nothing/not as much hellbats, like hellbats zerglings) and cost gas. | ||
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