• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:36
CET 21:36
KST 05:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
KK Platform will provide 1 million CNY Gypsy to Korea RepMastered™: replay sharing and analyzer site ASL21 General Discussion mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1647 users

[M] (2v2) TPW Stormborn

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Archvil3
Profile Joined September 2010
Denmark989 Posts
December 05 2012 09:53 GMT
#1
---

TPW Stormborn
By Archvile
156x172
Available on EU

---

[image loading]


Top down overview
+ Show Spoiler +
[image loading]


Close ups
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]



Let thy speech be better than silence, or be silent.
Sumadin
Profile Joined August 2011
Denmark588 Posts
December 05 2012 09:59 GMT
#2
The Top down overview picture isn't working nor is the lowest of the close ups.

I don't know much about 2v2 maps so can't really say alot. Islands and Gold bases are both there so lots of Variety. Wish we would see that more often in 1v1 maps.
The basic key to beating a priest is playing a deck that is terrible.
Archvil3
Profile Joined September 2010
Denmark989 Posts
December 05 2012 10:02 GMT
#3
On December 05 2012 18:59 Sumadin wrote:
The Top down overview picture isn't working nor is the lowest of the close ups.

I don't know much about 2v2 maps so can't really say alot. Islands and Gold bases are both there so lots of Variety. Wish we would see that more often in 1v1 maps.


yea imgur is causing me a headacke right now. I have tried uploading the missing pictures several times and they still wont show. I will try again later.
Let thy speech be better than silence, or be silent.
Fatam
Profile Joined June 2012
1986 Posts
December 05 2012 12:44 GMT
#4
Nice simple + clean aesthetics. I remember a high level 2v2 guy posting and saying that mains/nats really need to be more defensible so these are probably good. Islands in 2v2 seems fun, too.

Only thing I don't like is the name, it doesn't really make sense for the aesthetics :-P But I guess that doesn't really matter.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-12-05 19:37:59
December 05 2012 19:12 GMT
#5
I feel the middle is too choke heavy, putting an army in the middle with static defenses in the 3 entrances will let you defend your side pretty easily while allowing for pressure on the other side, don't know if that is good or bad, since it rewards good positioning and simcity.

Other than that seems like a good map, but will have to try it a bit before giving more feedback.

EDIT: only played a single game so far, but what I can say already is that the mineral placement is not optimal, you should copy mineral and gas placements from ladder maps, right now some patches are further than the standard.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
December 05 2012 20:07 GMT
#6
I wish there were more chokey maps. Dynamic maps with backstabs and army movement are fun, but this handicaps T and P because they rely on tanks / sentries to live in 1v1, but they do not have that luxury in team games. Making Terran play bio against Zerg on every single damn team map is ridiculous.
6pool/cannon still may be strong, not sure about the scale of this map.

HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
December 05 2012 23:23 GMT
#7
just add some aos blockers in the middle, and if the proportions are correct for 2v2 we have here a good and clean map. Wait for some round up tests, and send it to blizzard.
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 06 2012 00:41 GMT
#8
This map definitely has the right idea. Interesting that there are no xel naga towers. The gold bases in the middle might be a bit much regular bases would probably be OK. 20 bases is more than any 2v2 map that has ever been in ladder! (Not that that is necessarily right). Nice job.
~ ~ <°)))><~ ~ ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 06 2012 02:07 GMT
#9
Wow! I love this! Cleanly executed great concept.
Comprehensive strategic intention: DNE
cpc
Profile Joined June 2011
Australia126 Posts
December 06 2012 02:11 GMT
#10
Looks like it would be a fun map to play 2v2 on, lots of expansions . Much better then all the 2v2 ladder maps.
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
December 06 2012 04:46 GMT
#11
Seems like a solid 2v2 map, for sure. Love that whole curvy shape in the middle, I think the design of the map is overall very clever.
You mean I just write stuff here and other people can see it?
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
December 06 2012 08:32 GMT
#12
Looks really nice for 2v2, good job
Callynn
Profile Joined December 2010
Netherlands917 Posts
December 06 2012 08:45 GMT
#13
Cool! I absolutely love this map - equal footing start, and expansions for both. That is what most 2v2 maps are missing. The middle looks very interesting. The only thing I want to comment on is the fact that airplay is a tad stronger for harassment due to the island-like setup of the starting 'fortress'. A way to blink in or drop-over could help adress that, unless if this was your intention.

I can see most openings that include air rush to be effective here, such as banshee, muta and phoenix/vr openings while the other teammate defends. The wide opening towards the naturals adresses this somewhat, because expanding and rushing is very hard with such a ramp

I like it and will give it a try today.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
December 06 2012 12:39 GMT
#14
It might be too good to hold the middle. It's high ground, easily defendable and there is no way to bypass it on the ground.
Fatam
Profile Joined June 2012
1986 Posts
December 06 2012 14:01 GMT
#15
On December 06 2012 21:39 VoirDire wrote:
It might be too good to hold the middle. It's high ground, easily defendable and there is no way to bypass it on the ground.


Well, if anything some of the 2v2 metagame would be different. Normally blink stalkers are great in 2v2; here they would be pretty mediocre. Tanks can be outmaneuvered on a lot of 2v2 maps, but here they might be strong. etc.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Quakecomm
Profile Joined April 2012
United States344 Posts
December 13 2012 00:09 GMT
#16
Finally, a viable 2v2 map! Looks very well done. Any plans to publish on other severs?
gorkey island is the only good map
FlaShFTW
Profile Blog Joined February 2010
United States10347 Posts
December 13 2012 00:13 GMT
#17
too easy to take the naturals. one give dynamic of 2v2s is that there's a major risk in fast expoing. here, it is too easy to defend a quick expo.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 13 2012 02:24 GMT
#18
On December 13 2012 09:13 FlaShFTW wrote:
too easy to take the naturals. one give dynamic of 2v2s is that there's a major risk in fast expoing. here, it is too easy to defend a quick expo.


I think some of this could be alleviated by, as Callynn pointed out, making the naturals cliff-walkable. It might be necessary to give the attacking team a spot for ranged units to shoot up at the units on top. Right now the only thing attackers have going for them is they are on the right side of the concave.
~ ~ <°)))><~ ~ ~
moskonia
Profile Joined January 2011
Israel1448 Posts
December 13 2012 05:08 GMT
#19
On December 13 2012 09:13 FlaShFTW wrote:
too easy to take the naturals. one give dynamic of 2v2s is that there's a major risk in fast expoing. here, it is too easy to defend a quick expo.

Did you play the map? On what basis do you say that? I have played on it several times and actually the natural is pretty hard to take since its very open, also the main entrance is pretty open. For example look at a map like molten core, taking the natural there requires much less buildings, of course there are much harder maps to take the natural, but also here you can't take one base easily, it is as hard to take 2 as it is to take 1.

The only thing that makes the naturals easier to take than on most maps is the rush distance, which is pretty large, but this map supposes to be a macro map, so its cool.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
December 13 2012 09:51 GMT
#20
I look like if you're playing terran holding the middle w/ tanks lets you lockdown the whole map. No other routes to run around.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#110
Reynor vs HeRoMaRinELIVE!
RotterdaM1346
TKL 324
IndyStarCraft 288
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1346
TKL 324
IndyStarCraft 288
ProTech134
UpATreeSC 121
StarCraft: Brood War
Britney 18973
EffOrt 449
Mini 429
Shuttle 135
firebathero 120
Aegong 48
LancerX 17
IntoTheRainbow 13
NaDa 13
Bonyth 2
Dota 2
Gorgc7168
Counter-Strike
fl0m2140
byalli1744
Heroes of the Storm
Liquid`Hasu389
Other Games
Grubby3376
summit1g1794
Beastyqt655
shahzam491
ArmadaUGS275
DeMusliM185
crisheroes177
C9.Mang0176
Hui .94
KnowMe57
Trikslyr46
trigger41
mouzStarbuck35
ZombieGrub29
Organizations
Other Games
gamesdonequick2036
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 48
• musti20045 32
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2677
• WagamamaTV550
• lizZardDota246
Other Games
• imaqtpie1201
• Scarra1147
• Shiphtur133
Upcoming Events
RSL Revival
13h 25m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
18h 25m
BSL
23h 25m
RSL Revival
1d 13h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 15h
BSL
1d 22h
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.