• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:05
CET 21:05
KST 05:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION2Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion SnOw's ASL S20 Finals Review
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread The Perfect Game Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1676 users

[M] (2v2) TPW Stormborn

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Archvil3
Profile Joined September 2010
Denmark989 Posts
December 05 2012 09:53 GMT
#1
---

TPW Stormborn
By Archvile
156x172
Available on EU

---

[image loading]


Top down overview
+ Show Spoiler +
[image loading]


Close ups
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]



Let thy speech be better than silence, or be silent.
Sumadin
Profile Joined August 2011
Denmark588 Posts
December 05 2012 09:59 GMT
#2
The Top down overview picture isn't working nor is the lowest of the close ups.

I don't know much about 2v2 maps so can't really say alot. Islands and Gold bases are both there so lots of Variety. Wish we would see that more often in 1v1 maps.
The basic key to beating a priest is playing a deck that is terrible.
Archvil3
Profile Joined September 2010
Denmark989 Posts
December 05 2012 10:02 GMT
#3
On December 05 2012 18:59 Sumadin wrote:
The Top down overview picture isn't working nor is the lowest of the close ups.

I don't know much about 2v2 maps so can't really say alot. Islands and Gold bases are both there so lots of Variety. Wish we would see that more often in 1v1 maps.


yea imgur is causing me a headacke right now. I have tried uploading the missing pictures several times and they still wont show. I will try again later.
Let thy speech be better than silence, or be silent.
Fatam
Profile Joined June 2012
1986 Posts
December 05 2012 12:44 GMT
#4
Nice simple + clean aesthetics. I remember a high level 2v2 guy posting and saying that mains/nats really need to be more defensible so these are probably good. Islands in 2v2 seems fun, too.

Only thing I don't like is the name, it doesn't really make sense for the aesthetics :-P But I guess that doesn't really matter.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-12-05 19:37:59
December 05 2012 19:12 GMT
#5
I feel the middle is too choke heavy, putting an army in the middle with static defenses in the 3 entrances will let you defend your side pretty easily while allowing for pressure on the other side, don't know if that is good or bad, since it rewards good positioning and simcity.

Other than that seems like a good map, but will have to try it a bit before giving more feedback.

EDIT: only played a single game so far, but what I can say already is that the mineral placement is not optimal, you should copy mineral and gas placements from ladder maps, right now some patches are further than the standard.
U_G_L_Y
Profile Blog Joined July 2011
United States516 Posts
December 05 2012 20:07 GMT
#6
I wish there were more chokey maps. Dynamic maps with backstabs and army movement are fun, but this handicaps T and P because they rely on tanks / sentries to live in 1v1, but they do not have that luxury in team games. Making Terran play bio against Zerg on every single damn team map is ridiculous.
6pool/cannon still may be strong, not sure about the scale of this map.

HyDrA_solic
Profile Blog Joined February 2011
Portugal491 Posts
December 05 2012 23:23 GMT
#7
just add some aos blockers in the middle, and if the proportions are correct for 2v2 we have here a good and clean map. Wait for some round up tests, and send it to blizzard.
It's all about the reflections of freedom. Even though he hoped for a better world, with all his strenght, all his will, the most he could do was to make her smile.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 06 2012 00:41 GMT
#8
This map definitely has the right idea. Interesting that there are no xel naga towers. The gold bases in the middle might be a bit much regular bases would probably be OK. 20 bases is more than any 2v2 map that has ever been in ladder! (Not that that is necessarily right). Nice job.
~ ~ <°)))><~ ~ ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 06 2012 02:07 GMT
#9
Wow! I love this! Cleanly executed great concept.
Comprehensive strategic intention: DNE
cpc
Profile Joined June 2011
Australia126 Posts
December 06 2012 02:11 GMT
#10
Looks like it would be a fun map to play 2v2 on, lots of expansions . Much better then all the 2v2 ladder maps.
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
December 06 2012 04:46 GMT
#11
Seems like a solid 2v2 map, for sure. Love that whole curvy shape in the middle, I think the design of the map is overall very clever.
You mean I just write stuff here and other people can see it?
Nisyax
Profile Blog Joined January 2012
Netherlands756 Posts
December 06 2012 08:32 GMT
#12
Looks really nice for 2v2, good job
Callynn
Profile Joined December 2010
Netherlands917 Posts
December 06 2012 08:45 GMT
#13
Cool! I absolutely love this map - equal footing start, and expansions for both. That is what most 2v2 maps are missing. The middle looks very interesting. The only thing I want to comment on is the fact that airplay is a tad stronger for harassment due to the island-like setup of the starting 'fortress'. A way to blink in or drop-over could help adress that, unless if this was your intention.

I can see most openings that include air rush to be effective here, such as banshee, muta and phoenix/vr openings while the other teammate defends. The wide opening towards the naturals adresses this somewhat, because expanding and rushing is very hard with such a ramp

I like it and will give it a try today.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
December 06 2012 12:39 GMT
#14
It might be too good to hold the middle. It's high ground, easily defendable and there is no way to bypass it on the ground.
Fatam
Profile Joined June 2012
1986 Posts
December 06 2012 14:01 GMT
#15
On December 06 2012 21:39 VoirDire wrote:
It might be too good to hold the middle. It's high ground, easily defendable and there is no way to bypass it on the ground.


Well, if anything some of the 2v2 metagame would be different. Normally blink stalkers are great in 2v2; here they would be pretty mediocre. Tanks can be outmaneuvered on a lot of 2v2 maps, but here they might be strong. etc.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Quakecomm
Profile Joined April 2012
United States344 Posts
December 13 2012 00:09 GMT
#16
Finally, a viable 2v2 map! Looks very well done. Any plans to publish on other severs?
gorkey island is the only good map
FlaShFTW
Profile Blog Joined February 2010
United States10230 Posts
December 13 2012 00:13 GMT
#17
too easy to take the naturals. one give dynamic of 2v2s is that there's a major risk in fast expoing. here, it is too easy to defend a quick expo.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
December 13 2012 02:24 GMT
#18
On December 13 2012 09:13 FlaShFTW wrote:
too easy to take the naturals. one give dynamic of 2v2s is that there's a major risk in fast expoing. here, it is too easy to defend a quick expo.


I think some of this could be alleviated by, as Callynn pointed out, making the naturals cliff-walkable. It might be necessary to give the attacking team a spot for ranged units to shoot up at the units on top. Right now the only thing attackers have going for them is they are on the right side of the concave.
~ ~ <°)))><~ ~ ~
moskonia
Profile Joined January 2011
Israel1448 Posts
December 13 2012 05:08 GMT
#19
On December 13 2012 09:13 FlaShFTW wrote:
too easy to take the naturals. one give dynamic of 2v2s is that there's a major risk in fast expoing. here, it is too easy to defend a quick expo.

Did you play the map? On what basis do you say that? I have played on it several times and actually the natural is pretty hard to take since its very open, also the main entrance is pretty open. For example look at a map like molten core, taking the natural there requires much less buildings, of course there are much harder maps to take the natural, but also here you can't take one base easily, it is as hard to take 2 as it is to take 1.

The only thing that makes the naturals easier to take than on most maps is the rush distance, which is pretty large, but this map supposes to be a macro map, so its cool.
Sjokola
Profile Joined November 2010
Netherlands800 Posts
December 13 2012 09:51 GMT
#20
I look like if you're playing terran holding the middle w/ tanks lets you lockdown the whole map. No other routes to run around.
Samro225am
Profile Joined August 2010
Germany982 Posts
December 13 2012 11:12 GMT
#21
On December 13 2012 18:51 Sjokola wrote:
I look like if you're playing terran holding the middle w/ tanks lets you lockdown the whole map. No other routes to run around.



that's a lot of tanks.have you tried that in game? let us know if you were successful. That is a lot of supply stretched out thin. the middle is quite large.
hfsrj
Profile Joined October 2012
Germany166 Posts
December 13 2012 12:59 GMT
#22
The structure of the map really favors T and P as opposed to Z. Don't think a centralized path is suitable in any map, does not give enough freedom.
moskonia
Profile Joined January 2011
Israel1448 Posts
December 13 2012 22:07 GMT
#23
If you put all your forces mid map your very vulnerable to nydus / drops / air harass, also you can't forget that while Zerg is considered a mobile "swarm" race, in the current metagame it is not that mobile, a spine/spore crawlers wall is just as good as a cannon wall or a bunker wall, if not better. Also Zerg has the best siege breaker unit, the brood lord, so the middle being a bit choke heavy should not be that much of a problem to Zerg players in the lategame.

Of course in the midgame if a Protoss / Terran can get a good wall of cannons and siege tanks with some sentry support they have a very good position, but the Zerg players can try to break the hold in the middle until the wall is formed or try to go around it, since in the midgame you won't have enough units to both defend the middle and your bases.

While only 1 large path in the middle is not common, I think its OK on this map since air harass should be pretty easy and cause the place of the contain still lets you have a lot of bases possible, which allows you to tech up.
Ruinsteel
Profile Joined April 2012
United States43 Posts
December 14 2012 01:45 GMT
#24
I like it! As someone who commonly plays team games with friends, I think this map is a pretty good 2v2 map. While I think the chokes may be a bit much, it doesn't really bother me. The layout is pretty cool, and I feel the chokes really promote map control and smart engagements.

The aesthetics are clean and simple, and there are actually expansions past 2 bases! Definitely an improvement over current ladder 2v2 maps, which really, in my opinion, need to be changed.

Overall, I think its a good 2v2 map, definitely something I wouldn't veto!
Normal
Please log in or register to reply.
Live Events Refresh
BSL 21
19:00
Open Quali #3
LiquipediaDiscussion
SC4ALL
14:00
SC4All Day 1
LiquipediaDiscussion
SC4ALL
14:00
SC4ALL - Day 1
Artosis875
RotterdaM653
ComeBackTV 650
IndyStarCraft 196
CranKy Ducklings187
SteadfastSC177
LiquipediaDiscussion
Epic.LAN
12:00
Epic.LAN 46 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 653
IndyStarCraft 196
SteadfastSC 177
ProTech83
BRAT_OK 71
CosmosSc2 45
MindelVK 13
StarCraft: Brood War
Calm 3291
Dewaltoss 76
ZZZero.O 65
HiyA 24
Terrorterran 9
Dota 2
monkeys_forever514
LuMiX1
Heroes of the Storm
Khaldor281
Liquid`Hasu241
Other Games
Grubby2144
FrodaN2069
Beastyqt959
fl0m949
Artosis875
Hui .147
QueenE113
ToD109
Skadoodle90
Pyrionflax85
Mew2King43
nookyyy 38
KnowMe12
Organizations
Other Games
gamesdonequick1637
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 41
• Adnapsc2 12
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Hinosc 0
StarCraft: Brood War
• Azhi_Dahaki56
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2515
• WagamamaTV447
• Ler73
League of Legends
• Nemesis3628
Other Games
• imaqtpie1381
• Shiphtur203
Upcoming Events
BSL Team A[vengers]
17h 55m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
18h 55m
SC4ALL
18h 55m
BSL 21
22h 55m
Replay Cast
1d 12h
Wardi Open
1d 15h
Monday Night Weeklies
1d 20h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
IPSL
6 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.