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[M] (2v2) TPW Stormborn - Page 2

Forum Index > SC2 Maps & Custom Games
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Samro225am
Profile Joined August 2010
Germany982 Posts
December 13 2012 11:12 GMT
#21
On December 13 2012 18:51 Sjokola wrote:
I look like if you're playing terran holding the middle w/ tanks lets you lockdown the whole map. No other routes to run around.



that's a lot of tanks.have you tried that in game? let us know if you were successful. That is a lot of supply stretched out thin. the middle is quite large.
hfsrj
Profile Joined October 2012
Germany166 Posts
December 13 2012 12:59 GMT
#22
The structure of the map really favors T and P as opposed to Z. Don't think a centralized path is suitable in any map, does not give enough freedom.
moskonia
Profile Joined January 2011
Israel1448 Posts
December 13 2012 22:07 GMT
#23
If you put all your forces mid map your very vulnerable to nydus / drops / air harass, also you can't forget that while Zerg is considered a mobile "swarm" race, in the current metagame it is not that mobile, a spine/spore crawlers wall is just as good as a cannon wall or a bunker wall, if not better. Also Zerg has the best siege breaker unit, the brood lord, so the middle being a bit choke heavy should not be that much of a problem to Zerg players in the lategame.

Of course in the midgame if a Protoss / Terran can get a good wall of cannons and siege tanks with some sentry support they have a very good position, but the Zerg players can try to break the hold in the middle until the wall is formed or try to go around it, since in the midgame you won't have enough units to both defend the middle and your bases.

While only 1 large path in the middle is not common, I think its OK on this map since air harass should be pretty easy and cause the place of the contain still lets you have a lot of bases possible, which allows you to tech up.
Ruinsteel
Profile Joined April 2012
United States43 Posts
December 14 2012 01:45 GMT
#24
I like it! As someone who commonly plays team games with friends, I think this map is a pretty good 2v2 map. While I think the chokes may be a bit much, it doesn't really bother me. The layout is pretty cool, and I feel the chokes really promote map control and smart engagements.

The aesthetics are clean and simple, and there are actually expansions past 2 bases! Definitely an improvement over current ladder 2v2 maps, which really, in my opinion, need to be changed.

Overall, I think its a good 2v2 map, definitely something I wouldn't veto!
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