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Happy Birthday monk!

Forum Index > TL Community
Post a Reply
1 2 3 4 Next All
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
Last Edited: 2015-10-09 06:35:19
October 08 2012 21:06 GMT
#1
Happy Birthday to our wonderful dear friend, monk!

May you have many more years of strat forum badassery :D
CursOr
Profile Blog Joined January 2009
United States6335 Posts
October 08 2012 21:09 GMT
#2
Happy Birthday man!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Cokefreak
Profile Joined June 2011
Finland8096 Posts
October 08 2012 21:18 GMT
#3
Happy birthday!
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
October 08 2012 21:24 GMT
#4
HAPPY BIRTHDAY i wish u still had NrG, when u told me about it lol it blew my mind so sad thye broke up
but anyway have an awesome happy birthday!!! <3
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37123 Posts
October 08 2012 21:26 GMT
#5
Happy Birthday monk!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
FpSsSlayeR
Profile Joined April 2011
Germany22 Posts
October 08 2012 21:28 GMT
#6
Happy Birthday
On June 19 2012 02:35 Liquid`NonY wrote: Are you seriously upset about people on TL.net knowing a god damn TSL champion? Get a grip son.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
October 08 2012 21:31 GMT
#7
Happy birthday!
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
LuckyFool
Profile Blog Joined June 2007
United States9016 Posts
October 08 2012 21:36 GMT
#8
Happy birthday Kevin
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 08 2012 21:43 GMT
#9
Happy Birthday
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Darkness2k11
Profile Blog Joined December 2010
Chile313 Posts
October 08 2012 21:43 GMT
#10
happy bday NrGM... I mean... Monk ;______; :D
When Behind, Dark Shrine
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
October 08 2012 22:29 GMT
#11
happy birthday man!
ModeratorRetired LR Bonjwa
TL+ Member
CyDe
Profile Blog Joined November 2011
United States1010 Posts
October 08 2012 22:47 GMT
#12
Dammit I was gonna make this thread :<

Well happy birthday anyway, have a lot of fun.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Ettick
Profile Blog Joined June 2011
United States2434 Posts
October 08 2012 22:49 GMT
#13
Happy birthday!
Brainsurgeon
Profile Blog Joined April 2010
Sweden359 Posts
October 08 2012 22:55 GMT
#14
Happy birthday. I love you so much.
Say no to drugs. Say yes to hugs!
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2016-10-11 12:37:13
October 09 2012 04:08 GMT
#15
So I’m going to reset my rankings of the various commanders on mutators completely

1. Vorazun: 105 points, Average Rank: 2.89
Strengths:
  • Economy: Prior to the recent patch, Vorazun had the best economic opener in the game with full mastery points in extra Spear of Adun energy and Automated gas mining. She could gain an early economic lead for both herself and her ally and roll the enemy in that fashion.
  • Retention: Prior to the patch, Vorazun had amazing retention on her many unit composition, Corsair/DT. This made her resilient to AoE mutators and snowball easily.
  • Efficiency/Power: Though she doesn't have the absolute strongest unit composition in the end-game, her mid-game was generally one of the strongest with Corsairs dominating air and DTs dominating ground.
  • Mobility: The combination of Dark Pylons and the mobility of Corsair/DT makes Vorazun one of the more mobile commanders.

Weaknesses:
  • Various AoE: Prior to the recent patch, Vorazun had a weakness to certain AoE spells such as Parasitic Bomb, Irradiate, and Fungal, which could kill cloaked units even after they've been "saved" by Emergency Recall. In general though, she was weak to anti-air AoE. This was especially prevalent in Dark Ritual where Seeker Missles, Psi Orbs, and Irradiates were frequently cast.
  • Reliance on low-range units: The mutators that Vorazun struggled on were ones that preyed on Vorazun's reliance of a relatively frail melee unit and his lack of a siege unit. In Rifts to Korhal, Vorazun suffered greatly from the Minesweeper mutation. The self-destruction mutation from Special Delivery and Boom Town also hurt. Not that in some missions such as Boom Town, Void Rays were the better choice.


Note: Pre-nerf Raynor goes here with an Average Rank of 3.00

2. Karax: 83 points, Average Rank: 3.89
Strengths:
  • Strong Static Defense: Mutators often get so crazy that you need an anchor to hold down all the bases. Karax stabilizes better than any commander with the strongest self-sustaining static defense in the game. This can be especially seen in The Burning Legion mutation.
  • Repair Beam: Repair Beam counteracts some mutators such as Blizzard from Void Launch. It also let Karax obtain a second base in Perfect Storm.
  • Resistance to Spells: Between his static defense and his Spear of Adun, Karax was resistant to many mutators that affected units only. Dark Ritual is the perfect example of such a mutation.

Weaknesses:
[list][*]Offensive Capability: He is the weakest commander in terms of offensive ability in the mid-game, so he suffers on timed missions such as Void Thrashing.
3. Kerrigan: 77 points, Average Rank: 4.22
Strengths:
  • Kerrigan, the Hero: Many Mutators are dangerous because they can overwhelm you in the early/mid-game. Having Kerrigan, the strongest of the three Heroic units in the game, solves all these issues. A prime example is the Microtransactions mutator from the Out of Order Mutation.
  • Omega Worms: Many mutations require you to be mobile. Having 2-4 Omega Worms on the map allows you to be the most mobile commander in the game. Kerrigan really shines when mobility is key.

Weaknesses:
  • Anti-air: Though Ultralisks really clean up ground forces, Hydra/Queen is often too squishy for the toughest air waves. Most notability, this can be seen the Special Delivery where the combination of Self Destruction and huge waves of air units really took a toll on Kerrigan.

4. Swann: 73 points, Average Rank: 4.44
Strengths:
  • Siege Tanks: Long range, very high damage, and simply the best anti-ground defense in the game. With certain mutator such as Avenge and Void Rifts, even Karax's defenses won't be enough. In addition, the Siege Tank range helps it with mutators such as Self Destruction. Siege Tanks also happen to be mostly immune to the Fear mutator.
  • Mobility: With the very cheap HERCs, Swann can be one of the more mobile commanders, though he still pales to Kerrigan or even Vorazun. HERCs are especially useful on maps such as Lock and Load and The Vermillion Problem.
  • Extra Gas: Especially relevant in longer missions with commanders like Artanis, Vorazun, Abathur, and Kerrigan at low Mastery levels.

Weaknesses:
  • Slow ramp up time: Though Swann has good early-game defensive option, he really needs to build up a small-deathball in order for him to be effective. He requires either a small group or Tank/Herc or a small ball of Goliaths to push out. This also means that Swann is bad at consistently pushing enemy encampments throughout the game.


5. Abathur: 71 points, Average Rank: 4.56



6. Artanis: 68 points, Average Rank: 4.72

7. Zagara: 62 points, Average Rank: 5.06
Strengths
  • Zagara, the Hero: Zagara carries the early-mid game just like all the other heroes in the game.
  • Strong early-mid game: With a strong hero and the best early-game economy in the game, Zagara starts off strong and is great at pushing in the early-mid game.
  • Bile Launchers: Bile Launchers are one of the best defensive structures in the game. They excel on Temple of the Past, but can also do a lot of work on maps like The Vermillion Problem and Oblivion Express.

Weaknesses
  • Low Max Power Level: Since Zagara maxes out at 100 supply, she relies on remaxing to take on some of the stronger waves. Unfortunately, this makes her the weakest commander in the extreme late-game.
  • Low Sustainability: Against tough enemies, her suicide units get worn down a lot.


Strengths

8. Raynor: Average Rank: 5.44
Strengths
  • Mines: Mines remain one of the best defensive options in the game, rivaling Karax Cannons, Swann Tanks, and Zagara Bile Launchers. Mines in a Mech composition especially make defensive missions such as Temple of the Past and Oblivion Express trivial. Mines can also be used as an addition to a Bio composition, though this is generally not as effective in mutators.
  • Mid-game Pushing power: Raynor excels at pushing average-strength encampments in the mid-game with a Bio composition. Bio units, with a backbone of Marines and Medics, provide the necessary DPS and sustainability required for these pushes in the mid-game.
  • Orbital Commands: Though Mules were nerfed quite heavily, they still remain one of the best features about Raynor. Mules allow Raynor to resupply quickly and build an excess of static defense. (Usually Turrets). Though individual Raynor Turrets aren't the best anti-air static defense in the game, a never-ending supply of Turrets gives Raynor some of the best anti-air defense in the game.

Weaknesses:
    Fragile Units: Raynor gets torn up by AoE mutators such as Blizzard.

[/b]
Moderator
TheEmulator
Profile Blog Joined July 2010
28104 Posts
October 09 2012 04:10 GMT
#16
Happy Birthday!!! Have a great day
Administrator
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 09 2012 04:35 GMT
#17
hb
KoMA_
Profile Joined February 2011
Canada65 Posts
October 09 2012 04:44 GMT
#18
Happy birthday, im your number 1 fan.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
October 09 2012 04:47 GMT
#19
Forgot the period :3
Writerdamn, i was two days from retirement
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
October 09 2012 04:47 GMT
#20
HAPPY BIRTHDAY

double post
Writerdamn, i was two days from retirement
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