Sonic is a well known BJ(Broadcasting Jockey) on Afreeca who hosts events featuring well known ex-pro, semi-pro and amateur Brood War players.
The maps
1번 금성철벽 0.80 [Steel Wall 0.80] (this name could have translated to other names but looking at the image I found this to be most appropriate :p)
Steel Wall 0.80
* Type : Choke-type aerial strategy map
* Size: 112 x 128
* 2 Player (5, 11'o clock)
* Tile set: Desert
>> Concept
Strategical map where giant wall crosses the center horizontally, splitting the land in South and North. '금성철벽(金城鐵壁)' literally means 'Iron Castle, Steel Wall' and is used to describe steadfast castle difficult to invade due to its excellent defenses. Definition of the word fit with concept of the map thus the reason for the name.
- Convenient for drop attack due to the main's large size and the fact it is not located on the corner.
- Large wall on the center, with two gas expansion located on either side of the wall. Only one small entrance at the middle thus difficult to breach using ground units.
- Expected to encourage aerial engagement, with small entrances on middle of the wall and two gas expansions actively utilized by guerilla ground units.
- Because there is gas expansion at 6, 12'o clock, followed by fourth gas at 1, 7'o clock, acquiring expansion is pretty straightforward with sequential development of military.
- Amount of gas at 6, 12'o clock expansion is 2500. Amount of gas at two gas expansion is 3000.
Rush time: 38 seconds between main entrance (workers)
2번 살수대첩 0.93 [Battle of Salsu]:
- Type : 2+2 shaped semi-island map
- Size : 128 x 128
- 4 Players (4, 6, 10, 12'o clock)
- Tile set : Badlands
▶ Concept
The map is divided into two continents by great river flowing diagonally, which represents Salsu River where the Battle of Salsu - battle occuring in AD 612 where Eulji Mundeok of Goguryeo kingdom won decisive victory against the Chinese Sui Dynasty - took place.
- Two main at 1'o clock continent, two main at 7'o clock continent; there are 2/3 chance of the game being island engagement and 1/3 chance of the game being ground engagement.
- For ground engagement: Wide land route to allow active use of ground force, two gas expansions for each.
- For island engagement: Active aerial combat between the continents, short air distance between main on 10/11'o clock and main on 4/5'o clock encourage early drop play.
- Gas expansion at middle of the continent is placed such that it is more easier to acquire even on ground engagement, and expansion at 1, 7'o clock can serve as strategical point where one can hide from the opponent's view.
Rush time: 30 seconds between main entrance (worker, ground)
3번 풍운 0.80 [Wind and Cloud]:
- Type : Center-focused melee map
- Size : 128 x 128
- 4 Players (1, 5, 7, 11'o clock)
- Tile set : Jungle World
▶ Concept
Paths to the center are wide ravine on this map, intending to significantly reduce importance of the center and instead switch focus of the battle into hills and gorges surrounding it. "풍운(風雲)" means 'Wind and Cloud', reflecting the harmony between high and low ground. Low ground signifies wind (風) and high ground signifies cloud (雲).
▶ Features
- Hills located on both sides of the path from natural to the center. Contain therefore can occur in multiple directions with diverse path of attack.
- Player moving horizontally and vertically toward the opponent's main must cross 'ravine-hill-ravine-gill-ravine', and for diagonal movement 'ravine-basin(center)-ravine'. Therefore location of the player spawn can become a variable allowing variety of tactics to be used.
- Further gas expansions are located on 3, 6, 9, 12'o clock giving advantage to the player with broad map control. Expansions are easy to take due to narrow entrance, but losing control of the nearby hill will allow the opponent to put it in check, therefore strategical engagement on the hill and ravine becomes important during expansion.
- Map balance accomplished by giving it features that favour each race: Ten mineral patches on the main, abundance of the resource favouring Protoss. Natural surrounded by thin walls allowing better mutalisk harass. Many hills around middle of the map favouring Terran in battle.
Rush time: 34 seconds between main entrance (worker) for horizontal, 28 seconds for vertical, 40 seconds for diagonal.
4번 파미르 고원 0.80 [Pamir Plateau] :
- Type : Center-focused power map
- Size : 128 x 128
- 4 Players (1, 5, 7, 11'o clock)
- Tile set : Jungle World
▶ Concept
Out of all similar center-focused official maps, Pamir Plateau has the largest center. Since this map emphasizes middle area the most out of all others, Pamir Plateau which is referred to as "the roof of the world" was selected for its name.
▶ Features
- Main and natural are respectively placed on hill and plain. While the path leading to the center can be blocked with two barracks, there are huge ramp immediately thereafter, which holds great tactical value as it is only land route to the middle.
- Main on the high ground, natural and other expansions at the low ground, with center being huge plateau. Design intended to emphasize paradoxial element where the expansions are difficult to defend while the center, albeit having no nearby resources, becomes critical strongpoint.
- Expansions are spread out on 3, 6, 9, 12'o clock with two ramps leading down to it from the center. This means that there are gas expansion on both sides of the natural, therefore one can choose which expansion to take depending on location of the enemy main.
- Natural minerals are attached directly to the wall with water tiles behind it, benefiting Zerg with easier mutalisk utilization. Main and natural have abundant resources in order to benefit Protoss. The map type being center-focused power map is expected to benefit Terran.
Rush time: 30 seconds between main entrance (worker) for horizontal, 34 seconds for vertical, 38 seconds for diagonal.
Source: http://live.afreeca.com:8080/app/read_bbs.cgi?szBjId=sogoodtt&nStationNo=55614&nBbsNo=8979457&szSkin=&nTitleNo=53131024#
if someone could find download links, please PM me.