• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:24
CEST 07:24
KST 14:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2313 users

[Old] New Maps By Rose.Of.Dream. - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
arb
Profile Blog Joined April 2008
Noobville17922 Posts
September 02 2012 12:10 GMT
#41
On September 02 2012 21:07 brolaf wrote:
Show nested quote +
On September 02 2012 15:30 jidolboy wrote:
The first map looks very interesting lol. I wonder if you need to send scv at 10 just to do 14cc. The distance is super long.
And nonetheless. TANK IMBA on last map. Just park them outside the naural's cliff for 2 base starvation hehehe

Never mind that, it has a NON BLOCKED BACKDOOR. That means PvZ is almost impossibly... hydra bust will win every game because protoss will need to cannon 2 chokes

What are you talking about?
Artillery spawned from the forges of Hell
legoboomette
Profile Joined December 2011
England165 Posts
September 02 2012 12:25 GMT
#42
on the first map, why does one spawn have a gas while the other doesnt?
Won(*3*)Chu KissMe!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50978 Posts
Last Edited: 2012-09-02 12:30:27
September 02 2012 12:30 GMT
#43
On September 02 2012 21:25 legoboomette wrote:
on the first map, why does one spawn have a gas while the other doesnt?


good question, but its probably fixed, so don't worry.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 02 2012 13:25 GMT
#44
Battle of salsu: Parallel lines<3<3<3
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
September 02 2012 13:30 GMT
#45
Wind and Cloud looks so fun
"When the geyser died, a probe came out" - SirJolt
Messi
Profile Joined September 2011
United States212 Posts
September 02 2012 14:11 GMT
#46
This is amazing
Waxangel
Profile Blog Joined September 2002
United States33605 Posts
September 02 2012 14:11 GMT
#47
say no to parallellines
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50978 Posts
September 02 2012 14:48 GMT
#48
updated the OP with some details about the first map, thank you Hesmyrr
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
September 02 2012 14:52 GMT
#49
pamir plateau seems like it would have similar feel to moonglaive IMO (mainly just the way you get choked in the natural). Wind and Cloud is exactly a "rolling" eye of the storm

I really wonder how these island maps would work out in modern bw, by which I mean tvt would be pretty painful.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
September 02 2012 14:53 GMT
#50
I hope these maps get added to iCCup!
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
arb
Profile Blog Joined April 2008
Noobville17922 Posts
September 02 2012 15:08 GMT
#51
On September 02 2012 23:52 N.geNuity wrote:
pamir plateau seems like it would have similar feel to moonglaive IMO (mainly just the way you get choked in the natural). Wind and Cloud is exactly a "rolling" eye of the storm

I really wonder how these island maps would work out in modern bw, by which I mean tvt would be pretty painful.

When i look at it, pamir plateau looks like gods garden without connected 3rds, and a different middle of the map
Artillery spawned from the forges of Hell
aquados
Profile Joined August 2012
Netherlands180 Posts
September 02 2012 15:36 GMT
#52
they look soso good. can't wait to play them on iccup or fish if they let it into their mappool
the power of an outside source is that it comes from the inside. sabas[aov] c-/c toss
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2012-09-02 15:49:23
September 02 2012 15:46 GMT
#53
I f*cking love this guy. His maps are always so sexy.
On September 02 2012 22:25 Superouman wrote:
Battle of salsu: Parallel lines<3<3<3

YES
stOrpse
Profile Blog Joined February 2011
United States175 Posts
September 02 2012 15:49 GMT
#54
Great to see new BW maps
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2012-09-02 17:57:44
September 02 2012 16:26 GMT
#55
+ Show Spoiler +

  • Type : Choke-type aerial strategy map
  • Size : 112 x 128
  • 2 Player (5, 11'o clock)
  • Tile set : Desert

▶ Concept
Strategical map where giant wall crosses the center horizontally, splitting the land in South and North. '금성철벽(金城鐵壁)' literally means 'Iron Castle, Steel Wall' and is used to describe steadfast castle difficult to invade due to its excellent defenses. Definition of the word fit with concept of the map thus the reason for the name.

▶ Features
- Convenient for drop attack due to the main's large size and the fact it is not located on the corner. Natural is also surrounded by walls therefore air attack during early-to-mid game is pretty effective.
- Large wall on the center, with expansion containing two gas located on either side of the wall. Only one small entrance at the middle thus difficult to breach using ground units.
- Expected to encourage aerial engagement, with small entrances on middle of the wall and two gas expansions actively utilized by guerilla ground units.
- Because there is gas expansion at 6, 12'o clock, followed by fourth gas at 1, 7'o clock, acquiring expansion is pretty straightforward with sequential development of military.
- Amount of gas at 6, 12'o clock expansion is 2500. Amount of gas at two gas expansion is 3000.

Rush time: 38 seconds between main entrance (workers)

===
  • Type : 2+2 shaped semi-island map
  • Size : 128 x 128
  • 4 Players (4, 6, 10, 12'o clock)
  • Tile set : Badlands

▶ Concept
The map is divided into two continents by great river flowing diagonally, which represents Salsu River where the Battle of Salsu - battle occuring in AD 612 where Eulji Mundeok of Goguryeo kingdom won decisive victory against the Chinese Sui Dynasty - took place.

▶ Features
- Two main at 1'o clock continent, two main at 7'o clock continent; there are 2/3 chance of the game being island engagement and 1/3 chance of the game being ground engagement.
- For ground engagement: Wide land route to allow active use of ground force, two gas expansions for each.
- For island engagement: Active aerial combat between the continents, short air distance between main on 10/11'o clock and main on 4/5'o clock encourage early drop play.
- Gas expansion at middle of the continent is placed such that it is more easier to acquire even on ground engagement, and expansion at 1, 7'o clock can serve as strategical point where one can hide from the opponent's view.

Rush time: 30 seconds between main entrance (worker, ground)

===
  • Type : Center-focused melee map
  • Size : 128 x 128
  • 4 Players (1, 5, 7, 11'o clock)
  • Tile set : Jungle World

▶ Concept
Paths to the center are wide ravine on this map, intending to significantly reduce importance of the center and instead switch focus of the battle into hills and gorges surrounding it. "풍운(風雲)" means 'Wind and Cloud', reflecting the harmony between high and low ground. Low ground signifies wind (風) and high ground signifies cloud (雲).

▶ Features
- Hills located on both sides of the path from natural to the center. Contain therefore can occur in multiple directions with diverse path of attack.
- Player moving horizontally and vertically toward the opponent's main must cross 'ravine-hill-ravine-gill-ravine', and for diagonal movement 'ravine-basin(center)-ravine'. Therefore location of the player spawn can become a variable allowing variety of tactics to be used.
- Further gas expansions are located on 3, 6, 9, 12'o clock giving advantage to the player with broad map control. Expansions are easy to take due to narrow entrance, but losing control of the nearby hill will allow the opponent to put it in check, therefore strategical engagement on the hill and ravine becomes important during expansion.
- Map balance accomplished by giving it features that favour each race: Ten mineral patches on the main, abundance of the resource favouring Protoss. Natural surrounded by thin walls allowing better mutalisk harass. Many hills around middle of the map favouring Terran in battle.

Rush time: 34 seconds between main entrance (worker) for horizontal, 28 seconds for vertical, 40 seconds for diagonal.

===
  • Type : Center-focused power map
  • Size : 128 x 128
  • 4 Players (1, 5, 7, 11'o clock)
  • Tile set : Jungle World

▶ Concept
Out of all similar center-focused official maps, Pamir Plateau has the largest center. Since this map emphasizes middle area the most out of all others, Pamir Plateau which is referred to as "the roof of the world" was selected for its name.

▶ Features
- Main and natural are respectively placed on hill and plain. While the path leading to the center can be blocked with two barracks, there are huge ramp immediately thereafter, which holds great tactical value as it is only land route to the middle.
- Main on the high ground, natural and other expansions at the low ground, with center being huge plateau. Design intended to emphasize paradoxial element where the expansions are difficult to defend while the center, albeit having no nearby resources, becomes critical strongpoint.
- Expansions are spread out on 3, 6, 9, 12'o clock with two ramps leading down to it from the center. This means that there are gas expansion on both sides of the natural, therefore one can choose which expansion to take depending on location of the enemy main.
- Natural minerals are attached directly to the wall with water tiles behind it, benefiting Zerg with easier mutalisk utilization. Main and natural have abundant resources in order to benefit Protoss. The map type being center-focused power map is expected to benefit Terran.

Rush time: 30 seconds between main entrance (worker) for horizontal, 34 seconds for vertical, 38 seconds for diagonal.

"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 02 2012 16:44 GMT
#56
--- Nuked ---
VGhost
Profile Blog Joined March 2011
United States3618 Posts
September 02 2012 18:21 GMT
#57
On September 02 2012 21:07 brolaf wrote:
Show nested quote +
On September 02 2012 15:30 jidolboy wrote:
The first map looks very interesting lol. I wonder if you need to send scv at 10 just to do 14cc. The distance is super long.
And nonetheless. TANK IMBA on last map. Just park them outside the naural's cliff for 2 base starvation hehehe

Never mind that, it has a NON BLOCKED BACKDOOR. That means PvZ is almost impossibly... hydra bust will win every game because protoss will need to cannon 2 chokes


No - only two spawns, top left and bottom right. The top right and bottom left do have two ramps, but they'd be 3rd bases at the earliest. (3rds for Zerg, probably 4ths for P/T?)
#4427 || I am not going to scan a ferret.
KenNage
Profile Joined May 2009
Chile885 Posts
Last Edited: 2012-09-02 19:01:14
September 02 2012 18:58 GMT
#58
1 map - mmmm no

2 map - no no no

3 map - okish

4 map - ok

Based in my terran opinion
moopie
Profile Joined July 2009
12605 Posts
September 02 2012 19:38 GMT
#59
steel wall looks pretty beast
I'm going to sleep, let me get some of that carpet.
Taekwon
Profile Joined May 2010
United States8155 Posts
September 02 2012 19:58 GMT
#60
Holy shit these look so old skool!
▲ ▲ ▲
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 691
StarCraft: Brood War
GuemChi 5722
Hyuk 505
Horang2 414
Pusan 53
910 31
Mind 23
Icarus 11
Bale 10
Last 0
Dota 2
NeuroSwarm155
Counter-Strike
Coldzera 1767
Stewie2K536
m0e_tv359
Super Smash Bros
Mew2King131
Other Games
summit1g9637
C9.Mang0529
WinterStarcraft445
monkeys_forever241
Sick46
Organizations
Counter-Strike
PGL13270
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH164
• practicex 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo920
• Stunt322
Upcoming Events
RSL Revival
4h 37m
Classic vs Solar
herO vs SHIN
OSC
7h 37m
Big Brain Bouts
10h 37m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
21h 37m
RSL Revival
1d 4h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 10h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 13h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.