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Active: 795 users

Creating a new race for Arcade: the Hybrid?

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
arkstarcraft
Profile Joined January 2012
United States6 Posts
August 14 2012 21:23 GMT
#1
Just a while ago I was playing a Brood War mod on the Arcade when I got an intriguing idea. What if there was the SC2 WE all know and loved, but with a fourth race. Specifically the Hybrids.

For a long time I have heard fans fantasizing of What a fourth race would be like in SC2. And many people Point to the Hybrid as a legitimate realization of this DreAm. However, I have not seen anyone Propose that the community build the fourth race ourselves.

I'M talking a Unique tech Tree with Unique models. New units with New models, and so on. The challenge would be long and hard. But with so many mod makers already creating FanTastic custom play experience why couldn't it be done? Conceptualizers, designers, and mod makers could band together to make it happen.

Now, I know that this is most likely just a pipe DreAm. But being as the sC community has already produced countless masterpieces, why not attempt something bigger and better than them all. A New community created SC2 race. And What better foundation than the already existing Hybrid.

Please share your thoughts on the matter!

P.S. I am not a map Maker, nor have I attempted to use the custom game Maker. I am just opening up the subject for further discussion, and perhaps even bringing this to the attention of those WhO could make it happen.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
August 14 2012 21:29 GMT
#2
I played a game with a 4th race once. It wasn't hybrids, it was robots or something.
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 14 2012 21:53 GMT
#3
The problem with this is that blizzard have enough trouble trying to balance 3 races and adding a fourth would mean that the new units would need to balance against all the other races or at least be a lot closer. Also, having it as a mod, most people will just want to play as the fourth race, not the normal ones, so it becomes lame and slightly far off the concept of a 4th race.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
dabosaur
Profile Joined March 2011
Sweden95 Posts
August 14 2012 21:57 GMT
#4
It's a cool idea indeed.

I got an idea for the race but I don't think everyone likes it tho. A HERO like in wc3! Instead of leveling with him you should get hero upgrades(for skills and attributes). It could be cool but it may not fit into this game. Could be cool with different hero timings

Im sorry if it's too far away from topic.
arkstarcraft
Profile Joined January 2012
United States6 Posts
August 14 2012 22:14 GMT
#5
On August 15 2012 06:53 Yonnua wrote:
The problem with this is that blizzard have enough trouble trying to balance 3 races and adding a fourth would mean that the new units would need to balance against all the other races or at least be a lot closer. Also, having it as a mod, most people will just want to play as the fourth race, not the normal ones, so it becomes lame and slightly far off the concept of a 4th race.


Actually none of the current races need change in the slightest. The new race would be balanced in coherence with the other three races. Zealots need not change, but the Hybrids early game units would be balanced around the Zealot for example

I do agree that most people would just play the mod in order to try out the new race. But I still think it would be fun to see it in action. And consider this, perhaps if the community enjoys playing as a fourth race Blizzard would consider one of their own.

In the end though, this would just be a fun project. I doubt it would get picked up by mod makers. And I doubt it would ever be completed once started. But still, I would really enjoy it. And I hopes to see it come to pass.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 14 2012 22:23 GMT
#6
On August 15 2012 06:53 Yonnua wrote:
The problem with this is that blizzard have enough trouble trying to balance 3 races and adding a fourth would mean that the new units would need to balance against all the other races or at least be a lot closer. Also, having it as a mod, most people will just want to play as the fourth race, not the normal ones, so it becomes lame and slightly far off the concept of a 4th race.


Night Elf
Orc
Undead
Human

WarCraft III, relatively "balanced" (sorta).
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Big J
Profile Joined March 2011
Austria16289 Posts
August 14 2012 22:46 GMT
#7
Well, it would be fun to play around with that stuff, but I actually think that already 3races are borderline too much.
Not due to balancing and stuff like that, rather because people want to see certain MUs and races - which would get even worse with more races.
Also less races means more refinement for the actual design and balancing, because you don't always have to think about too many MUs.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
August 14 2012 23:10 GMT
#8
On August 15 2012 07:23 Torte de Lini wrote:
Show nested quote +
On August 15 2012 06:53 Yonnua wrote:
The problem with this is that blizzard have enough trouble trying to balance 3 races and adding a fourth would mean that the new units would need to balance against all the other races or at least be a lot closer. Also, having it as a mod, most people will just want to play as the fourth race, not the normal ones, so it becomes lame and slightly far off the concept of a 4th race.


Night Elf
Orc
Undead
Human

WarCraft III, relatively "balanced" (sorta).

Orc OP, man.

+ Show Spoiler +
Never watched professional WC3 outside of some games by Moon and Grubby, but I remember "Orc OP" for some reason lol. Kinda like Terran OP in SC2; regardless whether it's true or not, it's almost like a meme.
Twitter: @iamcaustic
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
August 14 2012 23:27 GMT
#9
On August 15 2012 07:23 Torte de Lini wrote:
Show nested quote +
On August 15 2012 06:53 Yonnua wrote:
The problem with this is that blizzard have enough trouble trying to balance 3 races and adding a fourth would mean that the new units would need to balance against all the other races or at least be a lot closer. Also, having it as a mod, most people will just want to play as the fourth race, not the normal ones, so it becomes lame and slightly far off the concept of a 4th race.


Night Elf
Orc
Undead
Human

WarCraft III, relatively "balanced" (sorta).


Warcraft 3 and Starcraft 2 are very different games and some custom mod for SC2 won't have the same level or team of balance designers as WC3.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
August 14 2012 23:38 GMT
#10
On August 15 2012 08:10 iamcaustic wrote:
Show nested quote +
On August 15 2012 07:23 Torte de Lini wrote:
On August 15 2012 06:53 Yonnua wrote:
The problem with this is that blizzard have enough trouble trying to balance 3 races and adding a fourth would mean that the new units would need to balance against all the other races or at least be a lot closer. Also, having it as a mod, most people will just want to play as the fourth race, not the normal ones, so it becomes lame and slightly far off the concept of a 4th race.


Night Elf
Orc
Undead
Human

WarCraft III, relatively "balanced" (sorta).

Orc OP, man.

+ Show Spoiler +
Never watched professional WC3 outside of some games by Moon and Grubby, but I remember "Orc OP" for some reason lol. Kinda like Terran OP in SC2; regardless whether it's true or not, it's almost like a meme.

You´ve got it wrong. It´s "N811 op" and "Nelf imba"
Demon Hunter and Bears and Dryads too strong.

Anyway, the difference between the races in mechanics is very strong in SC2. We need more than "make a hybrids race, dude"
For example, Terran buildings have addons and the workers are attackable while building, while zerg can only build on creep and use up the worker for every building.

What makes Hybrids Hybrids? Start with mode of construction imho.
It should be different, but not too gimmicky. I´d say it walloff and simcity should both be possible so no crazy placing restrictions.
How about, you place a building, it builds itself(like P and Z), but the worker has to travel from main to the structure to bring new supplies and if it doesnt it stops constructing
So the structure has a minimum construction time, but if you place it too far away from a main it takes much longer.
Just tossing this idea into the pot. Have fun with it.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
AdrianHealey
Profile Joined January 2011
Belgium480 Posts
August 14 2012 23:43 GMT
#11
There is someone working on a fourth race.
I love.
Fishgle
Profile Blog Joined May 2011
United States2174 Posts
Last Edited: 2012-08-15 00:15:45
August 15 2012 00:03 GMT
#12
I remember seeing a Brazilian guy post a 4th race mod before. It had some cool ideas, but it was completely and utterly unbalanced. Every unit had spells or some crazy ability. -edit- found it. http://www.teamliquid.net/forum/viewmessage.php?topic_id=333480

If you do decide to make a 4th race, don't forget that your most important units are your simplest ones. Hydras, Dragoons, Marines.
aka ChillyGonzalo / GnozL
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 15 2012 00:58 GMT
#13
There should be a plant-based race. Maybe spread stuff, call it undergrowth or something, and buildings would build a bit faster on it, maybe units would also regen at a reasonable rate while within its reach. Their units would focus on durability, and they'd have a static defense like a spine/spore crawler, which would root/unroot.

I've never bothered to think it through past this point, but the idea has been in my head nonetheless.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
August 16 2012 02:43 GMT
#14
I think hybrids would be an interesting race if their play style was designed literally as a hybrid between protoss and zerg, with the options of going either cheap and swarmy or expensive and powerful and the ability to easily switch between the two. (Of course, it would have to be designed so that the two don't require completely different compositions to counter so that races which can't tech switch easily wouldn't be screwed over)
vibeo gane,
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-08-16 03:05:49
August 16 2012 03:02 GMT
#15
The hardest part isn't really the balancing. It's making the races unique.

In Warcraft III that was mostly done with heroes and casters. Like every race had a light melee, a light ranged, a heavy melee, and a catapult. They all sort of work similarly, but they diverged a lot when it came to how the heroes/casters worked.

In Starcraft it's pretty significant that no units really function like any other and no race really functions like any other. Starcraft 2 actually added that even production and macro mechanics are unique as well. Chronoboost/Warp in vs Creep/Inject vs Mule/Scan/SupplyDrop are all very different from each other.
i.of.the.storm
Profile Joined April 2009
United States795 Posts
August 16 2012 03:04 GMT
#16
On August 15 2012 06:23 arkstarcraft wrote:
Just a while ago I was playing a Brood War mod on the Arcade when I got an intriguing idea. What if there was the SC2 WE all know and loved, but with a fourth race. Specifically the Hybrids.

For a long time I have heard fans fantasizing of What a fourth race would be like in SC2. And many people Point to the Hybrid as a legitimate realization of this DreAm. However, I have not seen anyone Propose that the community build the fourth race ourselves.

I'M talking a Unique tech Tree with Unique models. New units with New models, and so on. The challenge would be long and hard. But with so many mod makers already creating FanTastic custom play experience why couldn't it be done? Conceptualizers, designers, and mod makers could band together to make it happen.

Now, I know that this is most likely just a pipe DreAm. But being as the sC community has already produced countless masterpieces, why not attempt something bigger and better than them all. A New community created SC2 race. And What better foundation than the already existing Hybrid.

Please share your thoughts on the matter!

P.S. I am not a map Maker, nor have I attempted to use the custom game Maker. I am just opening up the subject for further discussion, and perhaps even bringing this to the attention of those WhO could make it happen.


Off topic, but I like your subtle references to teams and players with the funky upper case letters. Not sure what you're going for though?
Maru - The Terran hope is alive!
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 16 2012 22:29 GMT
#17
--- Nuked ---
Areon
Profile Joined November 2010
United States273 Posts
August 16 2012 22:44 GMT
#18
Search Mecha Test. It's a custom map with a fourth race that doesn't have anywhere near the amount of attention it deserves. Maybe you'll get some ideas and it's hella fun to play.
courtpanda
Profile Blog Joined May 2011
866 Posts
August 17 2012 00:53 GMT
#19
On August 17 2012 07:44 Areon wrote:
Search Mecha Test. It's a custom map with a fourth race that doesn't have anywhere near the amount of attention it deserves. Maybe you'll get some ideas and it's hella fun to play.


the guy who made it asked me to playtest it for him. really hard to get the hang of it
Deleted User 97295
Profile Blog Joined August 2010
1137 Posts
August 21 2012 03:40 GMT
#20
--- Nuked ---
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