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SSB-64 Mafia

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 6 7 Next All
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-06-26 17:46:43
June 26 2012 17:46 GMT
#4
/in

p.s. fix ur modkills section lol
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 26 2012 17:55 GMT
#9
On June 27 2012 02:53 Toadesstern wrote:
you don't even know something about the set-up yet. It's really weird with multiple lifes and shit. And yeah will fix stuff but I was pushed into posting it NAO Igrok

wolololololo
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 26 2012 20:19 GMT
#30
On June 27 2012 04:51 Toadesstern wrote:
Show nested quote +
On June 27 2012 04:50 wherebugsgo wrote:
Haha people stealing my hosting conventions now :D

didn't think it's going to be full so fast :p

Edit: Also you have about 26 more hours to sign up for this game if you want to. Sign ups will be closed on 22:30 GMT (+00:00) tomorrow and I will announce who gets to play this awesome game.

Thats not in allcaps
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 26 2012 20:57 GMT
#35
:D
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 01 2012 22:27 GMT
#77
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 01 2012 22:38 GMT
#78
Ok guys, listen, I literally invented this game, so you can pretty much just follow me to victory. That being said I'll probably get killed off early so :/

Couple things:

First off, if you didn't get your first pick, claim what your first pick was. That only narrows your role doawn to 11/12 possibilities and gives us a good sense of whos playing in the game.

Kirby, you're a supercop. Abuse the hell out of it.

Cephiro is Kirby.

Link: Go ahead and just throw out a bomb as often as you can. Worst case scenario someone picks it up and you blow them up, ezpz.

If Cephiro is scum, we play on Hyrule Castle. Otherwise, we play on Zebes. This gives us a bonus lynch every day, gotta have that.

There are 2 pikachus.

There are no Luigis.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 01 2012 23:13 GMT
#83
On July 02 2012 08:10 kingdedede wrote:
iGrok, how do you know all those things? I understand how you can know that there's at least 2 pikachu's by picking it as one of your picks and not getting it, but how do you know there's no luigi's and that Cephiro is Kirby?

Meta.

I have no actual knowledge of pikachu #s, cephiro's role, or the number of luigis. But meta says ceph is kirby (or failing that, pikachu), there are 2 pikas and no one ever picks luigi.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 01 2012 23:14 GMT
#84
On July 02 2012 08:10 Mister Saturn wrote:
bah i already forgot to use my hydra.

+ Show Spoiler +

It doesn't look like we vote for stages beyond our initial selection, iGrok. So no endless Zebes


I'd like to hear everyone's thoughts on having the item area selections being randomly generated for everyone. The way I see it, if everyone just picks whatever area they feel like on their own, mafia has an advantage in the item grabbing as they know what their partner will pick and can thus pick different areas to maximize their chances.

And I know someone is going to bring up the point of "won't that easily expose mafia, so we should just let them do it". I don't think that's the case since not only are there six areas and only eight characters so the chances of areas having multiple people aren't all that high. So it'll be difficult to identify possible partnerships that way. Secondly, I think the item selection is fairly similar to a PYP number selection scenario (in terms of motivation). Mafia know that if they behave in the optimal way all the time, there's a chance of them being exposed. So they'll probably throw in a "both characters in the same area" at least once.

It'd be nice if someone could think of a good way to pick random numbers publicly though. The way that Palmar picked random player orderings might be nice, if someone has a web page and some scripting knowledge. So we could have just have like a script that runs at like 18:00 KST or some set time like that and outputs people randomly into item areas.


- Hiro

Honestly I'd be fine with going down the list and letting whoever is in that slot choose who goes where.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 01 2012 23:18 GMT
#87
On July 02 2012 08:17 Mister Saturn wrote:
Show nested quote +
On July 02 2012 08:14 iGrok wrote:
On July 02 2012 08:10 Mister Saturn wrote:
bah i already forgot to use my hydra.

+ Show Spoiler +

It doesn't look like we vote for stages beyond our initial selection, iGrok. So no endless Zebes


I'd like to hear everyone's thoughts on having the item area selections being randomly generated for everyone. The way I see it, if everyone just picks whatever area they feel like on their own, mafia has an advantage in the item grabbing as they know what their partner will pick and can thus pick different areas to maximize their chances.

And I know someone is going to bring up the point of "won't that easily expose mafia, so we should just let them do it". I don't think that's the case since not only are there six areas and only eight characters so the chances of areas having multiple people aren't all that high. So it'll be difficult to identify possible partnerships that way. Secondly, I think the item selection is fairly similar to a PYP number selection scenario (in terms of motivation). Mafia know that if they behave in the optimal way all the time, there's a chance of them being exposed. So they'll probably throw in a "both characters in the same area" at least once.

It'd be nice if someone could think of a good way to pick random numbers publicly though. The way that Palmar picked random player orderings might be nice, if someone has a web page and some scripting knowledge. So we could have just have like a script that runs at like 18:00 KST or some set time like that and outputs people randomly into item areas.


- Hiro

Honestly I'd be fine with going down the list and letting whoever is in that slot choose who goes where.


Hm, that could work too I guess. And it's a lot simpler to set up.

Did you get your first pick?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 01 2012 23:21 GMT
#89
On July 02 2012 08:19 Mister Saturn wrote:
Show nested quote +
On July 02 2012 08:18 iGrok wrote:
On July 02 2012 08:17 Mister Saturn wrote:
On July 02 2012 08:14 iGrok wrote:
On July 02 2012 08:10 Mister Saturn wrote:
bah i already forgot to use my hydra.

+ Show Spoiler +

It doesn't look like we vote for stages beyond our initial selection, iGrok. So no endless Zebes


I'd like to hear everyone's thoughts on having the item area selections being randomly generated for everyone. The way I see it, if everyone just picks whatever area they feel like on their own, mafia has an advantage in the item grabbing as they know what their partner will pick and can thus pick different areas to maximize their chances.

And I know someone is going to bring up the point of "won't that easily expose mafia, so we should just let them do it". I don't think that's the case since not only are there six areas and only eight characters so the chances of areas having multiple people aren't all that high. So it'll be difficult to identify possible partnerships that way. Secondly, I think the item selection is fairly similar to a PYP number selection scenario (in terms of motivation). Mafia know that if they behave in the optimal way all the time, there's a chance of them being exposed. So they'll probably throw in a "both characters in the same area" at least once.

It'd be nice if someone could think of a good way to pick random numbers publicly though. The way that Palmar picked random player orderings might be nice, if someone has a web page and some scripting knowledge. So we could have just have like a script that runs at like 18:00 KST or some set time like that and outputs people randomly into item areas.


- Hiro

Honestly I'd be fine with going down the list and letting whoever is in that slot choose who goes where.


Hm, that could work too I guess. And it's a lot simpler to set up.

Did you get your first pick?


I was the first pick

- Hiro

I dont pay attention to useless info like draft order :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 00:13 GMT
#93
On July 02 2012 09:06 HomerunBat wrote:
How many SSB games have been played on TL?
I would be curious about the sample size you base your conclusions from iGrok. Bold words from you

@Hiro
Your idea with controlling the itemgrabbing for town sounds really good, supporting it as long as we can get some good way to distribute it.

We also got our first pick

-ShiaoPi

I've run 20+ games of SSB IRC mafia, where it started.

My credentials: Don't question me!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 02:09 GMT
#100
Interesting, thanks
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 13:31 GMT
#111
Don't mass claim day 1 please....
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 17:26 GMT
#125
Oh, ceph, you cheeky bastard.

I think my idea of having players choose other's zones would be best. We can gai na lot of info based on who they pair/decide to sit out.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 17:36 GMT
#128
Idea was a random list but since we cant use randoms that list is fine. Starts with my strongest Town read and follows with the two people I'm most interested in seeing their decisions.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 17:55 GMT
#134
@Ceph: You got it ♥

@Saturn, yes, I did get my first pick.


iGrok's Clarification


Every time theres a stage, one person (the "King") picks the locations for each individual person.
The "King" changes each time, going to the next person on the list.

Is it really that difficult?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 18:31 GMT
#139
On July 03 2012 03:26 talismania wrote:
and this is for stage event position or item position? In any event I'm still just going to stand in the middle and skip going for an item.

iGrok's Clarification


Every time theres a stage, one person (the "King") picks the locations for each individual person.
The "King" changes each time, going to the next person on the list.

Is it really that difficult?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 18:41 GMT
#142
Oh, and we're running all-or-nothing.

Everyone goes to Left.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 18:42 GMT
#143
for clarification:

EVERYONE GOES LEFT
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 02 2012 18:56 GMT
#149
ITEMS:
TOP LEFT Mister Saturn (HiroPro + strongandbig)
TOP MID Cephiro
TOP RIGHT grush57
BOT LEFT HomerunBat (ShiaoPi + s0Lstice)
BOT MID Risen
BOT RIGHT talismania
SIT OUT kingdedede (Artanis[Xp] + Acrofales)
SIT OUT iGrok
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
1 2 3 4 5 6 7 Next All
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