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Pick Your Power: Redux

Forum Index > TL Mafia
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1 2 3 4 Next All
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 08 2012 01:58 GMT
#92
/in

Looks fun ^.^
Snarfs
Profile Joined November 2010
Canada1006 Posts
Last Edited: 2012-05-08 03:42:32
May 08 2012 03:39 GMT
#100
How does the witch power work? Is night extended or is there an earlier action deadline for nights or something else?

Edit: Also for Pardoner, I'm assuming that the "typing" shouldn't be in the description and that it is indeed a hidden ability and not an in-thread ability?
Pardoner - You can save a player from a lynch by typing PMing me that you want to save the player that will be lynched. You can use this ability once. You can not Pardon yourself.
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 08 2012 17:29 GMT
#159
On May 09 2012 01:52 Toadesstern wrote:
Toads little guide for choosing your role as #1 draft

I'm going to make it a 3-way guide. a) What to pick as mafia b) What to pick as a vet town c) What to pick as a newbie-town who isn't sure if he really should play the strongest role in the game:

a) You are mafia? Awesome, pick CPR. Free 1 KP per night, that's right, you just doubled your entire teams KP! Also you're not someone who's carrying a gun making you immune vs that gun-bob.

b) You are a vet-town? Awesome, pick CPR. Multishot-vig with infinite bullets and it isn't even compulsive! Isn't that great? Oh did I already mention that it has an build in idiot-safety as well? You either are a vig with infinite bullets or you are a medic if you end up targeting the same guy mafia was hitting making him confirmed town. Someone like Sandro / Qatol / foolish (you get the idea, right?) would destroy mafia as CPR.
Also Mafia can't possibly have that role.

c) You are a noob-town? Awesome, pick CPR. Multishot-vig with infinite bullets and it isn't even compulsive! Isn't that great? Oh did I already mention that it has an build in idiot-safety as well? You either are a vig with infinite bullets or you are a medic if you end up targeting the same guy mafia was hitting making him confirmed town.
You probably should never use your role though you're a noob but mafia not having it is better than any other role in the game.

Edit: I edited this post at least 10 times.

CPR has a gun.
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 09 2012 04:30 GMT
#176
Can witch give potion to themselves?
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 10 2012 00:47 GMT
#213
The game hasn't even started >.>
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 10 2012 03:11 GMT
#223
On May 10 2012 12:01 Incognito wrote:
Show nested quote +
On May 10 2012 07:29 GMarshal wrote:
Bleh, looking at it, I disagree with the logic used in PYP:I, I'd place the numbers as so

[19,19]
[1,1]
[1,1]
[6,9]
[6,20]
[7,1]
[7,4]
[7,2]
[7,2]

Show nested quote +
On May 10 2012 08:59 Qatol wrote:
Edit: To be clear, I think the numbers should be arranged as follows:
[19,19]
[6,9]
[6,20]
[7,1]
[7,4]
[1,1]
[1,1]
[7,2]
[7,2]


Of course there is a big debate because the OPs have been confusingly worded since the beginning (and PYP Insane/Interesting maybe some others also didn't follow how the OP is worded, the formula changed somewhere between PYP 2 and 3).

GMarshal's way makes the most sense and that's how it was done in PYP Interesting. All blocks of first number picks are continuous.

The formula is:

Order the list by uniqueness of first number. Now all of the players who picked [x] as their first number are grouped into a sublist. The second number helps determine the relative orderings of these players who picked [x].

In the example of:

1. [19]
2. [1]
3. [1]
4. [6]
5. [6]
6. [7]
7. [7]
8. [7]
9. [7]

There are 4 sublists. The sublist containing people who picked [19] as their first number, the sublist containing people who picked [1] as their first number, etc. Now you use the 2nd number to determine the order of people in each sublist. But each sublist maintains its slot in the ordering, so there are no 7s jumping before 1s.

Just think of it as, 7 is the least unique number, so all the 7s go to the end of the list. All the players who picked 6 are part of a sublist that occupies slots 4-5 in the order. All players who picked 7 are now part of a sublist that occupies slots 6-9 in the draft order. Now repeat the process and order each sublist by uniqueness of the second number. Second number should be a tiebreaker for picking the same first number, there is no need to "make both numbers meaningful". 2nd number is only meaningful if you picked a bad first number.

If you want the 2nd number to have more meaning, you might as well expand the range of numbers from like 1-100 just so that you get less clashes, or you might as well randomize the draft list. Making the 2nd number more meaningful just increases the luck. Keeping it as a tiebreaker makes people think more carefully about their 1st number pick.

The example here doesn't cover all possibilities, but the wording does. I'm assuming in your scenario if I had four 6's instead of four 7's then it would look like this:

1. [19]
2. [1]
3. [1]
4. [7]
5. [7]
6. [6]
7. [6]
8. [6]
9. [6]
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 14 2012 21:11 GMT
#377
I could support a

1. CPR
2. CPR
3. Janitor
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 15 2012 21:56 GMT
#461
Holy crap, totally forgot about this game in a haze of diablo 3, caffeine and caffeine related substances.

I've submitted my numbers and I'm going to read through the thread now. Apologies to GM for not being as active as I'd hoped.

Let's do this!
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 15 2012 22:55 GMT
#468
Catching up:

I'm okay with either

CPR
Janitor
CPR/Janitor 50/50

or

CPR
CPR
Janitor

Qatol, it looks like your argument against the second option was that it didn't prevent the Janitor power from being used (please correct me if I have this wrong). However, in either situation, if mafia gets the Janitor spot on the queue, they can use it in exchange for a member of their team. Either way if Janitor is used we lynch into the Janitor spot on the queue.

I also don't really mind if people post their own rankings of the roles. It can be useful for newer players who haven't seen many of these roles, such as myself, to see the discussion. As long as everyone looking for advice doesn't take it as a "you have to pick these roles in these positions", it seems more beneficial than harmful.
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 16 2012 02:41 GMT
#481
Sucks that after all that top 3 pick discussion, neither risk.nuke nor marvellosity had given any input to the plans.

Is it ill advised to talk about picks at this point? I'm debating with myself whether to try for a decent power that has a low (but non-zero) probability of getting passed up or just picking the worst power (imo) so that I at least have something.
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 16 2012 04:19 GMT
#485
Yea, that's kinda what I was thinking and why I didn't mention which way I was leaning.
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 16 2012 18:23 GMT
#565
Here's something that should be a safe question for some of the more experienced PYPers:

Which VTs should claim their choice? Since I'm fairly low on the queue, there's a good chance that my pick does not go through. Of the possible roles, which should I claim if I picked one and it didn't work?

I'm thinking at least all the ones listed under "Mafia" roles, but any others?
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 16 2012 18:29 GMT
#566
Also, risk.nuke, if you agree that the Janitor is a very powerful role for scum, why do you not agree that it should be denied when you're in a position to deny it? It kind of fucks with all the town picks that might be directly after you by not taking it because now they all have to guess whether the person in front of them took it and they may just assume that it'll get passed down.
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 17 2012 06:27 GMT
#643
Sentinel, marv, risk.nuke: One of you must have got Janitor according to everything you've said up until this point. Please claim, whoever got it.
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 17 2012 16:59 GMT
#674
I picked [5][5] and Sentinel, while you say you "are not the janitor", please confirm in the thread that you attempted to pick the janitor role.
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 17 2012 17:33 GMT
#678
I don't really like the case on PaqMan. Considering the game really just started, I think it's too soon to try and compare a previous town game to this one. Also, the question he asked about what to do if people don't follow the plan is strangely fitting, and I had a similar question myself about whether to claim certain roles or not (you can see it in my filter). I don't think there's enough to go on here for PaqMan being scum.
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 17 2012 18:36 GMT
#683
Sentinel said he would take Janitor if he had to:
On May 17 2012 05:59 [UoN]Sentinel wrote:
I'll be cool with it, but I'd rather have risk cooperate lol.

Risk please cooperate?


risk made it quite clear he was not going to cooperate.

Then Sentinel tries to make it sound like he attempted to pick the janitor role by adding a frowny face:
On May 17 2012 23:26 [UoN]Sentinel wrote:
I did not get janitor

When in fact we now know that the Janitor was not picked by anyone in the top 4.

Sentinel lied then tried to make it seem like he didn't lie without actually lying anymore. That's good enough for a day 1 lynch to me.

##Vote [UoN]Sentinel
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 17 2012 18:59 GMT
#693
On May 18 2012 03:54 Qatol wrote:
You guys, unless you're going to commit to making a long analysis, don't bring up a new target for lynch. This kind of lazy/impulsive lynching is a way to get us in trouble. We're just going to divide the town and wind up letting the mafia control the lynch or destroy the productive atmosphere we had earlier.

Also, because I don't think lynching Mattchew is a good idea right now, I'm going to stop taking about him and focus on PaqMan.

Not much to analyze in my vote.

Sentinel said he would do one thing (which would benefit town), then did another (thus, benefiting mafia) while not making it clear that he didn't do the thing he intended to do (making it seem like he tried to benefit town, when in fact benefitting mafia).

Why would town do this?
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 17 2012 19:01 GMT
#695
On May 18 2012 03:47 Toadesstern wrote:
Ok summary: We had a nice plan to deny mafia CPR although we have a dead mafia which is awesome, mafia probably still has the CPR and we don't know WHERE.

place 2, 3 and 4 all failed to do what they were supposed to do because although they all were fine with it before alignment went out.
Memo for myself: Next time suggest #1-4 CPR, #5-8 Janitor

That being said I like Qatol but I'm not really convinced by the case. Do you have someone else?
I'm think a Risk lynch would be nice to teach him a lesson on why you don't look scummy on purpose but I guess lynching into a null will get me as banned as he will be if he ends up being town.
So blue it is for now.

He's usually VERY MUCH in peoples faces and you can see that "pre-game" (before d1 started, not sure how to call it) but I don't see that right now. No "guuuuys, this guy is clearly town, this guy as well oooh and that guy over there as well. Not willing to lynch THAT" shenanigans at all.

##vote Blue

Sandro did you end up getting Mason? I did not go for it but didn't feel like telling you due to my read on you prior to the mattchew thing.

I don't think Blue is a good vote at this point in the game. Let him play a bit. I think he becomes easier to figure out as the game goes on.

Your thoughts on Sentinel?
Snarfs
Profile Joined November 2010
Canada1006 Posts
May 17 2012 19:27 GMT
#707
Slow down, either risk.nuke is lying, or [UoN]Sentinel is lying, and right now I'm leaning towards Sentinel.

This is great though as right now we have a confirmed scum in one of the two
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