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Skullgirls discussion

Forum Index > General Games
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Lomm
Profile Joined March 2012
Sweden33 Posts
Last Edited: 2012-04-11 13:49:34
April 11 2012 09:23 GMT
#1
Yet another fighting game, Skullgirls, to get your hands dirty with. It's a PSN/XBL arcade release. 2D graphics, 8 characters, you may play with one character or up to 3 in a team. Teams with 1 char can fight teams with 2 or 3 chars. Depending on how many characterss you have in your team compared to the opponents there will be health differences. It features GGPO for awesome online stability!

Are you gonna try this out? I am for sure, however, I feel that there are too many fighting games out right now. I'm losing my interest in SFxT since the overall experience wasn't that good and from having instant games the first week the waiting time has increased. I went back to SSFIV:AE which still has instant games. Tonight i will dig into Skullgirls though!



GT review:
http://www.gametrailers.com/video/review-hd-skullgirls/729030

FAQ
+ Show Spoiler +
Release
Q: What platforms will Skullgirls be available on?

A: Skullgirls is currently in development as a downloadable game for PlayStation Network and Xbox Live Arcade.



Q: When will the game launch?

A: Development of the game is well underway, and will be launching in early 2012.



Q: Will the game have DLC?

A: Yes. There will be paid DLC for characters, as well as free game updates.

The Game
Q: What modes will Skullgirls have?

A: We’re not quite ready to divulge specific details yet, but there will be single player modes, online modes and training modes at launch.



Q: Are all the playable characters girls?

A: For now, yes. As DLC characters are released, playable male characters will be added to the roster, as well.



Q: How many characters will be in the game?

A: Around eight characters will be in the game at launch, with more coming as paid DLC in the months to follow.



Q: Will the game receive online updates and additions?

A: Yes, there will be free additions and updates.



Q: Will Skullgirls appeal to a casual audience or the hardcore fighting game crowd?

A: Skullgirls’ primary intent is to be a tournament-worthy fighting game, but this doesn’t mean it’s not accessible to newcomers.
Easier special move inputs, robust tutorials and an AI designed to teach all make the game friendly to new players, and even help them join the ranks of the hardcore.



Development
Q: Who is the lead designer on Skullgirls?

A: Mike “Mike Z” Zaimont is Skullgirls’ lead designer and programmer. He’s a seasoned veteran of fighting game tournaments, making him the ideal person to lead development on a new competitive fighting game. His deep knowledge of the genre contributes heavily to Skullgirls’ unique fighting mechanics.



Q: Who is the creative director on Skullgirls?

A: Alex “o_8” Ahad is Skullgirls’ creative director. Alex is an experienced artist and animator whose work has appeared in many publications, including the UDON’s Street Fighter Tribute and Darkstalkers Tribute books, Scott Pilgrim and Lava Punch.



Q: How long has the game been in development?

A: Engine development and pre-production have been going on since 2009, and full production of the game began in the fall of 2010.


Official site:http://www.skullgirls.com
Shoryuken Skullgirls wiki: http://wiki.shoryuken.com/Skullgirls
Google before you tweet is the new think before you speak
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
April 11 2012 09:48 GMT
#2
thx for making this thread
And all is illuminated.
Back
Profile Joined May 2010
Canada505 Posts
April 11 2012 11:05 GMT
#3
Having fun so far. At least when I'm not fighting the storymode end boss...
Jaw
Profile Blog Joined July 2008
United States274 Posts
April 11 2012 11:22 GMT
#4
anyone know if this will come to the pc?
Hokay
Profile Joined May 2007
United States738 Posts
Last Edited: 2012-04-11 11:59:16
April 11 2012 11:40 GMT
#5
Skullgirls is pretty fun and I hope it sells enough so we can get some DLC characters. Also japanese developers please take some notes on how Skullgirls & american developers handle certain elements of online play when it comes to using ggpo style netcodes.
abalam
Profile Joined October 2011
Switzerland316 Posts
Last Edited: 2012-04-11 12:04:38
April 11 2012 12:03 GMT
#6
I'm interested in this, but also hesitant, stuff like no in game move list is kinda weird (I know they intend to patch it into the game later on, but still ...) but since the price is so low I'll probably get it any way.
St3MoR
Profile Joined November 2002
Spain3256 Posts
April 11 2012 12:44 GMT
#7
i think i'll buy it when they reduce the price, people talking great about skullgirls
Prophet in TL of the Makoto0124 ways
Lomm
Profile Joined March 2012
Sweden33 Posts
April 11 2012 13:48 GMT
#8
On April 11 2012 20:22 Jaw wrote:
anyone know if this will come to the pc?


As far as it is announced now i think its only PSN/XBL, for now, maybe success will change that
Google before you tweet is the new think before you speak
QUEENT
Profile Joined August 2010
Canada53 Posts
April 11 2012 13:58 GMT
#9
On April 11 2012 21:44 St3MoR wrote:
i think i'll buy it when they reduce the price, people talking great about skullgirls

92 possible team combinations (not counting permutations and assist choices) animated at 60 fps with dynamic lighting on the hand-drawn sprites and individual character stories and trials made by a well-known tournament competitor for $15 is somehow not a bargain already...?
Discreet mathematicians never publish their work.
abalam
Profile Joined October 2011
Switzerland316 Posts
April 11 2012 16:09 GMT
#10
Hmm, the european PS Store Update seems complete, but no Skullgirls.
Lomm
Profile Joined March 2012
Sweden33 Posts
April 11 2012 17:58 GMT
#11
XBL version seems bugged when it comes to online game play. It just says "validate online play" forever, even if you go back and play story or arcade mode, that sign is still all over the screen. Very annoying.
Google before you tweet is the new think before you speak
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
April 11 2012 18:30 GMT
#12
Game is super fun! I'll post up some BnB's as I find them. Only neat thing I've really been doing so far is a Filia reset

+ Show Spoiler [day 1 Filia] +

cr.lk, cr.mk, st.hp, j.mp (let it all connect), j.rh, cr.lk, cr.mk, st.hp, j.lp, wait (as they recover and you cross them up in the air) j.mp on the way down (new combo) cr.lk, cr.mk into whatever new combo

Haven't tested it on everyone, if it's character specific, sorry! also it's a crossup reset so of course no go in the corner


For $15, this game is awesome. Supposedly there's something wrong with online right now but tbh I'm just going in on training mode for a while til I have some decent basic combos
Lomm
Profile Joined March 2012
Sweden33 Posts
April 11 2012 20:07 GMT
#13
XBL is working in EU now!
Google before you tweet is the new think before you speak
Effay
Profile Blog Joined December 2010
United States153 Posts
April 11 2012 20:36 GMT
#14
holy fuck i've been hype for this game for almost a year now
Obsession: The weak minded's name for dedication
plated.rawr
Profile Blog Joined June 2008
Norway1676 Posts
Last Edited: 2012-04-11 23:21:27
April 11 2012 23:18 GMT
#15
Q: Will the game have DLC?

A: Yes. There will be paid DLC for characters, as well as free game updates.

Dealbreaker. Microtransactions for characters that will probably be somewhat relevant at least at their release is unacceptable from a competitive point, since it pretty much equates to buying power. If this game was F2P, then I imagine it could be justifiable to some to have payed characters (but it would still be buying power), but for an already payed-for fighting game, something as central as character unlocks shouldn't cost even more on top of the purchase cost.

Edit: It says "Downloadable 2d fighting game" on that youtube-link provided, so I guess it's F2P.
Savior broke my heart ;_; || twitch.tv/onnings
silencefc
Profile Blog Joined October 2008
United States875 Posts
April 12 2012 00:11 GMT
#16
On April 11 2012 20:40 Hokay wrote:
Skullgirls is pretty fun and I hope it sells enough so we can get some DLC characters. Also japanese developers please take some notes on how Skullgirls & american developers handle certain elements of online play when it comes to using ggpo style netcodes.


Japanese developers supposedly have no idea how bad American internet is. Every time it's brought up to Japanese players for the first time they're really, really surprised.
Slice like a goddamn hammer.
Trumpet
Profile Blog Joined October 2007
United States1935 Posts
April 12 2012 00:17 GMT
#17
On April 12 2012 08:18 plated.rawr wrote:
Show nested quote +
Q: Will the game have DLC?

A: Yes. There will be paid DLC for characters, as well as free game updates.

Dealbreaker. Microtransactions for characters that will probably be somewhat relevant at least at their release is unacceptable from a competitive point, since it pretty much equates to buying power. If this game was F2P, then I imagine it could be justifiable to some to have payed characters (but it would still be buying power), but for an already payed-for fighting game, something as central as character unlocks shouldn't cost even more on top of the purchase cost.

Edit: It says "Downloadable 2d fighting game" on that youtube-link provided, so I guess it's F2P.


DLC characters have been in almost every fighting game since DLC was introduced... And unless both potential dlc characters cost $20, SG is still way below the price of other comparable games.

Now I'm off to practice some painwheel so I can justify mashing on the cr.mp assist as much as I do
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
April 12 2012 01:58 GMT
#18
On April 11 2012 20:22 Jaw wrote:
anyone know if this will come to the pc?


The plan is to port it to PC eventually, but it's going to be funded with the profits from the console releases I believe.
Moderator
Lomm
Profile Joined March 2012
Sweden33 Posts
April 12 2012 05:35 GMT
#19
On April 12 2012 08:18 plated.rawr wrote:
Show nested quote +
Q: Will the game have DLC?

A: Yes. There will be paid DLC for characters, as well as free game updates.

Dealbreaker. Microtransactions for characters that will probably be somewhat relevant at least at their release is unacceptable from a competitive point, since it pretty much equates to buying power. If this game was F2P, then I imagine it could be justifiable to some to have payed characters (but it would still be buying power), but for an already payed-for fighting game, something as central as character unlocks shouldn't cost even more on top of the purchase cost.

Edit: It says "Downloadable 2d fighting game" on that youtube-link provided, so I guess it's F2P.


You download it over Playstation Networks or Xbox Live Arcade, but you pay for it, it was around 20$ for 1200 ms points in Sweden.
Google before you tweet is the new think before you speak
Kurosuke
Profile Joined October 2010
United States39 Posts
April 12 2012 10:27 GMT
#20
loving it so far... Valentine ftw! also i am a little worried about the price point for additional characters myself... i cant see me spending more for dlc then i spent on the actual game at launch
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