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[G] PvT Blink Stalker harass opening

Forum Index > StarCraft 2 Strategy
Post a Reply
Allred
Profile Joined November 2010
United States352 Posts
Last Edited: 2012-07-11 23:43:23
April 02 2012 03:59 GMT
#1
who am I
i am a nobody.this is my first guide. I am the occasional bad mannered player when i am tired and should go to bed instead of staying up playing sc2 i have never won a tournement or even played in one but i like play. people always name builds after them self.. i won't be doing that as i am sure some pro has done some similar thing to this much better than my build.

The Focus of this build.
+ Show Spoiler +
I often find myself dying to the occasional marine scv all in build.- I guess i am a noob cause of this. some terrans have even began faking like they are doing an expo by building a bunker at naturals ramp and then all inning. This build is designed leave you ahead of the terran in tech and slightly behind in econ for a bit but able to catch up quickly while being relatively safe.


WHY IT WORKS

+ Show Spoiler +
this build might not be the best if your opponent is expecting what you are doing but it works because as you scout the terran player and see he has no gas he has 2 choices.
    1) marine scv all in. with 2 gates and warp gate on the way and sometimes blink you can easily hold with good micro and once blink is done you can push him back. do i need say more?
    2) with a fe and denying scouting marauders, stim, combat shields etc will be late. stalkers own marines without stim. being able to blink in and out of his base will set him back and allow you to catch up economically if not get ahead depending on your micro.
    the early opening.



When it works
+ Show Spoiler +
This build works great anytime you scout a terran going for no gas on maps that have plenty of space to blink into his main. especially maps with longer distances work great like Tal'Darim, shakuras plateau and antiaga shipyard all work great.


The opening

[spoiler]9 pylon scout- scout here so you have the chance to get in his base. this build is viable vs non Gas openings.
12 gate
14 gas
16 pylon
17 core
19 gas
21 begin stalker and warpgate (aboue 3:40)
25 stalker pops out, begin 3rd hidden pylon when scv is chased away. follow it with probe so you know where it is. only move stalker out if you kill scv and feel safe he won't scout you again. this is about 4:20
27 pylon finishes begin twighlight
28 begin nexus (5:20)
28 cut probes for robo and blink (5:45 and 5:55)
begin probe production and build gates 2-4. this is about 6:50
build proxy pylon about now as well. when gates finish get 5 stalkers.
use chronoboost to get blink to finish and observers to spot in his base. my blink timings are finishing at 7:40 right now and getting in his base about 30 seconds later but better players could probably get that to line up perfectly.

as you harass get robo bay for collosi, try not to get supply blocked so your collosi comes out as quick as possible,
spend minerals on zealots.



note, if you do not feel safe with this build, building a second gateway and getting 3 stalkers can help if you think the terran is not actually fe and is going to all in you. it will make the harass start a bit later but you are safer in the begining

Notes about harassing
+ Show Spoiler +

5 stalkers 1 shot marines
5 stalkers 2 shot mauraders
5 stalkers 1 shot scv's
5 stalkers 3 shot medivacs
5 stalkers 3 shot vikings
5 stalkers 7 shot tech labs


the mid game+ Show Spoiler +

At this point you should have 5 stalkers 2 nexus 2 gates. robo and twighlight. as you harass the terran for the next min priorities are any tech labs = fewer marauders, especially any doing any research and scv’s. as you are probably behind a few probes at this point but you should be able to kill 5 or 6 scvs before being forced to pull back. any depots on the edge of the terrans base should be killed later when you are forced to blink out. if they start building turrets try killing the scv building the turret so your observers can get back in position.

during the harassment time it is important to keep the terran locked in their base while you get a robotics bay up and 1 or 2 collosi and range spending all your chrono on this. at the same time drop a few more gates if you went with a 2 gate variation.

at this point in time you should be in a good position against the terran and have 5 or 6 gates and a robo. blink 2 or 3 collosi and zealots.


going for the late game

+ Show Spoiler +
at this point in time i have 2 main deviations i like to go to but you should be able to do any semi standard mid/late game you choose. my 2 favorite are below.

1) after 3 collosi begin templar archives and switch to zealot templar production while trying to keep your stalkers and 2 or 3 collosi alive while taking a third. The weakness to this is that with all my gas having gone into blink, stalkers, collosi and templar upgrades usually come really late and i often don’t get my forges started till often when terran has +1/+1. with good chrono boosts however on forges i can usually finish +3 +3 around when the terran does counting on storm to repel terran until i get there.

2) after 3 colossi take a fast third with some colossi production for area effect and spend all chronos on upgrades and charge. This doesn't have the problems #1 has in falling behind on upgrades and it gives a great economy. combine this with a warp prism when collosi are not being built. i usually do not like to have more than 5 collosi cause then terran can get enough vikings to 1 or 2 shot them but with good warp harass allows for enough time to get storm if needed.


Benefits of this build.
+ Show Spoiler +
I like this build because while my area effect tech comes a little late. spending my first gas resources on blink delays the terran from pushing out for a while and is useful against drops. the blink stalkers should give you good map control forcing the terran player to play in the dark or use scans. the fast robo and twighlight allow for quick tech switches between templar and collosi


against 1-1-1+ Show Spoiler +


If you choose to do this build while you were unable to scout your opoenents base and as your observer gets into position you see a 1-1-1 coming continue by harassing the Terran while trying to get the necessary units out. if you can cause him to delay his push long enough by harassing, picking off depots, marines, etc you can hold if he wasn't going for the thor variation. proceed by warping in sentries at home and getting a stalker or 2 and an observer. protect your probes the best you can and hope you can delay his push long enough to win. if he didn't go thors you should be able to force field your ramp indefinetly while you base trade with your stalkers in his base and with a little luck you can hold. chances are you will die though


Replays
here is a replay where I feel i play pretty good
http://drop.sc/218825
sorry it took a while, have been studying for the mcat and sort of forgot about this thread
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Zeppelin535
Profile Joined May 2011
Canada262 Posts
April 02 2012 05:17 GMT
#2
Sounds kind of like NonY's PvT.
Bones (P) | @BonesSC2 | twitch.tv/Bones535
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2012-04-02 05:53:35
April 02 2012 05:52 GMT
#3
I do something like this as a follow-up if my zealot-stalker harass turns out to be overly successful against a rax-expand.

Now, I'm terrible, but I've been finding that a warp prism first is better than observers out of the robo. It still lets you blink in but costs no gas, builds about the same speed, moves slightly faster, doubles as a proxy pylon and can be used to elevator/warp non-blink units in to support. You don't really need detection when this hits if you confirmed no gas.

I start to add observers afterwards for more consistent vision during harass, of course.
Nihonjin
Profile Joined October 2011
66 Posts
April 02 2012 06:47 GMT
#4
I dont undertand. Every protoss player knows how to go for blink openning.
Sakray
Profile Blog Joined December 2008
France2198 Posts
April 02 2012 06:48 GMT
#5
On April 02 2012 15:47 Nihonjin wrote:
I dont undertand. Every protoss player knows how to go for blink openning.


Not me
PlacidPanda
Profile Joined September 2011
United States246 Posts
April 02 2012 06:53 GMT
#6
On April 02 2012 15:47 Nihonjin wrote:
I dont undertand. Every protoss player knows how to go for blink openning.

Mr. Japanese
Team Liquid is read by a variety of people of varying skill levels and game knowledge. So no, not everybody knows how to do a blink opening. I am a top8 Plat protoss and i found this an interesting and useful guide that i can add to my good ol' bag of tricks. No person should ever not write a guide that hasn't been written before because "everyone knows how to do it" These guides just aid in the expansion of our knowledge database which encourages new players to research and learn. So please, shush my lil japanese fellow.
Squirtle Hwaitting!!
Allred
Profile Joined November 2010
United States352 Posts
April 02 2012 22:26 GMT
#7
I Like the idea of using a warp prism as it would save you the gas and the pylon. i will have to play around with the timings a bit but it will probably allow for more stalkers or possibly after the first blink in do some zealot warp ins and drop in mineral line while attacking the front with blink stalkers i think would make for good possibilites.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Nihonjin
Profile Joined October 2011
66 Posts
Last Edited: 2012-04-02 23:02:28
April 02 2012 23:00 GMT
#8
On April 02 2012 15:53 PlacidPanda wrote:
Show nested quote +
On April 02 2012 15:47 Nihonjin wrote:
I dont undertand. Every protoss player knows how to go for blink openning.

Mr. Japanese
Team Liquid is read by a variety of people of varying skill levels and game knowledge. So no, not everybody knows how to do a blink opening. I am a top8 Plat protoss and i found this an interesting and useful guide that i can add to my good ol' bag of tricks. No person should ever not write a guide that hasn't been written before because "everyone knows how to do it" These guides just aid in the expansion of our knowledge database which encourages new players to research and learn. So please, shush my lil japanese fellow.


Well my top8 plat buddy there's a reason why your in plat. This topic has been discussed many times and have seen it many times in tournaments/ streams it should be commonly known to people by now. Why not just hit the search button? Btw this guide is so vague compared to others and is easily countered

Its like someone writing a guide about 4 gate with his own word and opinion. Its just stupid now.

Glad you learned a build, but just by searching "pvt" you can learn alot more and come across the pvt blink thread that has been discussed more deeply.






Allred
Profile Joined November 2010
United States352 Posts
April 03 2012 00:51 GMT
#9
On April 03 2012 08:00 Nihonjin wrote:
Show nested quote +
On April 02 2012 15:53 PlacidPanda wrote:
On April 02 2012 15:47 Nihonjin wrote:
I dont undertand. Every protoss player knows how to go for blink openning.

Mr. Japanese
Team Liquid is read by a variety of people of varying skill levels and game knowledge. So no, not everybody knows how to do a blink opening. I am a top8 Plat protoss and i found this an interesting and useful guide that i can add to my good ol' bag of tricks. No person should ever not write a guide that hasn't been written before because "everyone knows how to do it" These guides just aid in the expansion of our knowledge database which encourages new players to research and learn. So please, shush my lil japanese fellow.


Well my top8 plat buddy there's a reason why your in plat. This topic has been discussed many times and have seen it many times in tournaments/ streams it should be commonly known to people by now. Why not just hit the search button? Btw this guide is so vague compared to others and is easily countered

Its like someone writing a guide about 4 gate with his own word and opinion. Its just stupid now.

Glad you learned a build, but just by searching "pvt" you can learn alot more and come across the pvt blink thread that has been discussed more deeply.







last i checked searching pvt blink gives you a few threads. none of which are guides and none of which are current. i figured i would make one. yes it isn't extremely detailed. but i find builds that are to detail oriented bad anyways as most games are different from each other and every player has there own style with the way they would want to execute it and thus a general game plan is much more useful than a build order up to 120 food.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Xaldarian
Profile Joined February 2012
Netherlands65 Posts
April 03 2012 01:14 GMT
#10
All in all the OP gave TL a bit more content and a place to talk about blink openers. I either nexus first or open up blink vs terran. even against gas openings because I can disengage vs marauders using blink while warping in zealot sentry at home. so he can't punish me. double robo immortal chargelot is a nice follow up that allows you to get a third and grab hts. I personally favour immortal stalker zealot ht over collosi compositions.
Those who lived in darkness have seen a great light
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
April 03 2012 01:25 GMT
#11
Mana actually loves doing this.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
April 03 2012 01:46 GMT
#12
Around what ingame time does the harass hit?

And if the 2nd gas in stolen, does it delay the build or shuts down the build due to missing the timing?
PlacidPanda
Profile Joined September 2011
United States246 Posts
April 03 2012 01:53 GMT
#13
On April 03 2012 08:00 Nihonjin wrote:


Well my top8 plat buddy there's a reason why your in plat. This topic has been discussed many times and have seen it many times in tournaments/ streams it should be commonly known to people by now. Why not just hit the search button? Btw this guide is so vague compared to others and is easily countered

Its like someone writing a guide about 4 gate with his own word and opinion. Its just stupid now.

Glad you learned a build, but just by searching "pvt" you can learn alot more and come across the pvt blink thread that has been discussed more deeply.




Honestly unless a builds been covered, no matter how stupid or simple the build is, a guide should be written on it. Again, this helps low-level players learn builds and improve. The TL wiki strategy section is barren, and currently there isnt a great site with a varied collection of good builds. The more guides (as long as not repetitive) the better imo.
Squirtle Hwaitting!!
Allred
Profile Joined November 2010
United States352 Posts
April 03 2012 02:07 GMT
#14
the timing that i seem to hit is around 7:30. i am sure a better player could hit around 7:10 or so. maybe earlier with better chronos on blink. it also depends on if the Terran scv runs away earlier and what not. gas steal shouldn't be a problem as you get the second gas so early. i guess it is possible to still do but i would probably 1 gate expand if that happened.
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
April 03 2012 03:06 GMT
#15
On April 02 2012 14:52 Belisarius wrote:
I do something like this as a follow-up if my zealot-stalker harass turns out to be overly successful against a rax-expand.

Now, I'm terrible, but I've been finding that a warp prism first is better than observers out of the robo. It still lets you blink in but costs no gas, builds about the same speed, moves slightly faster, doubles as a proxy pylon and can be used to elevator/warp non-blink units in to support. You don't really need detection when this hits if you confirmed no gas.

I start to add observers afterwards for more consistent vision during harass, of course.

This is actually brilliant. I have no idea why I've never seen anyone do it other than that most blink all-ins I saw were before the warp prism patch.
Creator of sc2unmasked.com
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
Last Edited: 2012-04-12 03:22:37
April 12 2012 03:16 GMT
#16
can i brotoss get some supply on the second gate and some timings on the nexus? This build is quite vague. Otherwise, I like the concept.

Edit: Yeah I really can't do this without trouble shooting using this guide.
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Telemachos
Profile Joined December 2011
United States6 Posts
May 21 2012 18:34 GMT
#17
Thanks a bunch Allred. I'm a gold toss who is getting bored with just "macro, macro, macro" so I decided to find a few real build orders to learn (I just 3gate robo/FFE all day erry day). I'll give this a shot!
DeKGenetiX
Profile Joined May 2012
United States17 Posts
Last Edited: 2012-05-21 19:51:49
May 21 2012 19:46 GMT
#18
marauders just giggle at the sight of stalkers maybe if MMM ever gets nerfed.

User was warned for this post
Rain/PartinG/JangBi
snively
Profile Blog Joined August 2011
United States1159 Posts
May 21 2012 20:19 GMT
#19
On May 22 2012 03:34 Telemachos wrote:
Thanks a bunch Allred. I'm a gold toss who is getting bored with just "macro, macro, macro" so I decided to find a few real build orders to learn (I just 3gate robo/FFE all day erry day). I'll give this a shot!


"all day erry day"? you sound like one of my friends who says that too much.

on topic: this build is really helpful, and id really like it when replays come up
My religion is Starcraft
Allred
Profile Joined November 2010
United States352 Posts
Last Edited: 2012-07-11 23:41:56
July 11 2012 23:41 GMT
#20
finally added a replay
also changed a few things that seem to make the build work a little better
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
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