• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:46
CET 13:46
KST 21:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
https://www.facebook.com/WuffyRobotPuppyGermany.On $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1:
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1845 users

keep pumping workers! 34k games => 4 charts

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
dsjoerg
Profile Joined January 2012
United States384 Posts
March 10 2012 05:44 GMT
#1
hi guys, many of you have probably read the great piece Do you macro like a pro? by whatthefat: a study of stats from 2,100 games showing that pros make more workers than noobs, consistently, all through the game.

here's a breakdown of workers-per-minute (wpm) from 34,000 games, graciously shared from by drop.sc from their public replay collection:

[image loading]


lesson: to improve your game, you should improve your worker production.

but, how can you tell if your worker production is really improving?

i've made a site called ggtracker to solve problems just like this. to let you track your stats, coach yourself and get a proper full-on nerd handle on your self-improvement.

you get charts like this:

[image loading]


in this article, we study the workers-per-minute from 34,000 games, introduce the ggtracker system you can use to track your own performance, and uncovers one interesting new finding not covered by whatthefat.

check out the article, it has interactive version of these graphs and explain ggtracker a little more.

hope you like it... let me know what you think! --dj
card-carrying grubby fan. developer of GGTracker.
statikg
Profile Joined May 2010
Canada930 Posts
March 10 2012 05:51 GMT
#2
Cool, constant worker production is definitely one of the major pillars of sc2 success and its not always easy to tell how well you are doing at it if you just miss a few seconds here and a few there.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
March 10 2012 06:03 GMT
#3
Can we get further breakdowns instead of clumping Bronze-Diamond into one? I'm currently Diamond with an average WPM of 2.4. I imagine the data is skewed because of the mixing of lower leagues.
goldenwitch
Profile Joined August 2010
United States338 Posts
Last Edited: 2012-03-10 06:26:06
March 10 2012 06:20 GMT
#4
Oh my god, I'm uploading replays, and your status updates are hilarious.

Are you intending on adding extra statistics?
goldenwitch
Profile Joined August 2010
United States338 Posts
Last Edited: 2012-03-10 06:25:49
March 10 2012 06:25 GMT
#5
double post QQ
TheGreenMachine
Profile Joined March 2010
United States730 Posts
March 10 2012 06:34 GMT
#6
I have to quote this and talk about it...

"for the super nerds out there, a technical note. due to limitations of the replay file format, we cannot measure worker production exactly; we can only measure when the player attempts to create a worker. in some cases the player can spam worker-creation commands that do not correspond to actual worker production. therefore we put a 3-second anti-spam filter into the measurement. it’s not perfect. it’s at its worst when a player will queue up probe production or make six drones in a second. despite these problems, there’s a clear relationship between wpm as we measure it and league, so for that reason i’d argue you’re pretty safe using this wpm as a metric to measure your own improvement as a player."

sad that this isnt very accurate then
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
dsjoerg
Profile Joined January 2012
United States384 Posts
Last Edited: 2012-03-10 14:06:48
March 10 2012 06:37 GMT
#7
Chicken Chaser! Here ya go: http://ggtracker.tumblr.com/wpm_breakdown_by_league

Pro tip: you can click in the legend area of the chart to turn lines on or off, so that you can focus on the lines you care about.
card-carrying grubby fan. developer of GGTracker.
thisillusion
Profile Joined January 2011
South Africa3 Posts
March 10 2012 06:39 GMT
#8
Fascinating article and beautiful graphs. May I ask what package you used to create the graphs?
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
March 10 2012 06:39 GMT
#9
Could you incorporate supply vs time also? IF so that would be the bomb.

Here's mine lol

I think the workers per minute is a bit misleading. I'm a plat Terran with 2.6WPM average and my workers per minute game graph says i make more workers than masters and above by a considerable margin,

Other than that, I love this ALOT!
Team Liquid needs more Terrans.
thisillusion
Profile Joined January 2011
South Africa3 Posts
March 10 2012 06:48 GMT
#10
On March 10 2012 15:34 TheGreenMachine wrote:
I have to quote this and talk about it...

"for the super nerds out there, a technical note. due to limitations of the replay file format, we cannot measure worker production exactly; we can only measure when the player attempts to create a worker. in some cases the player can spam worker-creation commands that do not correspond to actual worker production. therefore we put a 3-second anti-spam filter into the measurement. it’s not perfect. it’s at its worst when a player will queue up probe production or make six drones in a second. despite these problems, there’s a clear relationship between wpm as we measure it and league, so for that reason i’d argue you’re pretty safe using this wpm as a metric to measure your own improvement as a player."

sad that this isnt very accurate then


Think of it as a reliable proxy for your worker creation rate, rather than a literal counting of your workers. If you build more workers in a useful fashion (the 3-second rule encodes "useful fashion") then the measure of WPM will increase. So it remains useful as a tool to track your worker creation habits.
dsjoerg
Profile Joined January 2012
United States384 Posts
March 10 2012 06:48 GMT
#11
thanks thisillusion! i'm using highcharts, a nice javascript charting package.

iTzSnypah, thanks for the suggestions. supply vs time is going to be approximate, unfortunately, but we can do it. maybe you really do make a lot of workers? you might be that rare Plat player who's really got the making-workers part of the game down cold.
card-carrying grubby fan. developer of GGTracker.
dsjoerg
Profile Joined January 2012
United States384 Posts
March 10 2012 06:52 GMT
#12
goldenwitch, YES
card-carrying grubby fan. developer of GGTracker.
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
March 10 2012 07:06 GMT
#13
On March 10 2012 15:48 dsjoerg wrote:
thanks thisillusion! i'm using highcharts, a nice javascript charting package.

iTzSnypah, thanks for the suggestions. supply vs time is going to be approximate, unfortunately, but we can do it. maybe you really do make a lot of workers? you might be that rare Plat player who's really got the making-workers part of the game down cold.


Well after further thought, supply vs time would only be good until about 15 minutes because then your usually max supply.
Team Liquid needs more Terrans.
Iksf
Profile Joined March 2011
United Kingdom444 Posts
March 11 2012 00:25 GMT
#14
Dumping my replays on board for the lols :D
zylog
Profile Joined August 2010
Canada943 Posts
March 11 2012 00:34 GMT
#15
On March 10 2012 15:48 thisillusion wrote:
Show nested quote +
On March 10 2012 15:34 TheGreenMachine wrote:
I have to quote this and talk about it...

"for the super nerds out there, a technical note. due to limitations of the replay file format, we cannot measure worker production exactly; we can only measure when the player attempts to create a worker. in some cases the player can spam worker-creation commands that do not correspond to actual worker production. therefore we put a 3-second anti-spam filter into the measurement. it’s not perfect. it’s at its worst when a player will queue up probe production or make six drones in a second. despite these problems, there’s a clear relationship between wpm as we measure it and league, so for that reason i’d argue you’re pretty safe using this wpm as a metric to measure your own improvement as a player."

sad that this isnt very accurate then


Think of it as a reliable proxy for your worker creation rate, rather than a literal counting of your workers. If you build more workers in a useful fashion (the 3-second rule encodes "useful fashion") then the measure of WPM will increase. So it remains useful as a tool to track your worker creation habits.


My experience with examining my own replays in sc2gears is that the worker production count is grossly inaccurate when looking at zerg replays. I'll frequently see 3-8 workers "produced" for each single one in the early game as I hold the D key down with larvae selected while waiting for 50 minerals.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
Last Edited: 2012-03-11 00:41:41
March 11 2012 00:38 GMT
#16
When considering machine's worker production, have you considered that the peak you see in machine's is simply because he plays Z while the full dataset is made up out of all three races? The spike is visible in the 'full set' too, just less prevalent due to only a third (or something) being Z replays.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2012-03-11 00:54:26
March 11 2012 00:49 GMT
#17
I'm quite surprised there are so few games of 3+ workers per minute, as that's not even constant 1 base probe production.
Going to give this a shot.
80 workers in a 28 minute game=2 workers per minute?
Moderatorshe/her
TL+ Member
Demnogonis
Profile Joined December 2011
Finland80 Posts
March 11 2012 01:50 GMT
#18
On March 11 2012 09:49 TehTemplar wrote:
I'm quite surprised there are so few games of 3+ workers per minute, as that's not even constant 1 base probe production.
Going to give this a shot.
80 workers in a 28 minute game=2 workers per minute?


Well you need what, 24 workers per base? With mules something like 60 as Terran. Knowing when to make drones is a very important thing to learn for a Zerg player. No reason to make drones when you're not getting a base to put them to work to, right? Knowing when to stop SCV production and how many OC's to make is a good sense to have for Terran. For protoss? Dunno, never played them. 70 Probes, that's it?
This, I command!
SKGZombie
Profile Joined February 2012
United States42 Posts
March 11 2012 02:29 GMT
#19
I made 78 workers in an 18 min game and it says my WPM is 1.6 Or a 27 minute game where I made 115 workers it says that my WPM was only 0.9? Im a zerg player BTW so maybe its the 3 second rule bogging down my stats?

Also breaking down that stats by race would be sweet. Id assume Zergs would have a higher WPM than the other races so seeing how you stack up to master zergs players would be more helpful than comparing my results to a mix of Master players of all races.
If I live I will kill you if I die you are foregivin such is the rule of honor
Iranon
Profile Blog Joined March 2010
United States983 Posts
March 11 2012 02:36 GMT
#20
On March 10 2012 15:37 dsjoerg wrote:
Chicken Chaser! Here ya go: http://ggtracker.tumblr.com/wpm_breakdown_by_league

Pro tip: you can click in the legend area of the chart to turn lines on or off, so that you can focus on the lines you care about.


Whoa. There's a nice general trend from bronze to silver to gold to plat to masters, and then GM is totally different. I guess that shouldn't be too surprising, though, since there's a huge jump between low and high masters...
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
ByuN vs CreatorLIVE!
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
WardiTV945
ComeBackTV 855
TaKeTV 287
IndyStarCraft 138
Rex112
IntoTheiNu 20
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko218
SortOf 165
IndyStarCraft 138
Rex 112
BRAT_OK 55
Harstem 39
StarCraft: Brood War
Britney 28747
Calm 4869
GuemChi 2628
Rain 1991
Bisu 1885
Horang2 865
Stork 638
actioN 528
Shuttle 484
Mini 282
[ Show more ]
firebathero 213
ggaemo 198
Mind 161
Larva 122
Zeus 87
JYJ 78
hero 73
Snow 66
Killer 62
ToSsGirL 58
Bale 51
Barracks 50
Hyun 50
Sea.KH 45
Sacsri 44
sorry 39
Mong 39
Shinee 30
soO 29
Aegong 28
910 20
ajuk12(nOOB) 16
Yoon 15
zelot 14
GoRush 13
Terrorterran 12
SilentControl 10
Shine 10
JulyZerg 8
Noble 7
Icarus 4
Dota 2
Gorgc3864
singsing3095
XcaliburYe118
League of Legends
C9.Mang0352
Counter-Strike
olofmeister1941
allub112
oskar87
Other Games
B2W.Neo1105
crisheroes378
Fuzer 266
XaKoH 144
Trikslyr22
Organizations
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
OSC
1h 14m
Big Brain Bouts
4h 14m
YoungYakov vs Jumy
TriGGeR vs Spirit
The PiG Daily
8h 14m
SHIN vs ByuN
Reynor vs Classic
TBD vs herO
Maru vs SHIN
TBD vs Classic
CranKy Ducklings
21h 14m
WardiTV 2025
22h 14m
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
23h 44m
Ladder Legends
1d 6h
BSL 21
1d 7h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
1d 21h
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
Replay Cast
5 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.