• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:03
CET 02:03
KST 10:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions SnOw on 'Experimental' Nonstandard Maps in ASL
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 825 users

[G] New Mutalisk Stacking Technique

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 6 Next All
memcpy
Profile Blog Joined April 2010
United States459 Posts
Last Edited: 2012-03-06 01:53:15
March 05 2012 01:38 GMT
#1
Messing around last night with a flock of mutas, I noticed that their movement AI was actually affected by having an overlord in their group.

Without an overlord, mutas will spread out quickly in a line formation.
With an overlord, mutas will spread out slowly in a small circle.

Here's a video where I demonstrate the differences:



Performing this technique is very simple:
1. Group an overlord (or any other unit that moves) with your mutas.
2. Fly your mutas around by clicking near your group.

Benefits:
Mutas will group up more, allowing you to more easily single out enemy units. Because the group is smaller, you will be able to more easily dodge enemy units/turrets.

I really see no significant downsides to this technique. It's still not as good as Brood War muta stacking, but it's better than nothing. Obviously you wouldn't want to do this against thors or other units with splash, but you can just take the overlord out of your group once they come into play.

Have Fun!

Edit: Apparently Nestea has been doing this for quite a while. People probably thought he was trolling. =)
+ Show Spoiler +
[image loading]


Phoenixes also stack better with an observer added to their group, which is helpful when microing against mutas. Just make sure you watch out for infestors!
skirmisheR
Profile Joined August 2010
Sweden451 Posts
March 05 2012 01:40 GMT
#2
It took more than 1,5 years for SC2, but it's finally here :DDDDDDDDD

Awesome find!
I can jungle Pudge, can you?
denzelz
Profile Blog Joined November 2009
United States604 Posts
March 05 2012 01:43 GMT
#3
I don't really see that much difference between the two. In fact, I feel like you were just clicking more in front with the second control group, which caused the Mutas to spread out a bit less.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 01:43 GMT
#4
Can do with uprooted spine too!
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
March 05 2012 01:45 GMT
#5
I do this with Overseers, also helps to make sure you snipe off Observers around the map anyway.
Creator of sc2unmasked.com
LeeARK
Profile Joined October 2010
509 Posts
March 05 2012 01:46 GMT
#6
This would make target firing stuff in enemy's base much easier. I guess you just got to be careful around infestors or thors I guess.
memcpy
Profile Blog Joined April 2010
United States459 Posts
March 05 2012 01:50 GMT
#7
On March 05 2012 10:43 denzelz wrote:
I don't really see that much difference between the two. In fact, I feel like you were just clicking more in front with the second control group, which caused the Mutas to spread out a bit less.


Don't worry, i tried it about 50 times. You can try it yourself if you don't believe me. The difference is real.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2012-03-05 01:58:40
March 05 2012 01:57 GMT
#8
Its a neat trick but it would be bad in most match-ups because AOE (archons,Fungals,Storms,Thors are mutas worst enemy). Other than marines.

Thx though i will make sure to never group my mutas with an overlord or other unit in the same Group while flying around.
Never GG MKP | IdrA
Xaoz
Profile Joined March 2009
Germany146 Posts
Last Edited: 2012-03-05 02:02:28
March 05 2012 02:00 GMT
#9
I wish we would have already known this in BW. Oh wait!
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
March 05 2012 02:06 GMT
#10
On March 05 2012 11:00 Xaoz wrote:
I wish we would have already known this in BW. Oh wait!

Except for the fact that you could do it with larva/anything off screen due to an engine bug.
Lil' Joey, Master of the A-Move Stalker Strike Force
las91
Profile Blog Joined May 2011
United States5080 Posts
March 05 2012 02:13 GMT
#11
Hasn't this been done in BW for years? I tried messing around with it in SC2 and it will be much more helpful when the thor will be removed
In Inca we trust
Murlox
Profile Blog Joined March 2008
France1699 Posts
March 05 2012 02:14 GMT
#12
I don't get this.

You can aslo stack with a building in your group. Still makes no difference in my eyes?
Resistance ain't futile
skirmisheR
Profile Joined August 2010
Sweden451 Posts
March 05 2012 02:17 GMT
#13
On March 05 2012 11:14 Murlox wrote:
I don't get this.

You can aslo stack with a building in your group. Still makes no difference in my eyes?

Dude that sounds even more awesome, you just stack your mutas with an evo chamber or the spire and you can check your upgrades while muta microing like a baws

But did you test it?
I can jungle Pudge, can you?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 02:19 GMT
#14
On March 05 2012 10:57 XRaDiiX wrote:
Its a neat trick but it would be bad in most match-ups because AOE (archons,Fungals,Storms,Thors are mutas worst enemy). Other than marines.

Matchups aren't really what would make it "bad", it's more of players and situations. In Brood War Protoss had Corsairs, which were Pheonix with splash. Terran had Irradiate from the Science Vessel. These are ridiculous compared to Storm/Archon.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2012-03-05 02:29:49
March 05 2012 02:28 GMT
#15
On March 05 2012 11:19 CecilSunkure wrote:
Show nested quote +
On March 05 2012 10:57 XRaDiiX wrote:
Its a neat trick but it would be bad in most match-ups because AOE (archons,Fungals,Storms,Thors are mutas worst enemy). Other than marines.

Matchups aren't really what would make it "bad", it's more of players and situations. In Brood War Protoss had Corsairs, which were Pheonix with splash. Terran had Irradiate from the Science Vessel. These are ridiculous compared to Storm/Archon.


I worded that wrongly sorry. It's pretty much dangerous in all situations because of the closer clumped mutas would be more vulnerable to AOE .

I could see it being good very early game before too much AOE is out Though. There might be a window against Protoss/Zerg where this would be put to good use before infestors/storm/archon.

But vs Terran Thors are usually out pretty early.

It would making sniping stalkers faster i assume but there are other factors we must consider like how many mutas might of hit stalkers beside the stalker it was hitting instead of hitting an overkill shot. I've always wondered how this works.

Because if the Mutas that are further down the Flying Muta Flock arc probably hit different stalkers than it might not cause as much overkill damage when the Glaives hit the first stalker?
Never GG MKP | IdrA
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
March 05 2012 02:28 GMT
#16
This is AMAZING!
http://www.twitch.tv/advocadosc2
honed
Profile Joined October 2010
Canada482 Posts
March 05 2012 02:30 GMT
#17
so its the exact same as in bw? lol thats funny
jonaa
Profile Joined December 2010
Netherlands151 Posts
March 05 2012 02:31 GMT
#18
its not as useful because the muta range is 1 and the thor range is 999.

it would be so much more awesome if it worked aa bit better and you would be able to snipe things out of range of other things more specifically if that makes sense. this is kind of useful earlygame against terran or maybe toss.

you can actually see nestea add an overlord to the control group every time as well on the IM stream vods.
D:
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
Last Edited: 2012-03-05 02:32:13
March 05 2012 02:31 GMT
#19
are you sure? the first half, you did the magic box trick. the second half, you were clicking inside the magic box. that's why they were not spreading as much? this is like the opposite situation to magic boxing.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 05 2012 02:34 GMT
#20
On March 05 2012 11:31 cLunAsTyY wrote:
its not as useful because the muta range is 1 and the thor range is 999.

it would be so much more awesome if it worked aa bit better and you would be able to snipe things out of range of other things more specifically if that makes sense. this is kind of useful earlygame against terran or maybe toss.

you can actually see nestea add an overlord to the control group every time as well on the IM stream vods.

Just know where the Thors are and go where they aren't.
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#56
CranKy Ducklings9
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 154
CosmosSc2 61
Nathanias 43
StarCraft: Brood War
Rain 5412
Artosis 709
Shuttle 650
NaDa 30
Dota 2
monkeys_forever140
Counter-Strike
fl0m836
Super Smash Bros
hungrybox364
Other Games
summit1g11050
Grubby2041
Day[9].tv385
FrodaN308
C9.Mang0197
Maynarde102
ViBE60
Organizations
Other Games
gamesdonequick857
Counter-Strike
PGL212
Other Games
BasetradeTV106
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 129
• RyuSc2 67
• davetesta12
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21410
• Noizen24
League of Legends
• Doublelift3536
Other Games
• Scarra614
• Day9tv385
Upcoming Events
Replay Cast
7h 58m
WardiTV Korean Royale
10h 58m
LAN Event
13h 58m
OSC
21h 58m
The PondCast
1d 8h
LAN Event
1d 13h
Replay Cast
1d 21h
LAN Event
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
[ Show More ]
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.