• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:39
CEST 16:39
KST 23:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Where can I find Flash replays that work? a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9395 users

[Trick] Hold position workers

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
Geiko
Profile Blog Joined June 2010
France2036 Posts
Last Edited: 2012-02-23 10:48:51
February 22 2012 20:39 GMT
#1
DISCLAIMER : This is NOT about holding workers around a marine or some other attacking unit. This is about the fact that the trick also works with nothing but workers (which is not a widely known fact)

Hey TL,

All of you guys know that you can hold position your workers around a cannon or a stalker (or any ranged unit) in your mineral line to screw up with the AI when your opponent does a ling run-by (see thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=163938).

However, I realized that this also works with melee units, and more importantly, with a worker itself. This means that if you spot a speedling army heading for your mineral line, and your army is out of position, you can stall for time using the hold position trick on one of your own probes.

  • 1. Box all your workers
  • 2. Right click on a worker in the middle
  • 3. Press h
  • 4. Without moving your mouse select the probe (left click)
  • 5. a-move it somewhere


This can actually be done in less then 2 seconds pretty easily. The zerg then has to use the zergling hold position to try to kill some of your workers which requires 100% of his attention/APM.
On February 23 2012 06:43 Liquid`NonY wrote:
Show nested quote +
On February 23 2012 06:38 darkcloud8282 wrote:
I thought everyone does hold position with their lings?

hold position with lings is effective only if there's a good spread of lings through the mineral line. but when this maneuver is done by the defender, there are only 3-4 workers exposed to 3-4 lings. and when those die, zerg has to move forward and hold position again.


So while zergs usually a-move their speedlings in your minerals while they are doing something else and you have to defend it, this forces them to focus on their run-by and buys you some precious seconds to defend.

http://www.youtube.com/watch?v=A5SRe1QCcvc&feature=youtu.be


Not really ground-breaking, but since I've literally seen no one do this, I thought it deserved a thread

edit: Husky made a video after i posted this, maybe he can explain better then me... (no credits for me makes me sad though )

http://www.youtube.com/watch?v=4ooNh6_nKd4&feature=g-all-u&context=G25f7c43FAAAAAAAAAAA



geiko.813 (EU)
barrykp
Profile Joined August 2010
Ireland174 Posts
February 22 2012 20:42 GMT
#2
Sounds interesting. Have you tried it against a 6pool or anything like that?
Lecture me some more on how to play please; I need help.
grush57
Profile Joined March 2011
Korea (South)2582 Posts
February 22 2012 20:43 GMT
#3
Cool, gonna have to try this.
"Every thing is either simply awful or awfully simple." | "Weaklings can't pick... their way of death."
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
February 22 2012 20:45 GMT
#4
Thought this was widely known already
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Paljas
Profile Joined October 2011
Germany6926 Posts
February 22 2012 20:47 GMT
#5
cool, thanks for sharing
TL+ Member
Lumi
Profile Blog Joined August 2009
United States1616 Posts
Last Edited: 2012-02-22 20:49:53
February 22 2012 20:48 GMT
#6
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this. It relies completely on your opponent being an idiot and you're just spreading your legs for the players who actually look at what's going on there, instead of doing what you can to respond properly to them.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
February 22 2012 20:48 GMT
#7
On February 23 2012 05:45 MooMooMugi wrote:
Thought this was widely known already


same
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
Last Edited: 2012-02-22 20:50:20
February 22 2012 20:49 GMT
#8
On February 23 2012 05:48 Lumi wrote:
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this.


u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this...

EDIT: or you can do this around a spine
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
Last Edited: 2012-02-22 20:52:15
February 22 2012 20:51 GMT
#9
On February 23 2012 05:49 HaeHei wrote:
Show nested quote +
On February 23 2012 05:48 Lumi wrote:
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this.


u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this...


Yeah sure like any idea in SC2 there are some "Coulds" but you could, and most often will simply be saying hey I'm here and I'm not running away, please own me. And it's pretty common se nse that you can surround static D so that you can put walls around static D so that it can't be hit by melee.. using workers to that effect is within the same concept.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
February 22 2012 20:51 GMT
#10
On February 23 2012 05:51 Lumi wrote:
Show nested quote +
On February 23 2012 05:49 HaeHei wrote:
On February 23 2012 05:48 Lumi wrote:
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this.


u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this...


Yeah sure like any idea in SC2 there are some "Coulds" but you could, and most often will simply be saying hey I'm here and I'm not running away, please own me.


what are you talking about?
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
February 22 2012 20:52 GMT
#11
It's a cute trick although not new really, maybe good to know for the newer players.
Flying, sOs, free, Light, Soulkey & ZerO
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
February 22 2012 20:52 GMT
#12
I do this all the time, especially good XvZ when there is a sixpool. That marine behind the worker wall gets 6 kills and it's BAM BAM over.

gg.
ლ(ಠ益ಠლ) APM, Why u make me spam?
Geiko
Profile Blog Joined June 2010
France2036 Posts
Last Edited: 2012-02-22 20:54:49
February 22 2012 20:53 GMT
#13
On February 23 2012 05:48 Lumi wrote:
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this. It relies completely on your opponent being an idiot and you're just spreading your legs for the players who actually look at what's going on there, instead of doing what you can to respond properly to them.


You're not getting the idea.

You are caught off guard by a ling run-by. What do you do ? Pull back your units to your nexus, warp in some units if you can and then run your probes around waiting.

With this trick, you can do the exact same thing, except your probes won't die as quickly while your army gets there.

I'm not saying you can do it and then your workers are safe for the rest of the game ^^

Also, I said in the OP, this is nothing new with ranged units and hold position workers, the little trick here is that you can do it even if you don't have any units nearby.
geiko.813 (EU)
eNtitY~
Profile Joined January 2007
United States1293 Posts
Last Edited: 2012-02-22 20:53:41
February 22 2012 20:53 GMT
#14
How is this new to anyone to just didn't buy the game? This has been done in so many competitive matches and has been known forever...
http://www.starcraftdream.com
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
February 22 2012 20:54 GMT
#15
On February 23 2012 05:53 eNtitY~ wrote:
How is this new to anyone to just didn't buy the game? This has been done in so many competitive matches and has been known forever...

It's not >.<
Cosmos
Profile Joined March 2010
Belgium1077 Posts
February 22 2012 20:55 GMT
#16
MarineKing used it vs Ace when he made a 1rax expand vs 2gate proxied into marineking's base. He managed to defeat Ace using it perfectly.
http://www.twitch.tv/becosmos
deber459
Profile Joined December 2011
United States37 Posts
February 22 2012 20:55 GMT
#17
this isn't anything new. People do this to surround there bunkers too.
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
February 22 2012 20:56 GMT
#18
On February 23 2012 05:51 Lumi wrote:
Show nested quote +
On February 23 2012 05:49 HaeHei wrote:
On February 23 2012 05:48 Lumi wrote:
This is pretty bad honestly \: People at least look at their lings. You don't need to use any tricks to beat people who send their units somewhere and don't look at them at least once. Stopping mining like that is pretty bad and you're going to lose workers until you get actual units there regardless. Kudos to the effort but I can't see an instance when I would ever do this.


u could use this to protect your queen and let the queen deal dmg this is just one of the many instances you could be using it this...


Yeah sure like any idea in SC2 there are some "Coulds" but you could, and most often will simply be saying hey I'm here and I'm not running away, please own me. And it's pretty common se nse that you can surround static D so that you can put walls around static D so that it can't be hit by melee.. using workers to that effect is within the same concept.


you can hold position whatever you like not just workers its for instance it can be used to go into the mineral lines and hold position and and attack workers instead of A clicking they would attack the unit that is attacking them.

all in all. just saying.
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
Kaitlin
Profile Joined December 2010
United States2958 Posts
February 22 2012 20:56 GMT
#19
1000 Tips thread ----->>
Uncultured
Profile Joined September 2010
United States1340 Posts
Last Edited: 2012-02-22 21:00:16
February 22 2012 20:59 GMT
#20
On February 23 2012 05:53 eNtitY~ wrote:
How is this new to anyone to just didn't buy the game? This has been done in so many competitive matches and has been known forever...



It has not been widely known that melee units do this as well as ranged. I thought a unit had to actually attack somethign to get priority. But this shows they just have to be on an attack-move.
Don't you rage when you lose too? -FruitDealer
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 1
IntoTheiNu 702
ComeBackTV 383
SteadfastSC349
Rex127
CosmosSc2 51
EnkiAlexander 46
LiquipediaDiscussion
Kung Fu Cup
11:00
2026 Week 25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 349
ProTech165
Rex 127
CosmosSc2 51
StarCraft: Brood War
Britney 59404
Jaedong 1477
Hyuk 729
Soma 675
EffOrt 617
Horang2 524
Mini 491
BeSt 480
Soulkey 477
Larva 338
[ Show more ]
ZerO 296
Rush 294
Last 271
Stork 254
Snow 207
ggaemo 166
Light 155
Killer 85
hero 67
Mind 61
Pusan 49
Free 47
sorry 46
Shinee 38
Sharp 35
Shine 29
Bale 22
ToSsGirL 21
HiyA 19
Terrorterran 17
Trap 16
yabsab 15
Noble 11
Rock 7
Sacsri 7
Dota 2
Gorgc7729
qojqva1077
Dendi859
Counter-Strike
Fnx 654
markeloff138
x6flipin133
Heroes of the Storm
crisheroes2190
Khaldor1894
Other Games
ArmadaUGS2610
singsing2134
olofmeister1115
B2W.Neo919
hiko850
byalli395
Liquid`VortiX191
Pyrionflax190
KnowMe115
QueenE75
Mew2King61
ZerO(Twitch)13
Railgan10
Organizations
Dota 2
PGL Dota 2 - Main Stream106
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH305
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1735
League of Legends
• Nemesis1957
• Jankos1311
• TFBlade746
Other Games
• Shiphtur271
• WagamamaTV208
Upcoming Events
The PondCast
19h 22m
OSC
22h 22m
Stellar Fest
22h 22m
OSC
1d 9h
Stellar Fest
1d 22h
CranKy Ducklings
2 days
Online Event
2 days
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.