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Active: 7766 users

The Sandbox (Unit Tester and Micro Trainer)

Forum Index > SC2 Maps & Custom Games
Post a Reply
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dingoo
Profile Joined November 2010
Germany33 Posts
Last Edited: 2012-03-30 11:46:16
February 18 2012 19:25 GMT
#1
You want the best Training Ground?
"The Sandbox" should do it for you. All SC2 units, upgrades and buildings are instantly available on a wide open sandy terrain with ramps and bases. Also 30 predefined micro challenges awaiting you. Relatively few buttons grant you a great variety of possibilities.

Play in The Sandbox solo or 1v1 with a friend:

* Find hard counters to any unit composition
* Test different upgrade variations
* Practice new unit compositions against random armies
* Micro against a working tactical AI
* Outmicro mirror armies
* Hold ramps of all kinds
* Plan your base build
* Defend your mineral line
* Practice drops
* Play 30 predefined micro challenges
* Invent your own challenges

You are not in the mood for competitive starcraft? Go play in The Sandbox, explore and improve.

What is better in The Sandbox?
I know, there are some good Unit Tester and Micro Trainer around, but "The Sandbox" is the next step in the evolution of the training grounds, I think.

* The terrain has some real base locations with natural expansions (extracted from actual ladder maps).
* You can display not just the army cost, but also the upgrades cost and the buildings cost.
* You can build anything instantly with tool units or like usual (build a worker...)
* I put a lot of work in the random armies, so you just press the random button and have fun.
* The tactical AI uses abilities and is not that bad.
* You can create and save your own challenges.
* And I hope you like the style


Introduction Video:
[image loading]



Server Uploads:
EU: "The Sandbox" (uploaded myself)
NA: "The Sandbox [by dingoo]" (upload by phoenix)
SEA: "The Sandbox (SEA)" (upload by Akinokaze)
KR: ?

Download:
http://www.sc2mapster.com/maps/sandbox/

Beaza
Profile Joined March 2011
Germany203 Posts
February 18 2012 19:40 GMT
#2
ha im already using this
I just want to say a big thankyou to you because i always used your map Hard Counter to test certain unit engagements and now since a few days i use this one as it said check out The Sandbox when i loaded Hard Counter. Really cool you made a new map. The way you can handle the upgrades is much better now.
Sumadin
Profile Joined August 2011
Denmark588 Posts
February 18 2012 19:47 GMT
#3
Sigh right this problem is in all of the tester maps but since you are the one taking feedback i might aswell tell.

WHY OH WHY is there no construction time. I am sure you all wanna be nice and not bother us with the time it would normally take to set up a simcity but really stop. Alot of testing involves construction buildings. I have been trying to find out stuff about contaminated construction buildings and all of these unit testers are bloody useless for that.

At least give us a choice that enables it.
The basic key to beating a priest is playing a deck that is terrible.
RumbleBadger
Profile Joined July 2011
322 Posts
February 19 2012 01:59 GMT
#4
Any plans to get this on NA? I've been looking for a good unit tester...
Games before dames.
dingoo
Profile Joined November 2010
Germany33 Posts
February 19 2012 16:24 GMT
#5
@Sumadin
Thanks for the feedback. I am working on a solution. Check the map tomorrow

@RumbleBadger
I hope somebody will upload "The Sandbox" on NA soon. You could do it, if you know how.
dingoo
Profile Joined November 2010
Germany33 Posts
February 22 2012 07:49 GMT
#6
Test the new Phoenix upgrade: Anion Pulse-Crystals

The Sandbox is up to date
dingoo
Profile Joined November 2010
Germany33 Posts
February 26 2012 08:27 GMT
#7
In order to promote this map a little, I will make short weekly videos about my investigations with The Sandbox.

Here are the first Sandbox Lessons:

1. Sandbox Lesson 01 - Phoenix vs Mutas Anion Pulse-Crystals
[image loading]


2. Sandbox Lesson 02 - Hydras vs Carriers
[image loading]
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
February 26 2012 12:00 GMT
#8
Interesting, but where you battle, it would be good if you had more space otherwise this map is pretty good, I might use it.
4th August 2012...Never forget.....
Jason510ca
Profile Joined January 2012
United States1 Post
February 26 2012 17:58 GMT
#9
love it! ty!
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-02-26 18:22:09
February 26 2012 18:21 GMT
#10
Seems pretty nice. Is there a way to toggle the UI? As in, hide the boxes with all the buttons. Because they are a bit in the way when it comes to micro. It would be nice if you could temporarily hide them.

I can upload on NA for you.
all's fair in love and melodies
dingoo
Profile Joined November 2010
Germany33 Posts
February 27 2012 03:33 GMT
#11
Yes that´s true, I will make a minimize button in the next version. Thanks for feedback. And there is already someone uploading it on NA afaik - if not feel free to upload it yourself, just tell me so I can put your name next to NA.
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
Last Edited: 2012-02-28 05:27:27
February 27 2012 13:19 GMT
#12
EDIT: Has been correctly up'ed to NA, see below^^
"Friendship ain't a business deal"
IPS.Blue
Profile Joined January 2004
Germany309 Posts
February 27 2012 14:21 GMT
#13
Looks great. Love the flexibility and the probe on speed
Thank you very much!
Phoenix31
Profile Joined July 2011
18 Posts
February 27 2012 18:56 GMT
#14
I just fixed the text on NA (followed http://www.sc2mapster.com/forums/development/data/25903-param-value/ and it worked fine), unfortunately I already uploaded it under the name of "The Sandbox [by dingoo]"
REDgreen
Profile Joined February 2012
United States4 Posts
February 27 2012 19:03 GMT
#15
Thank you phoenix, I was just about to say something about this. But you had already fixed it so awesome. I'll go check it out.


And kudo's to you dingoo.
“Everybody's got to believe in something. I believe I'll have another beer.” --W.C. Fields
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
February 28 2012 05:27 GMT
#16
On February 28 2012 03:56 Phoenix31 wrote:
I just fixed the text on NA (followed http://www.sc2mapster.com/forums/development/data/25903-param-value/ and it worked fine), unfortunately I already uploaded it under the name of "The Sandbox [by dingoo]"


Perfect! I'll edit out my post! Thanks, wanted to try this rly bad :D
"Friendship ain't a business deal"
REDgreen
Profile Joined February 2012
United States4 Posts
Last Edited: 2012-02-28 08:42:47
February 28 2012 08:40 GMT
#17
I really liked how in the hard counters map there was a "game mode" I liked it's simplicity. it helped me alot, especially if I stuck to using only my prefered race. Also there needs to be a single button for de/activating both the AI with a single click. As well as I really liked the option of being able to spawn each side with seperate buttons, that would keep spawning units instead of replacing them. As far as buttons go the more the marrier, especially if you're going to make them minimizable.

Lastly the AI doesn't really build like it's suppose to, or mine for that matter. It kinda just acts funny like it's set to pretty much just attack. It'd be nice if there were two different kind of AI's. The current, just attack what's alive AI. and the normal build, macro, micro, win/lose.

That's all for now. Kudo's again
“Everybody's got to believe in something. I believe I'll have another beer.” --W.C. Fields
Corrosive
Profile Joined August 2010
Canada3741 Posts
February 28 2012 09:07 GMT
#18
I havn't checked this out yet, but I was wondering if it had something that alot of unit testers are missing, the ability to go down an upgrade (aka 3-3 to 2-2)? Thanks
Maruprime.
dingoo
Profile Joined November 2010
Germany33 Posts
February 28 2012 11:05 GMT
#19
@REDgreen

I try to avoid too many buttons, dont know if this is the right concept.

And you really liked the game mode in the hard counter map? I never got any positive feedback for this, so I dropped it. You could still download an older version of hard counter for that.

The AI is just a tactical AI for fighting, thats true. I will think about it.

Thanks for feedback, thats very useful for me (and any other modder)!

@Corrosive

Yes, you can unlearn single upgrades. So you can go from 3-3 to 0-0, then you have to build 2-2 again.
Cereb
Profile Joined November 2011
Denmark3388 Posts
February 28 2012 11:18 GMT
#20
Wow this is really great! Seems like the best unit map out there! Thanks alot for this!
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
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