The Sandbox (Unit Tester and Micro Trainer) - Page 2
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dingoo
Germany33 Posts
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Caddy
United Kingdom178 Posts
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dingoo
Germany33 Posts
You made a wall in and still units could pass? Here are the rules for all different kinds of buildings to make a tight wall. (Sorry for my english.) | ||
Kelwyn
Germany143 Posts
1) Is it just me or is the camera angle slightly off? Seems too far away or not in the right angle. 2) Can you add the challenges from Dargleins micro trainer as well? (particularly, marine vs. ling, 4 sentry forcefield challenge vs. ramp with different widths + banelings etc) | ||
Monoxcide
United States7 Posts
1) Protoss Building: Probe and Sentry are both assigned to E (I'm using Map Editor so no custom Hot keys applied). You could change probes to P. Hitting E sends out a Probe always currently. Edit: Seems Dropship and Marauder share the same D key as well, Zerg Overlord and Overseer 2) After a fight is won/lost, and AI is enabled for one side. When I reload the saved State the AI instantly attacks giving me very little time to re-position / hot key my units. Would it be possible to add a "Start Fight" button like the other Unit Tester Map has if AI is enabled? Alternatively, you could just toggle the AI buttons to Off when it detects all of one sides units being defeated or reload state is hit. 3) Not sure if it allows this, but could Shift Clicking units from the Building Structure build 5 at a time? Lets me control how many come out a bit easier. Holding the button spawns them at a nice and fast rate, but I still end up making too many / too little. 4) Could the Remove Selected units Button be mapped to Backspace or Delete? It's a tad cumbersome to select the units then click the button. Would be much faster if I could hit Delete 5) Reloading a Save State doesn't return units to full energy. Seems only about 50%. You could add a Give units Full Energy button. | ||
dingoo
Germany33 Posts
@Kelwyn 1) You can zoom the camera further out than usually for better building placement overview etc. use the mouse wheel to select the standard camera. 2) I will add more challenges over time. Will take a closer look to Dargleins excellent map. @Monoxcide 1) I have no clue why your hotkeys are mixed up. Maybe its a localization problem? I use enGB editor. Anyone else having the same issues? 2) Good point 3) I dont know if it allows this, maybe not. 4) No problem, backspace should be free (del is already rotating the camera) 5) Yes 50% seemed to be a good choice to me. I like to reduce the button count as far as possible. | ||
Monoxcide
United States7 Posts
@Monoxcide 1) I have no clue why your hotkeys are mixed up. Maybe its a localization problem? I use enGB editor. Anyone else having the same issues? The default (Standard HotKeys) enUS key for Probe from Nexus is E, and Sentry is E from the Gateway. The Terran issue is the same as well, Default Key from Barracks is D for Marauder and D for Medivac from Starport. If I change it to Classic Hotkeys, the problems go away as they change key assignment. | ||
Phoenix31
18 Posts
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dingoo
Germany33 Posts
Ok, now I understand the hotkey thing. I always use grid. So, I could change the standard hotkeys and you can decide what you want for Probe, Sentry, Marauder and Medivac - let me know, ok? | ||
Monoxcide
United States7 Posts
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REDgreen
United States4 Posts
A quick suggestion for the buttons, have different dialog boxes, not just one. That way we can minimize the ones we aren't currently using, and have just two smaller ones open, IE have only the "AI" dialog open and the "Respawn/Remove Unit" dialog box. And depending on what we're doing we can open more dialogs(that are considerably smaller because of the fewer buttons per.) or less. What I wanted to ask of you though is can you also have a "Neutral Builder" that can make certain things that the races wouldn't have. For instance, build minerals/geyser/xeltower/destructibles/doodads or spawn critters, ect, ect. thanks again for this map, kind sir. | ||
dingoo
Germany33 Posts
P.S. Hostile minerals? | ||
m2themax
Germany8 Posts
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dingoo
Germany33 Posts
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Phoenix31
18 Posts
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dingoo
Germany33 Posts
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Grandpa_SC
United States4 Posts
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Moobla
United States186 Posts
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JOJOsc2news
3000 Posts
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dingoo
Germany33 Posts
To be honest, I think this challenge is too hard, at least for me. I removed 1 zealot and now it is ok, still hard. Try focus fire, dance with workers, take care that the workers always repair the bunker. And dont forget the workers at the minerals. @Moobla The random army is to a certain degree really random, so things like that can happen. Just press the random button again. To be more precise, some units (around 70 percent) are chosen randomly from a unit composition pool, the rest is meant to counter the existing units. | ||
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