|
We're coming on two years now since the release of starcraft 2. Map-making has played an important role in shaping the meta game and future of the competitive scene. With this comes the evolution of map-making. The progression and experience with melee map-making has increased tenfold since we first used the editor. Whether you mostly improved on layout or purely aesthetics, let's all share how much we've improved over the last 1.5 years!
Post your first SC2 map (or the oldest one that you have) and your latest one (most recent). Let's compare and contrast how far each map-maker has gotten individually! I will start.
First Map Released: November 8, 2010 + Show Spoiler [Ashir Dulan] +Made completely without a 90-degree top-down view (I used angled view), without grid, without pathing, and without copying and pasting.
Latest Map Released: February 17, 2012 + Show Spoiler [Newest Map: Ohana LE] +
|
|
|
|
|
meltage, either you did not learn much or your aesthetic skills were really high from start. at least you now know how to do backdoors
|
On February 17 2012 04:34 Samro225am wrote:meltage, either you did not learn much or your aesthetic skills were really high from start. at least you now know how to do backdoors Indeed, I'd love to see let's say a 3v3 version of that first map with that size and theme, would probably be more playable. Looks beautiful
|
April '11 + Show Spoiler +
February '12 + Show Spoiler +
Interestingly it seems like I did want to come up with some unique ideas from the very start, a lot of the maps I made after this first one were far more awful.
|
|
First - Aiur Shores (July 4, 2011): + Show Spoiler +
Latest - Castillo Acosador (February 16, 2012): + Show Spoiler +
Neither has a thread here, but my latest has one pending at least.
|
The main in your first map is hilarious. You've come a long way, good sir.
|
First - Shamballa (November 2011) + Show Spoiler +
Latest - Messina (Completed February) + Show Spoiler +
I'd like to think I have come a long ways in a short amount of time, but than what do I know? :D
|
Well, these are really poor representations of how much I have learned, but sure why not.
first map: Sinkhole (July '10): + Show Spoiler +
latest map: R-Point II (Jan '12): + Show Spoiler +
... but neither of those are truly meant for serious 1v1 competition.
first "serious" map: Sacrifice (Sept '10): + Show Spoiler +
latest "serious" map: Alysaar Deluge (Nov '11) - IPL MC#1 Finalist: + Show Spoiler +
I plan to kick my mapmaking into high gear before long.
|
Barrin I still hate your color choices on every map you make :p
|
On February 17 2012 07:21 wrl wrote: The main in your first map is hilarious. You've come a long way, good sir. tyty
I think the funniest bit is how the third, or the nat, or whatever the hell it was(I had no map coordination whatsoever then), was pretty much the same size. Of course, through test games I've found how I was doing things wrong, and not just with that map. I have technically made 1 map before that, but there were so many basic features in the editor I just wasn't aware of, so I don't think my ability as a mapper, nonexistent as it was, could have any chance of coming into focus. I've kept every map I've ever made, and these early ones are fun to look at. I get to see what I was thinking 8 months ago, and I get to laugh at myself.
Of course, you may or may not notice that the main in my latest map isn't exactly normal, either. But really, being able to laugh at yourself is the best thing you can do.
|
first map? Guardian's Grove 8 base including two golds. it kinda showed the direction of my maps with almost too many features rocked main ramp, (almost) good use of a backdoor nat, gold as third and even a losb-dropzone close to the nat. quite ok visuals using belshir- i had no choice! also ingenious use of straight ramps =)
Guardian's Grove (first published in August 2010 with stupid mineral placement - fun fact: saved that file as ggoverview.png) + Show Spoiler + Burning Altar (probably my last serious map for competitive play until today, it does not make sense to show any newer experimental maps not even published here) + Show Spoiler +
|
|
On February 17 2012 07:39 iGrok wrote: Barrin I still hate your color choices on every map you make :p Lol 3 of the 4 maps I posted are default texture sets, the other is meant solely to copy BW (and did a damn good job of it).
|
Oh man... I actually can't find my very first map. Believe me, it was beyond a million times worse than the one I'm going to post.
The Best map Ever + Show Spoiler +
Korhal Compound + Show Spoiler +
|
|
|
|
|