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Active: 1784 users

Map-Making: How much have you improved?

Forum Index > SC2 Maps & Custom Games
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IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-02-17 17:37:03
February 16 2012 18:25 GMT
#1
We're coming on two years now since the release of starcraft 2. Map-making has played an important role in shaping the meta game and future of the competitive scene. With this comes the evolution of map-making. The progression and experience with melee map-making has increased tenfold since we first used the editor. Whether you mostly improved on layout or purely aesthetics, let's all share how much we've improved over the last 1.5 years!

Post your first SC2 map (or the oldest one that you have) and your latest one (most recent).
Let's compare and contrast how far each map-maker has gotten individually! I will start.

First Map Released: November 8, 2010
+ Show Spoiler [Ashir Dulan] +

[image loading]
Made completely without a 90-degree top-down view (I used angled view), without grid, without pathing, and without copying and pasting.


Latest Map Released: February 17, 2012
+ Show Spoiler [Newest Map: Ohana LE] +

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
sCnDiamond
Profile Joined January 2011
Germany340 Posts
February 16 2012 18:30 GMT
#2
my first (released) map, Forsaken Sanctum:
+ Show Spoiler +
[image loading]


my latest map, Frozen Refuge: (WIP)
+ Show Spoiler +
[image loading]
formerly spinnaker.
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2012-03-17 21:15:00
February 16 2012 18:39 GMT
#3
First released:
+ Show Spoiler [Sardaukar] +
[image loading]


Latest finished (Updated 17/03/12):
+ Show Spoiler [Umbra Divide] +
[image loading]
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-02-16 19:44:34
February 16 2012 18:57 GMT
#4
First map ever: Kemplar Pits
September 23rd 2011
+ Show Spoiler +
[image loading]


Latest: Serpent Sands
January 22nd 2012
+ Show Spoiler +
[image loading]
Former ESV Mapmaker | @Timetwister22
Meltage
Profile Joined October 2010
Germany613 Posts
February 16 2012 19:16 GMT
#5
First:
released feb 2011
+ Show Spoiler +
[image loading]
(I never realized I made a 2in1 map, that it was enourmous or that ppl hated main backdoors)


Latest:
+ Show Spoiler +
[image loading]
http://mentalbalans.se/aggedesign
Samro225am
Profile Joined August 2010
Germany982 Posts
February 16 2012 19:34 GMT
#6
meltage, either you did not learn much or your aesthetic skills were really high from start. at least you now know how to do backdoors
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 16 2012 20:07 GMT
#7
On February 17 2012 04:34 Samro225am wrote:
meltage, either you did not learn much or your aesthetic skills were really high from start. at least you now know how to do backdoors

Indeed, I'd love to see let's say a 3v3 version of that first map with that size and theme, would probably be more playable. Looks beautiful
wrl
Profile Joined April 2011
United States209 Posts
Last Edited: 2012-02-16 20:16:02
February 16 2012 20:15 GMT
#8
April '11
+ Show Spoiler +

[image loading]


February '12
+ Show Spoiler +

[image loading]


Interestingly it seems like I did want to come up with some unique ideas from the very start, a lot of the maps I made after this first one were far more awful.
It's funny; I dream a lot, but I'm not a very good sleeper.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 16 2012 20:40 GMT
#9
First (October 13, 2010):
+ Show Spoiler [Summons] +
[image loading]


Latest
+ Show Spoiler [Aperture] +
[image loading]
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-02-16 22:03:41
February 16 2012 22:03 GMT
#10
First - Aiur Shores (July 4, 2011):
+ Show Spoiler +
[image loading]


Latest - Castillo Acosador (February 16, 2012):
+ Show Spoiler +
[image loading]


Neither has a thread here, but my latest has one pending at least.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
wrl
Profile Joined April 2011
United States209 Posts
February 16 2012 22:21 GMT
#11
The main in your first map is hilarious. You've come a long way, good sir.
It's funny; I dream a lot, but I'm not a very good sleeper.
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
February 16 2012 22:27 GMT
#12
First - Shamballa (November 2011)
+ Show Spoiler +
[image loading]



Latest - Messina (Completed February)
+ Show Spoiler +
[image loading]


I'd like to think I have come a long ways in a short amount of time, but than what do I know? :D
https://johnemerson.artstation.com/
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 16 2012 22:29 GMT
#13
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 16 2012 22:39 GMT
#14
Barrin I still hate your color choices on every map you make :p
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 16 2012 22:41 GMT
#15
On February 17 2012 07:21 wrl wrote:
The main in your first map is hilarious. You've come a long way, good sir.

tyty

I think the funniest bit is how the third, or the nat, or whatever the hell it was(I had no map coordination whatsoever then), was pretty much the same size. Of course, through test games I've found how I was doing things wrong, and not just with that map. I have technically made 1 map before that, but there were so many basic features in the editor I just wasn't aware of, so I don't think my ability as a mapper, nonexistent as it was, could have any chance of coming into focus. I've kept every map I've ever made, and these early ones are fun to look at. I get to see what I was thinking 8 months ago, and I get to laugh at myself.

Of course, you may or may not notice that the main in my latest map isn't exactly normal, either. But really, being able to laugh at yourself is the best thing you can do.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2012-02-16 22:59:49
February 16 2012 22:57 GMT
#16
first map? Guardian's Grove 8 base including two golds. it kinda showed the direction of my maps with almost too many features rocked main ramp, (almost) good use of a backdoor nat, gold as third and even a losb-dropzone close to the nat. quite ok visuals using belshir- i had no choice! also ingenious use of straight ramps =)

Guardian's Grove (first published in August 2010 with stupid mineral placement - fun fact: saved that file as ggoverview.png)
+ Show Spoiler +
[image loading]

Burning Altar (probably my last serious map for competitive play until today, it does not make sense to show any newer experimental maps not even published here)
+ Show Spoiler +
[image loading]
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-02-16 23:18:50
February 16 2012 23:16 GMT
#17
First Fighting Spirit - April 23, 2010
Thread Here
+ Show Spoiler [Fighting Spirit] +
[image loading]


Latest ESV Vicious - Feb 10, 2012
Thread Here
+ Show Spoiler [ESV Vicious] +
[image loading]


Damn man, it's been awhile

EDIT: Spoilers
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 16 2012 23:18 GMT
#18
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 16 2012 23:28 GMT
#19
Oh man... I actually can't find my very first map. Believe me, it was beyond a million times worse than the one I'm going to post.

The Best map Ever
+ Show Spoiler +
[image loading]


Korhal Compound
+ Show Spoiler +
[image loading]
https://liquipedia.net/starcraft2/Monitor
Superouman
Profile Blog Joined August 2007
France2195 Posts
February 17 2012 00:02 GMT
#20
Here are the oldest maps i can find:
http://www.panschk.de/mappage/forum/showthread?subforum=main&threadid=1157


One of my most recent ones: Noah's Arch
+ Show Spoiler +
[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 17 2012 00:05 GMT
#21
my first wasn't exactly a super serious map
+ Show Spoiler +
[image loading]


probably the first 'real' one i did was this
+ Show Spoiler +
[image loading]


latest
+ Show Spoiler +
[image loading]
starleague forever
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 17 2012 01:21 GMT
#22
On February 17 2012 07:57 Samro225am wrote:
first map? Guardian's Grove 8 base including two golds. it kinda showed the direction of my maps with almost too many features rocked main ramp, (almost) good use of a backdoor nat, gold as third and even a losb-dropzone close to the nat. quite ok visuals using belshir- i had no choice! also ingenious use of straight ramps =)

Guardian's Grove (first published in August 2010 with stupid mineral placement - fun fact: saved that file as ggoverview.png)
+ Show Spoiler +
[image loading]

Burning Altar (probably my last serious map for competitive play until today, it does not make sense to show any newer experimental maps not even published here)
+ Show Spoiler +
[image loading]


That awkward moment when I like your first map more than your most recent I just don't like Burning Altar at all because the thirds are really far, the fourths are really far, and the middle of the map is gigantic.
https://liquipedia.net/starcraft2/Monitor
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 17 2012 01:24 GMT
#23
First map I ever made:
+ Show Spoiler +
[image loading]


Most recent map I made
+ Show Spoiler +
[image loading]


I think I'm doing well!

Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
chuky500
Profile Blog Joined March 2010
France473 Posts
February 17 2012 03:21 GMT
#24
First version of Back to Back :
+ Show Spoiler +
[image loading]


Today's version :
+ Show Spoiler +
[image loading]


2 years later LSPrime makes Metropolis for the GSL and proves the concept of back to back bases was viable all along.
But I don't care because FlopTurnReaver has given me a Rick Roll award
wrl
Profile Joined April 2011
United States209 Posts
February 17 2012 04:03 GMT
#25
On February 17 2012 12:21 chuky500 wrote:
First version of Back to Back :
+ Show Spoiler +
[image loading]


Today's version :
+ Show Spoiler +
[image loading]


2 years later LSPrime makes Metropolis for the GSL and proves the concept of back to back bases was viable all along.
But I don't care because FlopTurnReaver has given me a Rick Roll award


I think you misread a response of mine. Metalopolis, not Metropolis
[image loading]

Try a new tileset and a new concept maybe.
It's funny; I dream a lot, but I'm not a very good sleeper.
chuky500
Profile Blog Joined March 2010
France473 Posts
February 17 2012 04:15 GMT
#26
wrl would you care to develop ? Do you mean my art is bad ?

I meant Metropolis from the Code S, not Metalopolis from the ladder.
On Metropolis you can attack the top and bottom mineral lineral with most ranged units, on metalopolis you can only do that with siege tanks (good luck dropping and sieging a tank there btw) and maybe upgraded colossus.
[image loading]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 17 2012 04:47 GMT
#27
--- Nuked ---
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 17 2012 06:51 GMT
#28
First real attempt:
[image loading]

Latest attempt (bit messy as it's a beta version :
[image loading]
Retired Mapmaker™
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 17 2012 07:39 GMT
#29
It's amazing to see so much improvement in everybody!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 17 2012 08:20 GMT
#30
First map: Unknown lands
+ Show Spoiler +

[image loading]


Last map: The World Tree
+ Show Spoiler +

[image loading]


Its been a long while since I mapped at all. I wanna start again but im not sure if I can produce anything close to the toiletpaperwarriors or the other teams. My PC and myself just arent that good at mapping

KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 17 2012 08:46 GMT
#31
Oh man I remember Unknown Lands!

Barrin, if we're counting BW maps.... well lets just say we'd better not lol

MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 17 2012 08:57 GMT
#32
On February 17 2012 13:47 Barrin wrote:
O we are counting BW maps? :DD


Read the underlined portion in the OP.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 17 2012 09:41 GMT
#33
On February 17 2012 17:46 iGrok wrote:
Oh man I remember Unknown Lands!

Barrin, if we're counting BW maps.... well lets just say we'd better not lol



Just gonna take a wild swing here and say thats a bad thing :D

That map was horrible, tho Im still happy with that middle part.
KCCO!
XenoX101
Profile Joined February 2011
Australia729 Posts
February 17 2012 09:47 GMT
#34
On February 17 2012 08:28 monitor wrote:
Oh man... I actually can't find my very first map. Believe me, it was beyond a million times worse than the one I'm going to post.

The Best map Ever
+ Show Spoiler +
[image loading]


Korhal Compound
+ Show Spoiler +
[image loading]


Geez, an improvement if I ever saw one.
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 17 2012 10:36 GMT
#35
First map: Naraka (August 2010) + Show Spoiler +
[image loading]

Latest: Rusty Cage + Show Spoiler +
[image loading]


Wuuut?!? Just realized both maps use the exact same type of symmetry, 1+2 axis rotational. Forgot all about that.
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 17 2012 10:40 GMT
#36
On February 17 2012 19:36 Johanaz wrote:
First map: Naraka (August 2010) + Show Spoiler +
[image loading]

Latest: Rusty Cage + Show Spoiler +
[image loading]


Wuuut?!? Just realized both maps use the exact same type of symmetry, 1+2 axis rotational. Forgot all about that.


Its the exact same map, haxxxx weve all been tricked, gather the villagers!
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 17 2012 12:45 GMT
#37
You really need to start making maps again ihasaKAROT! You were one of the first to give me feedback on my maps.
Retired Mapmaker™
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-02-17 21:34:26
February 17 2012 21:32 GMT
#38
Wow, this is sick.

Oldest Map: Galactic Point (Jan 2011)
Analyzer + Some "sick" aesthetics screenshots I took:
+ Show Spoiler +

I didn't take an overview picture of it?
[image loading]

Look at these SICK aesthetics
[image loading]

I didn't know there were multiple versions of the LoS blocker -_-
[image loading]

Siiiiiiiiiiick lava!
[image loading]


Newest Map: Ultrix Prime (Feb 2012)
+ Show Spoiler +

[url=http://imgur.com/RTTId][image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 17 2012 21:55 GMT
#39
I love Galactic Point, that's just hilarious. I love the first aesthetic shot the most, it's almost like a mapmaking parody.
What if we take all of our horrible first maps and make that into the next MOTM? I reckon I'll lose instantaneously with my microscopic main bases.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 17 2012 22:07 GMT
#40
On February 18 2012 06:32 SidianTheBard wrote:
Wow, this is sick.

Oldest Map: Galactic Point (Jan 2011)
Analyzer + Some "sick" aesthetics screenshots I took:
+ Show Spoiler +

I didn't take an overview picture of it?
[image loading]

Look at these SICK aesthetics
[image loading]

I didn't know there were multiple versions of the LoS blocker -_-
[image loading]

Siiiiiiiiiiick lava!
[image loading]


Newest Map: Ultrix Prime (Feb 2012)
+ Show Spoiler +

[image loading]


well, that's improvement
starleague forever
thezanursic
Profile Blog Joined July 2011
5492 Posts
Last Edited: 2012-02-17 23:03:47
February 17 2012 23:02 GMT
#41
On February 17 2012 08:28 monitor wrote:
Oh man... I actually can't find my very first map. Believe me, it was beyond a million times worse than the one I'm going to post.

The Best map Ever
+ Show Spoiler +
[image loading]


Korhal Compound
+ Show Spoiler +
[image loading]

Just like the korean map makers. Making maps 12 hours a day I'm so proud of you
BTW Korhal Compound I love it. It deserves a spot on the ladder!

How does it feel laddering on your own map?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
G_Wen
Profile Joined September 2009
Canada525 Posts
February 17 2012 23:16 GMT
#42
Odyssey:
+ Show Spoiler +
[image loading]
On November 27 2010 13:07 Barrin wrote:
Excellent. One of the best maps I've seen.

Brineclaw:
+ Show Spoiler +
[image loading]


There's also a bunch of very very bad maps that haven't been published, not sure if those should be counted or not.
ESV Mapmaking Team
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 18 2012 00:48 GMT
#43
I honestly see a ton of improvements by everyone, it's so cool to see that. Here's mine:

October 25th 2010
Korhal Waters
+ Show Spoiler +
[image loading]


January 30th 2012
Enemy Territory
+ Show Spoiler +
[image loading]
Champion seed spitting.
lovablemikey
Profile Joined October 2010
264 Posts
February 18 2012 01:50 GMT
#44
Even though I make maps casually, I've improved a bit. I couldn't find my actual first map, but I did find one of the first.

First Map:
+ Show Spoiler [Shrinkage] +
[image loading]


Newest Map:
+ Show Spoiler [Autumn Leaves] +
[image loading]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 18 2012 02:15 GMT
#45
--- Nuked ---
Icetoad
Profile Joined May 2010
Canada262 Posts
February 18 2012 04:49 GMT
#46
My first map: The forgotten Island (January 16 2011)
+ Show Spoiler +
[image loading]

My newest map:
TPW Elder Roots (January 03, 2012)
+ Show Spoiler +
[image loading]

I think I have progressed a lot :D
Map Maker of Nimbus
SoraLimit
Profile Joined February 2011
Canada747 Posts
February 18 2012 06:03 GMT
#47
All I have to say to Shrinkage is that it should be a GSL map yo.
RumbleBadger
Profile Joined July 2011
322 Posts
February 18 2012 06:51 GMT
#48
Well, now that I've posted my new map, I think I can show some nice improvement:
First map, Spring's Hope:
+ Show Spoiler +
[image loading]

Newest map, Night Light:
+ Show Spoiler +
[image loading]
Games before dames.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 19 2012 03:43 GMT
#49
Uh oh, how did I miss this thread?
First map ever:
+ Show Spoiler +
[image loading]
(mains are top left, bottom right)


Last map so far:
+ Show Spoiler +
Well, (grumble grumble), my latest map is screwing with the editor picture export. So, my amazing map will be postphoned (you didn't want to see it anyway *jedi mind trick*

OK, I'll give you the most recent thing I can come up with.

+ Show Spoiler +
[image loading]
Moderatorshe/her
TL+ Member
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 19 2012 06:13 GMT
#50
I really enjoy looking through these. Really awesome improvements!

On February 18 2012 08:02 thezanursic wrote:
Show nested quote +
On February 17 2012 08:28 monitor wrote:
Oh man... I actually can't find my very first map. Believe me, it was beyond a million times worse than the one I'm going to post.

The Best map Ever
+ Show Spoiler +
[image loading]


Korhal Compound
+ Show Spoiler +
[image loading]

Just like the korean map makers. Making maps 12 hours a day I'm so proud of you
BTW Korhal Compound I love it. It deserves a spot on the ladder!

How does it feel laddering on your own map?


Thank you! I love laddering on my own map, but it is a bit nerve racking too. Especially when I lose!!
https://liquipedia.net/starcraft2/Monitor
Stips
Profile Joined January 2012
Germany57 Posts
February 19 2012 08:17 GMT
#51
first map, january 2012
+ Show Spoiler +

Tarsonis Colony
[image loading]


last map, february 2012
+ Show Spoiler +

Flaming Moe

[image loading]
Archvil3
Profile Joined September 2010
Denmark989 Posts
February 19 2012 09:52 GMT
#52
First Map
+ Show Spoiler +
[image loading]


Latest map
+ Show Spoiler +
[image loading]

Let thy speech be better than silence, or be silent.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 19 2012 10:25 GMT
#53
Shrinkage TvZ should be interesting
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 19 2012 15:40 GMT
#54
We have more map-makers than I thought O.O
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Promethium
Profile Joined October 2010
Australia32 Posts
February 19 2012 15:47 GMT
#55
Looking at all this just makes me depressed I can't make anything look half as good as some people's first attempts.
That which does not kill you has made a tactical error.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 19 2012 17:15 GMT
#56
On February 20 2012 00:47 Promethium wrote:
Looking at all this just makes me depressed I can't make anything look half as good as some people's first attempts.

That's impossible in my case.
I would love to see anything as bad as my first attempt.
Moderatorshe/her
TL+ Member
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-02-19 19:17:19
February 19 2012 19:14 GMT
#57
On February 19 2012 19:25 HaXXspetten wrote:
Shrinkage TvZ should be interesting

Shrinkage is absolutely brilliant. So much fun play that map with viewers and progamers during beta & early retail on iCCup.TV

So much that I tried to make Shrinkage Tournament which bugged way out and I never got around to fixing, but it was fun while it lasted (fucking terrain objects)
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 19 2012 19:30 GMT
#58
I think this is a great thread to reflect on not only personally, but as a community as a whole. We've come a long way since the release of SC2 and it should come as no surprise that tournaments are starting to recognize and spotlight many of our maps. This is something we should be very proud of as a community. But we can't stop here, we still have hundreds of maps to make for HotS and LotV!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
SmashHammer
Profile Joined January 2011
United States148 Posts
February 19 2012 19:48 GMT
#59
First map:
+ Show Spoiler +
[image loading]

Newest map:
+ Show Spoiler +
[image loading]
TPW Mapping - theplanetaryworkshop.com
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 19 2012 20:06 GMT
#60
On February 20 2012 04:30 IronManSC wrote:
I think this is a great thread to reflect on not only personally, but as a community as a whole. We've come a long way since the release of SC2 and it should come as no surprise that tournaments are starting to recognize and spotlight many of our maps. This is something we should be very proud of as a community. But we can't stop here, we still have hundreds of maps to make for HotS and LotV!

Oh indeed

Personally, I'm really excited for the new tilesets they're releasing, they all look really really cool. I'm kinda thinking about an Ice/Lava theme map, sorta like Dual Sight.

Oh, and the restructible rocks, or whatever the hell they're doing, should be interesting too :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 19 2012 21:04 GMT
#61
On February 20 2012 05:06 MisfortuneS Ghost wrote:
Show nested quote +
On February 20 2012 04:30 IronManSC wrote:
I think this is a great thread to reflect on not only personally, but as a community as a whole. We've come a long way since the release of SC2 and it should come as no surprise that tournaments are starting to recognize and spotlight many of our maps. This is something we should be very proud of as a community. But we can't stop here, we still have hundreds of maps to make for HotS and LotV!

Oh indeed

Personally, I'm really excited for the new tilesets they're releasing, they all look really really cool. I'm kinda thinking about an Ice/Lava theme map, sorta like Dual Sight.

Oh, and the restructible rocks, or whatever the hell they're doing, should be interesting too :p

I'm going to create a map with literally everything new when HotS comes out ^^
Moderatorshe/her
TL+ Member
InfestedHydralisk
Profile Joined October 2010
Netherlands110 Posts
February 21 2012 00:01 GMT
#62
Maybe we should design a map all-together? If that works out.
Champion seed spitting.
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