We're coming on two years now since the release of starcraft 2. Map-making has played an important role in shaping the meta game and future of the competitive scene. With this comes the evolution of map-making. The progression and experience with melee map-making has increased tenfold since we first used the editor. Whether you mostly improved on layout or purely aesthetics, let's all share how much we've improved over the last 1.5 years!
Post your first SC2 map (or the oldest one that you have) and your latest one (most recent). Let's compare and contrast how far each map-maker has gotten individually! I will start.
On February 17 2012 04:34 Samro225am wrote: meltage, either you did not learn much or your aesthetic skills were really high from start. at least you now know how to do backdoors
Indeed, I'd love to see let's say a 3v3 version of that first map with that size and theme, would probably be more playable. Looks beautiful
Interestingly it seems like I did want to come up with some unique ideas from the very start, a lot of the maps I made after this first one were far more awful.
On February 17 2012 07:21 wrl wrote: The main in your first map is hilarious. You've come a long way, good sir.
tyty
I think the funniest bit is how the third, or the nat, or whatever the hell it was(I had no map coordination whatsoever then), was pretty much the same size. Of course, through test games I've found how I was doing things wrong, and not just with that map. I have technically made 1 map before that, but there were so many basic features in the editor I just wasn't aware of, so I don't think my ability as a mapper, nonexistent as it was, could have any chance of coming into focus. I've kept every map I've ever made, and these early ones are fun to look at. I get to see what I was thinking 8 months ago, and I get to laugh at myself.
Of course, you may or may not notice that the main in my latest map isn't exactly normal, either. But really, being able to laugh at yourself is the best thing you can do.
first map? Guardian's Grove 8 base including two golds. it kinda showed the direction of my maps with almost too many features rocked main ramp, (almost) good use of a backdoor nat, gold as third and even a losb-dropzone close to the nat. quite ok visuals using belshir- i had no choice! also ingenious use of straight ramps =)
Guardian's Grove (first published in August 2010 with stupid mineral placement - fun fact: saved that file as ggoverview.png) + Show Spoiler +
Burning Altar (probably my last serious map for competitive play until today, it does not make sense to show any newer experimental maps not even published here) + Show Spoiler +
On February 17 2012 07:57 Samro225am wrote: first map? Guardian's Grove 8 base including two golds. it kinda showed the direction of my maps with almost too many features rocked main ramp, (almost) good use of a backdoor nat, gold as third and even a losb-dropzone close to the nat. quite ok visuals using belshir- i had no choice! also ingenious use of straight ramps =)
Guardian's Grove (first published in August 2010 with stupid mineral placement - fun fact: saved that file as ggoverview.png) + Show Spoiler +
Burning Altar (probably my last serious map for competitive play until today, it does not make sense to show any newer experimental maps not even published here) + Show Spoiler +
That awkward moment when I like your first map more than your most recent I just don't like Burning Altar at all because the thirds are really far, the fourths are really far, and the middle of the map is gigantic.
2 years later LSPrime makes Metropolis for the GSL and proves the concept of back to back bases was viable all along. But I don't care because FlopTurnReaver has given me a Rick Roll award
2 years later LSPrime makes Metropolis for the GSL and proves the concept of back to back bases was viable all along. But I don't care because FlopTurnReaver has given me a Rick Roll award
I think you misread a response of mine. Metalopolis, not Metropolis
wrl would you care to develop ? Do you mean my art is bad ?
I meant Metropolis from the Code S, not Metalopolis from the ladder. On Metropolis you can attack the top and bottom mineral lineral with most ranged units, on metalopolis you can only do that with siege tanks (good luck dropping and sieging a tank there btw) and maybe upgraded colossus.
Its been a long while since I mapped at all. I wanna start again but im not sure if I can produce anything close to the toiletpaperwarriors or the other teams. My PC and myself just arent that good at mapping
On February 17 2012 08:28 monitor wrote: Oh man... I actually can't find my very first map. Believe me, it was beyond a million times worse than the one I'm going to post.
I love Galactic Point, that's just hilarious. I love the first aesthetic shot the most, it's almost like a mapmaking parody. What if we take all of our horrible first maps and make that into the next MOTM? I reckon I'll lose instantaneously with my microscopic main bases.
On February 17 2012 08:28 monitor wrote: Oh man... I actually can't find my very first map. Believe me, it was beyond a million times worse than the one I'm going to post.
Well, (grumble grumble), my latest map is screwing with the editor picture export. So, my amazing map will be postphoned (you didn't want to see it anyway *jedi mind trick*
OK, I'll give you the most recent thing I can come up with.
On February 17 2012 08:28 monitor wrote: Oh man... I actually can't find my very first map. Believe me, it was beyond a million times worse than the one I'm going to post.
On February 20 2012 00:47 Promethium wrote: Looking at all this just makes me depressed I can't make anything look half as good as some people's first attempts.
That's impossible in my case. I would love to see anything as bad as my first attempt.
On February 19 2012 19:25 HaXXspetten wrote: Shrinkage TvZ should be interesting
Shrinkage is absolutely brilliant. So much fun play that map with viewers and progamers during beta & early retail on iCCup.TV
So much that I tried to make Shrinkage Tournament which bugged way out and I never got around to fixing, but it was fun while it lasted (fucking terrain objects)
I think this is a great thread to reflect on not only personally, but as a community as a whole. We've come a long way since the release of SC2 and it should come as no surprise that tournaments are starting to recognize and spotlight many of our maps. This is something we should be very proud of as a community. But we can't stop here, we still have hundreds of maps to make for HotS and LotV!
On February 20 2012 04:30 IronManSC wrote: I think this is a great thread to reflect on not only personally, but as a community as a whole. We've come a long way since the release of SC2 and it should come as no surprise that tournaments are starting to recognize and spotlight many of our maps. This is something we should be very proud of as a community. But we can't stop here, we still have hundreds of maps to make for HotS and LotV!
Oh indeed
Personally, I'm really excited for the new tilesets they're releasing, they all look really really cool. I'm kinda thinking about an Ice/Lava theme map, sorta like Dual Sight.
Oh, and the restructible rocks, or whatever the hell they're doing, should be interesting too :p
On February 20 2012 04:30 IronManSC wrote: I think this is a great thread to reflect on not only personally, but as a community as a whole. We've come a long way since the release of SC2 and it should come as no surprise that tournaments are starting to recognize and spotlight many of our maps. This is something we should be very proud of as a community. But we can't stop here, we still have hundreds of maps to make for HotS and LotV!
Oh indeed
Personally, I'm really excited for the new tilesets they're releasing, they all look really really cool. I'm kinda thinking about an Ice/Lava theme map, sorta like Dual Sight.
Oh, and the restructible rocks, or whatever the hell they're doing, should be interesting too :p
I'm going to create a map with literally everything new when HotS comes out ^^