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Active: 1192 users

Map-Making: How much have you improved? - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 Next All
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 17 2012 00:05 GMT
#21
my first wasn't exactly a super serious map
+ Show Spoiler +
[image loading]


probably the first 'real' one i did was this
+ Show Spoiler +
[image loading]


latest
+ Show Spoiler +
[image loading]
starleague forever
monitor
Profile Blog Joined June 2010
United States2408 Posts
February 17 2012 01:21 GMT
#22
On February 17 2012 07:57 Samro225am wrote:
first map? Guardian's Grove 8 base including two golds. it kinda showed the direction of my maps with almost too many features rocked main ramp, (almost) good use of a backdoor nat, gold as third and even a losb-dropzone close to the nat. quite ok visuals using belshir- i had no choice! also ingenious use of straight ramps =)

Guardian's Grove (first published in August 2010 with stupid mineral placement - fun fact: saved that file as ggoverview.png)
+ Show Spoiler +
[image loading]

Burning Altar (probably my last serious map for competitive play until today, it does not make sense to show any newer experimental maps not even published here)
+ Show Spoiler +
[image loading]


That awkward moment when I like your first map more than your most recent I just don't like Burning Altar at all because the thirds are really far, the fourths are really far, and the middle of the map is gigantic.
https://liquipedia.net/starcraft2/Monitor
Diamond
Profile Blog Joined May 2009
United States10796 Posts
February 17 2012 01:24 GMT
#23
First map I ever made:
+ Show Spoiler +
[image loading]


Most recent map I made
+ Show Spoiler +
[image loading]


I think I'm doing well!

Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
chuky500
Profile Blog Joined March 2010
France473 Posts
February 17 2012 03:21 GMT
#24
First version of Back to Back :
+ Show Spoiler +
[image loading]


Today's version :
+ Show Spoiler +
[image loading]


2 years later LSPrime makes Metropolis for the GSL and proves the concept of back to back bases was viable all along.
But I don't care because FlopTurnReaver has given me a Rick Roll award
wrl
Profile Joined April 2011
United States209 Posts
February 17 2012 04:03 GMT
#25
On February 17 2012 12:21 chuky500 wrote:
First version of Back to Back :
+ Show Spoiler +
[image loading]


Today's version :
+ Show Spoiler +
[image loading]


2 years later LSPrime makes Metropolis for the GSL and proves the concept of back to back bases was viable all along.
But I don't care because FlopTurnReaver has given me a Rick Roll award


I think you misread a response of mine. Metalopolis, not Metropolis
[image loading]

Try a new tileset and a new concept maybe.
It's funny; I dream a lot, but I'm not a very good sleeper.
chuky500
Profile Blog Joined March 2010
France473 Posts
February 17 2012 04:15 GMT
#26
wrl would you care to develop ? Do you mean my art is bad ?

I meant Metropolis from the Code S, not Metalopolis from the ladder.
On Metropolis you can attack the top and bottom mineral lineral with most ranged units, on metalopolis you can only do that with siege tanks (good luck dropping and sieging a tank there btw) and maybe upgraded colossus.
[image loading]
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 17 2012 04:47 GMT
#27
--- Nuked ---
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 17 2012 06:51 GMT
#28
First real attempt:
[image loading]

Latest attempt (bit messy as it's a beta version :
[image loading]
Retired Mapmaker™
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 17 2012 07:39 GMT
#29
It's amazing to see so much improvement in everybody!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 17 2012 08:20 GMT
#30
First map: Unknown lands
+ Show Spoiler +

[image loading]


Last map: The World Tree
+ Show Spoiler +

[image loading]


Its been a long while since I mapped at all. I wanna start again but im not sure if I can produce anything close to the toiletpaperwarriors or the other teams. My PC and myself just arent that good at mapping

KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 17 2012 08:46 GMT
#31
Oh man I remember Unknown Lands!

Barrin, if we're counting BW maps.... well lets just say we'd better not lol

MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 17 2012 08:57 GMT
#32
On February 17 2012 13:47 Barrin wrote:
O we are counting BW maps? :DD


Read the underlined portion in the OP.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 17 2012 09:41 GMT
#33
On February 17 2012 17:46 iGrok wrote:
Oh man I remember Unknown Lands!

Barrin, if we're counting BW maps.... well lets just say we'd better not lol



Just gonna take a wild swing here and say thats a bad thing :D

That map was horrible, tho Im still happy with that middle part.
KCCO!
XenoX101
Profile Joined February 2011
Australia729 Posts
February 17 2012 09:47 GMT
#34
On February 17 2012 08:28 monitor wrote:
Oh man... I actually can't find my very first map. Believe me, it was beyond a million times worse than the one I'm going to post.

The Best map Ever
+ Show Spoiler +
[image loading]


Korhal Compound
+ Show Spoiler +
[image loading]


Geez, an improvement if I ever saw one.
Johanaz
Profile Joined September 2010
Denmark363 Posts
February 17 2012 10:36 GMT
#35
First map: Naraka (August 2010) + Show Spoiler +
[image loading]

Latest: Rusty Cage + Show Spoiler +
[image loading]


Wuuut?!? Just realized both maps use the exact same type of symmetry, 1+2 axis rotational. Forgot all about that.
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 17 2012 10:40 GMT
#36
On February 17 2012 19:36 Johanaz wrote:
First map: Naraka (August 2010) + Show Spoiler +
[image loading]

Latest: Rusty Cage + Show Spoiler +
[image loading]


Wuuut?!? Just realized both maps use the exact same type of symmetry, 1+2 axis rotational. Forgot all about that.


Its the exact same map, haxxxx weve all been tricked, gather the villagers!
KCCO!
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 17 2012 12:45 GMT
#37
You really need to start making maps again ihasaKAROT! You were one of the first to give me feedback on my maps.
Retired Mapmaker™
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-02-17 21:34:26
February 17 2012 21:32 GMT
#38
Wow, this is sick.

Oldest Map: Galactic Point (Jan 2011)
Analyzer + Some "sick" aesthetics screenshots I took:
+ Show Spoiler +

I didn't take an overview picture of it?
[image loading]

Look at these SICK aesthetics
[image loading]

I didn't know there were multiple versions of the LoS blocker -_-
[image loading]

Siiiiiiiiiiick lava!
[image loading]


Newest Map: Ultrix Prime (Feb 2012)
+ Show Spoiler +

[url=http://imgur.com/RTTId][image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 17 2012 21:55 GMT
#39
I love Galactic Point, that's just hilarious. I love the first aesthetic shot the most, it's almost like a mapmaking parody.
What if we take all of our horrible first maps and make that into the next MOTM? I reckon I'll lose instantaneously with my microscopic main bases.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 17 2012 22:07 GMT
#40
On February 18 2012 06:32 SidianTheBard wrote:
Wow, this is sick.

Oldest Map: Galactic Point (Jan 2011)
Analyzer + Some "sick" aesthetics screenshots I took:
+ Show Spoiler +

I didn't take an overview picture of it?
[image loading]

Look at these SICK aesthetics
[image loading]

I didn't know there were multiple versions of the LoS blocker -_-
[image loading]

Siiiiiiiiiiick lava!
[image loading]


Newest Map: Ultrix Prime (Feb 2012)
+ Show Spoiler +

[image loading]


well, that's improvement
starleague forever
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