• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:09
CET 11:09
KST 19:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.172Evil Geniuses - shutting down17ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League87
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 19-25): Clem triples first in 5.0.17 Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
BW General Discussion [BW] Looking for Clan Thread! [ASL22] Finals Preview: Sweet Victory! Recent recommended BW games [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [BSL23] RO24 Group D - Sunday 21:00 CET [BSL23] RO24 Group B - Saturday 21:00 CET
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8664 users

Proposal to Revamp the Banlist

Forum Index > TL Mafia
Post a Reply
1 2 3 4 5 8 9 10 Next All
Foolishness *
Profile Blog Joined May 2009
United States3044 Posts
February 15 2012 01:33 GMT
#1
A handful of the long-time members of the TL Mafia forum have recently been discussing the state of the banlist, and we are all of the opinion that some sort of change needs to take place.

The banlist used to be a place where people would actively discuss and share their opinions until a consensus was reached. These days the ban list is an incredible eye sore to read. People demand ridiculous punishments seemingly out of pure spite, discussion seems to be one extreme argument versus another, and because of a lack of community input, flamewheel has just been letting hosts have the final word. While the banlist is still serving its original purpose (keeping the pesky inactive players in check) everyone seems to feel that the banlist is not properly fulfilling its duty towards behavior bans.

While there is no easy answer to fix this problem we feel that there are some concepts we want to preserve while trying to revamp the ban list. As I stated above, the banlist on TL Mafia has always emphasized the "community decision" over one person deciding the outcome every single time. As it has always been, people should be able to freely express their opinions on any of the matters at hand. Furthermore, we want a system that should be flexible to growth should our forum expand.

Right now a lot of punishments feel so arbitrary as the hosts are the ones handing out the bans, and it's impossible to know how the host feels about each issue. That said, continuity should be an important part of our system. We want to put the emphasis on the players instead of the host, so that the players know exactly what to expect out of the banlist. And of course if it doesn't work out we can always revert back and learn from the experience.

Our proposal is to create a council of a few members who are quality users of our forum to decide the outcome of the bans. These members would be the decision makers for each of the bans in question. Of course this is only needed when we have bans where the punishment is not obvious (the council need not worry about simple inactivity bans). Anybody is free to put in their opinion, and it's the council's responsibility for considering all the points of view before making a decision.

Currently the thought is that the council will have five members. Qatol and GMarshal have both agreed to be members, and I don't think anyone would have a problem with either of these two being on. The remaining three members will be elected from the community by vote. Anyone who has hosted a game is able to run. The banlist moderator no longer has a decision making role unless he chooses to run for a position on the council, otherwise his job is merely to record the decisions of the council (and of course dealing with all the bans the council is not needed for).

Remember, the council only exists to settle bans (mostly behavioral) which the punishment is not obvious for. And not all the members of the council need to comment on every issue that is presented. We also reserve the right to replace people on the council if they aren't being responsible about the job (though the exact criterion for this has not been decided).

--Foolishness

Note: please keep the discussion in this topic related to the banlist and the idea of the council. We always have a list of things that need to be changed/improved, but we want to stay focused on this idea for now. Of course, if you have suggestions/ideas for improving something else about the forum (such as the queue, hosting games, the library, writing guides, etc) do not hesitate to PM me.
geript: "Foolishness's cases are persuasive and reasonable but leave you feeling dirty afterwards. Kinda like a whore." ---- Manager of the TL Mafia forum, come play!
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 15 2012 02:26 GMT
#2
A banlist is pointless. Just use WOTC and host blacklists and we good.
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 15 2012 02:27 GMT
#3
banlist council is stupid
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 15 2012 02:27 GMT
#4
like the current system is better than a council
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 15 2012 02:40 GMT
#5
honestly modkill equals 1 game ban
repeated modkills equals 3 game then 5 game

and then don't really ban anything else imo unless its posting role pms/revealing your team

use WOTC and Blacklists for hosts and games then people that suck to play with won't get into games and it all will be good.

We need to move away from a bunch of people with no moderation powers deciding stuff to the hosts and players deciding who plays in the game.

wisdom of the crowd and blacklists.

modkills for inactivity.
Jackal58
Profile Joined November 2010
United States4264 Posts
February 15 2012 03:01 GMT
#6
I nominate redFF for the council
Life can only kill you once.
BloodyC0bbler
Profile Blog Joined September 2004
Canada7876 Posts
February 15 2012 03:04 GMT
#7
If this actually passes through all people on said council need to be elected. People being able to proxy into this setup just will prompt similar annoyance with the banlist thread in here as it will seem like the same people running the stuff again, just instead of 1 person it would be 5.

Either all are elected or find a new setup. Also a host should still IMO have complete control on insta pushing forward warnings in this system. If he wants someone warned council should auto put it through provided its not a reason like "i hate this guy".

Bans are usually always the controversial issue and usually its the severity in which minor infractions purposeful or not can bring.
#3 Member of the Chill Fanclub / Rhaegar fought nobly. Rhaegar fought valiantly. Rhaegar fought honorably. And Rhaeger died. --Ser Jorah Mormont TL MAFIA FORUM http://www.teamliquid.net/forum/index.php?show_part=31 go go !
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 15 2012 03:15 GMT
#8
Newbie here.

From my understanding surely a way for bans/warnings to expire and keeping the current system is optimal. I mean hosts should have the right to have a say in how punishments from their games are carried out. I think the issue is that warnings etc stay on the list forever. Surely better to have an amnesty after a couple of months or something. It makes the list easier to handle and means that people who leave the forum due to a ban can come back and play if they waited long enough. Making them sitout games seems unnecessary to me if they haven't played in ages.

As for this council thing, I don't see how it is much different from what is currently in place. To me the most important thing is that the host gets a say. Aside from that, I am pretty easy.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
EchelonTee
Profile Joined February 2011
United States5262 Posts
February 15 2012 03:18 GMT
#9
I'd be down with this if:

1. council members rotate out (like beginning of each year or something. year is a long time)
2. for important "council decisions", all 5 council members need to have an opinion. that ensures that decisions come from a decent variation of viewpoints. Otherwise, if there is an issue, and someone on the council does not like the person in question while the rest of the council is indifferent, that one council member could invoke the ban if the other 4 aren't free to comment/don't care.

security council works for UN, could work for TL.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2012-02-15 03:24:19
February 15 2012 03:22 GMT
#10
I don't mind being elected (I'm actually kinda confused about why I'm being proxied in), but I think GMarshal should be put in automatically because of his position in the staff as our staff liason. The whole point of this group is to deal with the situations which are extremely emotional and likely to require TL staff intervention. This group needs a solid working relationship with the TL staff, and I think having GMarshal as part of it will ease that.

I'm not going to comment on the actual proposal here because I'm still undecided on whether I like it. Will comment later after thinking about it more.
Uff Da
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 15 2012 03:25 GMT
#11
nobody should be auto'd in except gm, but a council is pointless. What's wrong with the solution I laid out.
Jackal58
Profile Joined November 2010
United States4264 Posts
February 15 2012 03:26 GMT
#12
Let's leave the UN out of this OK?
Life can only kill you once.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
February 15 2012 03:30 GMT
#13
On February 15 2012 12:15 Probulous wrote:
Newbie here.

From my understanding surely a way for bans/warnings to expire and keeping the current system is optimal. I mean hosts should have the right to have a say in how punishments from their games are carried out. I think the issue is that warnings etc stay on the list forever. Surely better to have an amnesty after a couple of months or something. It makes the list easier to handle and means that people who leave the forum due to a ban can come back and play if they waited long enough. Making them sitout games seems unnecessary to me if they haven't played in ages.

As for this council thing, I don't see how it is much different from what is currently in place. To me the most important thing is that the host gets a say. Aside from that, I am pretty easy.

The problem with players getting off with time, is that you get players who get modkilled, and then come back later, only to be modkilled again. Sitting out games means they actually have to care enough to come back and get removed from the banned game list. Then, if they get modkilled again, anyways, they have to care enough to sit out three games, and so on. It stops things like people from showing up on their christmas break, getting modkilled, showing up again on summer break, getting modkilled, etc.

I'd be fine removing warnings/ban counts based on games played without incident since they were issued, though. That shows that someone's actually playing and caring enough to not get modkilled.

@RedFF:

I don't really like the idea of WOTC, since it can introduce certain players not being able to play simply due to personality or playstyle, and it feels like it can be abused.

I'm fine with host blacklists, though, and don't they already exist? I know some hosts won't let some players play in their games.

On-topic:

I"m not sure how much I like the idea of a council deciding punishments. Would all decision making processes of the council be made public? For example, PM logs, IRC logs, or however they decide on something? Would their decision making meetings be able to be sat in on by unrelated people to ensure consistency? How often would they be elected, and how often would they be changed? Do they have to keep any minimum level of activity and effort?

There's a lot of questions I feel need to be addressed, to ensure transparency, consistency, and fairness, if we wanted to do a council.
you gotta dance
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 15 2012 03:54 GMT
#14
just keep the current format and only ban for modkills or specifically playing against wincon/ruining the game.

Any bm can be handled by hosts and other players fine.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2012-02-15 04:06:04
February 15 2012 04:05 GMT
#15
I don't like the idea of a council, we should restrict it to people who saw the game
Discuss the bans post-game and then talk about them here (ie talk about them in the game thread)
A council here after the initial discussion could work.
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 15 2012 04:15 GMT
#16
On February 15 2012 12:54 redFF wrote:
just keep the current format and only ban for modkills or specifically playing against wincon/ruining the game.

Any bm can be handled by hosts and other players fine.


The games in here can get aggressive enough as it is. This would probably lead to worse insulting and general shitty play. I am all for hosts clamping down on people insulting others. The general feelings that insults are fine here is the one thing that annoys me about the mafia forum. I would be really happy if we could stamp them out.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
dreamflower
Profile Blog Joined December 2008
United States312 Posts
February 15 2012 04:19 GMT
#17
I really like that you're trying to make the ban list more democratic, but I'm not sure that making a small council of people (even if they are popularly elected) is the way to do it. It still strikes me as a kind of insular arrangement, as it would just create a small oligarchy to make major decisions, which isn't really much more democratic than having the host decide. Thus, I don't think having a council would really make the ban list that much less contentious. In addition, behavior bans really don't come up all that often, though I know that when they do pop up, they cause a lot of discussion and drama. The vast majority of bans are handed out due to inactivity and failing to vote, though. So, it seems kind of like overkill to go through the trouble of electing people to the council on a regular basis, just to handle possible drama maybe once every few months.
"When the gods wish to punish us, they answer our prayers." -Oscar Wilde
redFF
Profile Blog Joined November 2010
United States3910 Posts
February 15 2012 04:28 GMT
#18
On February 15 2012 13:15 Probulous wrote:
Show nested quote +
On February 15 2012 12:54 redFF wrote:
just keep the current format and only ban for modkills or specifically playing against wincon/ruining the game.

Any bm can be handled by hosts and other players fine.


The games in here can get aggressive enough as it is. This would probably lead to worse insulting and general shitty play. I am all for hosts clamping down on people insulting others. The general feelings that insults are fine here is the one thing that annoys me about the mafia forum. I would be really happy if we could stamp them out.

In game is in game and you should be able to post how you want.
Probulous
Profile Blog Joined March 2011
Australia3894 Posts
February 15 2012 04:43 GMT
#19
On February 15 2012 13:28 redFF wrote:
Show nested quote +
On February 15 2012 13:15 Probulous wrote:
On February 15 2012 12:54 redFF wrote:
just keep the current format and only ban for modkills or specifically playing against wincon/ruining the game.

Any bm can be handled by hosts and other players fine.


The games in here can get aggressive enough as it is. This would probably lead to worse insulting and general shitty play. I am all for hosts clamping down on people insulting others. The general feelings that insults are fine here is the one thing that annoys me about the mafia forum. I would be really happy if we could stamp them out.

In game is in game and you should be able to post how you want.


Well this is where we disagree. It isn't my decision but I would be happy if we could stomp it out.
"Dude has some really interesting midgame switches that I wouldn't have expected. "I violated your house" into "HIHO THE DAIRY OH!" really threw me. You don't usually expect children's poetry harass as a follow up " - AmericanUmlaut
EchelonTee
Profile Joined February 2011
United States5262 Posts
February 15 2012 04:49 GMT
#20
On February 15 2012 13:15 Probulous wrote:
Show nested quote +
On February 15 2012 12:54 redFF wrote:
just keep the current format and only ban for modkills or specifically playing against wincon/ruining the game.

Any bm can be handled by hosts and other players fine.


The games in here can get aggressive enough as it is. This would probably lead to worse insulting and general shitty play. I am all for hosts clamping down on people insulting others. The general feelings that insults are fine here is the one thing that annoys me about the mafia forum. I would be really happy if we could stamp them out.


I don't think making hard fast rules on behavior/insulting is a good idea. seems a bit too restrictive; in mafia you have to be able to criticize and call out people. my current game, NMM1 got more heated than usual, but it was easily tempered by GMarshal warning us. I haven't seen anything worse than my game yet, TBH.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
19:00
Episode 115
CranKy Ducklings3
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 1178
BeSt 606
Leta 504
Jaedong 245
Hyuk 216
Soma 195
Mini 165
Larva 124
Sexy 115
ZerO 71
[ Show more ]
Sharp 71
NotJumperer 38
soO 22
hero 15
Free 13
Terrorterran 13
yabsab 11
ajuk12(nOOB) 10
Noble 10
Sacsri 8
Dota 2
Gorgc9009
Counter-Strike
pashabiceps1089
olofmeister819
ceh9511
edward64
Other Games
summit1g8489
crisheroes211
Livibee210
Sick119
ArmadaUGS55
ZerO(Twitch)8
Organizations
Other Games
gamesdonequick673
[ Show 13 non-featured ]
StarCraft 2
• LUISG 35
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2247
League of Legends
• Stunt593
Upcoming Events
Kung Fu Cup
52m
IntoTheTV X SOOP
1d
SHIN vs GuMiho
Clem vs Classic
OSC
1d 11h
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Epic.LAN
3 days
AI Arena Tournament
3 days
[ Show More ]
Yamato Cup
4 days
Map Test Tournament
4 days
WardiTV Weekly
5 days
Replay Cast
5 days
Rogue vs Classic
Patches Events
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-10-27
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.