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Sleeper Cell Mafia II

Forum Index > TL Mafia
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1 2 3 4 5 13 14 15 Next All
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 17 2012 02:28 GMT
#7
/in
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 17 2012 03:23 GMT
#11
WHAT WILL I DO WITHOUT ASSOCIATIVE TELLS
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 17 2012 23:20 GMT
#31
Shut up Navilus
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 25 2012 03:45 GMT
#101
On January 24 2012 23:10 GMarshal wrote:
Please don't use the term "newfag" -__-
Its perhaps one of my most hated 4chanisms.

DESU
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 25 2012 23:55 GMT
#111
On January 25 2012 16:15 Kurumi wrote:
Show nested quote +
On January 25 2012 12:45 redFF wrote:
On January 24 2012 23:10 GMarshal wrote:
Please don't use the term "newfag" -__-
Its perhaps one of my most hated 4chanisms.

DESU

Since when Japanese was invented by 4chan?

DESUDESUDESUDESUDESUDESUDESUDESUDESUDESUDESU
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 03:23 GMT
#130
[image loading]
confirm
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 04:11 GMT
#140
radfield is town ololol
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 04:14 GMT
#141
On January 26 2012 13:08 Blazinghand wrote:
Show nested quote +
On January 26 2012 12:46 Navillus wrote:
I agree with Radfield though I wish you hadn't mentioned the possibility of the inception agent seeing their messages, I agree that they probably would realize that but now they know for sure, and usually I say assume mafia is playing optimally but this is different because any noob scums aren't in communication to vet scums and so might have slipped up. Obviously we can't not talk about what mafia is likely to do at all though so basically I'm saying just be very careful with what you post about what we might have/do and they might have/do, and people who post a lot about that are very suspicious as that would be an easy way to transfer info.


What are you kidding me? This game is somewhat similar to Resistance I insofar as that the mafia have limited/no way of communicating with each other, and as town we have to take great care when discussing what the mafia may do lest we accidentally inform them of some sort of strat they haven't though of. Obviously there's a possibility of inception agent seeing their messages. If some scum player is somehow so unimaginably bad that he didn't realize this, I'd be honestly shocked and appalled at his inordinately poor observation skills.

I will talk about what I want when I want.
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 04:15 GMT
#142
I see no voting thread so I assume we vote in here

##Vote Radfield

I don't like first post walls that take up lots of space while managing to say very little.
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 04:22 GMT
#145
On January 26 2012 10:40 bumatlarge wrote:
Depending on power roles, I'd say there are about 4-5 mafia? Leaning 5 and town having some blues.

Pointless post.

On January 26 2012 13:05 Jackal58 wrote:
Show nested quote +
On January 26 2012 12:57 Radfield wrote:
On January 26 2012 12:35 Jackal58 wrote:
On January 26 2012 12:22 Radfield wrote:
/confirm

On January 26 2012 10:40 bumatlarge wrote:
Depending on power roles, I'd say there are about 4-5 mafia? Leaning 5 and town having some blues.



First things first, please do not do this. Consider: Mafia do not know who their partners are. Therefore, high up on the priority list of the mafia is figuring out who the other members are. We need to not let this happen easily. The mafia have access to several pieces of information we do not, most specifically the number of mafia in the game. Players popping out and saying they think there are X amount of mafia are immediately getting a note in my scum book. Why? It's one way for a mafia player to indicate he is mafia to the rest of the crew, without raising suspicion. Makes sense? So no speculation on mafia numbers please, at least not right now.

Second, mafia have very limited forms of communication this game, and from the looks of the Inception agent role, we can assume that town has some way to view their messages. This means mafia have to be extremely careful with what they write, so blatant things like lets kill X tomorrow are probably out. So mafia need a means to try to indicate to their brethren who should be getting hit. Imagine I am scum, I want to make sure that my buddies don't accidently send in hits on players I think are scummy, I want them to send in the hits on people I think seem like sure town. So what am I going to do? I'm going to repeatedly hammer it home in thread that I think Player Z is sure town. If there is general consensus among the group that player Z is town, he is a great target for mafia to lump in on.

We need to ensure this does not happen. Therefore I propose that NO ONE call anyone else town. Players are either scummy, very scummy, definitely scum, OR not scum. That is all. If you think someone is almost for sure town, you still just have to call them 'not scum'.

Benefits: Stops mafia from finding clear night-kill targets, and increases the chance of them shooting themselves.

Cons: Possibly leaves us low on town leaders. Certain players may spend too much time going after obvious townies.

Likewise, we should not be making medic lists. If you think a particular player should receive protection, that's probably cool, but no listing 3 or 4 people. In this game, that's just giving mafia a clear list of targets to shoot at, which is exactly what they need(a list). Medics in this scenario should be protecting whomever is most likely to die anyways, as there is no WIFOMing your medic protect around.

Third, and this is straight out of resistance mafia, no talking about mafia strats. We simply do not talk about optimal mafia moves, or likely moves, as that is simply a way for mafia to galvanize their actions together. In a game with minimal mafia interaction, we need to ensure that they cannot use the thread to disseminate information

So this game we talk about townie strats and townie moves, not mafia ones. On the flip side we do not call people likely town or town, we call them not scum or varying degrees of scum. Thoughts? Agreement or Disagreement?

Nice post. Wtf is that booger doing in the middle of it?


Not sure I follow. The idea is that you shouldn't be calling anyone town or probably town. You should either call them scummy(or some degree of scummy) or 'Not Scum'. ie: Don't reveal the degree to which you think someone is town, as that is a way for mafia to communicate, and a way for mafia to galvanize their hits onto townies.

Or were you asking something else?

Alright let's do it this way. I'm not going to say this is stupid. I'm going to say it's very smart, kinda smart, smart, or not smart at all. Dude this is fucking stupid.

This is some serious town posting yo.

On January 26 2012 12:46 Navillus wrote:
I agree with Radfield though I wish you hadn't mentioned the possibility of the inception agent seeing their messages, I agree that they probably would realize that but now they know for sure, and usually I say assume mafia is playing optimally but this is different because any noob scums aren't in communication to vet scums and so might have slipped up. Obviously we can't not talk about what mafia is likely to do at all though so basically I'm saying just be very careful with what you post about what we might have/do and they might have/do, and people who post a lot about that are very suspicious as that would be an easy way to transfer info.

So stop talking about it then. So far you have one post and it's talking about the one thing you're telling us not to talk about. This post just looks so fake with the whole "don't tell them about something that's in the op come on man we don't want to help out the scum look at me im really town blahblahblah"
In fact ##Vote Navillus


not scum is 7 letters and a space
town is 4 letters
therefore i will just be saying town.

jackal is town
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 04:26 GMT
#151
On January 26 2012 13:17 Radfield wrote:
Show nested quote +
On January 26 2012 13:05 Jackal58 wrote:
On January 26 2012 12:57 Radfield wrote:
On January 26 2012 12:35 Jackal58 wrote:
On January 26 2012 12:22 Radfield wrote:
/confirm

On January 26 2012 10:40 bumatlarge wrote:
Depending on power roles, I'd say there are about 4-5 mafia? Leaning 5 and town having some blues.



First things first, please do not do this. Consider: Mafia do not know who their partners are. Therefore, high up on the priority list of the mafia is figuring out who the other members are. We need to not let this happen easily. The mafia have access to several pieces of information we do not, most specifically the number of mafia in the game. Players popping out and saying they think there are X amount of mafia are immediately getting a note in my scum book. Why? It's one way for a mafia player to indicate he is mafia to the rest of the crew, without raising suspicion. Makes sense? So no speculation on mafia numbers please, at least not right now.

Second, mafia have very limited forms of communication this game, and from the looks of the Inception agent role, we can assume that town has some way to view their messages. This means mafia have to be extremely careful with what they write, so blatant things like lets kill X tomorrow are probably out. So mafia need a means to try to indicate to their brethren who should be getting hit. Imagine I am scum, I want to make sure that my buddies don't accidently send in hits on players I think are scummy, I want them to send in the hits on people I think seem like sure town. So what am I going to do? I'm going to repeatedly hammer it home in thread that I think Player Z is sure town. If there is general consensus among the group that player Z is town, he is a great target for mafia to lump in on.

We need to ensure this does not happen. Therefore I propose that NO ONE call anyone else town. Players are either scummy, very scummy, definitely scum, OR not scum. That is all. If you think someone is almost for sure town, you still just have to call them 'not scum'.

Benefits: Stops mafia from finding clear night-kill targets, and increases the chance of them shooting themselves.

Cons: Possibly leaves us low on town leaders. Certain players may spend too much time going after obvious townies.

Likewise, we should not be making medic lists. If you think a particular player should receive protection, that's probably cool, but no listing 3 or 4 people. In this game, that's just giving mafia a clear list of targets to shoot at, which is exactly what they need(a list). Medics in this scenario should be protecting whomever is most likely to die anyways, as there is no WIFOMing your medic protect around.

Third, and this is straight out of resistance mafia, no talking about mafia strats. We simply do not talk about optimal mafia moves, or likely moves, as that is simply a way for mafia to galvanize their actions together. In a game with minimal mafia interaction, we need to ensure that they cannot use the thread to disseminate information

So this game we talk about townie strats and townie moves, not mafia ones. On the flip side we do not call people likely town or town, we call them not scum or varying degrees of scum. Thoughts? Agreement or Disagreement?

Nice post. Wtf is that booger doing in the middle of it?


Not sure I follow. The idea is that you shouldn't be calling anyone town or probably town. You should either call them scummy(or some degree of scummy) or 'Not Scum'. ie: Don't reveal the degree to which you think someone is town, as that is a way for mafia to communicate, and a way for mafia to galvanize their hits onto townies.

Or were you asking something else?

Alright let's do it this way. I'm not going to say this is stupid. I'm going to say it's very smart, kinda smart, smart, or not smart at all. Dude this is fucking stupid.



Why is it dumb.

Mafia need to vote in order to make a night-kill. Each mafia member gets two votes. If there is no obvious town consensus on who is town, then that makes the mafia vote much more difficult. If we have a couple players who many of us are saying are obvious town, then mafia are obviously going to all vote for those players. If instead we just have a large list of players who are 'not currently scummy' then that means the mafia votes will be far more spread out. There will also likely be a number of mafia in our 'not scum' group, which means the odds of mafia shooting themselves are far greater.

It ups the odds of friendly fire, and lowers the odds of having players die who are obviously town. It's hard to spot obvious townies when you are mafia, though this game may be slightly different in that respect.

If it's dumb, tell me why it is dumb.

because saying someone is town or leaning town is the same thing as saying someone is not scummy. It's convoluted and pointless and an excellent way for you to distract town from scumhunting right out the gate.

On January 26 2012 13:20 Radfield wrote:
Show nested quote +
On January 26 2012 13:15 redFF wrote:
I see no voting thread so I assume we vote in here

##Vote Radfield

I don't like first post walls that take up lots of space while managing to say very little.



That's funny you say that. I had several very clear points I was making, and they took a bit of text to make. Please point out the fluff to me.

More-so than many other large game-starting posts I have made, that one had very clear direction, focus, and specific tangible goals. It has become a fad in TL Mafia to make claims that large posts are devoid of content, so please point out where I am lacking content in that post. Show me that you are not just part of the fad.

Because the points you made had nothing to do with looking for the mafia, in fact nothing you've done so far has resembled scumhunting.

On January 26 2012 13:23 bumatlarge wrote:
I think redff is not being conducive to a pro-town atmosphere. At best he smell's like a cell agent

##Vote redFF

thanks
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 04:27 GMT
#153
On January 26 2012 13:25 Blazinghand wrote:
Show nested quote +
On January 26 2012 13:23 bumatlarge wrote:
I think redff is not being conducive to a pro-town atmosphere. At best he smell's like a cell agent

##Vote redFF


guys there is a voting thread in case my hilarious smileys or the OP hasn't made clear

http://www.teamliquid.net/forum/viewmessage.php?topic_id=306315

Nobody cares you made your point.

What do you think of radfield's "plan"?
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 04:48 GMT
#157
Why are you so eager to give them their advantage back?
I'm not.

We should be transparent with our reads. Scum will just end up shooting into the "not scummy" pool and we might have wagons build up on people who others think are town but in thread listed as null reads.

You're right though, we shouldn't argue about this.

Bum unvote me and vote Navillus, everyone else do the same.
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 04:51 GMT
#158
Example reads
A: scummy
B: not scum
C: very scummy
D: not scum
E: Definitely scum
F: scummy

Not scum: B and D

Example reads 2

A: scummy
B: town
C: very scummy
D: town
E: Definitely scum
F: scummy

not scum: B and D

its the same thing
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 05:02 GMT
#164
I reread and rad's plan is probably best.

I think the key and best part about it is that it leaves out varying degrees of townieness so that we don't have 6 people in the thread calling one person very town and then that person gets killed.

It's not great medics since this game has a lot of newer players (or at least players I don't recognize) and if nobody's posting there townreads it's going to be harder for any medics to know who to protect, but this isn't that big of a deal and it will still be fairly to easy to just protect a town read.

inb4 I'm scum for realising I was wrong about something.
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 05:06 GMT
#167
On January 26 2012 13:53 Navillus wrote:
RedFF I really would like to hear an actual reason that Rad's plan is bad, the best you've come up with seems to be "it's convoluted", which well, I honestly don't see a single confusing part of it, scummy = scummy not scum = the opposite, he's not using like new terminology, and that "not scum" is more letters than "town", which I'm going to assume was not a real argument. Insofar as neither of those are particularly convincing and I think that you're smart enough to realize that I'd really like to know why you actually don't want this to happen, it seems to have clear benefits to the town that have been outlined, do you have a problem with that?

I don't like this last line. You're suggesting I'm scummy without voting me or explicitly saying I'm scummy.
You're scum and you're time is running out baby.
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 05:11 GMT
#172
On January 26 2012 14:05 GGQ wrote:
We actually have no confirmation of any medics, and it looks like there's only one KP so there might not be a medic at all.

Oh rad mentioned them in his post so I assumed they were in the op or something.
On January 26 2012 14:04 GGQ wrote:
About finding mafia, we can't rely so much on finding scum by linking players together. Even if scum gets lynched, we can't be sure whether their defenders were scum or misguided town because scum don't know (at least not 100%) who their partners are.

So the primary way of finding mafia is just by lynching players who aren't contributing to the town but aren't completely lurking. Scum will be the players trying to ride the line between been too scummy and getting lynched or being too towny and getting shot. Town, on the other hand, shouldnt be afraid of shots so they'll be the towniest towns.

I agree with the first part, associative tells will be pretty useless this game, at least not until later on after they've gotten a few messages through. It's going to be a lot like SK hunting, which isn't really very fun...

Other than that I think we'll just see normalish scumplay of pushing mislynches and attempting to look town. There might be some hesitance to vote on to wagons for fear of lynching a buddy. Yeah there's a certain element of not getting shot but I don't think it will radically alter any scum's play.

Scum will be the players trying to ride the line between been too scummy and getting lynched or being too towny and getting shot.
Isn't this discussing scum strategy? OMG GGQ IS MAFIA.
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 05:16 GMT
#176
On January 26 2012 14:09 Navillus wrote:
I am... confused, you say you reread it and changed your mind, but the part that you're saying is good is... the plan, as in the exact part you were arguing against 3 minutes ago.

And saying
Show nested quote +
inb4 I'm scum for realising I was wrong about something.

doesn't actually mean that it's not true, the way this reads to me is Rad came up with an objectively good plan for town, you went oh shit and tried to derail it, everyone said wait this is good for town wtf are you doing, and now you're backtracking because you know it's good and arguing against it will get you lynched. The thing is I don't see what you saw on reread that "changed your mind" you're just saying what you said was bad before is good now... ???

Vote: redFF

And now a decent wagon has built up you feel safe enough to vote me. Awesome, but wait, WHAT IF IM YOUR BUDDY?

I took a step back, calmed down and read Rad's plan without immediately thinking OMG HE'S TELLING US NOT TO BE TRANSPARENT. BADBADBAD

On January 26 2012 14:08 Blazinghand wrote:
Show nested quote +
On January 26 2012 14:07 Mr. Wiggles wrote:
What's the difference between calling someone town or not scum? Why call someone either, unless there's a compelling reason to do so? I don't get it. I can see you don't want scum to know that someone's considered town by everyone, but why bother even calling people town or not scum in the first place?

In my opinion, don't call people town/not scum, unless they're getting lynched or something. There's no point.

Instead, just call people you think are scum, scum, and who cares about the others?

Also, BH, even though there's a voting thread, we should still write our votes here. It makes things transparent, and let's us know in the context of the thread when someone is voting.


yes you're right if i vote i should do that. my bad

oh no wait I already did vote and posted it in the thread how about that

I don't like you very much. You're not very funny.
On January 26 2012 14:11 Navillus wrote:
Just saw your post, I didn't want to vote right after you voted/accused me because I thought (and still think) that you would have just called it an OMGUS,
Why would town be afraid of this?
now it looks like you've decided to be mad at me for NOT voting for, and I'm sure somehow my voting at this exact moment specifically proves I'm scum too. In other words, you are redirecting.
What does that even mean? How am I redirecting? And yes, yes it does.

redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 05:16 GMT
#177
Caught scum on page 9
[image loading]
redFF
Profile Blog Joined November 2010
United States3910 Posts
January 26 2012 05:32 GMT
#179
[QUOTE]On January 26 2012 14:24 Navillus wrote:
The redirecting would be the insane tunneling on me, the reason I wouldn't want that OMGUS would be because I wouldn't want to give you an easy way to redirect which was admittedly stupid, you're obviously going to make some bs case against me no matter what so I'm just gonna focus on getting you lynched.[quote]I'm not sure you know what redirecting means. So you're going to focus on getting me lynched not because you think I'm scummy, but because I'm voting you?

Also I don't think you can call something 3 pages into the game tunneling.

[quote]On another note, I am leaning very scummy on GGQ, he made one post on radfield's plan ostensibly defending it but ignored jackal and red going after it and then the second red backed down he tried to push the attention elsewhere.[/QUOTE]
Scum don't know who their buddies are. Otherwise I agree, GGQ what do you think of the game's interactions so far?
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