• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:56
CET 13:56
KST 21:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada2SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1851 users

Bugs list

Forum Index > BW General
Post a Reply
1 2 3 Next All
orca
Profile Joined January 2003
Israel469 Posts
Last Edited: 2003-04-02 07:07:54
April 02 2003 05:02 GMT
#1
i want to list, once and for all, all of the known bugs in starcraft (or other similar issues that require fixing).

1. Flying Dark/High Templar Bug
2. Observer on Turret Bug
3. Stomp/stack vision hack
4. Crushing Interceptor Bug
5. Zerg Cloaking Bug
6. x16 replay speed is slower than x8 on Windows XP
7. Zerg air cocoons have ground armor.
8. double recall bug
9. Allied mines - if that's possible to fix
10. hold position lurkers
11. fucking unit AI - tons of examples (include but not limited to: revears not firing, path finding bugs, stupid moves like when u cast down hill, it doesn't move forward to cast but tries to get down to cast, not changing targets when there's no way to reach target (IE zealots attack-move go crazy when rines behind wall), units get stuck on all sorts of occasions
12. '<host> has left the game' in replays
13. Scarab bugs: does not explode
14. Statis on morphing archons
15. Super fast zealots
16. double kill zealots - sometimes when a zealot attacks a small unit (ling, marine), and there's another small unit very close to that unit but on the exact opposite of the zealot - they both take damage from the zealot (happens usually in ling vs zealot or marines vs zealot micro).
17. 1.10 related bugs - drone mailfunction, sound, etc.


please add more that i forget.
Post edited for grammar.
ReTrooper
Profile Joined February 2003
Germany526 Posts
April 02 2003 05:46 GMT
#2
What exactly is #7?
Cannot imagine what that means..."Zerg air cocoons have ground armor"
De omnibus dubitandum.
Liquid`Spy
Profile Joined October 2002
Netherlands1301 Posts
April 02 2003 06:01 GMT
#3
that guardian coccoons use the upgrades you did in the evolution chamber I guess
Im a spy in the house of love
Legionnaire
Profile Joined January 2003
Australia4514 Posts
April 02 2003 06:05 GMT
#4
#9 is not a bug

#13 do u mean when the reavers although have scarabs dont fire, or the scarabs when they don't explode?

#15. happens to hydras and probably others to.

One u forgot, when constant attack occurs on an egg just as it morphs, it dissappears completely, instead of popping the units or giving death animation. (Of course this might be the last millisecond of it hatching it reverts to units health so when it loses it all it dies? anyone tested it on ultra eggs?)

whats dbl kill zealots?


You forgot the one where if more then 1 templar is selected and you use storm that more then one casts it. Jeez they fixed it for witch doctors and priests and stuff but th..... oh thats right wrong game
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
April 02 2003 06:16 GMT
#5
sometimes goons stop moving, which is extremely annoying when chasing a scv
Administrator
iCmB
Profile Joined December 2002
France525 Posts
April 02 2003 06:21 GMT
#6
#10 it's a bug ?
#15 what's the hell is that ?
U said Bw ?
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
April 02 2003 06:23 GMT
#7
lurkers get stuck on the choke sometimes

I don't think #10 is a bug
Administrator
Legionnaire
Profile Joined January 2003
Australia4514 Posts
April 02 2003 06:26 GMT
#8
threw the goon freeze bug in as

11. fucking unit AI - tons of examples

happens to zeals and goliaths and probably others to.


super fast zealots/hydras is a rare bug. For some reason units run at about 4x speed compared to normal, in a straight line. I think we worked out how to do it but only happened in a set sequence and was ages and ages ago.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2003-04-02 06:29:50
April 02 2003 06:28 GMT
#9
why am i getting logged out after every message.. lets see if it does it again.

oh yeah the ramps on jungle terrain that go from top right sloped to bottom left. If units are on the middle right part of it and are grouped over each other and they stop they can get caught up and can't move (particularly easy if you transferring peons and then click stop as its on the ramp. from the 3spot on LT) and with lurkers and goons, and whatever else u can get.

*edit* k i didn't get logged out that time.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
BigBaby
Profile Joined January 2003
Portugal109 Posts
April 02 2003 06:29 GMT
#10
by 13# he means exactly that sometimes reavers with scarabs dont fire...
and sometimes scarabs explode but dont cause any damage...

i dont understand 15# and 16#. could someone explain this to me plz?

how about the bugs with the archon animation and dark archon animation that were posted weeks ago?
Fedaykin
Profile Joined February 2003
Netherlands2003 Posts
April 02 2003 06:42 GMT
#11
Ok, uhm... 3, 4, 5, 8 and 16 someone explain please
Legionnaire
Profile Joined January 2003
Australia4514 Posts
April 02 2003 06:47 GMT
#12
#3 reverse vision hack so you can "stack" canons and stuff on top of each other. also so you can "stomp" ppls nexuses with engineering bays and stuff.

#4 lifting of flying terran buildings and landing them around carriers... for some reason the little x-wings all try and outdo each other and fly under the building before it lands... they never make it.

#5 Ingrediants: 1 zerg unit with burrow, 1 arbitor. Move zerg unit to just outside of cloaking area, Burrow. move arbitor towards the unit, unburrow JUST as the cloak would kick in. Makes it invisible.

#8 never done this but 2 arbitors. recall a group of units, with 1 and then recall again either on the location it turns up at or ont he same group before it warps... supposedly clones the groups so u end up with dble the men.

#16 i have no idea. i'm waiting for someone to say that to
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
AgonyRush
Profile Joined January 2003
United States2540 Posts
April 02 2003 07:04 GMT
#13
9, 10?
allied mines is probably a bug,
but hold position lurkers isnt
thats like hold position zeals on ramp is bug
A team is only as good as its worst lineup
Elsi
Profile Joined October 2002
United Kingdom8173 Posts
April 02 2003 07:06 GMT
#14
Hold position for lurks is very funny ^^.^^
Hydrone
Profile Joined January 2003
Canada234 Posts
Last Edited: 2003-04-02 07:39:24
April 02 2003 07:28 GMT
#15
Yeah take off the lurk hold, its not a bug at all and does not require being allied to the opponent like allied mines does. Its really a strategy.

Another bug is building T units wile the building is in the air. Its very easy to do, but the unit always comes out at the location that the building lifted off from. So its kind of useless.

Edit: the building looses its shadow when you do this, so it gives it the apearence its landed. "Look my CC landed on the mineral field"
Quote
orca
Profile Joined January 2003
Israel469 Posts
April 02 2003 07:37 GMT
#16
mmm how do u do that?
Post edited for grammar.
Hydrone
Profile Joined January 2003
Canada234 Posts
April 02 2003 07:47 GMT
#17
On April 02 2003 16:37 orca wrote:
mmm how do u do that?

Good question,

Lets use the SCV and command center for example.
Keep these two concepts in mind,

When you press "S" and "L" at the same time it will liftoff with the scv picture in the building, but it does not build until you land the building.

When a building is in transit, if you command it to land at a given location then quickly right click a location before it could land, it will lift itself back u instantly and move to that location.

Now this is how its done:

Lift off the CC so that its scv building picture is present. Now do the instant liftoff trick where you right click a location just a split second before it lands. It will toggle the building of the scv while it lifts off back in the air. And Presto! I discoverd this myself
Quote
Legionnaire
Profile Joined January 2003
Australia4514 Posts
April 02 2003 07:49 GMT
#18
hmmm since your editing original post it makes my posts look weird

now you've identified reaver scarab bug. u can add reaver not shooting bug, sometimes reavers have scarabs and will not shoot at all, extremely annoying.
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
orca
Profile Joined January 2003
Israel469 Posts
April 02 2003 08:25 GMT
#19
thanks Hydrone.
---
the reaver not shooting bug is a unit AI issue.. it happens with dragoons sometimes too (and goliaths?)
Post edited for grammar.
Liquid`RaSZi
Profile Blog Joined September 2002
Netherlands2766 Posts
April 02 2003 08:42 GMT
#20
So more people are experiencing the problem with the sound in 1.10 ? I really need an answer on this..

LexOr
Fire and blood
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage 1 - Group B
WardiTV745
TKL 295
Rex114
IntoTheiNu 4
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 295
Lowko210
RotterdaM 185
Rex 114
SortOf 112
StarCraft: Brood War
Calm 6125
Hyuk 2133
Soma 609
Stork 398
ZerO 311
Pusan 244
firebathero 228
Rush 123
hero 115
Killer 110
[ Show more ]
Sharp 102
Barracks 95
sSak 76
Backho 51
Aegong 49
Noble 43
zelot 41
ToSsGirL 41
Free 34
Movie 29
Icarus 28
Sexy 23
Shine 22
Terrorterran 15
sas.Sziky 6
Dota 2
Dendi629
XaKoH 430
XcaliburYe236
BananaSlamJamma105
Counter-Strike
olofmeister1989
byalli540
edward36
Other Games
B2W.Neo1301
DeMusliM352
crisheroes302
Sick240
Pyrionflax209
ZerO(Twitch)4
Organizations
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota242
Upcoming Events
OSC
3h 4m
Replay Cast
10h 4m
Replay Cast
20h 4m
Kung Fu Cup
23h 4m
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 10h
The PondCast
1d 21h
RSL Revival
1d 21h
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
1d 23h
WardiTV Korean Royale
1d 23h
PiGosaur Monday
2 days
[ Show More ]
RSL Revival
2 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
2 days
CranKy Ducklings
3 days
RSL Revival
3 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
3 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
5 days
Monday Night Weeklies
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.