• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:55
CEST 16:55
KST 23:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL55Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings
Tourneys
RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BW General Discussion Flash Announces Hiatus From ASL Replays question Player “Jedi” cheat on CSL BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 613 users

[math] PvZ shield +1 before armour +2 vs mutalisk

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
jumai
Profile Joined July 2011
Canada115 Posts
November 12 2011 07:13 GMT
#1
I did a fair bit of testing in unit_test_map before posting this, but to minimize the length, I'll ask you to take the following at my word (or verify it for yourself).

The first and second bounces of the mutalisk glaive wurm do 1/3 and 1/9 of the base attack damage respectively, before armour. Although the HP totals displayed on the damaged units are rounded, it seems that they are actually stored in some format capable of handling fractions: for instance, a mutalisk with +1 attack does 10 base damage, and a unit with 0 armour that suffers 9 "second bounce" attacks from that mutalisk takes 10 damage in total. (tip: to test this, use hellions on hold position; hellions have 0 armour and 90 hp).

The mutalisk's base damage dealt at each upgrade level then looks like this:
           target 1   target 2   target 3      total
muta +0 9 3 1 13
muta +1 10 3.33 1.11 14.44
muta +2 11 3.66 1.22 15.88
muta +3 12 4 1.33 17.33


The target armour works normally in every way except in one instance; that is, each target takes 1 less damage than is shown above for each point of armour it has. The exception is that it seems armour cannot reduce an attack's damage dealt to less than 0.5; any attack which would deal less than 0.5 damage after armour reduction instead does 0.5 damage. Testing an unupgraded marine against a fully upgraded battle cruiser (6 damage, 6 armour) seems to support this.

What follows is that upgrading armour tends to add less damage reduction as your armour increases, since as bounces become subject to the 0.5 rule they stop being reduceable.
For instance: assuming 0 base armour and unupgraded mutas:
           target 1   target 2   target 3      total      reduction added
armour +0 9 3 1 13
armour +1 8 2 0.5 10.5 2.5
armour +2 7 1 0.5 8.5 2
armour +3 6 0.5 0.5 7 1.5


Now, what's important to remember is, almost all protoss ground units come with 1 base armour (everything except probes, high templar, and archons). Since air units don't benefit from ground armour upgrades, archons only benefit from it on 10 of their 360 s/hp, and probes probably don't bear considering, we can pretty much consider "protoss ground armour" to upgrade base armours of 1. Meanwhile, the plasma shields upgrade will always upgrade base armours of 0. So as a tendancy, the shield upgrades will be more effective than the armour upgrades on their respective point pools.

Here's the "reduction added" values for different upgrades vs variously upgraded mutalisk, always assuming the target unit has 1 base armour: (the numbers after the // are for when guardian shield is active)
            shields +1        armour +1         armour +2
muta +0 2.5 // 1.5 2.0 // 1.0 1.5 // 1.0
muta +1 2.588 // 1.833 2.0 // 1.0 1.833 // 1.0
muta +2 2.722 // 2.0 2.0 // 1.166 2.0 // 1.0
muta +3 2.833 // 2.0 2.0 // 1.5 2.0 // 1.0



It's true that some units have less shield points than hit points, and it's also true that the shield upgrades are more expensive.
However, all ground units except the zealot, immortal, and colossus (note: nothing with an air attack) have at least as many shield points as hit points. So in an army intended for fighting mutalisk (which among other things, should have access to guardian shield much of the time) the shield upgrade probably provides more benefit than +1 and almost certainly more benefit than +2.

As to the cost issue, +1 shields has the same cost as +2 ground armour, in addition to a faster reseach time.

As additional points, the shield upgrade will benefit pylons and cannons under harrassment, in addition to any air units you build.




So basically, I'm suggesting that all the protoss players currently frustrated with mass mutalisk styles consider upgrading shields +1 before ground armour +2. Since the cost reduction it seems like even the possibility of zerg tech switching out of muta is a pretty tolerable downside to the idea (nevermind that if you're having problems with muta, a tech switch out of muta should be low on your list of concerns).
Thoughts, people?
Carbonthief
Profile Joined October 2010
United States289 Posts
November 12 2011 07:28 GMT
#2
Very interesting read. I would like to add that shield upgrades are better for immortals than armor because of hardened shield, so really that leaves zealots and collosus as the only units that benefit more from armor than shield. And if you decide to throw in some phoenixes to fight muta, the shield ups extend to them too, but armor does not.

Thanks for doing all the math and testing!
Skyro
Profile Joined May 2010
United States1823 Posts
November 12 2011 07:35 GMT
#3
Just to add one important detail you missed is that shields regen but HP does not. What this means is that units that survive can regen their shields which makes shield upgrades more valuable the more you can save units. So while for zealots this isn't as important, blink stalkers for instance can make great use of this.

From a real game perspective though you'd probably want to get +2, and probably +3 weapons before +2 armor or +1 shields.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
Last Edited: 2011-11-12 07:51:05
November 12 2011 07:49 GMT
#4
On November 12 2011 16:28 Carbonthief wrote:
Very interesting read. I would like to add that shield upgrades are better for immortals than armor because of hardened shield, so really that leaves zealots and collosus as the only units that benefit more from armor than shield. And if you decide to throw in some phoenixes to fight muta, the shield ups extend to them too, but armor does not.

Thanks for doing all the math and testing!

im pretty sure armor is actually better in nearly every situation, vs roaches, maruaders and stalkers ur shields still take 10 damage. vs zerglings or marines having +2 armor is better cos you have more hp than shield. you're probably never gonna make immortals vs mutas unless you are trying to lose.

CrAzEdMiKe
Profile Joined March 2011
Canada151 Posts
November 12 2011 07:54 GMT
#5
On November 12 2011 16:35 Skyro wrote:
From a real game perspective though you'd probably want to get +2, and probably +3 weapons before +2 armor or +1 shields.


Against Muta/Ling I actually wouldn't advise this personally as armor/shield upgrades will be MUCH more valuable against that composition than weapons would. You'll even see a lot of pro players opt to go for heavy armor upgrades (and soon to be shield as well) when facing Muta/Ling. Since Zerglings are killed relatively easily, each armor or shield upgrade will drastically reduce the amount of damage it is capable of dealing to Protoss units, and in conjunction with the reduced effectiveness of Mutalisk splash, I always opt to try and buff up the armor of my units over attack upgrades when facing Muta/Ling.

Though admittedly, I tend not to have problems with Muta/Ling as I open up double stargate phoenix into Zealot/Archon... Which, errrr... kicks the crap out of muta/ling lol.
jumai
Profile Joined July 2011
Canada115 Posts
November 12 2011 08:02 GMT
#6
Carbonthief: shield armour applies before hardened shield (ie, first shield armour reduces the damage, then if it's still more than 10 hardened shield kicks in). So actually immortals are likely not to benefit from shield armour at all on a given attack against its shield points.
However (and maybe this is what you meant), having shield armour reducing small attacks (including muta bounces and even direct attacks with +1 or less) increases the chance you still have have shields when your immortal *does* take a big hit, and reducing one more bigger attack to 10 may prevent more damage than reducing all the big hits by 1 would. So maybe it's a wash, I couldn't say.

Skyro: true, and mutas hit and run a lot so there's good opportunity to regen. However, whenever the damage prevented by shield armour would not have otherwise spilled over into the hp pool and the unit has time to regenerate fully regenerate shields even without shield armour, the shield armour didn't end up helping any (in both cases you're full/full after regenerating). Basically only regen you get in combat and regen on units that took hp damage really matters in this respect.

Skyro and CrAzEdMiKe: I wrote this assuming you'd be upgrading weapons AND armour anyway. Although, in the case that you're only upgrading weapons, my suggestion still works as worded; if you're not getting armour at all you never upgrade +2 armour, and thus will at least never not be upgrading shields before +2 armour :p
Xequecal
Profile Joined October 2010
United States473 Posts
Last Edited: 2011-11-12 08:36:11
November 12 2011 08:31 GMT
#7
Also remember that when a hit drops the shields, both shield and armor values are applied to that hit. A 9 damage mutalisk hit on a 3/3/3 stalker with 1/80 HP does 2 damage only.

Because of this, if you're going to dual forge against mutas, armor/shield is far superior to upgrading weapons/shield or weapons/armor. It's also great against lings because having armor/shield upgrades means one zergling hit on every unit is basically nullified in addition to the normal benefits of shield/armor upgrades.
SC2ShoWTimE
Profile Joined April 2011
Germany722 Posts
November 12 2011 09:51 GMT
#8
@jumai
thanks for finding this out
i will defintely try this in my next game vs mutalisk.


Because of this, if you're going to dual forge against mutas, armor/shield is far superior to upgrading weapons/shield or weapons/armor. It's also great against lings because having armor/shield upgrades means one zergling hit on every unit is basically nullified in addition to the normal benefits of shield/armor upgrades.


i dont think it´s better to go for armor and shield instead of weapon and armor/shield. it´s not about fighting the mutalisk, it´s about killing them while they harass. furthermore u should test it in unittester. there is basically no difference or rather a very small when using 3/3/0 compared to 0/3/3 in a straight fight against mutalisk.
Progamer
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
Last Edited: 2011-11-12 10:10:04
November 12 2011 10:09 GMT
#9
Also, a small side effect is that the shield applies to buildings, so mutas kill them a tiny bit slower
Dunno how significant this is though.
Romanes eunt domus
RaiZ
Profile Blog Joined April 2003
2813 Posts
November 12 2011 10:42 GMT
#10
On November 12 2011 19:09 BobMcJohnson wrote:
Also, a small side effect is that the shield applies to buildings, so mutas kill them a tiny bit slower
Dunno how significant this is though.

Could always help for timed mutas with canons surviving 1 more shot. But I'm too lazy to know how much hits canons can get before dying... But yeah, every building gets more strong as far as the shield's upgrade comes... (Also works against aggressive pylons)
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Belisarius
Profile Joined November 2010
Australia6226 Posts
Last Edited: 2011-11-12 10:58:45
November 12 2011 10:55 GMT
#11
You're missing the most important numbers, though. You need to show actual shots-to-kill for a given unit (eg. stalker in this case) with and without. As you say, most protoss units already have base armour, but in every other case that's actually one of the reasons you upgrade armour first; +2 is more than twice as good as +1. It's a good point that the final glaive shot is negligible once it hits 0.5, but you need to show me that this is enough to outweigh the other benefits of armour stacking.

It's an interesting analysis and something I've intended to do myself for a long time, don't get me wrong, but you're missing the heart of it. I don't really care how much damage the mutas do with and without. I only care which upgrade makes my stuff live longer. Those can be different things.
Geiko
Profile Blog Joined June 2010
France1939 Posts
November 12 2011 12:37 GMT
#12
On November 12 2011 19:55 Belisarius wrote:
You're missing the most important numbers, though. You need to show actual shots-to-kill for a given unit (eg. stalker in this case) with and without. As you say, most protoss units already have base armour, but in every other case that's actually one of the reasons you upgrade armour first; +2 is more than twice as good as +1. It's a good point that the final glaive shot is negligible once it hits 0.5, but you need to show me that this is enough to outweigh the other benefits of armour stacking.

It's an interesting analysis and something I've intended to do myself for a long time, don't get me wrong, but you're missing the heart of it. I don't really care how much damage the mutas do with and without. I only care which upgrade makes my stuff live longer. Those can be different things.


With glaive bounces dealing as little as 0.5 damage, a shots-to-kill analysis would be pretty much useless on the contrary.

What I would really like to know, is whether I should be upgrading defense (shield or armor) at all instead of attacks when my stalkers will most porbably never take the mutas on in a straight up fight.
geiko.813 (EU)
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 12 2011 12:45 GMT
#13
I think i've seen huk get the shield upgrade vs zerg when using heavy blink stalks.
TL+ Member
Dredrick
Profile Joined September 2010
United States32 Posts
Last Edited: 2011-11-12 13:01:36
November 12 2011 13:00 GMT
#14
Comment deleted. Solved my own problem.
42
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
November 12 2011 13:05 GMT
#15
On November 12 2011 16:49 mR.bONG789 wrote:
Show nested quote +
On November 12 2011 16:28 Carbonthief wrote:
Very interesting read. I would like to add that shield upgrades are better for immortals than armor because of hardened shield, so really that leaves zealots and collosus as the only units that benefit more from armor than shield. And if you decide to throw in some phoenixes to fight muta, the shield ups extend to them too, but armor does not.

Thanks for doing all the math and testing!

im pretty sure armor is actually better in nearly every situation, vs roaches, maruaders and stalkers ur shields still take 10 damage. vs zerglings or marines having +2 armor is better cos you have more hp than shield. you're probably never gonna make immortals vs mutas unless you are trying to lose.



Did you actually read the OP?
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
November 12 2011 13:07 GMT
#16
With the newest protoss buffs decreasing the cost of upgrades, they may start getting triple forges and not have to make this type of decision haha.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-11-12 13:59:56
November 12 2011 13:55 GMT
#17
On November 12 2011 16:49 mR.bONG789 wrote:
Show nested quote +
On November 12 2011 16:28 Carbonthief wrote:
Very interesting read. I would like to add that shield upgrades are better for immortals than armor because of hardened shield, so really that leaves zealots and collosus as the only units that benefit more from armor than shield. And if you decide to throw in some phoenixes to fight muta, the shield ups extend to them too, but armor does not.

Thanks for doing all the math and testing!

im pretty sure armor is actually better in nearly every situation, vs roaches, maruaders and stalkers ur shields still take 10 damage. vs zerglings or marines having +2 armor is better cos you have more hp than shield. you're probably never gonna make immortals vs mutas unless you are trying to lose.

Or you want to do it like whiteRa, build 5immortals with your blinkstalker/archon army, go out, tear down the spinecrawler wall in something like half a second and march on to victory.

Also Liquid_shet said that those shield upgrades are pretty strong on blink stalkers.
Just think about how blink stalkers work in battles. Once their shields are down, you blink them out of attackrange, shields start to regenerate and voilà: your 80/80 stalker will take something like 120-160damage on its shields before it dies, while it will still only take 80 on HP.
Also against mutalisks: everytime a stalker doesn't die in a smaller skirmish, it will have full shields again for the next (which means full shield armor protection). Everytime it gets hull damage, the hull armor protection for the next battle will be as small as your HP.
Sockso
Profile Blog Joined October 2010
United States57 Posts
November 12 2011 14:04 GMT
#18
A preemptive shield upgrade might make for some interesting zealot/archon timings as well. :D
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
November 12 2011 14:49 GMT
#19
Weapons remain the vastly superior upgrade in PvZ. It's just the most beneficial upgrade in that matchup to start out with as most PvZs end up with roach play.
Weapons is awesome no matter what Z does because all units you'll be using benefit greatly from it. Armor and shield are both very poor against roach play because roaches do high base damage AND your shield/hp ratio will almost be 1 because you have the bulk of your army as stalkers.
Armor is also still better then shield because P units have a base value of 1. Sure the extra armor upgrade will not further reduce the third glaive bounce but this effect is very minimal. Having base armor makes the procentual damage decrease bigger and thus the relative durability of your units much higher.

I do sometimes try to go 1/1/1 before getting 2/1/1 though. The reason for that is simply that I sometimes tend to delay my twilight quite a bit and upgrade quite early when playing FFE vs Z. It's usually not worth it though I guess as upgrades in general are quite poor against Z for P, most of the times stalkers from the bulk of your army and they simply don't benefit well from upgrades. Zealot heavy styles stink against roach play so I tend to use them little.
lololol
Profile Joined February 2006
5198 Posts
November 12 2011 16:28 GMT
#20
Your comparison is flawed.
For example: reducing damage from 3 to 2 is not the same as reducing it from to 2 to 1, both reduce damage by 1, but the second doubles the effective durability, while the first increases it by 50%, only half of the effect.
In a direct engagement armor is better than shields, since most toss units already have 1 base armor and in small engagements the bounce damage is mostly absorbed by shields, which will regenerate anyway no matter if you have shield or armor upgrades, so the effect of the bounces will be minimal.
I'll call Nada.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 489
Hui .267
BRAT_OK 124
MindelVK 49
StarCraft: Brood War
Calm 11214
Jaedong 2701
Horang2 2468
Flash 1706
Bisu 1441
Larva 1220
firebathero 1039
BeSt 981
Mini 935
hero 365
[ Show more ]
actioN 303
Hyun 180
Mind 161
Last 110
TY 78
sSak 76
GoRush 36
Mong 23
NaDa 14
Rock 9
zelot 5
Dota 2
XcaliburYe414
canceldota120
LuMiX2
Heroes of the Storm
Khaldor550
Other Games
Gorgc3782
singsing3280
B2W.Neo1261
Lowko357
Fuzer 261
TKL 255
KnowMe102
FrodaN44
Trikslyr10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2942
• WagamamaTV650
League of Legends
• Nemesis6786
Upcoming Events
FEL
1h 5m
RSL Revival
19h 5m
Clem vs Classic
SHIN vs Cure
FEL
21h 5m
WardiTV European League
21h 5m
BSL: ProLeague
1d 3h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.