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Forum Index > TL Mafia
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syllogism
Profile Joined September 2010
Finland5948 Posts
September 28 2011 04:49 GMT
#15
/in
syllogism
Profile Joined September 2010
Finland5948 Posts
September 30 2011 07:51 GMT
#45
On September 30 2011 10:26 heist wrote:
/in

How are you going to be able to scum hunt when almost everyone will have a role?
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-10-01 21:32:09
October 01 2011 21:31 GMT
#88
So if a scum team gets the agent of chaos role, there is no way to prevent him from becoming a bodyguard and thus potentially killing all the other bodyguards + mayor + pardoner when they feel like it? Seems rather obnoxious, though with 3 competing mafia teams they might not be inclined to "waste" one of their players
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-10-01 21:52:27
October 01 2011 21:50 GMT
#92
The bodyguard description doesn't make it sound like that and that would just make the role even sillier as it would either be extremely powerful or completely worthless based on a day 1 coin flip. The threat of AoC itself doesn't really make things more interesting either
syllogism
Profile Joined September 2010
Finland5948 Posts
October 12 2011 05:05 GMT
#233
We should make a general tier list of roles as it will definitely help avoiding conflicts and overall help players who aren't familiar with the roles and their utility. Ver's PYPI postgame list is a good starting point

http://www.teamliquid.net/forum/viewmessage.php?topic_id=235829


That is not to say you have to pick according to any tier list, just encouraged, and we should mix in defensive roles among the top tier. Further, I encourage everyone to read the role list rather carefully, as even standard roles may function in surprising ways. For instance framer

You have the power to change how one's alignment and role appears to any detective type actions performed on them that night. You may use it on one person per night and may not use it on yourself. In addition, you may also choose to have your framed target visit anyone you choose. Any actions they perform will also be misdirected. Your target will also show up to watcher and tracker reports.

Meanwhile watcher is completely useless
You are the god damn Batman! At night you can choose to watch a player and receive information in the form of how many people visited that person. You must write a short and colorful story whenever you publish your results.


I will be on skype and later today on irc
syllogism
Profile Joined September 2010
Finland5948 Posts
October 12 2011 12:06 GMT
#259
I concur with pretty much everything what Radfield has said regarding picking strategy. You neglect to mention one important role: the framer. I quoted the description earlier, but it warrants more attention
You have the power to change how one's alignment and role appears to any detective type actions performed on them that night. You may use it on one person per night and may not use it on yourself. In addition, you may also choose to have your framed target visit anyone you choose. Any actions they perform will also be misdirected. Your target will also show up to watcher and tracker reports.

At first glance it allows the framer to completely control actions of any single player every night. It will not only frame the target, but also makes any active abilities useless and potentially dangerous. For instance if there is a NRA and the NRA claims day 1, the framer can just keep redirecting blues to the NRA. It further discourages role claiming and if the framer is lucky enough to find a role with a powerful active ability early on, it could definitely rank among the most dangerous scum roles in the game, especially due to its flexibility. It seems to me that if we go on the road of denying roles, framer is up there with Thief.

Is the target of framer's redirection ability informed of the redirection?

If inventor is redirected, does it mean the new target receives the invention?
syllogism
Profile Joined September 2010
Finland5948 Posts
October 12 2011 12:09 GMT
#260
If the framer targets a member of mafia, can their NK be redirected?

Do mafia have to assign who performs the killl?]
syllogism
Profile Joined September 2010
Finland5948 Posts
October 12 2011 15:42 GMT
#278
Seems like a fine plan, so if we can get enough support for it, lets go ahead with it. Most of the kp roles would probably end up near the bottom naturally anyway and slightly improving role cops is a nice added benefit. If we can't get everyone to agree to it, the plan isn't worthwhile and we should just stick to tier lists as a general guide line. You have to express your intend not to follow it before the roles are picked.
syllogism
Profile Joined September 2010
Finland5948 Posts
October 12 2011 18:23 GMT
#302
So what happens if we assign, say, thief to #1 and he ends up being mafia, picks Hero/veteran instead and lets his buddy near the bottom get thief who then steals inventor or some other role? The #1 player can claim RB for instance, so we will have to waste a check on him anyway and even then there's the issue of actually lynching him. I suppose we can still deal with it if town has KP, but they could also have a medic role. The point being, the setup is quite complex and I'm not completely convinced the perceived "accountability" is worth the trade of having mafia know where the roles are.

There's even no guarantee that town will get the role cop roles.
syllogism
Profile Joined September 2010
Finland5948 Posts
October 12 2011 18:23 GMT
#303
Oh and then there is this

GF: "You have the ability to cover a player, changing their role and alignment to anything you want."
syllogism
Profile Joined September 2010
Finland5948 Posts
October 12 2011 19:10 GMT
#314
But we won't know where the roles since obviously mafia will just let their team mate pick the role and then just claim RB or get around the issue by some other means. We won't even know if assassin is killing as he can do night kill as well
syllogism
Profile Joined September 2010
Finland5948 Posts
October 12 2011 19:10 GMT
#315
EBWOP: where the roles are
syllogism
Profile Joined September 2010
Finland5948 Posts
October 13 2011 04:56 GMT
#401
[11][1]
syllogism
Profile Joined September 2010
Finland5948 Posts
October 13 2011 13:13 GMT
#427
Based on private communications, or more like attempts, with arctocod and his posts in the thread he is already #1 candidate for day 1 lynch/vig
syllogism
Profile Joined September 2010
Finland5948 Posts
October 14 2011 04:55 GMT
#507
I'm announcing Mig's candidacy for Mayor!

His platform is: he is very likely town!

I will likely be running for pardoner, depending on how the voting goes.
syllogism
Profile Joined September 2010
Finland5948 Posts
October 14 2011 05:21 GMT
#510
Platforms are irrelevant. Plans are irrelevant. What you say you are going to do with the lynch or pardons is irrelevant.

All that matters is denying the positions from scum.
syllogism
Profile Joined September 2010
Finland5948 Posts
October 14 2011 06:14 GMT
#513
On October 14 2011 14:40 Mr. Wiggles wrote:
Show nested quote +
On October 14 2011 14:21 syllogism wrote:
Platforms are irrelevant. Plans are irrelevant. What you say you are going to do with the lynch or pardons is irrelevant.

All that matters is denying the positions from scum.

Vote dumb pardoner who will pardon twice and wreck the game for town versus vote in smart pardoner who won't pardon unless absolutely necessary.

Vote in smart mayor who'll use the lynch in a good way versus voting in a dumb mayor who's going to randomly lynch a pro-town player within the top queue spots because he feels like it.

Which seems like a better alternative in each case? Also, how are you going to determine who's scum or not without discussing anything?

Discussion is good, but in the end platforms are pure fluff, especially in a game with 3 different scum teams. Walls of text detailing your plans and policies say quite little about your alignment, especially if the person in question is someone like Radfield. Furthermore, promises are meaningless if the person being elected isn't town.. Obviously we are never going to elect a "dumb" pardoner or mayor, given the fact how many solid players there are in the game.

Anyway, Mig is likely town and everyone should be voting for him. Yes, take my word for it
syllogism
Profile Joined September 2010
Finland5948 Posts
October 14 2011 06:32 GMT
#515
Purely based on behavioral analysis. I've been talking to him on skype since the game began and I think I know him well enough to make that judgment. Nothing is obviously certain, but at this point it's about as solid as you can get. He also has a nice draft position and is a very good town player, making him overall an excellent mayor candidate.
syllogism
Profile Joined September 2010
Finland5948 Posts
October 14 2011 13:04 GMT
#536
Only sandroba has been talking about 99% probability, so you are twisting our words for your own benefit. I've also not said anything about Sandroba's alignment. Also it's interesting that you made those conclusions without actually being in contact with me in any way (you did add me on skype and admittedly our time zones aren't compatible; PMs are however an option).

I'm not running for mayor, though I certainly would push for my election as well if I could do it at this juncture but the votes aren't there. Thus I'm doing the next best thing; attempting to elect someone who I've the strongest town read of. I think he has a better chance at getting elected, which is mostly why I'm not running myself.

Can you please elaborate on what you think our alignments are? Do you think me and mig are scum buddies and just being extremely daring? You did mention that you think one or both of us is scum and trying to "to ride the coattails of the strong pro-town player into Office". Who is the strong pro-town player then and which one is latching onto him? Mig didn't even want to run and I pushed him into it. You aren't very consistent and coherent with your accusations, which is quite scummy.
syllogism
Profile Joined September 2010
Finland5948 Posts
October 14 2011 13:51 GMT
#545
Elections are all about trust. If every town aligned player decided to run rather than supporting someone with a better chance at winning who also appears town for whatever reason, town would have no hope in electing one of their own.
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