• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:45
CEST 22:45
KST 05:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
[BSL20] Non-Korean Championship 4x BSL + 4x China1Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Player “Jedi” cheat on CSL Flash Announces Hiatus From ASL BW General Discussion SC uni coach streams logging into betting site Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational The Casual Games of the Week Thread [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 590 users

Stalker Attack Delay - The Protoss Fix

Forum Index > Closed
Post a Reply
1 2 3 4 5 9 10 11 Next All
axellerate
Profile Joined October 2010
Canada179 Posts
Last Edited: 2011-09-23 22:51:01
September 23 2011 20:35 GMT
#1
Original Thread By Arch (http://us.battle.net/sc2/en/forum/topic/3229374433):


This is something interesting to consider for stalkers. I was experimenting with the galaxy editor and I decided to remove the attack delay that occurs between the time when an attack command is issued and a laser is fired. To avoid confusion, this has nothing to do with the time in between each attack. It is a measure of how quickly the unit responds to the attack command.

Then secondly as part of this particular experiment, I had increased the firing arc to 360 degrees. I figured this feature is what really made dragoons so badass, so I wanted to check out the stalkers with this feature.

The combined effect of these two tweaks was that the stalkers felt more smooth and responsive to commands, almost like driving a bmw compared to an old ford. The biggest consequence of the changes was that their "stutter step" capabilities were greatly improved. In the middle of a heated battle, I could move - shoot - move - shoot - move - shoot and maneuver around the battle pretty much without losing any dps. In my opinion the change gives the stalker the ability to use it's strong attributes (speed, mobility, and range) to their maximum potential in a way that is fun and demands micro.

Also, in my honest opinion, the change was not so extreme that the stalkers felt overpowered. It was still very tight to micro against marines, for example. But it made it doable. Stalkers vs marines currently, even with the 1 range differential, is near impossible to stutter-step micro because marines have 0 delay and a near immediate turning speed, meanwhile stalkers have a crippling attack delay, and a slower turning speed. I didn't take exact notes on the turning speed numbers, so you will have to forgive me on that one.

Also I should note that this change does not increase a stalkers dps. It decreases the *drop* in dps when stalkers are shooting on the move, and it does it in a way that scales with micro. IMO it's an awesome change.

So that was my experiment.

I think it would be cool if some of you out there could try out these settings in your editor and let me know what you think of it. Maybe it's the spark that stalkers needed to be appreciated.

Thanks for taking the time to read.




________________________________________________________________

Custom Map by BigO (http://us.battle.net/sc2/en/forum/topic/3229385061)


In response to this thread:

http://us.battle.net/sc2/en/forum/topic/3229374433

I have made a map to test out these changes on stalkers. The attack delay has been lowered to the same as marines and they have a much improved turn speed too. This doesn't change the actual DPS, but this lets you do true stutter stepping with Stalkers and they feel MUCH more agile. Honestly it feels a bit OP to me, but a lot of people have requested changes like this to the game so this is your chance to try it out yourself!

The map is called Stutter Stalkers and it's public now if you search for it.

What says the community? Welcome change or too OP?

Edit: Changed map name to make it easier to find



I'm almost positive this will put protoss back into the game, and add much better dynamic play to the protoss race that it needs so immensely at the moment.

Things to consider:

It will help with marine scv all in's as well as 1-1-1 all ins, and roach-ling all in's making it a micro war instead of purely unit compositions.

It will also make stalker harass via blink or a warp prism highly viable.

Play the custom game, and I assure you, that you'll all agree!

(The stalker still fires a projectile, its not like a voidray or marine animation, if this caused any confusion).

WORTH NOTING:

- Speedlings / marauders / speed roaches / stimmed marines still interact the EXACT same as with normal stalkers. The only difference is that it aids in small battles like all in's.

- I'm seeing a lot of, well the stalker would just own zerg early game and it would be too easy. Folks, stalkers can kite slow roaches or slow lings anyways. Its very easy and the game seems to be fine in that regard right now.
coddan
Profile Joined May 2010
Estonia890 Posts
September 23 2011 20:38 GMT
#2
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.
Rob28
Profile Joined November 2010
Canada705 Posts
Last Edited: 2011-09-23 20:39:43
September 23 2011 20:39 GMT
#3
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?

"power overwhelming"... work, dammit, work!
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
September 23 2011 20:39 GMT
#4
Really, all the basic ranged units for all the races should either behave this way, or not. Obviously the higher tech units can have different micro-feels but I think the game would be greatly improved if you could stalker/roach stutter step easier than you can now.

However, I suspect marines will continue to be the only unit that can micro its way through pretty much anything.
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 20:40 GMT
#5
I highly suggest everyone plays the custom map. You'll never want to use regular stalkers ever again. Its feel SO much better.
Rachnar
Profile Joined October 2010
France1526 Posts
September 23 2011 20:40 GMT
#6
it would make it so they can kite marines early game without even being hit ... on a map like taldarim that'd be pretty imba
"What if it's a triple DK ?" "Then we cry" "Prepare your handkerchief then ..."
Fig
Profile Joined March 2010
United States1324 Posts
September 23 2011 20:41 GMT
#7
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.

Stalkers have the worst DPS/cost ratio of any unit in the game, I think making the micro for them more important would do wonders for them, and the race as a whole. I mean marines have this and they are the exact opposite, highest DPS/cost ratio unit in the game.
Can't elope with my cantaloupe
ander
Profile Blog Joined September 2010
Canada403 Posts
September 23 2011 20:42 GMT
#8
I'd be very interested to see a video on this. I don't know if this would be a good idea, and i don't know how it would fit in the current state of sc2, but it would still be very interesting to see. If done correctly this should not end up being a buff, but a lateral tweak.
Rachnar
Profile Joined October 2010
France1526 Posts
September 23 2011 20:43 GMT
#9
On September 24 2011 05:41 Fig wrote:
Show nested quote +
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.

Stalkers have the worst DPS/cost ratio of any unit in the game, I think making the micro for them more important would do wonders for them, and the race as a whole. I mean marines have this and they are the exact opposite, highest DPS/cost ratio unit in the game.


say that say to a ... mothership ? or corruptor ?
"What if it's a triple DK ?" "Then we cry" "Prepare your handkerchief then ..."
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 20:43 GMT
#10
On September 24 2011 05:42 ander wrote:
I'd be very interested to see a video on this. I don't know if this would be a good idea, and i don't know how it would fit in the current state of sc2, but it would still be very interesting to see. If done correctly this should not end up being a buff, but a lateral tweak.



Theres a custom game called Stutter Stalkers.

Play it, and you'll understand the change completely.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 20:45 GMT
#11
On September 24 2011 05:39 Rob28 wrote:
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?



Stalkers can Kite perfectly fine though...
"Its easy, just trust your CPU".-Boxer on being good at games
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
September 23 2011 20:46 GMT
#12
Mmm i feel as if the relationships regarding stalkers as it is right now is fine, stutter stepping vs marines taking absolutely 0 dmg is quite difficult yeah, but the amount of dmg you take only taking 1 shot from marines compared to giving one to them (especially when you factor in its a 45 hp marine and a 160ish shield+hp stalker) it's not like stalkers are exactly weak against them, it wouldnt change the relationship against marauder concussive cos it would still mean youre boned regardless... But early stalker pressure against zerg would become way too good (im talking small pokes with 1-2 before speed).

The changes, whilst would make the unit much more fun to control for us, i feel would break the early game of both matchups pretty signifcantly, forcing zerg to speedling open every single game, and not allowing terrans to poke out past their ramp/nat bunker what so ever with reactor or gasless openings.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 20:46 GMT
#13
On September 24 2011 05:45 windsupernova wrote:
Show nested quote +
On September 24 2011 05:39 Rob28 wrote:
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?



Stalkers can Kite perfectly fine though...



Stalkers cannot kite marines because of their attack delay. Its impossible, they will always take damage.
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-09-23 20:48:54
September 23 2011 20:46 GMT
#14
how about we give all ranged units the voidray mechanic, shooting in the front while moving ? you know this change would be accompanied by a range nerf to 5 in order for marines and roaches to be not super hard contert ?
You shouldn't think one sided when thinking about changes :3.
I like the current kiting it takes way more to do, those changes just sound like easy mode. I was always missing the ranged upgrade for stalkers in the core, though that would mean halluzination would never be researched lol.
Sabu113
Profile Blog Joined August 2009
United States11047 Posts
Last Edited: 2011-09-23 20:48:11
September 23 2011 20:46 GMT
#15
On September 24 2011 05:41 Fig wrote:
Show nested quote +
On September 24 2011 05:38 coddan wrote:
Of all Protoss units, Stalkers is hardly the one that needs a buff. With 1.4 I doubt they're going to need anything for a foreseeable future.

Stalkers have the worst DPS/cost ratio of any unit in the game, I think making the micro for them more important would do wonders for them, and the race as a whole. I mean marines have this and they are the exact opposite, highest DPS/cost ratio unit in the game.


Yeah but when you micro them they are useful. -.- Inane random first post.

This is definitely interesting. It was always wierd to me looking at Tempest's game on Bluestorm in BW and watching a dragoon kill 30 marines with lovely kiting and then watch sc2 where even with the best micro the stalker was almost guaranteed to recieve a modicum of damage.

edit: christ. It's interesting how good t and z's think stalkers are compared to Toss. Just play the map -.-
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 20:47 GMT
#16
On September 24 2011 05:46 Ftrunkz wrote:
Mmm i feel as if the relationships regarding stalkers as it is right now is fine, stutter stepping vs marines taking absolutely 0 dmg is quite difficult yeah, but the amount of dmg you take only taking 1 shot from marines compared to giving one to them (especially when you factor in its a 45 hp marine and a 160ish shield+hp stalker) it's not like stalkers are exactly weak against them, it wouldnt change the relationship against marauder concussive cos it would still mean youre boned regardless... But early stalker pressure against zerg would become way too good (im talking small pokes with 1-2 before speed).

The changes, whilst would make the unit much more fun to control for us, i feel would break the early game of both matchups pretty signifcantly, forcing zerg to speedling open every single game, and not allowing terrans to poke out past their ramp/nat bunker what so ever with reactor or gasless openings.


Oh yeah I didn't think about that, hahaha, its pretty easy to kite slowlings as they are now. A change like this would make Stalkers dominant as hell in ZvP
"Its easy, just trust your CPU".-Boxer on being good at games
Alpino
Profile Joined June 2011
Brazil4390 Posts
September 23 2011 20:48 GMT
#17
On September 24 2011 05:46 axellerate wrote:
Show nested quote +
On September 24 2011 05:45 windsupernova wrote:
On September 24 2011 05:39 Rob28 wrote:
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?



Stalkers can Kite perfectly fine though...



Stalkers cannot kite marines because of their attack delay. Its impossible, they will always take damage.


HuK is pretty damn good at not taking damage wit those ^^.
20/11/2015 - never forget EE's Ember
axellerate
Profile Joined October 2010
Canada179 Posts
September 23 2011 20:49 GMT
#18
On September 24 2011 05:48 Alpino wrote:
Show nested quote +
On September 24 2011 05:46 axellerate wrote:
On September 24 2011 05:45 windsupernova wrote:
On September 24 2011 05:39 Rob28 wrote:
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?



Stalkers can Kite perfectly fine though...



Stalkers cannot kite marines because of their attack delay. Its impossible, they will always take damage.


HuK is pretty damn good at not taking damage wit those ^^.



Im sorry to inform you, but its impossible to take no dmg. The time delay on the stalker is more than enough for an a-click marine to close the distance. Feel free to test it out.

This is without stim of course.

Looking forward to hearing comments about the custom game and how it feels.
CrushDog5
Profile Joined March 2010
Canada207 Posts
September 23 2011 20:50 GMT
#19
Stalkers are kind of the go to unit anyway, though. It would be nice to diversify Protoss rather than making Stalkers even more popular.

Nevertheless, as a Protoss, I like it.
SkillCraft.com - StarCraft + Science
windsupernova
Profile Joined October 2010
Mexico5280 Posts
September 23 2011 20:51 GMT
#20
On September 24 2011 05:46 axellerate wrote:
Show nested quote +
On September 24 2011 05:45 windsupernova wrote:
On September 24 2011 05:39 Rob28 wrote:
I agree. I mean if Terran can get by so easily by kiting with their rax units and zergs can kite easy with roaches (sometimes, maybe look into that?), surely one kite-using gateway unit isn't going to break the game, is it?



Stalkers can Kite perfectly fine though...



Stalkers cannot kite marines because of their attack delay. Its impossible, they will always take damage.


They can get away with receiving only Shield damage, and Shields are now much better in SC2 when you compare it to BW. If anything(because I have been thinking about this too) I'd prefer a Stalker range upgrade but that would probably break PvZ.

hmmm, maybe I dunno. I think Stalkers are ok as they are now. They might need some tweaks but overall they feel pretty ... solid
"Its easy, just trust your CPU".-Boxer on being good at games
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Grand Finals - bo9
Dewalt vs Bonyth
ZZZero.O539
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 133
ProTech75
StarCraft: Brood War
Mini 736
ZZZero.O 513
EffOrt 483
Soma 143
Aegong 49
Terrorterran 23
League of Legends
Grubby4906
Dendi1825
Counter-Strike
fl0m2004
Super Smash Bros
Mew2King205
Chillindude59
Westballz51
Heroes of the Storm
Khaldor785
Liquid`Hasu680
Other Games
FrodaN3344
B2W.Neo1330
summit1g1251
Mlord654
mouzStarbuck351
Pyrionflax206
elazer113
Sick57
Organizations
Other Games
gamesdonequick46592
EGCTV1628
StarCraft 2
angryscii 43
Other Games
BasetradeTV41
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 47
• musti20045 35
• Adnapsc2 27
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 3DClanTV 52
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler179
League of Legends
• masondota2664
Other Games
• imaqtpie2288
• Shiphtur314
Upcoming Events
Wardi Open
14h 16m
Replay Cast
1d 3h
Sparkling Tuna Cup
1d 13h
WardiTV European League
1d 19h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.