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Werewolves Invade TeamLiquid

Forum Index > TL Mafia
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1 2 3 4 Next All
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 10 2011 18:33 GMT
#60
Complicated rules, with lots of roles that change. Should be interesting.

/in
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 11 2011 10:43 GMT
#80
On August 11 2011 11:11 Curu wrote:
Ciryandor this looks a bit icky:

5. In the event of a TIE ALL candidates that are part of that tie are killed.

Can't Town manipulate this to double lynch every day?

It´s not a bug, it´s a feature.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 12 2011 18:21 GMT
#91
If we wait much longer I suspect we´ll loose more players. I say we go now. The deadline to sign up has been moved several times allready.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 13 2011 00:21 GMT
#96
In that case I´ll most likely miss a few hours at the start of the game, but I´ll catch up quickly.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 14 2011 10:41 GMT
#142
Do we start now or do we just wait for those with Night-actions to finish up?
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 14 2011 16:03 GMT
#150
On August 15 2011 00:16 Jackal58 wrote:
Has this thing started?

The night before the first turn has started, so anyone with night actions can do them. It should be about 23 hours left on this night, before we begin with the first day with a day post.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 14 2011 19:40 GMT
#165
On August 15 2011 03:54 DropBear wrote:- If there are any rivals in play, please delay your tunnelling until a bit later in the game. We don't want early lynches being concentrated on someone who only helps one person win the game, we need them to be Mafia. Worry about your evil twin later on.

It´s very hard to win as a Rival, you need to make sure the other one dies AND you need to survive, so I doubt that any rivals will follow your advice. Waiting to kill the rival helps town more than the surviving rival. They might, just don´t count on it.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 14 2011 22:10 GMT
#215
Mass claiming, I haven´t seen that many arguments for or against, mostly it´s people just agreeing. Those in Dropbears post are powerfull roles (except the Rival), isn´t claiming just giving ammo to the scum? Does knowing those roles help Town? Doesn´t it help Scum more than it helps Town?

There might be benefit to Rival claiming, if they all claim, and that is that scum can´t claim rival later on, to defend themselves when they are accused of tunneling without reason. We can´t know if everyone claims, though, so people can still do it.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 14 2011 22:16 GMT
#220
EBWOP

In case it wasn´t clear, I´m against mass claiming.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 14 2011 22:25 GMT
#224
On August 15 2011 07:14 TheAwesomeAll wrote:
Show nested quote +
On August 15 2011 07:10 Forumite wrote:
Mass claiming, I haven´t seen that many arguments for or against, mostly it´s people just agreeing. Those in Dropbears post are powerfull roles (except the Rival), isn´t claiming just giving ammo to the scum? Does knowing those roles help Town? Doesn´t it help Scum more than it helps Town?

There might be benefit to Rival claiming, if they all claim, and that is that scum can´t claim rival later on, to defend themselves when they are accused of tunneling without reason. We can´t know if everyone claims, though, so people can still do it.

XYZ i dont have an opinion, people seem to agree with it though. What if scum scums out?
Maybe its good though. Buy maybe it isnt.
##vote forumite
What´s your reasoning?
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 14 2011 23:07 GMT
#243
On August 15 2011 07:40 TheAwesomeAll wrote:
Show nested quote +
On August 09 2011 01:00 Ciryandor wrote:

I will not compensate for ignorance!

i kinda agree, you have to figure my incredibly subtle accusations out yourself.
I´m not answering your riddles. When you have a real FoS, tell me.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 14 2011 23:55 GMT
#258
On August 15 2011 08:33 Sknowman wrote:
Dude, I think we should hold off discussion on Varp's FoS on Slam until Slam gets a chance to defend himself.
Sounds good, great idea Sknowman.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 15 2011 01:17 GMT
#267
On August 15 2011 09:22 Sknowman wrote:
Show nested quote +
On August 15 2011 08:55 Forumite wrote:
On August 15 2011 08:33 Sknowman wrote:
Dude, I think we should hold off discussion on Varp's FoS on Slam until Slam gets a chance to defend himself.
Sounds good, great idea Sknowman.


Tycker du att jag är smart?
Och uppenbarligen begåvad, världsvan och atletisk.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 15 2011 01:23 GMT
#270
The Thief can try to use his ability twice, but the first time is just a 2/3 chance of success, the second time 1/3 chance, so it´s very risky to use it more than once, failure means that the thief dies.Thieves are not a problem yet, we will know when the thief kills someone, and have a general idea of his new role due to postchecking of the dead player. Of course we won´t know which player was the thief, but at least there are a few things to go on.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 15 2011 01:24 GMT
#271
It´s late, I´ll see you tomorrow. G'night!
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 15 2011 12:23 GMT
#280
Slow thread.

See you all after the Day post. I´ll probably be online about 6 hours into the new day.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 15 2011 23:13 GMT
#334
Multilynching, it might look like a chance to make us kill more scum, effectively increase Town killpower, but I don´t think it will work. Disregarding that we can´t get a reading between the kills and might hit a bunch of Town, it´s hard enough to succeed on a lynch as it is, hitting the exact number of votes for several targets is very hard. In my last game, lynches changed during the last 20 minutes, sometimes changing in the last minute. Unless you get a big alliance together to facilitate the multilynches, there´s no way that it will work except by coincidence and luck, even if you try, it just takes one player disagreeing to ruin it all, and with the lynch aiming at 2+ players, anyone of them can ruin the attempt. If some of you want to try this the first day, go ahead, and good luck, you´ll need it.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 15 2011 23:27 GMT
#336
On August 16 2011 08:19 Jackal58 wrote:
Show nested quote +
On August 16 2011 08:13 Forumite wrote:
Multilynching, it might look like a chance to make us kill more scum, effectively increase Town killpower, but I don´t think it will work. Disregarding that we can´t get a reading between the kills and might hit a bunch of Town, it´s hard enough to succeed on a lynch as it is, hitting the exact number of votes for several targets is very hard. In my last game, lynches changed during the last 20 minutes, sometimes changing in the last minute. Unless you get a big alliance together to facilitate the multilynches, there´s no way that it will work except by coincidence and luck, even if you try, it just takes one player disagreeing to ruin it all, and with the lynch aiming at 2+ players, anyone of them can ruin the attempt. If some of you want to try this the first day, go ahead, and good luck, you´ll need it.

See that's part of the beauty of it. If there is a tie and somebody votes to change it we have a scumbunny on our hands. If the consensus of town is Player X and Player Y should be lynched and then Player Z changes it up in the last minute we have a definitive lynch or vig shot.
Player X= Nisani
Player Y = GreYMisT
Player Z = JeeJee (I can hear fine sir)
We used that logic in the game I mention above, we ended up lynching both the first target, the second target and the one who changed the vote that first night. 3 days, 3 lynches, 3 Towns dead...
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 16 2011 00:15 GMT
#344
On August 16 2011 08:33 Jackal58 wrote:
Show nested quote +
On August 16 2011 08:27 Forumite wrote:
On August 16 2011 08:19 Jackal58 wrote:
On August 16 2011 08:13 Forumite wrote:
Multilynching, it might look like a chance to make us kill more scum, effectively increase Town killpower, but I don´t think it will work. Disregarding that we can´t get a reading between the kills and might hit a bunch of Town, it´s hard enough to succeed on a lynch as it is, hitting the exact number of votes for several targets is very hard. In my last game, lynches changed during the last 20 minutes, sometimes changing in the last minute. Unless you get a big alliance together to facilitate the multilynches, there´s no way that it will work except by coincidence and luck, even if you try, it just takes one player disagreeing to ruin it all, and with the lynch aiming at 2+ players, anyone of them can ruin the attempt. If some of you want to try this the first day, go ahead, and good luck, you´ll need it.

See that's part of the beauty of it. If there is a tie and somebody votes to change it we have a scumbunny on our hands. If the consensus of town is Player X and Player Y should be lynched and then Player Z changes it up in the last minute we have a definitive lynch or vig shot.
Player X= Nisani
Player Y = GreYMisT
Player Z = JeeJee (I can hear fine sir)
We used that logic in the game I mention above, we ended up lynching both the first target, the second target and the one who changed the vote that first night. 3 days, 3 lynches, 3 Towns dead...

But this game has a pardoner type role that could undo a last minute lynch if he's on top of things.
That´s just one more thing that can ruin an attempt to get a multilynch, it´s not a good thing if you want to facilitate a multilynch. It´s a powerfull role, but he´s a player like everyone else, if he doesn´t want a multilynch, he can change it, and immediately become the next suspect.

On August 16 2011 08:32 Navillus wrote:
Well forumite that seems like more of a problem with the scumhunting than the method of killing, so what do you think of the 3 people on jackels list?
Our scumhunting was based on the assumption that the one who changed the lynch must be scum, it didn´t work in that game, even though it´s a common tactic.

As for the 3 candidates, I got a scumwibe from JeeJees low posting the first day, since then it´s picked up, at least with the accusing, nisani201 said a few things that might be a slip, or just a noob mistake, could warrant a check at least. I haven´t found what Jackal was accusing Greymist of, I would appreciate if someone could point it out.
:3
Forumite
Profile Joined February 2011
Sweden3280 Posts
August 16 2011 00:23 GMT
#346
On August 16 2011 09:04 JeeJee wrote:
Show nested quote +
On August 16 2011 08:27 Forumite wrote:
On August 16 2011 08:19 Jackal58 wrote:
On August 16 2011 08:13 Forumite wrote:
Multilynching, it might look like a chance to make us kill more scum, effectively increase Town killpower, but I don´t think it will work. Disregarding that we can´t get a reading between the kills and might hit a bunch of Town, it´s hard enough to succeed on a lynch as it is, hitting the exact number of votes for several targets is very hard. In my last game, lynches changed during the last 20 minutes, sometimes changing in the last minute. Unless you get a big alliance together to facilitate the multilynches, there´s no way that it will work except by coincidence and luck, even if you try, it just takes one player disagreeing to ruin it all, and with the lynch aiming at 2+ players, anyone of them can ruin the attempt. If some of you want to try this the first day, go ahead, and good luck, you´ll need it.

See that's part of the beauty of it. If there is a tie and somebody votes to change it we have a scumbunny on our hands. If the consensus of town is Player X and Player Y should be lynched and then Player Z changes it up in the last minute we have a definitive lynch or vig shot.
Player X= Nisani
Player Y = GreYMisT
Player Z = JeeJee (I can hear fine sir)
We used that logic in the game I mention above, we ended up lynching both the first target, the second target and the one who changed the vote that first night. 3 days, 3 lynches, 3 Towns dead...


So, you're certainly here often enough to write many posts.
Trouble is, none of them say a damn thing. Not a one.

You started off talking about roles, and taking a stance against mass claiming, then spam/joke some more in the thread. Finally, you finish off the day with another pointless post about roles before going to sleep!
If I may use foolishness' patented quote: NOBODY CARES

Discussing obscure role mechanics that don't affect anything even IF the roles were in the game (which they may very well not be) is a total waste of space. Discuss people not roles. Ah but then you wake up and ... talk about other irrelevant mechanics such as telling us all that multilynching is going to be difficult!

In other news, water is wet.

For being here quite a lot, and making quite a lot of posts, you sure said fuck-all in the thread, and certainly nothing at all in irc. Can we vote yet?
##vote:forumite
I don´t use the irc, I don´t post there, I don´t read it.

As for the rest, I´m giving my opinion when I feel like it, which has been about mechanics and tactics so far. True, I haven´t found anyone I feel is a good candidate for a lynch yet, but there´s still 39 (?) hours left to vote. I´m not in a rush.
:3
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