![[image loading]](http://i.imgur.com/DM91y.jpg)
Hello guys, girls and others!
Background
My name is XiGua, no not the famous Zerg player from China but the not-that-famous Terran from Europe, Sweden. I am a Diamond player(1358 points, 104 wins) soon to be masters whenever that stupid ladder stops bugging. >.<
Certain Problems
I do fairly well in every matchup. But it's very frustrating to have one matchup that you are worse with, you know? It's that matchup that you want to avoid having, the matchup that you try to love but you just can't after all it has done to you, you know?
Well, THAT matchup for me is TvT. I loved it before and I still try to. Before I had problems with TvP, later I was clueless in TvZ and now it's TvT. Hopefully after I have "solved" TvT I won't go back to having troubles in TvP...
Let's Analyze!
Here are two replays of TvTs that I just played, they are played after eachother on ladder. The first one I want to present is me against a Masters Terran called Frank. Now Frank is a very good man, he doesn't cheese and tries to play standard. He wants to do drops like MMA and likes to hide his expansions. The second replay that I have is a game between me and a Diamond Terran called Morgul. Now Morgul, he has a very fierce name and is nothing like Frank. He doesn't want to fast expand before he has hurt his opponent so much that he cries and begs for his mother to come and cheer him up. No, he is not a gentleman but a warrior who likes aggresive play, a man who likes to have 1 worker with him in his fights, he is Morgul.
Now jokes aside, here are the replays. I have added a timeline to each one so you can follow my analysis and try to discuss it with me, let's have fun and that's all what Starcraft 2 is about right?
XiGua vs Frank
Map: Typhon Peaks
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-215511.jpg)
Timeline:
+ Show Spoiler +
3:30 - I want to open a standard 1 rax reaper
expand but scout a complete wall off with one
marine on the outside. Since this is ladder I start to smell something fishy and anticipates a 3 rax all-in.
5:05 - I try to scout once again to see if he has moved out already, to my surprise I come in to the base and scout a CC building and a factory + another barracks (which I thought was a starport).
5:38 - I realize he made a 1 rax reaper expand and I try now know that I am very far behind in economy and needs to build a CC.
10:50 - I go for two starports but I have no idea why. The first starport also gets a reactor... WOW, am I going heavy air even though I don't want to?
12:00 and 12:42 - This is a double drop scenario. I go for a small drop first and intercepts 3 supply depots, at the same time his drop is moving out and at a later stage drops 2 siege tanks and 8 marines. The AI goes NUTS and my units run around like rats being chased by a cat. I fend of the drop but lose around 10 SCVs
14:21 - Let's look at the difference for both our bases. Frank has 4 barracks, 2 factories with tech lab and one reactored starport and his third has just been established. XiGua has 5 barracks, 1 factory with tech lab and 1 reactored starport and 1 "naked" starport. My third is ready to lift off.
14:37 - I kill his main army and our supplies are even, I realize that I can move in for the kill but fails to unsiege my tanks and thinks that they will follow my marines. The results, well not pretty atleast...
17:05 - I want to drop again but when I hover over the top right corner of his base I see a big army moving out trying to circumvent my contain in the middle. He takes out my drop, 8 marines + a medivac and I panic.
17:30 -> END - From here I feel like the game is over. I can't stop his siege over my third and I lose alot of marines for nothing. I unsiege and lose my contain and am stuck on 2 bases against 3. He later just rolls me with too much of an army.
expand but scout a complete wall off with one
marine on the outside. Since this is ladder I start to smell something fishy and anticipates a 3 rax all-in.
5:05 - I try to scout once again to see if he has moved out already, to my surprise I come in to the base and scout a CC building and a factory + another barracks (which I thought was a starport).
5:38 - I realize he made a 1 rax reaper expand and I try now know that I am very far behind in economy and needs to build a CC.
10:50 - I go for two starports but I have no idea why. The first starport also gets a reactor... WOW, am I going heavy air even though I don't want to?
12:00 and 12:42 - This is a double drop scenario. I go for a small drop first and intercepts 3 supply depots, at the same time his drop is moving out and at a later stage drops 2 siege tanks and 8 marines. The AI goes NUTS and my units run around like rats being chased by a cat. I fend of the drop but lose around 10 SCVs
14:21 - Let's look at the difference for both our bases. Frank has 4 barracks, 2 factories with tech lab and one reactored starport and his third has just been established. XiGua has 5 barracks, 1 factory with tech lab and 1 reactored starport and 1 "naked" starport. My third is ready to lift off.
14:37 - I kill his main army and our supplies are even, I realize that I can move in for the kill but fails to unsiege my tanks and thinks that they will follow my marines. The results, well not pretty atleast...
17:05 - I want to drop again but when I hover over the top right corner of his base I see a big army moving out trying to circumvent my contain in the middle. He takes out my drop, 8 marines + a medivac and I panic.
17:30 -> END - From here I feel like the game is over. I can't stop his siege over my third and I lose alot of marines for nothing. I unsiege and lose my contain and am stuck on 2 bases against 3. He later just rolls me with too much of an army.
Analysis
+ Show Spoiler +
My opening really messed me up. Because of the fear of a cheese I went for a totally different build then the one I aimed for. Several other factors would be that my drop did less damage than his, I only had one factory the whole game and instead had 2 starports... One important thing to note is that my micro-management was very bad. Looking at the timeline, @14:37 the mistake I did really threw away the only advantage that I had and I couldn't macro up enough units before his push behind my third was started.
XiGua vs Morgul
Map: The Shattered Temple
![[image loading]](http://www.gamereplays.org/community/uploads/repimgs/repimg-33-215514.jpg)
Timeline:
+ Show Spoiler +
3:10 - I go for the 1 rax reaper expand and I see that my opponent has taken gas but no tech lab on the barracks.
4:44 - My reaper scouts his base and sees 3 marines anticipating my poor scout. I see 1 factory almost done building and no tech lab on the barracks yet.
5:08 - I would like to comment on my follow-up to my opening here. I get fast stim as early as possible, then I build 2 additional barracks for more marines and at 150 minerals and 100 gas I build a factory, later I build my starport as soon as possible.
6:30 - My scan reveals all his tech structures and I see no tech lab on the starport so I know that I don't need to use my engineering bay for turrets. Instead I anticipate a BFH-drop.
7:00 - I pull all my marines into my mineral line to defend the drop but then I am afraid of an attack in the front, so I have some marines at my natural which I just landed as well.
7:30 - He actually went for a double siege tank + 9 marines drop.
7:50 - I see it and pull all my units from the main to attack thinking that I can beat him. He has done a very nice concave with his units and kill everything that I had in my main.
8:10 -> END - I now pull everything I have and try to stop his drop but even that fails. It's GG!
4:44 - My reaper scouts his base and sees 3 marines anticipating my poor scout. I see 1 factory almost done building and no tech lab on the barracks yet.
5:08 - I would like to comment on my follow-up to my opening here. I get fast stim as early as possible, then I build 2 additional barracks for more marines and at 150 minerals and 100 gas I build a factory, later I build my starport as soon as possible.
6:30 - My scan reveals all his tech structures and I see no tech lab on the starport so I know that I don't need to use my engineering bay for turrets. Instead I anticipate a BFH-drop.
7:00 - I pull all my marines into my mineral line to defend the drop but then I am afraid of an attack in the front, so I have some marines at my natural which I just landed as well.
7:30 - He actually went for a double siege tank + 9 marines drop.
7:50 - I see it and pull all my units from the main to attack thinking that I can beat him. He has done a very nice concave with his units and kill everything that I had in my main.
8:10 -> END - I now pull everything I have and try to stop his drop but even that fails. It's GG!
Analysis
+ Show Spoiler +
This game is pretty easy to see why I lost, I just didn't have enough units when he dropped me. I shouldn't have had those marines at my natural but instead with my main army. This drop really made me doubt the viability of my opening and transition. Before this transition worked really well but now I don't know. Is it better to go for a factory instead of the fast stim for some earlier tanks? That's what I did before and it also worked but I feel more safe with more marines against bansheese.
Conclusion
I think that my decision making is sub par to my opponent or at least I try to read too much into my scouting information. If I just play standard I should win since I have better macro than most of my opponents. But we'll see how you guys respond, let's do this!
XiGua