Macro Or Die v1.4 - Now Available in EU
Do you find yourself accumulating too many resources during the mid and late game? Do you find yourself behind in economy and/or army supply more often than not?
If you answered YES, or SOMETIMES, then this trainer may be of use to you. Even if you answered NO, this trainer may be helpful in refining your macro so that it complements your strategies better.
What do I have to do?
Just play a normal melee game on a Macro or Die map. You can play against the computer or a human; if the map has more than 2 starting areas you can also play co-op vs AI, or team games. The map will do the rest. It will also try to give you an adequate estimate of your ability as it pertains to ladder leagues and a final score which will eventually end up on a persistent leaderboard.
How does the map act as a Trainer?
Imagine that you have a coach observing your game who gently reminds you every time you let your macro slip. Well, this coach is a little more aggressive than that. If you let your macro slip the Adjutant will send ghosts out to nuke your mineral line. Don't worry, there is a 30 second timer before the nuke detonates. If you return your stockpiled resources to more appropriate levels the Adjutant will call off the ghosts.
So how do I find it?
That's easy. You just search for "+macro +die" at the custom game screen, or you go to the "Macro Or Die" chat channel to find other players.
There are 9 Macro Or Die maps available on Battle.Net (NA):
- Macro Or Die [Tal'Darim Altar LE] (Available Now)
- Macro Or Die [Xel'Naga Caverns] (Available Now)
- Macro Or Die [The Shattered Temple] (Back In Development)
- Macro Or Die [Metalopolis] (Available Now)
- Macro Or Die [Scrap Station] (Back In Development)
- Macro Or Die [Backwater Gulch] (Back In Development)
- Macro Or Die [GSL Crevasse] (Back In Development)
- Macro Or Die [Shakuras Plateau] (Back In Development)
- Macro Or Die [Typhon Peaks] (Back In Development)
- Please suggest any maps you would like to see this mod added to in the thread
This mod is cool, but I have some feedback that will make it awesome!
Fantastic. By all means post your feedback here. If your BO is getting unfairly penalized, please post it and the timings so I can try to include it in the fixes.
I also want to see REPLAYS. Please post links to great Macro Or Die games here too.
- Major
Notes:
- All players - Do not worry about your current Macro level. It looks to see if you should increase every minute; so if your macro is generally good you won't be affected by a couple of slip ups. Although it is admirable to be at the highest level you can be the entire time, certain BOs and opponents will force you to lose a level or stay the same - live with it. The most important thing is how consistent you were throughout the game.
- Protoss players - it is known that certain builds which require stockpiling (3 Gate / FE, and even 4 Gates) will trigger a countdown causing panic. Do not fear, if your BO is tight you'll be fine. You may want to queue up your units in one of the gateways as your warpgates finish to be on safe side. I'm looking into fixing this, but I need more feedback from the community first.
Replays:
- (PvAI - Master League) Inori teaches you how to Dougie (I mean 3 Gate/FE)
- (TvAI - Master League) NiTro is balling out of control (EPIC TvT - ~54 minutes)
+ Show Spoiler + - (PvAI - Grandmaster League) TheRabidDeer doing his best Prince impression - "This is what it sounds like when Zerg cry"
+ Show Spoiler + - (TvZ - Diamond League) Jambi vs Sovereign - Macro Or Die [Tal'darim Altar LE]
Upcoming Changes:
-
Tiny Reset button on Countdown - allows you to reset your Cushion back to Max (20x) in the event that your current Cushion is too restrictive.
Changelist:
Version 1.4
- Promotion Check Timer now starts when you gain control of your units instead of when you load into the map.
- Promotion Check Timer is based off of your level. The higher level you are the longer you will need to maintain all three objectives before it checks to see if it should promote you.
- Maps support Team Games and FFA games now. Game will end when all members of other team have 'gg'd. It should support teams of any size.
- Invisible Computer Allies/Opponents have been removed when you use 'Join Game' to start a map with more than 2 starting positions.
- NEW MAP: Araken Citadel [Macro Or Die] has been added for 3v3 practice.
- Ready button will show who you are waiting for if everyone hasn't pressed it yet.
- A lot of code cleanup in preparation for porting and localizing.
Known Bugs
-
If players drop from lobby before game,there's a chance the Adjutant will fail to load and everyone will be stuck at instruction screen. -
When the loser GGs the winner is not automatically being given their points and brought to the score screen. The Winner has to type GG in order to stop the game and get their win. Will fix it back tonight. -
A warning pops up when users press 'GG'. This is harmless (I hope), but I'll get rid of it tomorrow. -
Players were getting penalized for supply blocking themselves with 9 pylon - Sometimes the macro level does not show next to the avg cushion on score screen. (still trying to debug this)
-
Other players score is not showing up at all when you start a 2v2 variant match with only 1 player on each team.
Version 1.3
+ Show Spoiler +
- Show completed objectives and failed objectives each chance the user has for promotion, before presenting them with their current level.
- Calculate computers' scores and post them on the leaderboard; The computer will not get nuked when their timer goes to 0.
- [Bug Fix] Don't increase macro level if player is not mining.
- [Bug Fix] Game automatically goes to score screen when AI surrenders.
- [Bug Fix] No more stalemates. Victory/Defeat menus pop up 45 seconds after hitting 'gg' or after seeing the scoreboard.
Version 1.1
+ Show Spoiler +
- Bug Fix - Score Screen will now show your average cushion factor, not the cushion you had before game ended.
- Green Tea AI 0.82 added - thank you ptanhkhoa
- Score Modifiers added to account for opponent skill level:
- Very Easy AI = 10% of score
- Easy AI = 30% of score
- Medium AI = 50% of score
- Hard AI = 60% of score
- Very Hard AI = 70% of score
- Insane AI = 80% of score
- Player = 100% of score
- Very Easy AI = 10% of score
- Efficiency Score, currently determined by (army killed value - your army value)/cushion will only post positive rewards at the end game.
- Players will receive extra bonuses added to their Efficiency Score for the following:
- Spreading Creep Tumors
- Using Chronoboost
- Maintaining an army of veteran units
- Spreading Creep Tumors
- Players will be prevented from leveling up if they fail to do any of the following:
- Keep stockpile within their current cushion
- Keep hatcheries injected
- Keep energy on Nexuses below 60, and energy on CCs below 110
- Prevent extended supply blockages
- Keep stockpile within their current cushion
- Players will only be able to queue a maximum of 2 units at any building (4 if a reactor is attached).
- Backoff Timer will be included when player goes from Max Food to something below it. You will now have 30 seconds before being penalized to spend your stockpile or return to max (>= 190 food) army.