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Dustin Browder Interview April 2011

Forum Index > BW General
Post a Reply
1 2 3 4 5 20 21 22 Next All
Miwyfe
Profile Joined September 2010
England101 Posts
April 25 2011 12:02 GMT
#1
Starcraft 2s lead designer, Dustin Browder talks about the challenging experience that creating Starcraft 2 was for him. He acknowledges the difficulties in understanding that Broodwar was much more complex than he had anticipated. Mr Browder talks of the idea that it took him a year and a half to understand certain principles to make Broodwars 'sucessor'.

http://www.gamasutra.com/view/news/34075/Interview_Making_The_Fun_Meant_Taking_Out_The_Fun_In_StarCraft_II.php

What are your opinions on this article? Im not sure what to think yet.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19379 Posts
Last Edited: 2011-04-25 12:13:18
April 25 2011 12:13 GMT
#2
Yea, that's what his speech was on at GDC. I met him and put up this TL article about it.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=198452
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
April 25 2011 12:15 GMT
#3
Reading now but just for now i'll say maybe take at least 3 years to understand some BW in prep for SC3 mmkay? XD
letian
Profile Blog Joined May 2010
Germany4221 Posts
April 25 2011 12:17 GMT
#4
well, I don't know what to say after reading it either) lol.
The concept of SC2 is quite clear, and it does not differ that much from all other casual games that are being pumped every single day. The game is easier for understanding and playing, its fun and much better that any other rts on the market, but in comparison to old BW it lacks almost in every key aspect we would like it to be. SC2 should be a better graphic version of BW, but it would be silly to expect that. I guess I'll stick to an opinion, that it was particularly made for being widely sold and then only to be played, like Mr.Browder says, on a competition level.
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 25 2011 12:19 GMT
#5
if he cared so much about the 'sport' aspect he wouldve just stuck to broodwar and ditched this sc2 crap. this is all about cashing in on bw's success
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
April 25 2011 12:22 GMT
#6
Found this gem comment in the source article lol.

"Vincent Goossens 22 Apr 2011 at 1:10 pm PST
SC1 and BW have had hundreds of patches before it became good and it took years. And only then it became popular with the Koreans.
Don't forget that. A good game takes time, and it has to be shaped while it's in the open."
lbmaian
Profile Joined December 2010
United States689 Posts
Last Edited: 2011-04-25 12:31:58
April 25 2011 12:31 GMT
#7
On April 25 2011 21:19 Legatus Lanius wrote:
if he cared so much about the 'sport' aspect he wouldve just stuck to broodwar and ditched this sc2 crap. this is all about cashing in on bw's success


Um...duh? That's what sequels are for.

You could also say that BW was cashing in on SC1's success :p
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 25 2011 12:33 GMT
#8
On April 25 2011 21:31 lbmaian wrote:
Show nested quote +
On April 25 2011 21:19 Legatus Lanius wrote:
if he cared so much about the 'sport' aspect he wouldve just stuck to broodwar and ditched this sc2 crap. this is all about cashing in on bw's success


Um...duh? That's what sequels are for.

You could also say that BW was cashing in on SC1's success :p


or balancing it out
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
April 25 2011 12:33 GMT
#9
Well, personally I think he did not understand what made BW great in the least. He/they removed all the fun/exciting units from BW (Vultures, Wraiths, Lurkers and so on) and replaced them (mostly) with boring a-move units (Marauders, Vikings, Hellions, Immortals, Colossi, etc.). They also screwed up some of the old units (Hydra comes to mind).

Then there's the lack of highground advantage, defender's advantage and positional play. The lack of micro is also pretty apparent, and so is the hardcounter gameplay, very un-StarCraft-like. Not to mention the ball vs. ball gameplay and horrible maps/their ladder mappool policy, as well as the fact that they deliberately refuse to fix those aspects of gameplay that can be fixed (like micro, look up Project Micro on TL) and patch interesting micro tricks because they're conflicting with their design policy...

Instead of trying to understand something as deep as BW on their own, they should've consulted some of the more knowledgable players, who have shown that their understanding of what's made BW so great and what's sc2 lacking is superior to that of blizzard designers (I'm talking about the articles on positional gameplay, spells, etc. we've had on TL).

All in all, the game is OK (TvZ and TvT are actually on par with BW MUs), but it could've been so much better. I think Browder failed because he tried to appease two drastically different groups - competitive and casual players - by trying to make sc2 play the same way for both of them. He should've taken a different approach - instead of getting rid of any non-obvious features (like Muta stacking, patrol micro, mineral jumping, Void Ray micro, positional play, etc.), he should've embraced them. Casual players would be unaware of them (unless blizzard made some tutorials) and they'd keep playing the game "the simple way," while competitive players would be able to go deeper and explore other aspects of the game.
Legatus Lanius
Profile Blog Joined March 2011
2135 Posts
April 25 2011 12:35 GMT
#10
whoa lets not go nuts, nothing is as good as a brood war tvz
"He's the Triple H of Brood War." - Ribbon on Flash | "He's more like the John Cena of Brood War." - Aus)MaCrO on Flash
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
April 25 2011 12:35 GMT
#11
On April 25 2011 21:22 ShadeR wrote:
Found this gem comment in the source article lol.

"Vincent Goossens 22 Apr 2011 at 1:10 pm PST
SC1 and BW have had hundreds of patches before it became good and it took years. And only then it became popular with the Koreans.
Don't forget that. A good game takes time, and it has to be shaped while it's in the open."


This is factually wrong, it didn't have hundreds of patches O.o.
WriterXiao8~~
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
April 25 2011 12:36 GMT
#12
There's not a lot of content in this interview. The idea is not to get all the fun out from the game, it's to remain both fun and competitive.
So his conclusion was to get out defilers/lurkers/reavers etc and to replace them with boring units. Makes sense.
Honestly, I think they did not spend enough time watching bw vods. I think that in the end, Browder watched 2 Boxer compilation, and understood that bw success was due on it being "competitive" and fast paced. That's a bit short-sighted.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
maybenexttime
Profile Blog Joined November 2006
Poland5860 Posts
April 25 2011 12:41 GMT
#13
On April 25 2011 21:36 corumjhaelen wrote:
There's not a lot of content in this interview. The idea is not to get all the fun out from the game, it's to remain both fun and competitive.
So his conclusion was to get out defilers/lurkers/reavers etc and to replace them with boring units. Makes sense.
Honestly, I think they did not spend enough time watching bw vods. I think that in the end, Browder watched 2 Boxer compilation, and understood that bw success was due on it being "competitive" and fast paced. That's a bit short-sighted.


THIS.

I don't think he actually watched more than a dozen BW VODs. You cannot seriously analyze BW and not delve the progaming scene/games, but that seems to be what he tried to do - analyze BW completely detached from the progaming aspect of it.
lbmaian
Profile Joined December 2010
United States689 Posts
April 25 2011 12:42 GMT
#14
I still have high hopes for SC2 as a sport, since there are 2 more expansions over the next years that can address some of the current flaws. That's also time to improve the overall player base (instead of BW leftovers), since the skill ceiling is still pretty damn high - I've yet to see consistent unit positioning and anti-clumping micro, except for marine and baneling splits.
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
April 25 2011 12:48 GMT
#15
SC2 was doomed from the start when they hired the guy responsible for the farce that is the current Command and Conquer to be their designer.
초대 갓, 이영호 | First God, Lee Young Ho
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2011-04-25 13:53:01
April 25 2011 12:53 GMT
#16
On April 25 2011 21:48 orgolove wrote:
SC2 was doomed from the start when they hired the guy responsible for the farce that is the current Command and Conquer to be their designer.

Uh, Dustin Browder only worked on the C&C series up until C&C Generals and Lord of the Rings: The Battle for Middle Earth. He left EA after that.

He had no hand in the "current" C&C games such as C&C3, RA3, and C&C4. He was at Blizzard when those games were being developed.

Plus, I think his work on RA2 and Generals was pretty decent considering that I enjoyed those games quite a bit. IMO, RA2 is the funnest RTS I've ever played even though it's not as deep as BW.



In addition, this thread is an exact duplicate of another thread from the SC2 General section that cites the exact same article.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=215309
ㅇㅅㅌㅅ
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
April 25 2011 12:54 GMT
#17
On April 25 2011 21:22 ShadeR wrote:
Found this gem comment in the source article lol.

"Vincent Goossens 22 Apr 2011 at 1:10 pm PST
SC1 and BW have had hundreds of patches before it became good and it took years. And only then it became popular with the Koreans.
Don't forget that. A good game takes time, and it has to be shaped while it's in the open."


Nazgul's little brother ?
ॐ
LML
Profile Blog Joined March 2007
Germany1794 Posts
April 25 2011 12:54 GMT
#18
On April 25 2011 21:22 ShadeR wrote:
Found this gem comment in the source article lol.

"Vincent Goossens 22 Apr 2011 at 1:10 pm PST
SC1 and BW have had hundreds of patches before it became good and it took years. And only then it became popular with the Koreans.
Don't forget that. A good game takes time, and it has to be shaped while it's in the open."


but the time was a totally different.

Back in 1998 companies fought to bring out RTS games with aspects that other games didn't have to make them get ahead. Most games were only played until another company came out with a better setup for the control panel and unit control, balancing and especially competetive play wasn't the first thing that came to mind back then.
Nowadays Blizzard makes it differently (unlike EA for example who pump out one bad game after the other for sells) and seeing the effort they put into this game and the experience they had, they should already need alot less time to balance everything out.
LML
erin[go]bragh
Profile Joined December 2008
United States815 Posts
April 25 2011 12:56 GMT
#19
SC2 will never be a worthy e-sport successor to BW unless it basically rebuilt from the ground up. I think it's an amazing casual game, BW was simply too mechanically demanding for today's casual market to enjoy, but sports aren't meant to be easy. And from a spectator stand point, the game is just boring to watch. I find it hard to believe that he analyzed BW much at all, if he did I have no idea how he came to some of these conclusions like removing defender/high ground advantage and the exciting tech units.

I mean holy shit, I tried. I watched the TSL yesterday because I wanted to support TL, but I was practically bored to tears. Ball vs. Ball fights and nothing but attack move? Am I supposed to cheer when a player selects his army hot key, presses "T", and spams the screen? I wouldn't be so hard on SC2 if BW wasn't such an amazing game. If the game was just marketed as a casual version of Broodwar that would be more fitting, but Blizzard is constantly pushing this e-sport crap and I personally find it insulting. It's like the kiddy leagues of BW. Simply put, Broodwar fans deserve better IMO.
JulyZerg! by.hero, effOrt, KTY.
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
April 25 2011 12:57 GMT
#20
Guys Im ahaving a laugh at how he said HUNDREDS of patches lol...
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