• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:39
CEST 15:39
KST 22:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
The New Patch Killed Mech! Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four TL.net Map Contest #21: Voting
Tourneys
SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1501 users

Dustin Browder Interview April 2011 - Page 22

Forum Index > BW General
Post a Reply
Prev 1 20 21 22 All
maybenexttime
Profile Blog Joined November 2006
Poland5649 Posts
May 02 2011 10:05 GMT
#421
I don't think smart-cast is good for gameplay. It's either smart-cast and mediocre spells or no smart-cast and dramatic spells. I prefer the latter. It's not like a modern RTS needs it either - no CNC game to date had it afaik.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-05-02 10:16:42
May 02 2011 10:16 GMT
#422
i actually think smart-cast is fine, but the AI in sc2 seems to biased/more developed for terran. for example siege tank smart fire is ridiculous - this makes siege like 10times more powerful than bw plus they make the sc2 units all magically stick together .and remember how we used to run lings into the min line and make huge damage? now the ai will order the ALL the lings to attack a single combat unit nearby.....

the attack priority AI is pretty unfair especially if you think about in sc2 x unit are hard counter to specific armor type of x unit.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4348 Posts
May 02 2011 10:36 GMT
#423
On May 02 2011 19:05 maybenexttime wrote:
I don't think smart-cast is good for gameplay. It's either smart-cast and mediocre spells or no smart-cast and dramatic spells. I prefer the latter. It's not like a modern RTS needs it either - no CNC game to date had it afaik.

I would also prefer no smart cast but it's all academic now.
MBS i can live with , same with unlimited unit selection , but the spells in SC2 are just bland bland bland.
https://www.youtube.com/watch?v=e7PvoI6gvQs
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 02 2011 10:39 GMT
#424
I find it ironic that some people complain about SC2's design taking too many cues from C&C.

Back when Browder worked on C&C Generals, a lot of C&C fans were complaining that Generals was taking too many cues from Starcraft and other traditional RTS games. Lots of C&C fans were mad at the traditional bottom-bar UI, more traditional base-building, and more traditional unit production. Many did not consider Generals to be a true C&C game, especially since the side-bar UI and con-yard system were replaced with more traditional systems very similar to Starcraft-esque games.

Nevertheless, I had tons of fun with Generals and its plethora of user-made mods.

Anyways, carry on with your SC2 vs BW discussion.
ㅇㅅㅌㅅ
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
Last Edited: 2011-05-02 16:31:22
May 02 2011 16:27 GMT
#425
On May 02 2011 19:39 eviltomahawk wrote:
I find it ironic that some people complain about SC2's design taking too many cues from C&C.

Back when Browder worked on C&C Generals, a lot of C&C fans were complaining that Generals was taking too many cues from Starcraft and other traditional RTS games. Lots of C&C fans were mad at the traditional bottom-bar UI, more traditional base-building, and more traditional unit production. Many did not consider Generals to be a true C&C game, especially since the side-bar UI and con-yard system were replaced with more traditional systems very similar to Starcraft-esque games.

Nevertheless, I had tons of fun with Generals and its plethora of user-made mods.

Anyways, carry on with your SC2 vs BW discussion.


Exactly, C&C fans didn't like SC in their game either, why should it be different from us? How successful was Generals? Cause it makes sense that they would copy from the best RTS out there, but it doesn't make sense that SC2 should take from RA2 rather than it's predecessor which was tried and proven.

Don't see what your point is, some people don't like Generals to be like SC, some people don't like SC2 to feel like C&C.

In any case, I can't help but point out the similarities in the two games I mentioned.

Kind of sick of playing SC2 when my friends tell me to, only to have multiple Protoss blind Warp Gates after I scout them, barely hold it, and then have more stuff warp in just as we're killing the pylon - balance issues aside, that's not really fun to play against so often.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 02 2011 22:16 GMT
#426
On May 02 2011 09:51 aimaimaim wrote: The community is the only one who knows what it want. The community should be the one doing the balancing, not Blizzard nor the clueless Browder.

i agree.

most competitive games have rules that are "community"-led. for example, the banning of Akuma in SSF2T, smash's rules that you have to study for a day, MLG's weird mods for Halo 3 etc. etc.

i think BW is a special case in which all balancing was done through maps toward a favored gametype (1v1, natural expansions, choke points / ramps between the main and natural and the natural and the outside, etc.), with a few rules implemented by KeSPA (allied mines, for example).

a balance patch should only be implemented if it makes the game more fun. if strategy A is so imbalanced and people are no longer playing, then it's a problem. if strategy A is so good but people are still playing and still winning against it, then it's not a problem.

i would much rather see people trying new map types in SC2 instead of trying to jimmy in what worked in BW. even the ramps aren't the same size so it just seems awkward.


Selith
Profile Joined September 2010
United States238 Posts
May 02 2011 23:15 GMT
#427
On May 03 2011 07:16 kainzero wrote:
Show nested quote +
On May 02 2011 09:51 aimaimaim wrote: The community is the only one who knows what it want. The community should be the one doing the balancing, not Blizzard nor the clueless Browder.

i agree.

most competitive games have rules that are "community"-led. for example, the banning of Akuma in SSF2T, smash's rules that you have to study for a day, MLG's weird mods for Halo 3 etc. etc.



Truth to be said, if SC2 "community" were to be the ones doing the balancing for SC2, it'd probably be far more horrific than one can imagine.
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
May 02 2011 23:35 GMT
#428
On May 03 2011 08:15 Selith wrote:
Show nested quote +
On May 03 2011 07:16 kainzero wrote:
On May 02 2011 09:51 aimaimaim wrote: The community is the only one who knows what it want. The community should be the one doing the balancing, not Blizzard nor the clueless Browder.

i agree.

most competitive games have rules that are "community"-led. for example, the banning of Akuma in SSF2T, smash's rules that you have to study for a day, MLG's weird mods for Halo 3 etc. etc.



Truth to be said, if SC2 "community" were to be the ones doing the balancing for SC2, it'd probably be far more horrific than one can imagine.


I wouldn't think so. If you mean those 'gosus' there at the SC2 Strategy forum, then Yes. But If the balancing act would be done by map-makers and be tested by the top players of the game, surely there will be good that would come out of it. That's the magic, I think, that exists in the past, and still in the present, and will still be for years to come on BW.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 03 2011 01:19 GMT
#429
On May 03 2011 08:15 Selith wrote:
Truth to be said, if SC2 "community" were to be the ones doing the balancing for SC2, it'd probably be far more horrific than one can imagine.

what usually happens in these situations is:

-a tournament, or many tournaments, are set up.
-enforceable rules/settings are in effect
-the tournament and rules are set up well enough so that people want to participate [whether it be for prestige (top players are playing, we want to be top players), money ($10k prize), etc.]
-rules are popular and are implemented in more tournaments, and then it becomes "standard"

what needs to happen for the change to be effective is that it needs to be dominant, otherwise you risk splitting and imploding the community OR nothing really happens.

that's how allied mines and scv drills got banned. KeSPA didn't like them, forcing pro players to play without them. want to be a pro player, you can't play with them either, and it's the trickle down effect. that's also how KeSPA maps came about too.

i think the same happened in tekken, korea plays with 120% life.

---
let's say NASL changed all the variables, rebalanced the game, took out units and abilities and put in different ones. and the prize is still whatever prize it is. i bet people would play it just for the prize and if any of the settings were highly effective and exciting, other leagues would implement it too.

and to be honest, i'd rather have something like that and have the sort of emergent gameplay balancing coming from the community (similar to how it sprouted from BW) instead of trusting Blizzard / Browder to do the work for us, seeing as how they've already shown through the release of SC2 that they have no idea what they were really doing.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 03 2011 04:08 GMT
#430
Tournaments are already doing some "balancing", both with their own maps, and by editing ladder maps to disable close spawns. It's not implausible that we could make a map that fixed issues we had. BW wouldn't have been good without the community, and SC2 needs the same.

Like, if there was a map that was split into two large "islands" with 4-bases each (so not really an "island map"), that would change gameplay significantly, because players could be more greedy, and a 200/200 ground unit blob wouldn't be able to walk from one players base to the others. That would fix a lot of the problems people are complaining about. Would it lead to yet more problems? Obviously, but we'll never learn if we don't try.
Prev 1 20 21 22 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 540
sas.Sziky 19
StarCraft: Brood War
Britney 35054
Calm 12145
Hyuk 5259
Bisu 3114
Horang2 2792
GuemChi 2177
Flash 1502
Jaedong 1226
Larva 699
Soma 614
[ Show more ]
EffOrt 593
Light 498
Soulkey 379
actioN 340
Mong 274
Snow 243
Mini 222
hero 185
Hyun 178
Pusan 126
TY 87
Barracks 76
JYJ70
Mind 64
ggaemo 64
Sea.KH 61
Killer 61
JulyZerg 52
Aegong 44
ToSsGirL 37
Rush 34
Noble 33
sorry 29
soO 23
Sharp 22
Movie 20
Sacsri 16
SilentControl 15
scan(afreeca) 14
Bale 11
yabsab 9
HiyA 9
Shine 8
Terrorterran 8
Dota 2
Gorgc5466
qojqva2982
Dendi1134
XaKoH 460
420jenkins349
XcaliburYe266
Counter-Strike
olofmeister2914
oskar103
markeloff67
Heroes of the Storm
Khaldor194
Other Games
summit1g11583
singsing2471
hiko881
B2W.Neo789
Sick353
Lowko303
Happy200
Hui .140
Mew2King36
ToD27
ArmadaUGS17
Organizations
StarCraft: Brood War
lovetv 14
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1052
League of Legends
• Nemesis8419
Other Games
• WagamamaTV360
Upcoming Events
Monday Night Weeklies
2h 21m
Replay Cast
9h 21m
WardiTV Invitational
21h 21m
WardiTV Invitational
1d
PiGosaur Monday
1d 10h
Replay Cast
1d 20h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
5 days
RSL Revival
6 days
Wardi Open
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.