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Dustin Browder Interview April 2011 - Page 21

Forum Index > BW General
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aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
May 01 2011 15:11 GMT
#401
Why did this became "I like BW/SC2, fuck what you think" Thread. This is about how clueless the SC2 Lead Dev on what made BW great. WTF. Stop derailing the thread.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
mmdmmd
Profile Joined June 2007
722 Posts
May 01 2011 15:38 GMT
#402
Nada in BW, TvX, makes XnX ball, 1st major attack, fails, goes back to plan next move.

Nada in SC2, TvX, makes XnX ball, 1st major attack, fails, reaches for the G button.

2 very similar situation, but the result is 2 very different player mentality. Understand why will make SC2 a much better game.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
Last Edited: 2011-05-01 15:46:10
May 01 2011 15:45 GMT
#403
On May 02 2011 00:38 mmdmmd wrote:
Nada in BW, TvX, makes XnX ball, 1st major attack, fails, goes back to plan next move.

Nada in SC2, TvX, makes XnX ball, 1st major attack, fails, reaches for the G button.

2 very similar situation, but the result is 2 very different player mentality. Understand why will make SC2 a much better game.

I've been hearing that its not that true recently...but I've only been hearing,so far the TSL hasn't been that way though since its the only one I watch.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-05-01 15:50:12
May 01 2011 15:45 GMT
#404
On May 01 2011 13:08 Snaphoo wrote:
Show nested quote +
On May 01 2011 12:59 ShadeR wrote:
On May 01 2011 12:57 Snaphoo wrote:
On May 01 2011 12:52 BLinD-RawR wrote:
On May 01 2011 12:50 Snaphoo wrote:
Cool.

Since February in SC2:

Siege tank expands in TvP
Roach-ling early pressure timing to destroy 3 gate expand while taking 3rd ZvP
Roach burrow timing to negate sentries in ZvP
Thor/Banshee transitions in lategame in TvP
Viable Battlecruiser lategame in TvT
6 rax all-ins supportable on 1 base TvX
Colossus + Phoenix midgame TvP destroying MMM with Vikings
Double Forge timings PvT
Infestor/Ling/Ultralisk Zerg composition (total revolution from ling/bling/muta of past 6 months)
3 gate expands becoming mainstream PvT
2 Gate Stargate expand PvZ


uhhh you do realize that SC2 is a new game that has constant metagame shifts because its being discovered.


Yeah. I do. So do the vast numbers of eSports fans watching GSL instead of Proleague and playing SC2 instead of iCCup.

Does not make Justin Beiber or Rebecca Black good musicians.


The fact that Ja Rule's records sales have been in steady decline since 2001 does not mean he's a good artist, or superior to Justin Bieber or Rebecca Black.

And the fact that Lupe Fiasco sells like gangbusters doesn't mean he's worse than Baha Men.

I see your point, though-- SC2 may not be inherently good by virtue of its popularity. (Also, Brood War is way better than the Baha Men). I'm just saying that it has a lot of potential, and is growing eSports in the West. And not just as spectators but as players, it's fun to be part of a community that's approaching something closer to mainstream status than any other RTS game in history.

I'm just saying it would be fun for you BW fans to play the game a bit and give it a chance, but if it's truly unwatchable and you dislike SC2 indpeendent of your love of BW, then that's cool. I would just love if BW fans didn't feel the need to seclude themselves from SC2 to prove how much better BW is. You're not convincing anyone, you're just missing out on joining the larger SC community!


Why are you even posting on this forum. We don't like the game, you're not going to convince anyone that they actually do like it. I don't find it entertaining to spectate at all. Also it's probably not actually as big as you think it is.... its not anymore mainstream than previous RTS like WC3 in it's peak, that's bullshit. Blizzard doesn't even let you see stats of solely SC2 people on bnet to even check, but i seriously doubt theres much more people playing than what BW/WC3 used to have.

Nobody wants to waste time watching or playing a game they don't find fun simply because other people are doing it, or 'wow it'll get better in the future' or saying it's got **POTENTIAL**, prehaps the SC2 fan's favourite buzzword along with calling us elitists for having a preference.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50114 Posts
Last Edited: 2011-05-01 16:05:25
May 01 2011 15:48 GMT
#405
On May 02 2011 00:45 infinity2k9 wrote:
Show nested quote +
On May 01 2011 13:08 Snaphoo wrote:
On May 01 2011 12:59 ShadeR wrote:
On May 01 2011 12:57 Snaphoo wrote:
On May 01 2011 12:52 BLinD-RawR wrote:
On May 01 2011 12:50 Snaphoo wrote:
Cool.

Since February in SC2:

Siege tank expands in TvP
Roach-ling early pressure timing to destroy 3 gate expand while taking 3rd ZvP
Roach burrow timing to negate sentries in ZvP
Thor/Banshee transitions in lategame in TvP
Viable Battlecruiser lategame in TvT
6 rax all-ins supportable on 1 base TvX
Colossus + Phoenix midgame TvP destroying MMM with Vikings
Double Forge timings PvT
Infestor/Ling/Ultralisk Zerg composition (total revolution from ling/bling/muta of past 6 months)
3 gate expands becoming mainstream PvT
2 Gate Stargate expand PvZ


uhhh you do realize that SC2 is a new game that has constant metagame shifts because its being discovered.


Yeah. I do. So do the vast numbers of eSports fans watching GSL instead of Proleague and playing SC2 instead of iCCup.

Does not make Justin Beiber or Rebecca Black good musicians.


The fact that Ja Rule's records sales have been in steady decline since 2001 does not mean he's a good artist, or superior to Justin Bieber or Rebecca Black.

And the fact that Lupe Fiasco sells like gangbusters doesn't mean he's worse than Baha Men.

I see your point, though-- SC2 may not be inherently good by virtue of its popularity. (Also, Brood War is way better than the Baha Men). I'm just saying that it has a lot of potential, and is growing eSports in the West. And not just as spectators but as players, it's fun to be part of a community that's approaching something closer to mainstream status than any other RTS game in history.

I'm just saying it would be fun for you BW fans to play the game a bit and give it a chance, but if it's truly unwatchable and you dislike SC2 indpeendent of your love of BW, then that's cool. I would just love if BW fans didn't feel the need to seclude themselves from SC2 to prove how much better BW is. You're not convincing anyone, you're just missing out on joining the larger SC community!


Why are you even posting on this forum. We don't like the game, you're not going to convince anyone that they actually do like it. I don't find it entertaining to spectate at all.


I actually didn't read this post by snap...wtf you don't tell people what they should like and tell them to join the larger community.

I found it odd though that of all the people,Waxangle found SC2 interesting...or maybe it was just the storyline of that one player.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-05-01 16:04:36
May 01 2011 15:57 GMT
#406
I think he meant the BW subforum rather then Teamliquid in general, because at this point he is only making the same statements all over again from the last few pages and they have been refuted time again and again. Therefore any posting that he will do will simply antagonize.

Edit: Misread

Ow yeah, for god sakes people, where the hell do you get the idea that we don't play nor watch SC2?I both play and watch SC2(Albeit not on a daily basis but I catch alot of games). I watched it, I gave it a chance, and ill wait for it to improve if it will ever because right now it is only marginally enjoyable as an E-sport relative to Brood War.

Larger community/=fun community imo, with the grand surge of SC2 players come alot of fun players, alot of good players, alot of helpfull players, but the sword is double-edged as we all know. Granted I haven't been here for a long time, (posting, lurker longer)but I know that that the sword is double-edged.
WriterXiao8~~
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 01 2011 16:09 GMT
#407
On May 01 2011 20:47 Goldfish wrote:
So what do you think of the idea of making SC2 mechanically harder on a higher level of play (Masters + Grand Masters + Tournament play) while still allowing "casuals" to play with things like smart cast, unlimited selection (structures too), etc?

i actually don't care much for MBS/automining, i really don't think it has a big effect as most people are saying.

12 unit selection is a pretty big change as is smartcast. but really you should design a modern game with those in mind and then balance it off of that. smartcast + AoE is really not a good game design. design the game so that you can select all your units and 1A, but give people good reasons not to.

i would rather have them rethink their current units and spells and adjust all of those. i'd get rid of all the "macro" mechanics, increase the mining rate and make it only one geyser again (because seriously, why would you want a game where a 200/200 army has 80 workers?)... really there's a lot you can do to make the game on the level of BW without making it BW.
Snaphoo
Profile Joined July 2010
United States614 Posts
May 01 2011 17:26 GMT
#408
On May 01 2011 19:51 ffreakk wrote:
Show nested quote +
On May 01 2011 17:55 Snaphoo wrote:
On May 01 2011 17:17 Treemonkeys wrote:
On May 01 2011 14:46 hmmm... wrote:
well basically, that game was just this: both players build up a giant force without really doing anything to each other because they're too scared, since one bad blob vs blob battle is GG in sc2. so two blobs walk back and forth until boxer emps all the opponents sentries (precisely because they're all in a blob formation) then boxer a-moves into the opponents blob and wins. that's it. GG indeed....ahem.


I'm sorry but this is just plain ridiculous. Yes I know that SC2 is nowhere near the level of brood war with shit happening all over the map, but you are really exaggerating it, really.

In that game the protoss tried to kill boxer early and boxer was trying to drop several times, you're acting like it was a NR 20 game. Oh and the "a-move into the opponents blob" was boxer spotting, scanning, and sniping the observer (the casters missed that part) and then immediately sending in the cloaked ghosts to emp the sentries and then move in with the rest of the army. The irony of your point is that if boxer had actually tried to a-move into that protoss army he would have lost miserably. Once again not the same action that you see in BW, but it's different and it still can be existing to watch.

I think a lot of the death balls is because the game hasn't been figured out yet and people are always going to start off abusing the easy to execute strategies. Zerg is already in a situation where they need to try more multitasking because the death ball just doesn't work for them, I just hope Blizzard doesn't patch the game too much to prevent this, I am happy to see that the upcoming patch does not "fix" the problems for zerg.

I came into this thread because I was feeling nostalgic and depressed that SC2 isn't as good as BW but after reading a lot of the comments I actually feel better about SC2 and where it is hopefully going. The thing is most if not all the amazing shit in BW that is talked about in this thread did not exist during the first year of it's release, SC2 may have the same name but it is a completely different game and has to be learned from the ground up. The expansions will likely add more depth as well, imagine SC1 without brood war, no lurkers, no corsairs, no DTs, and that first year of the meta game. That is a much more fair comparison than comparing a year of SC2 to 10-15 years of highly developed BW play.

Also on the easier interface, I believe this is blown way out of proportion or at least looked at the wrong way. Less time macroing and building shit actually means more possibility of multitasking battles around the map. The real question is will SC2's design be able to reward or punish people who do this instead of balling up their army? People don't do it now because they don't have to - BUT the hope is that some players will starting doing it more and will dominate forcing the game to evolve in that direction, which is actually what happened with BW. Because even the so called "difficult" interface in BW is only as difficult as your opponents makes it to be.

How long was it until there was even a pro scene for BW? 2-3 years I think? It didn't become amazing to watch over night. It would be a fun little "experiment" to compare the very first WCG games to SC2, I don't know if those are even recorded anywhere.


Very well-reasoned, and your last point is the one no Brood War fan has answerd yet-- what did games in 1999 look like? No one knew how to play the game yet, so what were considered "epic games" are trash compared to high level play in today's games. Hell, arguably Brood War shouldn't even be compared to SC2 until Heart of the Swarm is out-- an expansion pack with new units to balance out the game was a key reason StarCraft took off.

SC2 is "built like" BW and shares some similarities, but major gameplay and understanding of the game are missing and developing all the time. A BW player like Junwi, who had a far more illustrious career than "failed" 2v2 player NesTea isn't fit to shine NesTea's shoes in SC2. It's a whole new world out there.


Sorry but you either clearly havnt read the replies in the thread, or are deliberately ignoring some of them.

There were so many replies to that miserable argument even the Brood War people are asking others to stop repeating the same points all over again.

Edit: Comparing yourself with Starcraft 1 wont get you anywhere. Starcraft 1 was a plain old RTS, with little to no international appearances whatsoever. SC2 is claiming itself to be the next generation's leading e-sport, so shouldnt it be compared to the current success, aka Brood War?.. Saying "But im more interesting than Pokemon" doesnt matter squat, we were talking about e-Sport, iirc. (Although to be honest i feel Pokemon is still more exciting a game)


This is my 2nd-to-last post on this issue, because I wanted to point out that I did read these replies and refuted them.

SC2 at the 8 month mark should NOT be compared to Brood War at the 10+ year mark because no RTS game of repute comes out of the box fully balanced and with optimal playstyles clear. SC2 of course has mistakes and imbalances, just as SC Vanilla had mutalisks, among other things. SC2 is better compared to SC Vanilla because the developers clearly were not trying to simply update BW with graphics; though they built on many of the same mechanics. They were trying to create a new game, which is why comparing a 10+ year old expansion pack to an 8-month old game is so ludicrous.
Snaphoo
Profile Joined July 2010
United States614 Posts
Last Edited: 2011-05-01 17:27:48
May 01 2011 17:27 GMT
#409
On May 02 2011 00:48 BLinD-RawR wrote:
Show nested quote +
On May 02 2011 00:45 infinity2k9 wrote:
On May 01 2011 13:08 Snaphoo wrote:
On May 01 2011 12:59 ShadeR wrote:
On May 01 2011 12:57 Snaphoo wrote:
On May 01 2011 12:52 BLinD-RawR wrote:
On May 01 2011 12:50 Snaphoo wrote:
Cool.

Since February in SC2:

Siege tank expands in TvP
Roach-ling early pressure timing to destroy 3 gate expand while taking 3rd ZvP
Roach burrow timing to negate sentries in ZvP
Thor/Banshee transitions in lategame in TvP
Viable Battlecruiser lategame in TvT
6 rax all-ins supportable on 1 base TvX
Colossus + Phoenix midgame TvP destroying MMM with Vikings
Double Forge timings PvT
Infestor/Ling/Ultralisk Zerg composition (total revolution from ling/bling/muta of past 6 months)
3 gate expands becoming mainstream PvT
2 Gate Stargate expand PvZ


uhhh you do realize that SC2 is a new game that has constant metagame shifts because its being discovered.


Yeah. I do. So do the vast numbers of eSports fans watching GSL instead of Proleague and playing SC2 instead of iCCup.

Does not make Justin Beiber or Rebecca Black good musicians.


The fact that Ja Rule's records sales have been in steady decline since 2001 does not mean he's a good artist, or superior to Justin Bieber or Rebecca Black.

And the fact that Lupe Fiasco sells like gangbusters doesn't mean he's worse than Baha Men.

I see your point, though-- SC2 may not be inherently good by virtue of its popularity. (Also, Brood War is way better than the Baha Men). I'm just saying that it has a lot of potential, and is growing eSports in the West. And not just as spectators but as players, it's fun to be part of a community that's approaching something closer to mainstream status than any other RTS game in history.

I'm just saying it would be fun for you BW fans to play the game a bit and give it a chance, but if it's truly unwatchable and you dislike SC2 indpeendent of your love of BW, then that's cool. I would just love if BW fans didn't feel the need to seclude themselves from SC2 to prove how much better BW is. You're not convincing anyone, you're just missing out on joining the larger SC community!


Why are you even posting on this forum. We don't like the game, you're not going to convince anyone that they actually do like it. I don't find it entertaining to spectate at all.


I actually didn't read this post by snap...wtf you don't tell people what they should like and tell them to join the larger community.

I found it odd though that of all the people,Waxangle found SC2 interesting...or maybe it was just the storyline of that one player.


? I wasn't telling people what to like, just suggesting hating SC2 to prove BW is better doesn't make any sense.

I'm done for now, though. BW fans are welcome to their echo chamber.
qdenser
Profile Joined September 2010
Canada133 Posts
May 01 2011 18:00 GMT
#410
On May 02 2011 02:27 Snaphoo wrote:
Show nested quote +
On May 02 2011 00:48 BLinD-RawR wrote:
On May 02 2011 00:45 infinity2k9 wrote:
On May 01 2011 13:08 Snaphoo wrote:
On May 01 2011 12:59 ShadeR wrote:
On May 01 2011 12:57 Snaphoo wrote:
On May 01 2011 12:52 BLinD-RawR wrote:
On May 01 2011 12:50 Snaphoo wrote:
Cool.

Since February in SC2:

Siege tank expands in TvP
Roach-ling early pressure timing to destroy 3 gate expand while taking 3rd ZvP
Roach burrow timing to negate sentries in ZvP
Thor/Banshee transitions in lategame in TvP
Viable Battlecruiser lategame in TvT
6 rax all-ins supportable on 1 base TvX
Colossus + Phoenix midgame TvP destroying MMM with Vikings
Double Forge timings PvT
Infestor/Ling/Ultralisk Zerg composition (total revolution from ling/bling/muta of past 6 months)
3 gate expands becoming mainstream PvT
2 Gate Stargate expand PvZ


uhhh you do realize that SC2 is a new game that has constant metagame shifts because its being discovered.


Yeah. I do. So do the vast numbers of eSports fans watching GSL instead of Proleague and playing SC2 instead of iCCup.

Does not make Justin Beiber or Rebecca Black good musicians.


The fact that Ja Rule's records sales have been in steady decline since 2001 does not mean he's a good artist, or superior to Justin Bieber or Rebecca Black.

And the fact that Lupe Fiasco sells like gangbusters doesn't mean he's worse than Baha Men.

I see your point, though-- SC2 may not be inherently good by virtue of its popularity. (Also, Brood War is way better than the Baha Men). I'm just saying that it has a lot of potential, and is growing eSports in the West. And not just as spectators but as players, it's fun to be part of a community that's approaching something closer to mainstream status than any other RTS game in history.

I'm just saying it would be fun for you BW fans to play the game a bit and give it a chance, but if it's truly unwatchable and you dislike SC2 indpeendent of your love of BW, then that's cool. I would just love if BW fans didn't feel the need to seclude themselves from SC2 to prove how much better BW is. You're not convincing anyone, you're just missing out on joining the larger SC community!


Why are you even posting on this forum. We don't like the game, you're not going to convince anyone that they actually do like it. I don't find it entertaining to spectate at all.


I actually didn't read this post by snap...wtf you don't tell people what they should like and tell them to join the larger community.

I found it odd though that of all the people,Waxangle found SC2 interesting...or maybe it was just the storyline of that one player.


? I wasn't telling people what to like, just suggesting hating SC2 to prove BW is better doesn't make any sense.

I'm done for now, though. BW fans are welcome to their echo chamber.


10 trillion posts later you're done. take a breather champ
BW is still out there and a lots of people still watch it. SC2 is a different game and different people. Please go back to BW if you think sc2 is not suited for you - Dustin Browder
ffreakk
Profile Joined September 2010
Singapore2155 Posts
Last Edited: 2011-05-01 18:18:57
May 01 2011 18:16 GMT
#411
On May 02 2011 02:26 Snaphoo wrote:
Show nested quote +
On May 01 2011 19:51 ffreakk wrote:
On May 01 2011 17:55 Snaphoo wrote:
On May 01 2011 17:17 Treemonkeys wrote:
On May 01 2011 14:46 hmmm... wrote:
well basically, that game was just this: both players build up a giant force without really doing anything to each other because they're too scared, since one bad blob vs blob battle is GG in sc2. so two blobs walk back and forth until boxer emps all the opponents sentries (precisely because they're all in a blob formation) then boxer a-moves into the opponents blob and wins. that's it. GG indeed....ahem.


I'm sorry but this is just plain ridiculous. Yes I know that SC2 is nowhere near the level of brood war with shit happening all over the map, but you are really exaggerating it, really.

In that game the protoss tried to kill boxer early and boxer was trying to drop several times, you're acting like it was a NR 20 game. Oh and the "a-move into the opponents blob" was boxer spotting, scanning, and sniping the observer (the casters missed that part) and then immediately sending in the cloaked ghosts to emp the sentries and then move in with the rest of the army. The irony of your point is that if boxer had actually tried to a-move into that protoss army he would have lost miserably. Once again not the same action that you see in BW, but it's different and it still can be existing to watch.

I think a lot of the death balls is because the game hasn't been figured out yet and people are always going to start off abusing the easy to execute strategies. Zerg is already in a situation where they need to try more multitasking because the death ball just doesn't work for them, I just hope Blizzard doesn't patch the game too much to prevent this, I am happy to see that the upcoming patch does not "fix" the problems for zerg.

I came into this thread because I was feeling nostalgic and depressed that SC2 isn't as good as BW but after reading a lot of the comments I actually feel better about SC2 and where it is hopefully going. The thing is most if not all the amazing shit in BW that is talked about in this thread did not exist during the first year of it's release, SC2 may have the same name but it is a completely different game and has to be learned from the ground up. The expansions will likely add more depth as well, imagine SC1 without brood war, no lurkers, no corsairs, no DTs, and that first year of the meta game. That is a much more fair comparison than comparing a year of SC2 to 10-15 years of highly developed BW play.

Also on the easier interface, I believe this is blown way out of proportion or at least looked at the wrong way. Less time macroing and building shit actually means more possibility of multitasking battles around the map. The real question is will SC2's design be able to reward or punish people who do this instead of balling up their army? People don't do it now because they don't have to - BUT the hope is that some players will starting doing it more and will dominate forcing the game to evolve in that direction, which is actually what happened with BW. Because even the so called "difficult" interface in BW is only as difficult as your opponents makes it to be.

How long was it until there was even a pro scene for BW? 2-3 years I think? It didn't become amazing to watch over night. It would be a fun little "experiment" to compare the very first WCG games to SC2, I don't know if those are even recorded anywhere.


Very well-reasoned, and your last point is the one no Brood War fan has answerd yet-- what did games in 1999 look like? No one knew how to play the game yet, so what were considered "epic games" are trash compared to high level play in today's games. Hell, arguably Brood War shouldn't even be compared to SC2 until Heart of the Swarm is out-- an expansion pack with new units to balance out the game was a key reason StarCraft took off.

SC2 is "built like" BW and shares some similarities, but major gameplay and understanding of the game are missing and developing all the time. A BW player like Junwi, who had a far more illustrious career than "failed" 2v2 player NesTea isn't fit to shine NesTea's shoes in SC2. It's a whole new world out there.


Sorry but you either clearly havnt read the replies in the thread, or are deliberately ignoring some of them.

There were so many replies to that miserable argument even the Brood War people are asking others to stop repeating the same points all over again.

Edit: Comparing yourself with Starcraft 1 wont get you anywhere. Starcraft 1 was a plain old RTS, with little to no international appearances whatsoever. SC2 is claiming itself to be the next generation's leading e-sport, so shouldnt it be compared to the current success, aka Brood War?.. Saying "But im more interesting than Pokemon" doesnt matter squat, we were talking about e-Sport, iirc. (Although to be honest i feel Pokemon is still more exciting a game)


This is my 2nd-to-last post on this issue, because I wanted to point out that I did read these replies and refuted them.

SC2 at the 8 month mark should NOT be compared to Brood War at the 10+ year mark because no RTS game of repute comes out of the box fully balanced and with optimal playstyles clear. SC2 of course has mistakes and imbalances, just as SC Vanilla had mutalisks, among other things. SC2 is better compared to SC Vanilla because the developers clearly were not trying to simply update BW with graphics; though they built on many of the same mechanics. They were trying to create a new game, which is why comparing a 10+ year old expansion pack to an 8-month old game is so ludicrous.


The passage you quoted already answer your post.

There are many things to be said, but i ll just ask you again why are you comparing SC2 with SC1 vanilla?

Edit: Things are kept in wraps here in the BW forums, we dont go to SC2 section and broadcast it. So you shouldnt have any problem and i really dont see your reason to persistently advertise ur little toy here.
Look. Only Forward. See. Only Victory.
ndralcasid
Profile Blog Joined January 2009
United States524 Posts
May 01 2011 18:25 GMT
#412
Can I just say how tired I am of the"SC2 is a new game" argument? Especially in this topic where the point is that SC2 had 12 years of foundation from Brood War to build on and they're ignoring what made Brood War great.
I aint crying over some daggone danishes
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2011-05-01 19:14:40
May 01 2011 19:11 GMT
#413
On May 02 2011 00:45 BLinD-RawR wrote:
Show nested quote +
On May 02 2011 00:38 mmdmmd wrote:
Nada in BW, TvX, makes XnX ball, 1st major attack, fails, goes back to plan next move.

Nada in SC2, TvX, makes XnX ball, 1st major attack, fails, reaches for the G button.

2 very similar situation, but the result is 2 very different player mentality. Understand why will make SC2 a much better game.

I've been hearing that its not that true recently...but I've only been hearing,so far the TSL hasn't been that way though since its the only one I watch.


I think it depends from engagements and how you do it. For example, in Boxer v. Sen (TvZ) at the TSL3, Boxer pushed with small groups of tank+marine whole game, (like 4-5 tanks, and 25 or so marines) and traded with Sen as evenly as he could. He kept the Zerg under pressure, with drops, good map control and nicely timed attacks, that he prevented Zerg from getting the huge economic lead which leads to bazillion banelings/lings/mutas rolling into the Terran and obliterating him. Because splash damage is too good in SC2 (clumping mechanic), it is very easy to lose your whole army if you aren't careful.

So, if Boxer actually turtled to like 150 food and then sent his whole mega giant 8 tank 60 marine 5 medivac force to attack, the Zerg would have for the most of the time crushed that force with good infestor, ling/bling and muta usage (even Ultras if he was left alone) and Boxer would probably instantly lose there. This is because the Zerg can reinforce super quickly, and the factory units that Terran needs to protect his marines from banelings, take long time to reinforce compared to a ton of larva that the Zerg can stockpile. So instead of boxing the mega big deathball and charging with yelling "ATTACK!!", Boxer did it with small but effective pushes, so even if he lost his army, the game wouldn't be over.

It's the same with TvP. Select v. Incontrol in MLG Dallas, SeleCT played amazing, multi prong harrassment, expanding like crazy and through impressive economy management he created so much of an advantage for him that he managed to end the game about when Incontrol got his third. But, if SeleCT turtled instead, and sent his MMM+Viking force, Incontrol would have crushed it (he might have even had Templars at that point!) because of the Colossus numbers that Terran needs to trade with his vikings to survive in the engagements. In the aforementioned game, SeleCT's multitasking and superior unit control overpowered Incontrol, so there wasn't really much he could do as SeleCT played godly.


People only see "blob vs blob it's boring" which has some sort of truth into it but it really depends on the players and their style. Boxer had a second small force ready at his natural, so even if he lost his initial attack force, he was able to go pressure once again. Sen always love to drone hard so Boxer's first timing attack coincided with the round of drones Sen was morphing, so he was able to take out the third (he lost his army though) but again, in 1-2 minutes, he was ready to push again. What Sen needed was better scouting (so he wouldn't drone like a madman while Boxer was getting ready for a timing attack) and produce the units needed to thwart off the attack so that he would be able to protect his third. In that case, Boxer wouldn't be that far behind because he'd still have a small force he could threaten Sen with (provided it was an even trade, if his tanks got caught unsieged on creep to ling/bling, it could be different). Boxer kept expanding behind his pushes while not letting Sen have a minute of free breath.

ZvP is different, the issue is still trading as even as you can with the Colossus while having the ground army to fight the Stalkers. Zerg needs to capitalize the larvae count he can utilize to reinforce and crush the deathball in waves, but it is not easy because of force fields and colossus being too efficient at killing stuff. So Zerg tries to prevent Toss from taking a third, and trade as even as he can with Toss while expanding and protecting those expansions. Sadly, once Protoss breaks the Zerg army without losing much, the game is over, as for the most of the time Zerg cannot regroup to handle the impending Protoss attack. So ZvP is different, but there are still games that turn up interesting moments so it's not like all bad.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 01 2011 19:25 GMT
#414
Uhh i don't even see the point of that long post... you don't need to explain whole games to people, i'm sure he understood what was happening in the games. Nobody said EVERY game is blob vs blob, so there's no need to keep bringing up examples and making huge posts saying what happens in them. But there certainly is a lot of games where it is blob vs blob and one engagement decides the game. When i've watched random streams of tournaments or just people playing most of the games to me are pretty boring.
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
Last Edited: 2011-05-01 19:44:13
May 01 2011 19:34 GMT
#415
On May 02 2011 04:25 infinity2k9 wrote:
Uhh i don't even see the point of that long post... you don't need to explain whole games to people, i'm sure he understood what was happening in the games. Nobody said EVERY game is blob vs blob, so there's no need to keep bringing up examples and making huge posts saying what happens in them. But there certainly is a lot of games where it is blob vs blob and one engagement decides the game. When i've watched random streams of tournaments or just people playing most of the games to me are pretty boring.


True and all I'm trying to say by that long post is that players aren't playing correctly when you see the big blob v. blob where one gets crushed and cannot comeback. Because going for the blob route is super risky, it could work when used right (huge mech mega pushes against Zerg with Thor Tank Helion before broodlords) but not usually because you basically leave the game on your opponent's hands as if he manages to hold it off, you're dead.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
ShadeR
Profile Blog Joined December 2009
Australia7535 Posts
May 01 2011 21:59 GMT
#416
Did snaphoo just inply there no muta in BW 0.O
IntoTheEmo
Profile Joined February 2009
Singapore1169 Posts
May 01 2011 22:08 GMT
#417
Was already clear from the beginning that he and the devs had no idea. Example in question? MULEs. Everyone knows economy plays a huge role in Starcraft, yet they design an ability, imbalanced or not, that manipulate it to such an extent.

The ability to create units instantly anywhere is another example. Positional play is so essential in BW, and yet Warp Gates were introduced that removed the defender's advantage and creates the element of guessing where the plyon is over superior scouting to know when they're moving out etc.

In short, I play SC2 with my friends for fun, and sometimes I feel like I'm playing Red Alert 2 in space, where Warp Gates are Chrono Legionnaires, Colossi are Prism Tanks, MULEs are Ore Purifiers, and Sensor Towers are well, Psychic Sensor.

Like, it's really clear that they did not study BW at all, even the small things like mineral positions on maps where they would be further away from the worker spawn points - BW doesn't have minerals above the CC at the mains now.

I mean is it really that hard to learn from the eSports phenomenon that is the predecessor of your new game? Because some of the things are pretty obvious.
MMOs kill APM. However Proleague plus BW Proscene music increase APM -> 100. 이제동 Fighting! Highest ranked Jaedong owner in FPL10 = clearly #1 Jaedong fan~! <- Keeping my sig from 2010
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
May 02 2011 00:51 GMT
#418
On May 02 2011 07:08 IntoTheEmo wrote:
Was already clear from the beginning that he and the devs had no idea. Example in question? MULEs. Everyone knows economy plays a huge role in Starcraft, yet they design an ability, imbalanced or not, that manipulate it to such an extent.

The ability to create units instantly anywhere is another example. Positional play is so essential in BW, and yet Warp Gates were introduced that removed the defender's advantage and creates the element of guessing where the plyon is over superior scouting to know when they're moving out etc.

In short, I play SC2 with my friends for fun, and sometimes I feel like I'm playing Red Alert 2 in space, where Warp Gates are Chrono Legionnaires, Colossi are Prism Tanks, MULEs are Ore Purifiers, and Sensor Towers are well, Psychic Sensor.

Like, it's really clear that they did not study BW at all, even the small things like mineral positions on maps where they would be further away from the worker spawn points - BW doesn't have minerals above the CC at the mains now.

I mean is it really that hard to learn from the eSports phenomenon that is the predecessor of your new game? Because some of the things are pretty obvious.


Thank you!

People discussing here their favorite Game and favorite players comparing them from BW and SC2. which was not the thread is all about. It's about the Dev of SC2 being oblivious as to what made BW great. If they were constructing SC2 with E-SPORT in mind, they should have studied BW and it's evolution from 200X to 2010.

But you can't truly blame Browder though, clueless as he is, 3 years, I think, is not enough to understand BW as a whole let alone study it's constant evolution since even as of today it's still evolving. But then again, this evolution didn't came from Blizzard nor BW's lead designer. It came from the community. The community is the only one who knows what it want. The community should be the one doing the balancing, not Blizzard nor the clueless Browder.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 02 2011 01:24 GMT
#419
Warpgates are definitely one of the worst ideas that they've tried to balance around. Maps are made with rush distance in mind and now you give an early game ability that completely negates distances? PvP was obviously going to end up like it has if you remove all defenders advantage and even rush distances, you don't need to be a genius to see that will happen.

It's like the reaper too before they fixed it. An early game unit that can jump up cliffs completely avoiding ramps, another crucial feature of map design. Ignoring the fact it doesn't even seem to fit Terran as a concept, it's just a poor idea that was clearly going to cause problems.

Then you got copying the idea of rocks from BW pro maps and just putting them everywhere, without any reasoning behind it or thought. Or how about making phoenix's 'moving shot' completely what people didn't ask for, with zero skill involved? Or how about when they completely screwed up Ultralisk splash so it hurt units not even near it?

All these things seem to suggest to me lack of real thought going into things. I really question what Dbro as the lead designer really added to the game at all, outside of the SP. Unit's like the Thor i expect.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-05-02 10:05:28
May 02 2011 10:02 GMT
#420
On May 02 2011 01:09 kainzero wrote:
Show nested quote +
On May 01 2011 20:47 Goldfish wrote:
So what do you think of the idea of making SC2 mechanically harder on a higher level of play (Masters + Grand Masters + Tournament play) while still allowing "casuals" to play with things like smart cast, unlimited selection (structures too), etc?

i actually don't care much for MBS/automining, i really don't think it has a big effect as most people are saying.

12 unit selection is a pretty big change as is smartcast. but really you should design a modern game with those in mind and then balance it off of that. smartcast + AoE is really not a good game design. design the game so that you can select all your units and 1A, but give people good reasons not to.

i would rather have them rethink their current units and spells and adjust all of those. i'd get rid of all the "macro" mechanics, increase the mining rate and make it only one geyser again (because seriously, why would you want a game where a 200/200 army has 80 workers?)... really there's a lot you can do to make the game on the level of BW without making it BW.


True that!!!

i think i should hang out in BW forum more posts here are defo more mature <3

i personally only enjoy a game/sport where it is balanced to a certain extend. As a zerg i really feel like i am losing interest to sc2 and this interview made me didnt touch the game for 3days now.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
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