• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:09
CEST 02:09
KST 09:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6885 users

Taking the Fun Out of StarCraft II

Forum Index > SC2 General
Post a Reply
1 2 3 4 Next All
Aetherial
Profile Joined August 2010
Australia917 Posts
April 22 2011 11:19 GMT
#1
Interesting interview with Dustin Browder, lead designer for StarCraft II.


The lead designer, who previously worked on real-time strategy games in Electronic Arts' Command & Conquer series, said he had to make creative adjustments when he joined the StarCraft II team. For him, the main hurdle was learning how to take some of the "fun" stuff out of the game.

"It took me a year and a half to figure this out," said Browder, an enthusiastic designer who might also be around the top 10 percent in the world in terms of speed-talking.

"I kept trying to shove stuff in that was fun but wasn't a sport," he said. "And everybody would tell me 'no,' and I wouldn't understand why. And I thought they were all jerks. I didn't know, right? I couldn't figure it out."


http://www.gamasutra.com/view/news/34075/Interview_Making_The_Fun_Meant_Taking_Out_The_Fun_In_StarCraft_II.php
surraymb
Profile Joined July 2010
Austria114 Posts
Last Edited: 2011-04-22 11:23:11
April 22 2011 11:22 GMT
#2
So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants?
Big surprise there...

Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.
BenKen
Profile Joined August 2009
United States860 Posts
April 22 2011 11:26 GMT
#3
Lol, this is such troll bait. The article is mostly fluff actually. It would have been interesting to hear about all the "fun" things he thought up that got shot down, or what the development team's philosophy on what makes something a "sport".
I deadlift for Aiur
NikonTC
Profile Joined September 2010
United Kingdom418 Posts
April 22 2011 11:28 GMT
#4
On April 22 2011 20:22 surraymb wrote:
So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants?
Big surprise there...

Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.


the issue is actually that the starcraft community doesnt know what it wants.
"IdrA crushes the marine push, absolutely demolishes this 2 rax play. Would not be suprised to see a GG from IdrA at any moment" Day[9]
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51168 Posts
Last Edited: 2011-04-22 11:40:59
April 22 2011 11:29 GMT
#5
this is absolute troll bait.Nobody talks like that in a serious interview.

Some of the funstuff might actually need skill...but you know I think that Wings of liberty is like initiation I think the Expansions will weed out people who break because they can't use X unit as efficiently as the pros.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Kokosaft
Profile Joined April 2010
Germany172 Posts
Last Edited: 2011-04-22 11:30:27
April 22 2011 11:29 GMT
#6
actually he said in several interview, that changing from C&C to SC was hard for him - what makes totally sense if you compare those games ...

the philosophy of blizzard is and was to have less stuff in the game to have more overall fun - having tons of "fun" units doesn't necessarily mean the game is fun as a whole

EDIT: 100th!
quentel
Profile Joined March 2011
349 Posts
April 22 2011 11:30 GMT
#7
On April 22 2011 20:22 surraymb wrote:


Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.

kedinik
Profile Joined September 2010
United States352 Posts
April 22 2011 11:33 GMT
#8
"Take out the fun" as in "remove zany imbalanced over the top units and powers like you have in C&C games."

It's a very reasonable thing to say.
Tyree
Profile Joined November 2010
1508 Posts
April 22 2011 11:34 GMT
#9
The article is actually pro esports if anything, he had some ideas for "Fun" units but the team is there to keep everyone in check of their vision for SC2.

It is a positive interview and that Blizzard takes SC2 seriously and wont introduce machine gun wielding dolphins and monkeys with grenades
★ Top Gun ★
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
April 22 2011 11:36 GMT
#10
A year on, I still don't know why Dustin Browder of all people was hired.
HS: cascades#1595 || LoL: stoppin
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 22 2011 11:37 GMT
#11
Too bad warpgate still made it through the beta :\ reapers were bad and were essentially nerfed out of the game, but warpgate is still what's wrong with the game right now and I guarantee was one of Browder's "cool" ideas.
Dr. ROCKZO
Profile Joined May 2010
New Zealand396 Posts
Last Edited: 2011-04-22 11:45:21
April 22 2011 11:38 GMT
#12
An interesting interview, I wish it had focussed a little more on what Blizzard has done to make the game fun, instead of unintentionally implying that they're trying as hard as they can to make the game not fun.

Plus I'd love to get some more unit concepts too.
or something
HuHEN
Profile Joined February 2010
United Kingdom514 Posts
April 22 2011 11:38 GMT
#13
Hes really talking about the "fun" in novelty, which only lasts a short time, the fun of a sport is that it only gets more interesting the deeper you go, and it has no clear skill ceiling.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 22 2011 11:39 GMT
#14
On April 22 2011 20:34 Tyree wrote:
The article is actually pro esports if anything, he had some ideas for "Fun" units but the team is there to keep everyone in check of their vision for SC2.

It is a positive interview and that Blizzard takes SC2 seriously and wont introduce machine gun wielding dolphins and monkeys with grenades

Hey, don't hate on my Allied combat dolphins and Soviet giant squid, yo!

Jokes aside, although the current iteration of SC2 does feel slightly watered down compared to the pre-release material, it's quite mind-boggling to think about where we would be if all those over-the-top imba units made it into the final product. Would it end up like BW where the imbalances actually balance out each other, or would it just end up looking like plain bad design?

Anyways, nice interview nonetheless. Making a Starcraft game is hard, and it's interesting to hear that he admits its difficulty.
ㅇㅅㅌㅅ
Eeevil
Profile Joined May 2008
Netherlands359 Posts
April 22 2011 11:51 GMT
#15
When I read Bowder talk about fun units I see Protoss on hooverboards. Good thing they reigned him in just for that.
Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes
.
Do you think SC2 is a bad game ? In the end he adapted his view and did a great job considering the legendary status of the original.
Dance like a butterfly, sting like an Intercontinental Ballistic Nuclear Missle.
Bobster
Profile Joined January 2011
Germany3075 Posts
April 22 2011 11:57 GMT
#16
On April 22 2011 20:33 kedinik wrote:
"Take out the fun" as in "remove zany imbalanced over the top units and powers like you have in C&C games."

It's a very reasonable thing to say.

Basically.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
April 22 2011 12:00 GMT
#17
On April 22 2011 20:28 NikonTC wrote:
Show nested quote +
On April 22 2011 20:22 surraymb wrote:
So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants?
Big surprise there...

Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.


the issue is actually that the starcraft community doesnt know what it wants.

The issue is grouping 1 million players like you did. Of course the community will not agree on what it wants, there are a lot of ppl in it. =_=
Hi!
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-04-22 12:05:06
April 22 2011 12:04 GMT
#18
I dunno, when i think fun, I think of 2 port wraith, 1 gate reaver, defilers, hold lurker, medic walls, etc.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Baarn
Profile Joined April 2010
United States2702 Posts
April 22 2011 12:06 GMT
#19
On April 22 2011 20:28 NikonTC wrote:
Show nested quote +
On April 22 2011 20:22 surraymb wrote:
So Dustin Browder finally admits he has a problem figuring out what the starcraft community wants?
Big surprise there...

Thank god for those other people telling him 'no'. Should be more of those around him telling him 'no' to everything he proposes.


the issue is actually that the starcraft community doesnt know what it wants.


Oh I think we know what we want.
There's no S in KT. :P
pandaminion
Profile Joined October 2010
United States270 Posts
April 22 2011 12:07 GMT
#20
e-Sports aren't meant to be "fun," they're meant to be played competitively. You can play for fun, but don't expect anyone to give you money for it.

Want to make Starcraft "fun?" Take out harrassment. Harassment is annoying; no one sees mutalisks in their mineral line and thinks to themselves, "Awesome!" But harassment is part of what makes Starcraft worthy of being called a sport. If we wanted the game to be "fun," they should just institute a magical barrier that stops all aggression for the first twenty minutes, so that Starcraft is reduced to a bunch of things exploding after that 20 minute mark. Only thing is, that wouldn't be fun after a few days...
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2420
GuemChi 1773
Dota 2
NeuroSwarm158
League of Legends
JimRising 444
Counter-Strike
summit1g9515
Fnx 893
minikerr40
Super Smash Bros
hungrybox1021
PPMD74
Other Games
shahzam645
C9.Mang0434
ToD424
Maynarde72
Trikslyr58
Organizations
Other Games
gamesdonequick884
BasetradeTV34
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH133
• Hupsaiya 98
• davetesta43
• RyuSc2 40
• musti20045 23
• OhrlRock 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21565
Other Games
• imaqtpie1210
Upcoming Events
Afreeca Starleague
9h 51m
Sharp vs Shinee
Action vs Shine
GSL
10h 51m
PiGosaur Cup
23h 51m
Replay Cast
1d 8h
Afreeca Starleague
1d 9h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 10h
Replay Cast
1d 23h
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
2 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.