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Hi All, I'm wondering if any one actually gets this upgrade. I personally have never found a legitimate use for it, but in theory it could be good against muta harass. Is this the upgrade that changes your bunker look or is that neo steel frame? It always seems that only noobs get that upgrade in team matches. I've never actually seen anyone use it in 1v1 diamond.
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only time i've seen it was with a mass raven strat to make turrets stronger
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In masters 3300 points last season and when I went mech vs zerg I always got the upgrade and I go mech alot, latly more marine tank but it acually is a really good upgrade to get and i do get it somtimes not going mech and always going mech. I only get it vs zerg though, I will get it vs terran or toss only if I go mass raven which I have only tried once and failed lol.
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It is a decent upgrade if you are going Mech and thus relying on Turrets quite a bit. E.g. It is quite good against BC's and especially good against Carriers (-4 Damage!). I research it in the lategame after Turret Range. I wonder about the Bunker Slot upgrade though, dont see any use..
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Can be very useful vs Mutalisk Harass. Also beefs up Planetary Fortresses even more. Useful in TvZ, not so much in the other match ups.
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On topic: Bunkers and turrets and PF's are generallly only builds that would benefit much. But really how often is a Planatary attacked by lings...
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if ur going mech, its very useful vs muta ling users, as it helps against both. PF's and bunkers will hold much longer vs lings, and turrets vs mutas. its best to add in extra turrets that way you really dont have to worry about defense, most zergs dont check for armor and attack into them, and lose more than they realize.
TvZ is the only time I get it.
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Get it late game vs zerg, helps against a click banes on your expos.
Mod Edit: No it doesn't.
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On April 10 2011 03:13 ZeGzoR wrote: Get it late game vs zerg, helps against a click banes on your expos.
Totally this.
It takes FOREVER for zerglings to kill buildings with armor and combine that with scv repair, it will give you critical seconds for reinforcements to arrive.
Generally I get this upgrade once my bio upgrades are at 3/3 on the basis of, 'why not'. It's late game, my macro isn't perfect, it's not like I'm going to miss that 150/150 when I'm on 4 bases.
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Who the hell fires zerglings at planetaries anyways? Yes, it a +2 armor PF can take down 200+ l0/0 lings as opposed to ~50 if it's being swarmed, but when does this happen anyway?
Just to get one thing straight for the above posters:
Banelings do 80 damage to buildings that is not reduced by armor. I have tested this and it should be obvious as 5 blings take down a depot. Baneling building damage isn't boosted by upgrades nor is it reduced by armor, therefor it will not help.
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There was a time that I would do a super slow push with tanks and bunkers with the armor upgrade and the upgrade that lets you put more guys in there. Its really slow so I only did it on close spots metal/temple or on steppes when that existed but its really bloody hard to kill. Its nice on turrets vs mutas as well.
I also briefly tried out this invincibility tvz inspired from some bw game I watched a long time ago where I slowly max with upgraded mech and build a shitload of turrets so I cant be hit by mutas or nothing. The zerg gets ridiculous economy but the goal was to get such a strong army that it cant be killed by infinite anything. But I didnt play around with that too much, it didnt seem particularly viable.
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On April 10 2011 03:59 EmilA wrote: Who the hell fires zerglings at planetaries anyways? Yes, it a +2 armor PF can take down 200+ l0/0 lings as opposed to ~50 if it's being swarmed, but when does this happen anyway?
Just to get one thing straight for the above posters:
Banelings do 80 damage to buildings that is not reduced by armor. I have tested this and it should be obvious as 5 blings take down a depot. Baneling building damage isn't boosted by upgrades nor is it reduced by armor, therefor it will not help.
I wasn't talking about p-forts, I was talking about those ever annoying zergling run-bys. A barracks with armor can last a good 25% longer with the armor which gives your troops more time to either spawn or just get back to save your base.
Also, it reduces damage from broodlings on planetary forts and missile turrets, letting you keep them alive with only a few scvs, again, to allow your army time to reinforce.
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On April 10 2011 03:13 ZeGzoR wrote: Get it late game vs zerg, helps against a click banes on your expos.
Actually, I believe banelings ignore building armor against buildings, doing 80 damage no matter what.
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It's useful in the late game against Brood Lords as well -- on PF's, it reduces Broodling damage significantly, and at the very least gives you more time to send in your Vikings.
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I remember when steppes was in the map pool, I used to do a siege tank bunker push and I would get building armor. But I haven't used it in ages.
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Adding +2 building armor is extreeeeeeeeeeeeeemelyyyy good vs Muta + ling due to the rapid rate of fire.
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I get it probably 50% of my games. Usually every TvZ game. It stops about all sling harasses (read hinders) and muta harasses. Instead of needing 10 turrets vs 0/2 or 0/1 mutas, you get range upgrade, and armor upgrade, and 3-4 turrets with scvs near can take out quite a few more mutas than they expect.
Not to mention 5 armor PFs is a lot more scary than a 3 armor.
If someone in TvT is playing heavy bio and drops a lot, I get range and armor then too, usually. Just so my PFs out range more than they think, and I can react a bit slower vs a 8/16 marine drop and not lose like my entire base.
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its only really worth it in late game vs a ton of mutas, like 20+, otherwise it is too expensive gaswise. I don't think its worth it vs protoss or terran, MAYBE if you go mech but even that is questionable since they aren't usually attacking your turrets. In any case it is primarily a lategame upgrade for planetaries and turrets vs banelings and mutas
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I get it sometimes against z players going mass muta. It helps a LOT against muta ling bane users regardless of what strat you're doing.
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The armor upgrade negates the mutalisk glave worm bounce so hard, its def worth it in the middle to late game.
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