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[Q] Legitimate Uses of Terran Building Armor Upgra - Page 2

Forum Index > StarCraft 2 Strategy
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Kibibit
Profile Blog Joined July 2009
United States1551 Posts
April 09 2011 21:48 GMT
#21
On April 10 2011 04:48 Spreek wrote:
Show nested quote +
On April 10 2011 03:13 ZeGzoR wrote:
Get it late game vs zerg, helps against a click banes on your expos.


Actually, I believe banelings ignore building armor against buildings, doing 80 damage no matter what.

They don't ignore it so much as it's not a big deal at all. If a unit has 6 armor, i.e. what an Ultralisk has, that takes away 6 damage per hit. For a Zergling, that's massive, dropping them to 1 unupgraded and 2 with max upgrades. For a Baneling, It was tuesday. (it drops it to 74 damage, not as big of a drop off for them)
R.I.P. 우정호 || Do probes dream of psionic sheep?
azn_dude1
Profile Joined October 2010
162 Posts
April 09 2011 21:52 GMT
#22
It's definitely not an upgrade to rush for, since your ebay could be getting +1 upgrades for bio, which are cheaper and more useful. It's necessary if you're going mass raven, but that's very rare.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
April 09 2011 22:07 GMT
#23
Turret armor is usually the first or second upgrade I get vs a zerg who's going mutas.
I'll normally have my e-bay sitting around for a bit doing nothing if I'm going for a mech focused build (2 fact blue flame expo into 3 fact thor tank into a third with thor tank hellion production)

Turret range is the first upgrade I get, and then building armor is the second, it really helps when you're using an immobile army, and makes PFs 10x stronger vs zerglings (the number of SCVs needed to repair to keep it alive is greatly reduced.)
Turret range messes with the zerg's muta micro, as they're not used to microing vs that extra range on the turrets, and the armor makes it so that late game you can hold off tons more mutas with scvs repairing turrets. (non-upgraded mutas vs non-upgraded turrets with repair, the turrets can hold off ~14 mutas and not die)
With the armor upgrade I believe that number goes up to somewhere around 21 mutas, don't' quote me on that though.

As far as the extra bunker slots upgrade goes... Well I personally find myself using that a lot more vs zerg late game if I'm going biomech.
Infestors with the buff are now super powerful vs bio, so you need to slowly bunker push along with your tanks and turrets. If you've got bunkers set up cutting the map in half it will severly limit the counter attack opportunities of zerg (e.g. close air on metal, push on the lane near your bases, bunker off the far lane)
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2011-04-09 22:13:03
April 09 2011 22:12 GMT
#24
Simple Question Simple Answers.
Also, resolved.
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