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[Q] Legitimate Uses of Terran Building Armor Upgra

Forum Index > StarCraft 2 Strategy
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zhengsta
Profile Joined February 2011
United States126 Posts
April 09 2011 18:03 GMT
#1
Hi All,
I'm wondering if any one actually gets this upgrade. I personally have never found a legitimate use for it, but in theory it could be good against muta harass. Is this the upgrade that changes your bunker look or is that neo steel frame? It always seems that only noobs get that upgrade in team matches. I've never actually seen anyone use it in 1v1 diamond.


User was warned for this post
rogzardo
Profile Blog Joined February 2011
610 Posts
April 09 2011 18:05 GMT
#2
only time i've seen it was with a mass raven strat to make turrets stronger
Mwentworth56
Profile Joined January 2011
146 Posts
April 09 2011 18:08 GMT
#3
In masters 3300 points last season and when I went mech vs zerg I always got the upgrade and I go mech alot, latly more marine tank but it acually is a really good upgrade to get and i do get it somtimes not going mech and always going mech. I only get it vs zerg though, I will get it vs terran or toss only if I go mass raven which I have only tried once and failed lol.
puissance
Profile Joined May 2010
97 Posts
April 09 2011 18:09 GMT
#4
It is a decent upgrade if you are going Mech and thus relying on Turrets quite a bit. E.g. It is quite good against BC's and especially good against Carriers (-4 Damage!).
I research it in the lategame after Turret Range. I wonder about the Bunker Slot upgrade though, dont see any use..
At the back door there's the collapsible rocks, you wanna destroy those to block off the back door with rocks and your opponent has to kill the rocks, and later you can shoot down the rocks to get to the third.. ~Day9 TvP Hots Battlereport
Exactable
Profile Joined April 2011
Australia263 Posts
April 09 2011 18:10 GMT
#5
Can be very useful vs Mutalisk Harass. Also beefs up Planetary Fortresses even more. Useful in TvZ, not so much in the other match ups.
NostalgiaTag
Profile Blog Joined August 2009
Canada508 Posts
April 09 2011 18:12 GMT
#6
On topic: Bunkers and turrets and PF's are generallly only builds that would benefit much. But really how often is a Planatary attacked by lings...

Note: you may want to read over the purge sticky thread before posting threads with out replays or additional information. You may end up closed or even banned from the forum.
Look for the flaw that lost the game not the flaw in the game.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
April 09 2011 18:13 GMT
#7
if ur going mech, its very useful vs muta ling users, as it helps against both. PF's and bunkers will hold much longer vs lings, and turrets vs mutas. its best to add in extra turrets that way you really dont have to worry about defense, most zergs dont check for armor and attack into them, and lose more than they realize.

TvZ is the only time I get it.
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
Last Edited: 2011-04-09 22:11:15
April 09 2011 18:13 GMT
#8
Get it late game vs zerg, helps against a click banes on your expos.

Mod Edit: No it doesn't.
yeah yeah im going
Unwardil
Profile Joined March 2011
Canada188 Posts
April 09 2011 18:22 GMT
#9
On April 10 2011 03:13 ZeGzoR wrote:
Get it late game vs zerg, helps against a click banes on your expos.


Totally this.

It takes FOREVER for zerglings to kill buildings with armor and combine that with scv repair, it will give you critical seconds for reinforcements to arrive.

Generally I get this upgrade once my bio upgrades are at 3/3 on the basis of, 'why not'. It's late game, my macro isn't perfect, it's not like I'm going to miss that 150/150 when I'm on 4 bases.
EmilA
Profile Joined October 2010
Denmark4618 Posts
April 09 2011 18:59 GMT
#10
Who the hell fires zerglings at planetaries anyways? Yes, it a +2 armor PF can take down 200+ l0/0 lings as opposed to ~50 if it's being swarmed, but when does this happen anyway?

Just to get one thing straight for the above posters:

Banelings do 80 damage to buildings that is not reduced by armor. I have tested this and it should be obvious as 5 blings take down a depot. Baneling building damage isn't boosted by upgrades nor is it reduced by armor, therefor it will not help.

http://dotabuff.com/players/122305951 playing other games
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 09 2011 19:04 GMT
#11
There was a time that I would do a super slow push with tanks and bunkers with the armor upgrade and the upgrade that lets you put more guys in there. Its really slow so I only did it on close spots metal/temple or on steppes when that existed but its really bloody hard to kill. Its nice on turrets vs mutas as well.

I also briefly tried out this invincibility tvz inspired from some bw game I watched a long time ago where I slowly max with upgraded mech and build a shitload of turrets so I cant be hit by mutas or nothing. The zerg gets ridiculous economy but the goal was to get such a strong army that it cant be killed by infinite anything. But I didnt play around with that too much, it didnt seem particularly viable.
Unwardil
Profile Joined March 2011
Canada188 Posts
Last Edited: 2011-04-09 19:28:08
April 09 2011 19:25 GMT
#12
On April 10 2011 03:59 EmilA wrote:
Who the hell fires zerglings at planetaries anyways? Yes, it a +2 armor PF can take down 200+ l0/0 lings as opposed to ~50 if it's being swarmed, but when does this happen anyway?

Just to get one thing straight for the above posters:

Banelings do 80 damage to buildings that is not reduced by armor. I have tested this and it should be obvious as 5 blings take down a depot. Baneling building damage isn't boosted by upgrades nor is it reduced by armor, therefor it will not help.



I wasn't talking about p-forts, I was talking about those ever annoying zergling run-bys. A barracks with armor can last a good 25% longer with the armor which gives your troops more time to either spawn or just get back to save your base.

Also, it reduces damage from broodlings on planetary forts and missile turrets, letting you keep them alive with only a few scvs, again, to allow your army time to reinforce.
Spreek
Profile Joined November 2010
United States47 Posts
April 09 2011 19:48 GMT
#13
On April 10 2011 03:13 ZeGzoR wrote:
Get it late game vs zerg, helps against a click banes on your expos.


Actually, I believe banelings ignore building armor against buildings, doing 80 damage no matter what.
Spreek on NA server
pandaminion
Profile Joined October 2010
United States270 Posts
April 09 2011 20:41 GMT
#14
It's useful in the late game against Brood Lords as well -- on PF's, it reduces Broodling damage significantly, and at the very least gives you more time to send in your Vikings.
Mashes
Profile Blog Joined October 2010
Canada441 Posts
April 09 2011 20:45 GMT
#15
I remember when steppes was in the map pool, I used to do a siege tank bunker push and I would get building armor. But I haven't used it in ages.
"life of lively to live to life of full life thx to shield battery"
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
April 09 2011 20:46 GMT
#16
Adding +2 building armor is extreeeeeeeeeeeeeemelyyyy good vs Muta + ling due to the rapid rate of fire.
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 09 2011 20:50 GMT
#17
I get it probably 50% of my games. Usually every TvZ game. It stops about all sling harasses (read hinders) and muta harasses. Instead of needing 10 turrets vs 0/2 or 0/1 mutas, you get range upgrade, and armor upgrade, and 3-4 turrets with scvs near can take out quite a few more mutas than they expect.

Not to mention 5 armor PFs is a lot more scary than a 3 armor.

If someone in TvT is playing heavy bio and drops a lot, I get range and armor then too, usually. Just so my PFs out range more than they think, and I can react a bit slower vs a 8/16 marine drop and not lose like my entire base.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Nomadic
Profile Joined April 2011
United Kingdom312 Posts
April 09 2011 21:08 GMT
#18
its only really worth it in late game vs a ton of mutas, like 20+, otherwise it is too expensive gaswise. I don't think its worth it vs protoss or terran, MAYBE if you go mech but even that is questionable since they aren't usually attacking your turrets. In any case it is primarily a lategame upgrade for planetaries and turrets vs banelings and mutas
The.Doctor
Profile Joined February 2010
Canada333 Posts
April 09 2011 21:21 GMT
#19
I get it sometimes against z players going mass muta. It helps a LOT against muta ling bane users regardless of what strat you're doing.
The Boss.
FinestHour
Profile Joined August 2010
United States18466 Posts
April 09 2011 21:40 GMT
#20
The armor upgrade negates the mutalisk glave worm bounce so hard, its def worth it in the middle to late game.
thug life.                                                       MVP/ex-
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
April 09 2011 21:48 GMT
#21
On April 10 2011 04:48 Spreek wrote:
Show nested quote +
On April 10 2011 03:13 ZeGzoR wrote:
Get it late game vs zerg, helps against a click banes on your expos.


Actually, I believe banelings ignore building armor against buildings, doing 80 damage no matter what.

They don't ignore it so much as it's not a big deal at all. If a unit has 6 armor, i.e. what an Ultralisk has, that takes away 6 damage per hit. For a Zergling, that's massive, dropping them to 1 unupgraded and 2 with max upgrades. For a Baneling, It was tuesday. (it drops it to 74 damage, not as big of a drop off for them)
R.I.P. 우정호 || Do probes dream of psionic sheep?
azn_dude1
Profile Joined October 2010
162 Posts
April 09 2011 21:52 GMT
#22
It's definitely not an upgrade to rush for, since your ebay could be getting +1 upgrades for bio, which are cheaper and more useful. It's necessary if you're going mass raven, but that's very rare.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
April 09 2011 22:07 GMT
#23
Turret armor is usually the first or second upgrade I get vs a zerg who's going mutas.
I'll normally have my e-bay sitting around for a bit doing nothing if I'm going for a mech focused build (2 fact blue flame expo into 3 fact thor tank into a third with thor tank hellion production)

Turret range is the first upgrade I get, and then building armor is the second, it really helps when you're using an immobile army, and makes PFs 10x stronger vs zerglings (the number of SCVs needed to repair to keep it alive is greatly reduced.)
Turret range messes with the zerg's muta micro, as they're not used to microing vs that extra range on the turrets, and the armor makes it so that late game you can hold off tons more mutas with scvs repairing turrets. (non-upgraded mutas vs non-upgraded turrets with repair, the turrets can hold off ~14 mutas and not die)
With the armor upgrade I believe that number goes up to somewhere around 21 mutas, don't' quote me on that though.

As far as the extra bunker slots upgrade goes... Well I personally find myself using that a lot more vs zerg late game if I'm going biomech.
Infestors with the buff are now super powerful vs bio, so you need to slowly bunker push along with your tanks and turrets. If you've got bunkers set up cutting the map in half it will severly limit the counter attack opportunities of zerg (e.g. close air on metal, push on the lane near your bases, bunker off the far lane)
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2011-04-09 22:13:03
April 09 2011 22:12 GMT
#24
Simple Question Simple Answers.
Also, resolved.
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