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Forum Index > StarCraft 2 Strategy
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Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2011-04-08 11:15:02
April 08 2011 11:12 GMT
#1
I'm not going to lie, we have people who are downright amazing at making OPs. We also have a lack of good discussion about strategies that should be discussed. And finally, we have the same threads that pop up over and over again because there's no definitive place people can look for discussion on that topic. So I'm going to try a little experiment. Here's how it will work:

If you have a certain strategy that you would like discussed or have a guide written for, request it here.
Then, anyone can post in the thread "claiming" the strategy. This means he'll write a guide or start a discussion thread on the strategy. Of course, we here at TL have pretty high standards:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=194376
http://www.teamliquid.net/forum/viewmessage.php?topic_id=170096
If it doesn't meet our standards, I'll close it and you can try again, or I'll ask someone else to write it.
Hopefully, the thread will get added to the Recommended Threads thread so it'll be there for all to see.
Don't forget to add it to Liquipedia!

If this doesn't work, then oh well no harm done (I hope).
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2011-04-08 11:28:56
April 08 2011 11:24 GMT
#2
I would love to see a guide or discussion on the viability of 14 or 15 Nexus in PvT (adelscott vs MVP in TSL, or MC vs MKP in GSL WC for example). I've been trying it out recently and am having mixed results.
Is it a legit strat or is it dependant on your opponent not knowing how to react ?
geiko.813 (EU)
sleepingdog
Profile Joined August 2008
Austria6145 Posts
April 08 2011 11:27 GMT
#3
Very cool idea, I'll try it with this suggestion:

I'm working on a basic PvZ 3 gate expo stargate opening guide right now, so I don't have much time investigating another strategical problem that has interested me recently:
The build Kiwikaki used at recent MLG in his PvP that proved quite successful: it's an early stalker opening into a defensive 4-gate into robo AND TC. The last one is especially important. I've written a thread some time ago how PvP becomes a coinflip after the 4-gate vs 4-gate stalemate. Playing the 4-gate defensively and adding both the robo and the TC for observer and blink never seemed reasonable to me.......but Kiwi made it work in an impressive fashion. Maybe someone could look into it?
"You see....YOU SEE..." © 2010 Sen
ShamTao
Profile Joined September 2010
United States419 Posts
Last Edited: 2011-04-08 18:19:21
April 08 2011 18:14 GMT
#4
On April 08 2011 20:27 sleepingdog wrote:
Very cool idea, I'll try it with this suggestion:

I'm working on a basic PvZ 3 gate expo stargate opening guide right now, so I don't have much time investigating another strategical problem that has interested me recently:
The build Kiwikaki used at recent MLG in his PvP that proved quite successful: it's an early stalker opening into a defensive 4-gate into robo AND TC. The last one is especially important. I've written a thread some time ago how PvP becomes a coinflip after the 4-gate vs 4-gate stalemate. Playing the 4-gate defensively and adding both the robo and the TC for observer and blink never seemed reasonable to me.......but Kiwi made it work in an impressive fashion. Maybe someone could look into it?


I would definitely be interested in looking into this- I don't know if I could make a full guide but I would definitely be comfortable with making an in-depth replay analysis of the strategy and how it works, how KiWi decided to execute it, etc - if you feel it may do the job. I currently play at master's, and I feel that I have a solid enough grip on the game to understand the build.

edit: also, do you know which game(s) he did it in? I have pretty much all of his reps from MLG Dallas 2011, so I could fish through them if you don't know the exact one.
In the game of drones, you win or you die!
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 08 2011 18:18 GMT
#5
I've been trying to work infestors into my ZvP game since the 1.3 patch. But I have been mostly unsuccessful.

So, I request a ZvP guide using infestors as your primary lair tech. I would assume either roach/infestor or ling/bane/infestor due to the high gas cost, but really any guide on how to effectively use infestors in high-level ZvP would be very much appreciated.
next week on Everybody Loves HypnoToad:
Logo
Profile Blog Joined April 2010
United States7542 Posts
April 08 2011 18:20 GMT
#6
On April 09 2011 03:18 BlasiuS wrote:
I've been trying to work infestors into my ZvP game since the 1.3 patch. But I have been mostly unsuccessful.

So, I request a ZvP guide using infestors as your primary lair tech. I would assume either roach/infestor or ling/bane/infestor due to the high gas cost, but really any guide on how to effectively use infestors in high-level ZvP would be very much appreciated.


Yeah I'd like this as well. I'd also like to see any good guides on how to setup more aggressive mid-game Zerg ZvP styles like the drop focused play we've seen recently from IdrA and Mondragon or hydra-push style plays.
Logo
Arisen
Profile Blog Joined October 2010
United States2382 Posts
April 08 2011 18:36 GMT
#7
That's a good idea, not everyone is good at writing things like really detailed threads, this gives a chance for the people who are to help those who aren't while cleaning up the strategy forums. Good work.
"If you're not angry, you're not paying attention"
ZeroTalent
Profile Joined December 2010
United States297 Posts
April 08 2011 19:25 GMT
#8
I know it sounds crazy, but there is still no good "How to analyze/improve my macro" for low level (let's say, mid-diamond and below?) players. There are a couple of day9 episodes that focus on mechanics, but someone really ought to put these in writing.

There were a couple of attempts but they seem to be evolutionary dead ends, especially since they focus heavily on one-base play.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=191745
http://www.teamliquid.net/forum/viewmessage.php?topic_id=182518

The "macro your way to diamond" OP doesn't actually say anything about what to look for when analyzing macro for errors, nor does the Replay Analysis OP. I'd volunteer to write this up but I'm almost certain I don't have enough cred .

There should be some sort of culling of outdated/less useful guides, or at least prioritizing them so that us newbs know which of the fifteen things in the Beginner sections we should read/watch first.
Can we get an official definition of "all-in"? Please?
Fist
Profile Joined October 2010
Netherlands235 Posts
April 08 2011 19:29 GMT
#9
I'm still trying to find a viable Phoenix opening in PvZ. Just can't find a opening where I'm also safe to early pressure.
If anyone can write a nice guide in SG opening in PvZ, it will be much appreciated
Have you ever realized just how insignificant your existence on this planet really is?
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
Last Edited: 2011-04-09 16:51:56
April 09 2011 16:49 GMT
#10
On April 09 2011 04:29 Fist wrote:
I'm still trying to find a viable Phoenix opening in PvZ. Just can't find a opening where I'm also safe to early pressure.
If anyone can write a nice guide in SG opening in PvZ, it will be much appreciated

http://www.teamliquid.net/forum/viewmessage.php?topic_id=210264
http://www.teamliquid.net/forum/viewmessage.php?topic_id=143891
http://www.teamliquid.net/forum/viewmessage.php?topic_id=156634
http://www.teamliquid.net/forum/viewmessage.php?topic_id=196836
and this liquipedia article on it:
http://wiki.teamliquid.net/starcraft2/1_Gate_Stargate_(vs._Zerg)
dr Helvetica <3
Aron Times
Profile Blog Joined March 2011
United States312 Posts
April 09 2011 17:53 GMT
#11
I would like to see guides for FFA and team games. This is coming from a player who plays 1v1 almost exclusively.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Gemini_19
Profile Joined June 2010
United States1228 Posts
April 09 2011 18:01 GMT
#12
On April 08 2011 20:24 Geiko wrote:
I would love to see a guide or discussion on the viability of 14 or 15 Nexus in PvT (adelscott vs MVP in TSL, or MC vs MKP in GSL WC for example). I've been trying it out recently and am having mixed results.
Is it a legit strat or is it dependant on your opponent not knowing how to react ?


VERY interested in this. I vote for this as well.
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
SmOKeS
Profile Joined October 2004
United States46 Posts
April 09 2011 18:23 GMT
#13
There have been several discussions about the Million Man march TvP style of play and in those ppl have talked about how to counter but I havnt really seen a complete counter guide to this.

How to recognize it early.
How to handle the first couple attacks while trying to secure your natural.
What are some early game hard counters to this?
To answer my own question, sentry, but some discussion on the proper use of them and how to keep the terran from successively focus firing them.
What to tech to and how to tech to it.
How to respond to losing your sentries if you get out microed and lose them.
What the terran can transition to when you manage to get your tech up.

This is a strategy forum, I feel like you can find decent guides on how to execute certain strategies but not that many guides on how to deal with specific strategies. I usually spend so much time reading threw numerous thread only to find a handful of useful posts. A counter guide to any popular strategy would really help your lower level members and hopeful help put a stop to all the help threads that get filled up with useless spam.

I would write the guide myself but I don't have the knowledge.
ApolloF4
Profile Joined January 2011
United States12 Posts
April 09 2011 19:02 GMT
#14
I'd like to see a discussion about the benefits of spending gas on Mutas vs. Infestors when playing against a Tank heavy T army. I personally feel that they each have their individual merits, but I'm nowhere near good enough to post replays of me showcasing the two.
vaderseven
Profile Joined September 2008
United States2556 Posts
April 09 2011 20:15 GMT
#15
I would love to see some really well thought out 1 rax FE guides that take into account scouting and reactions.

Something like KCDC's 1 gate expo or cecil's 2 gate robo threads. There seems to be a lack of Terran FE guides that are centered around some of the staple builds at the higher levels.

Some examples :

TvZ 1 Rax FE (gas or no gas)
TvZ 2 Rax FE
TvZ CC First FE
TvT 1 Rax FE
TvP 1 Rax Tech Lab first FE
TvP 1 Rax Reactor first FE
TvP 2 Rax Tech Lab first FE
TvP 2 Rax Reactor first FE
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
April 09 2011 20:24 GMT
#16
I'd like to see a discussion about mutas in ZvT, particularly contrasting styles played by people like mOOnGlade vs Losira. Some people like the map control and opportunity to harass that mutas give, but it seems to sacrifice a lot in terms of sheer army strength to put that much gas into something that has a hard time holding its own in a battle. People like Losira play roach heavy only get as many mutas as are neccesary to deal with drops. With the remaining gas you can get a ridiculous amount of banelings that make your army really powerful in a straight up fight against a bio Terran. Then again as I play ZvT I feel without a good muta count, whenever I trade armies with a Terran (which is almost always cause banelings don't exactly survive a battle either way) I have to way to press my advantage and the Terran just ends up rebuilding undetered. If mutas survive a fight you can really punish Terran for his absence of units and he has to build more turrets, run away scvs, lose add ons, etc.
상처받은 그대에 가슴에 사랑을 심어줄께요♥
gejfsyd
Profile Joined September 2009
Poland156 Posts
April 09 2011 20:34 GMT
#17
i would love to see a good guide on 3 gate blink stalker
birdkicker
Profile Blog Joined August 2010
United States752 Posts
April 09 2011 21:02 GMT
#18
id like a guide on 2 base hydra ling allin with the opener 14 pool 16 hatch 21 gas
`Zapdos
Profile Blog Joined November 2010
United States935 Posts
April 09 2011 21:05 GMT
#19
Would love a forge fast expand with detailed follow ups such as into 6 gate, into collo, into phoenix.
www.twitch.tv/thezapdos come watch me :]
eFonSG
Profile Joined November 2010
United States255 Posts
April 09 2011 21:18 GMT
#20
On April 10 2011 05:15 vaderseven wrote:
I would love to see some really well thought out 1 rax FE guides that take into account scouting and reactions.

Something like KCDC's 1 gate expo or cecil's 2 gate robo threads. There seems to be a lack of Terran FE guides that are centered around some of the staple builds at the higher levels.

Some examples :

TvZ 1 Rax FE (gas or no gas)
TvZ 2 Rax FE
TvZ CC First FE
TvT 1 Rax FE
TvP 1 Rax Tech Lab first FE
TvP 1 Rax Reactor first FE
TvP 2 Rax Tech Lab first FE
TvP 2 Rax Reactor first FE


This is a great idea for a thread, and these are the ones that id definitely love to see (Especially for TvZ, ive been watching MVP VODs to get a better idea of what to do on the 1 rax FE and i saw his gas timings and Rax timings which helped me quite a bit). Id be glad to help, but sadly i'm probably not qualified
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