• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:03
CEST 17:03
KST 00:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!24Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3569 users

[G] 1 Void 3 Phoenix Dual Stargate (PvZ)

Forum Index > StarCraft 2 Strategy
Post a Reply
Atrensis
Profile Joined August 2010
Spain7 Posts
August 14 2010 00:18 GMT
#1
WHAT IS THIS GUIDE ABOUT?
You've all probably heard of the Nony Phoenix rush. I started using it, and really liked how it worked out. However, I noticed that although I could harass very well, it would quickly die off against a good defense. Sure, it did damage but it lacked crippling potential because of no air-to-ground capabilities.
Void ray rushes, on the other hand, DO have crippling potential, but we all know how fragile Void Rays can be. So I decide to try to mix both strategies out. But first, I had to check if they could really be as deadly as I hoped. So I made a few quick tests.

1 Void Ray and 3 Phoenixes can kill, assuming appropiate micro from both parts and 100 energy on the Phoenixes
-4 Hydras/queens (any 4 of these, it doesn't matter what mix)
-7 Mutas
-7marines (relevant if anyone is brave/silly enough to try this vs Terran).

I played a few games with this build, winning some and losing some, then went off to try and tweak the build in YABOT. I had several restrictions in mind.
-I would scout at 9. I want to check if they way is clear to go on with this build, as a few things can ruin your day (more on this later).
-I would wall off. This means that the probes would be off mining a bit more than if you built tightly.
-I would quickly get 2 Zealots and a Stalker. I really want to hold off any early attack, so I would not only get them, but I would Chronoboost all three. If you feel safe with just one zealot you can skip the second one and get two more probes, but I REALLY like my two Zealots. In other words, the more defenses you get, the later you'll finish this build.



WHAT IS THIS BUILD GOOD AND BAD AGAINST?

Any attack that you would consider a "rush" (starting at 6-pool) will put you against the ropes. If your wall-off with 2 Zealots and a Stalker can't contain the enemy attack, you'll have to divert your attention away from the build and get some defense up. I've also lost a game against a quick Zergling/Nydus rush, in a big map when my Void Ray was halfway across the map. The zerg didn't get to see my Stargates either, so I guess that's just something that happens.
On the other hand, if the Zerg tries to early expand, or try to tech up, this build will be very effective.
Of course, the map also matters. If the map has a short flight distance then you'll have a clear advantage. Also, if your opponent spawns close to you in a 4-player map it'll be more effective. In 4 player maps zerg are less inclined to rush you. But in some 4-player maps the distance if the zerg spawns opposite to you will give him a lot of time to prepare against your eventual attack.
This is the reason why I say you have to scout at 9 supply. You need to know where your enemy is and what he's doing. But getting those zealots and the stalker will grant you plenty of time to decide!



BUILD ORDER

This is the build order I've perfected with YABOT (a really great tool!), and I'll include my best times for it too. Note that I'm only Gold League, so a better player will probably be able to squeeze a few more seconds out. And I went for a safe buil (2 Zealots and a Stalker) so cutting some of that will also make the build go a bit faster. I used Chronoboost on ALL my battle units, meaning I didn't have much left for probes. Again, you may vary that to fit your style.

9 - Pylon 1
12 - Gateway 1
13 - Assimilator 1
14 - Pylon 2
16 - Zealot @2:45 (also get your second Zealot either here or at 17)
18 - Cybernetics Core
18 - Assimilator 2
22 - Stalker @3:53
24 - Stargate 1 @4:12
25 - Stargate 2 @4:43
25 - Pylon 3
25 - Void Ray @5:23



[b]HOW TO PLAY THIS BUILD[B]

It is crucial that you wall off. You'll be working out of a single Gateway, so you can't let the zerg player inside your base. When scouting, look out for any cheesy rush, and if you see something like a 6-pool coming up change to another build. Just before the Zerg gets his queen or first zerglings out, you may want to leave his base. If you do, leave the probe at a Xel'naga tower to serve as an early warning against any attacks.
The beginning of the build is very generic, so feel free to morph into a 4-gate or a 3-gate Robo build if you think that'll work better against the enemy, or if you see the flight distance between your bases is too large. Since you sent out that early probe, you can also choose to get a proxy pylon for a 4-gate push. Flexibility is key!

If you do decide to continue with this build, there are several things you should note. If the flight distance is really short, you may want to get a Phoenix before the Void Ray, to have a little more energy. If the flight distance is very long, however. You can send out your Void Ray, in a path trying to avoid enemy scouting, and rally the Phoenixes to him. Just be careful to have the Phoenixes avoid Xel'naga towers and probably Overlord paths. If your are discovered, you should probably just move on WITHOUT engaging Overlords. This increases the chances that your opponent will fail to notice your attack, make sure your travel time is as short as possible. If you realise he's noticed you're attacking, feel free to have the Phoenixes attack Overlords, while not straying too far away from the Void Ray.

When fighting, there are also a few key things you should note. In the event that you find Mutas on your way, focus fire. The Void Ray should attack one muta, to charge up his attack, while the Phoenixes take other mutas down. If you encounter Anti-Air grounds forces (Queens or Hydras) pick as many of them up as you can, and KEEP THEM UP. Every second in the ground is a second they can be attacking you, so deny that DPS.
If you fight Queens and Hydras, remember that Hydras deal more damage. That means pick them up first. And always have the Void Ray target whatever AA they have first, meaning anything you couldn't pick up. So if fighting 4 queens, pick 3 of them up, and fire on the one left on the ground.



WHAT IF I'M ATTACKED?

If an attack comes to your base before you move out, ask youself a simple question: can you hold it off? If not, have your Void Ray and Phoenixes support the battle. If you CAN hold off the attack, try to move out unseen.



HOW TO ACT AFTER THIS BUILD

After getting the Void Ray and 3 Phoenixes, you'll have several options:
-Get more air units: this will allow you to put the nail on the coffin of your opponent. You don't want more than 6-7 Phoenixes however, and remember Void Rays will take a long time to reinforce your army, specially if the flight is long. This can allow you to win the game then and there. Make sure to take out any AA you see, and save your Phoenix energy to pick up any AA units that the zerg creates. Your Void Ray can kill off drones if you want to play it safe. However, you may be able to bring down their tech buildings, and maybe even the Lair/Hatchery, meaning you'll only have to defend your base to win.
-You can expand: specially in the case of the enemy having lost an army of roaches in transit, you won't have to fear a counter-attack.
-You can get a Gateway or two and THEN expand. This is the safe route. It will give the enemy counter-attack time to get to your base, and once you ward it off you can exoand safely, and make sure you have a grounds army to back it up.

After you expand, note tha you'll have air superiority and map control. The zerg will probably have to get Hydralisks, so plan accordingly. I've tried getting a Fleet Beacon (or fleet BACON) and teching up to Carriers, but they're just so slow. I strongly recommend you get more Gateways, research Warp, and go for Twilight Council and possibly Templar Archives. This will allow you to get a Zealot/Stalker army with air support. And High Templars with Storm are great against Hydralisks!
Take advantage of your map control and try to secure a third expansion. Use your air force to try to keep the zerg contained, but be careful with Hydralisks on creep.
phil.ipp
Profile Joined May 2010
Austria1067 Posts
Last Edited: 2010-08-14 00:32:19
August 14 2010 00:31 GMT
#2
nice guide, i will try this :D

had good trys with zeals & voids, never thought about getting phoenixes too
Chiburi
Profile Joined July 2010
United States166 Posts
August 14 2010 01:23 GMT
#3
As a Protoss struggling with my PvZ, I'd really like to try out this build. Do you have any replay examples of this build in action?
"Though we strike at you from the shadows, do not think we lack the courage to stand in the light." ~Zeratul
Please log in or register to reply.
Live Events Refresh
Next event in 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 54438
Bisu 2667
Shuttle 2362
Soulkey 1805
Soma 484
BeSt 420
Larva 391
Stork 273
Killer 266
Yoon 190
[ Show more ]
Rush 178
hero 146
Mind 105
Pusan 77
Snow 63
ToSsGirL 50
Hm[arnc] 46
Bonyth 46
Hyun 44
Aegong 39
soO 34
JYJ 26
SilentControl 11
Rock 9
firebathero 0
Dota 2
qojqva3674
Dendi2242
syndereN401
XcaliburYe68
Counter-Strike
fl0m3594
Other Games
Gorgc3840
B2W.Neo753
hiko682
crisheroes468
Lowko284
DeMusliM252
FrodaN243
Liquid`VortiX184
KnowMe143
Mew2King98
ArmadaUGS86
Trikslyr11
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 11
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 68
• mYiSmile126
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV698
League of Legends
• Nemesis3744
• TFBlade703
Upcoming Events
Patches Events
57m
Replay Cast
8h 57m
The PondCast
18h 57m
Replay Cast
1d 8h
Escore
1d 18h
IntoTheTV X SOOP
1d 19h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.