Request a Guide/Discussion Thread - Page 2
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Isaac
United States810 Posts
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Sir Snoopy
United States57 Posts
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SinninMonk
United States16 Posts
On April 10 2011 06:18 eFonSG wrote: This is a great idea for a thread, and these are the ones that id definitely love to see (Especially for TvZ, ive been watching MVP VODs to get a better idea of what to do on the 1 rax FE and i saw his gas timings and Rax timings which helped me quite a bit). Id be glad to help, but sadly i'm probably not qualified I agree, I would love to see some in depth TvZ guides/discussions, there also seems to be a dearth of TvT guides (other than iEchoic) | ||
lizzuma
United States301 Posts
On April 10 2011 05:15 vaderseven wrote: I would love to see some really well thought out 1 rax FE guides that take into account scouting and reactions. Something like KCDC's 1 gate expo or cecil's 2 gate robo threads. There seems to be a lack of Terran FE guides that are centered around some of the staple builds at the higher levels. Some examples : TvZ 1 Rax FE (gas or no gas) TvZ 2 Rax FE TvZ CC First FE TvT 1 Rax FE TvP 1 Rax Tech Lab first FE TvP 1 Rax Reactor first FE TvP 2 Rax Tech Lab first FE TvP 2 Rax Reactor first FE So, if I'm right about how this works, I'd like to "claim" the right to write a guide on TvT 1 rax FE. It's actually a build I've exclusively used in the matchup for the past several weeks, playing in the top 100 on NA and top 50 before reset. I know every possibly response by the opponent, how to scout it, and how to respond. So I guess I just need to write it | ||
Asha
United Kingdom38149 Posts
Having seen a number of people throw around the idea that the push itself is semi all in, I was particularly interested in seeing (formerly root) Kitty's replay pack where he experiments with transitions into both Mech and heavy air following a push that isn't game ending (one way or another). We also witnessed MVP do another variation where he started shifting back into Marauders in the GSL WC's I believe (?). I was hesitant to venture into this myself since I'm not confident my understanding of the match up is deep enough to initiate the right points of discussion, but if someone wished to take it on I'd be willing to track down a few relevant replays from the afforementioned replay pack. | ||
Saracen
United States5139 Posts
On April 10 2011 09:15 lizzuma wrote: So, if I'm right about how this works, I'd like to "claim" the right to write a guide on TvT 1 rax FE. It's actually a build I've exclusively used in the matchup for the past several weeks, playing in the top 100 on NA and top 50 before reset. I know every possibly response by the opponent, how to scout it, and how to respond. So I guess I just need to write it Awesome This would be much appreciated | ||
Turgid
United States1623 Posts
On April 10 2011 09:15 lizzuma wrote: So, if I'm right about how this works, I'd like to "claim" the right to write a guide on TvT 1 rax FE. It's actually a build I've exclusively used in the matchup for the past several weeks, playing in the top 100 on NA and top 50 before reset. I know every possibly response by the opponent, how to scout it, and how to respond. So I guess I just need to write it I'm a newly Terran player and I've chosen this as my mainstay TvT build since it's all anyone seems to do in the replays I have other than cloaked banshees. Please write this guide! | ||
kzn
United States1218 Posts
I have always been of the opinion that the resources available to learn how to 4gate (as laughable as that may sound) are worse than they could be with a little effort. Especially with regard to PvP, where tiny differences and mistakes can cause a game to swing wildly in one direction, an in-depth guide to/discussion of 4gates, and variations thereof, would be very interesting to me, and I suspect very helpful to those struggling with PvP. [edit] To be clear, I realize there is a good Liquipedia article, but it pales in comparison to the build guides created by, for instance, CecilSunkure. | ||
BigOleDonkey
United States43 Posts
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00Visor
4337 Posts
He does it in ~10% of his games. The special thing is that he doesn't play it as an all-in. He relies that the damage will get him ahead. And it usually does even if he gets scouted early. I've seen it in PvP and PvT. Don't know about PvZ. Replay 1 (MLG vs Pokebunny): http://s3.majorleaguegaming.com/141-11411.sc2replay Replay 2 (TSL vs Goody): VOD will be up soon The game vs Goody was especially interesting because Goody scouted it very early and was able to destroy the Gateways with his workers. Because of a lot of missed mining time Naniwa was not behind after this and he even missed to cancel one Gateway. Edit: To add, Huk tries a build like this atm, watched it on his stream. Probably saw Naniwas games. | ||
VEReHrT
Canada121 Posts
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adwodon
United Kingdom592 Posts
However this is what I wanted it to be on: Marine tank in TvZ. Seems easy enough however I think we all know that this is a really flexible midgame composition and there are so many ways to open for it, transition from it and react with it so I thought it would make a great topic for a guide to what could be considered the standard TvZ style as I feel like I've only just started scratching the surface. I'd be more than happy to help write any guide or set up some kind of disussion, but for it to really be a fully comprehensive post / guide, applicable to all players I'd need assistance from multiple much higher level players to get as many different styles of Marine Tank into one guide and give a good impression of its flexibility so players can not only begin to understand the style but also learn how to adapt it to their own style of play (as I feel this is the most compelling feature of the marine tank style). If anyone would be interested in this please pm me | ||
imBLIND
United States2626 Posts
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vitaum88
Brazil86 Posts
I'd really like to see a "guide" of any sort on HOW TO SCOUT THE FRONT!! You know, just to sorta know what's going on just by scouting the front with a hellion, lings, zealot stalker pokes... what do u guys suggest? | ||
awwnuts07
United States621 Posts
On April 10 2011 08:45 Sir Snoopy wrote: I would like to see a thread on the viable ways to play protoss, while avoiding deathball usage. I agree. I hate going for deathball in any of the match-ups. I saw White-Ra doing something like in a PvT on his stream. His army make-up was all tiers of gateway units (Zealot, Stalker, HTs), a few Immortals and two Warp Prisms. I"m pretty sure this was just an experimentation in "Special Tactics", but it looked really fun to play and viable for ladder, but probably not for tournaments. It was strange to watch because cost efficiency with units was obviously not part of the plan. Archons were used in drops as well as in the main army (looked like he used them to buy time for his HTs to charge up) and he had blink Stalkers running all over the map. While he didn't sacrifice units (often), he sure as hell didn't play safe. It was like watching the Protoss version of MMM. | ||
bankai
362 Posts
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Ryder.
1117 Posts
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fabioisonfire
United States81 Posts
Possibly a Zerg scouting guide has been on my mind. Zerg plays blind a lot- a good guide might clear up some of this problem. Which is the better idea? | ||
TheAwesomeAll
Netherlands1609 Posts
On April 18 2011 09:20 bankai wrote: Would really like to see a PvP guide (similar to the ones done for PvT and PvZ based on the current 'metagame') i think the problem with the current pvp is that the pros havent really figured it out yet, while incontrol believes phoenix are gonna take over, mc just 4gate his way to victory. I really want a 'standard play' series for terran, the protoss really have an unfair advantage with iamke55 and cecilesunkure lol. There is this 2rax into inbase CC with a quick starport that seems to be standard now, but it seems like 3gate aggresive expand by protoss is really good against it. In my humble opinion expaning in your natural instead of in your main should be possible. Also watching some korean streams a very marine heavy play seems way more standard there, while i recently read about Supanova going fe with cloacked banshee, while others swear by the thor push to fast expand... A lot of semi mainstream styles with other words. Also a guide on jinro style tvz mtm would be awesome. Since there is a lack of stuff like that im considering to grabe a typewriter and do it myself :3, dont know if i have the arrogance though since im a pretty low level player... edit : On April 10 2011 10:39 kzn wrote: Less for me in particular and more something I noticed when I was learning myself: I have always been of the opinion that the resources available to learn how to 4gate (as laughable as that may sound) are worse than they could be with a little effort. Especially with regard to PvP, where tiny differences and mistakes can cause a game to swing wildly in one direction, an in-depth guide to/discussion of 4gates, and variations thereof, would be very interesting to me, and I suspect very helpful to those struggling with PvP. [edit] To be clear, I realize there is a good Liquipedia article, but it pales in comparison to the build guides created by, for instance, CecilSunkure. http://www.teamliquid.net/forum/viewmessage.php?topic_id=177569 its not really that fleshed out but its a very detailed description on how to do it like the pros | ||
Azzur
Australia6252 Posts
Also a guide for the "supernova style" in TvP and how it transitions if the 2-base timing push is held. Thanks! Terran fighting! | ||
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