• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:52
CET 14:52
KST 22:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies2ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Anyone remember me from 2000s Bnet EAST server? soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings How Rain Became ProGamer in Just 3 Months
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1366 users

Why the Blizzard ladder is great

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 18 19 20 Next All
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-07 12:05:08
April 06 2011 15:23 GMT
#1
With Patch 1.3 and the removal of the total games played for leagues below Master, it is not possible to calculate the win ratio. Many users see this as the final proof that the ladder is good for nothing since it no longer has any meaning. Blizzard is just pleasing the noobs to sell more copies. Competitive play is not really promoted since anyone can get milestones or achievements while he still has no more than 12 drones at any given time in the match.

But let us look on a casual gamer with little RTS experience. Let’s him call Bob. Bob purchased Starcraft 2 because he likes military science fiction or because he was told that the game is good. Or he stumbled upon a Husky cast as a friend forwarded him the Baneling video and now Bob dreams of beeing a terran general to commandeer some battle cruisers.

Bob did play through the campaign on the easiest level and still had trouble with “All In”. He started the online mode and got crushed. He started another game and got crushed again. After practice league and placement matches he finds himself 0-5ed in Bronze. Five or ten games later his MMR adjusted and he fights other guys like him and he eventually gets close to a 50% win ratio, even though he cannot see it unless he digs up his match history. Anyway, he now thinks that he has improved while in fact he has not, he just gets opponents of equal skill. But the important thing here is that he has fun and that he plays. Bob will perhaps never get promoted, but he gets into Top-8 of his division and he tells a friend that this Starcraft thing is very fun and he should buy it, too. Now they can play custom 1v1 with no attack until 8:00 minutes or do a 2v2 with double sixpool.

Eventually, some players who got into the game will be interested to get actually better. This is my main point. Sir Taste-A-Lot and Striderdoom once were nubs, too. They nubbed probably for months, if not years, in an environment with no real competetive pressure. Everyone should have the chance to play online against players of equal skill without having to worry to get a poor ladder statistic. In SC1, everyone could create a new account at any time to hide the inglorious past. But this promoted smurfing, and it is not fair to let mid-skilled players bash noobs.

To have more players at pro level in the long term, Starcraft should attract the masses. It is not good to sort out the players who cannot stand the pressure before they had a chance to develop love for the game. Imagine a balance discussion between Bob and Jack, both bronzies. May be their views are horriblys wrong, but it is important that they talk about Starcraft. May be a friend overhears a conversation how imbalanced the Dark Templar is and purchases the game just for having a chance to feel great to crush someone with a DT rush.

It is also important that they watch some pro leagues because leagues need an audience to get sponsors. An elitist attitude regarding Starcraft will only drive away the masses, not letting the scene develop into mainstream.

We need people who play, or we will run out of fresh blood. Blizzard is doing the right thing to ensure new blood for any league. Blizzard is right awarding activity with a good placement in the division. If you want to see your win ratio, you can earn this honor by getting in Master. If you want to see your real skill with no bonus pool adjustment, you can sign up for a tournament and see who you can beat.

The Blizzard ladder is constructed to get people play the game and it does its job well. It rewards just playing the game, it keeps people playing because it removes the fear of getting below 50%. More players overall today = more pro-gamers overall tomorrow.



edit Technical note: With exception for the lowest and the highest league, if you keep playing, your ratio will be close to 50% regardless. If you have much more (or less) than 50%, you did not just play enough for the MMR do adapt. Having >50% in Diamond is no sign of skill. It's just a sign that you did not yet play enough games for the MMR do adapt.

Now let's say you had a bad day, you are a bit tired and afraid of playing 1v1 since you could lose a lot of games today. You could decide to rather not play to keep your 51% win statistic. Okay, a week or two weeks later you feel great but you are afraid that the strategies developed further and you would get crushed. Having not to worry about stats will make it easy to play regardless of your condition. The more players are hitting the search-game-button, the better the system works because it can match you to someone with similar skill very fast. This keeps the interest in actually playing instead of worrying about statistics.


Addendum: The ladder from Bronze up to Diamond is tailored to provide a challenge. It is not made for real competition. If someone wants to measure his skill, he can play an online tournament, there are plenty. If you like to be considered competitive in the ladder, you need to earn this privilege through getting to Master at least.

The display of losses makes you want to avoid losses. This is the tournament mindset, where you show off what you are capable of. The ladder is a playground. You should not try to avoid losses, but to learn from your losses.
You don't choose to play zerg. The zerg choose you.
Xism
Profile Joined December 2010
Norway126 Posts
April 06 2011 15:28 GMT
#2
Very well written, looks like you gave this some thinking. I have to say I agree with you, even though it's still kind of pathetic that losses had to be removed so that noobs wouldn't feel bad... But I get it, it's good business, and it will attract more people to the game, which might ultimately end up in more pro gamers.
Rakanishu2
Profile Joined May 2009
United States475 Posts
April 06 2011 15:28 GMT
#3
Totally agree.

When you hate everything new (hipster gamer), you end up looking like an idiot when something new comes out that is good. But they'll continue to hate.
10 G's in the packet and I'm ready to roll, on fire like a rocket and I'm ready to blow
dunc
Profile Joined November 2010
Netherlands1105 Posts
April 06 2011 15:30 GMT
#4
On April 07 2011 00:28 Rakanishu2 wrote:
Totally agree.

When you hate everything new (hipster gamer), you end up looking like an idiot when something new comes out that is good. But they'll continue to hate.


Yeah, the thread about the Nydus worm notification with like 20 pages is a good indication of this as well. People don't think before they hate.
Slaytilost
Profile Joined October 2010
Netherlands968 Posts
April 06 2011 15:30 GMT
#5
Wait, did Tasteless really call himself Sir Taste-A-Lot? Thats hilarious!
Ighox
Profile Joined July 2009
Norway580 Posts
April 06 2011 15:37 GMT
#6
Then they should just give people the option of turning losses on as well, just have losses off by default so all the new people you talk about wouldn't see their losses.

I couldn't care less about that, but I just think it's really retarded to not let people see their own win/loss ratio even if they want to. (Without resorting to counting match history or using a out of game program like scgears.)
At the very least show it privately on the profile somewhere if not public for everyone to see.
It's just one step forward and two steps backwards just like everything else on battle.net, except the matchmaking itself.

Achaia
Profile Joined July 2010
United States643 Posts
April 06 2011 15:38 GMT
#7
While I don't really care that they've hidden the losses for players below masters I do think it's kind of silly. For instance, yesterday I was off my game and got crushed all day. I ended the day 4 - 9 overall I think. From what I understand Blizzard wants to hide the fact that I suck so I keep playing lol. The funny thing is that I'm painfully aware of how bad I was yesterday (not that this will keep me from playing). Does hiding losses from players really make them think they're better than they are?

The other reason that I think Blizzard may have hidden losses that isn't really discussed much from what I've seen is to help reduce flaming because of records. If someone has more losses than wins it seems that they are more likely to get flamed after a game when someone is able to see their record. It still seems to me though that this is unnecessary for Diamond and maybe even Platinum.

Again, I'm not really against it because I'm generally aware of how bad/good I'm playing because I don't forget losses easily but maybe that's just me. Has hiding the losses really had a positive effect on lower level players though? I would be interested to hear from some Bronze/Silver/Gold players on the change.
http://www.youtube.com/SCBattleGrounds
Icx
Profile Blog Joined November 2009
Belgium853 Posts
April 06 2011 15:39 GMT
#8
Okay what about the other person, let's call him Icx.

Icx is far from a talented rts player, and he will never be in the top of something, but he still wants to get good at the game as possible.

Icx is also very competitive, and likes the competitive aspect of starcraft2

Icx is in diamond, not the best out there, but not a bronze league newbie anymore.

Icx wants to know how much he has improved, how far he is progressing, and w/l ratio is part of that, why does he have to have the same rules enforced on to him by bob the bronze leaguer?

My point is, yes everything in your post is correct, but imo blizzard went to far with enforcing it onto a to large group of players.

I can understand it for bronze/Silver/gold, but everyone I know in plat/diamond is actually playing to get better, and isn't seeing this is just a pure "I wanna be a battlecruiser commander".

Why not have a system where they are disabled by default and you can actually turn them on if you so wish?
Or enforce them only on the casual players, for example bronze/silver (and if you look at sc2 ranks, like 40% of the community is in bronze, and my guess is that is actually that large more casual crowd that doesn't want to see their w/l ratio or care about it)
zooalt
Profile Joined July 2010
104 Posts
April 06 2011 15:39 GMT
#9
So what about Joe? The Bronzie guy who really likes bashing Bob, but he doesnt have as much time as Bob does, so he plays less. Joe always liked to say: "here look, I'm better than Bob, because I won 20 games and only lost 5, while he played 100 games and won 50. Bob has more points than I do, but surely you agree, I am better."
Some say I'm crazy, I guess I'll always be.
YipMan
Profile Joined April 2011
372 Posts
Last Edited: 2011-04-06 15:42:55
April 06 2011 15:41 GMT
#10
I totally disagree there because its plain bullshit. If your point would be true, they could have just removed the loss statistics for bronze or bronze -> gold. In fact they just undermine the will of half of the community to please the other half who are obviously newbs (nothing bad about it) who play once a week. And saying everyone who likes statistics should play 3 hours a day and get into Masters to be able to doesnt make sense at all. This is a competetive game, not only at the highest lvl, and therefore statistics matters. And btw, if you lose 5 games in a row a non existing statistic about it wont make you feel any better.
Oh well, they should also remove all archievement and portraits - not that anyone feels jealous about someone else..... /doh
I scream, you scream, we all scream for ice cream
oGsTheStD
Profile Joined February 2011
United States32 Posts
April 06 2011 15:41 GMT
#11
they should make it optional (only player can see it not others), but have the default show no losses. That way if your troubled enough to want the losses you will find it, but you can also remain blissfully ignorant
Mr_Kyo
Profile Joined November 2010
United States269 Posts
Last Edited: 2011-04-06 15:42:27
April 06 2011 15:41 GMT
#12
Blizzard has their reasons, as described by you. But the fact remains: there is a large population of players that care about improving and gauging improvement. These players will play SC2 for a long time. However, inability to see win/loss and the lack of a system that truly displays your rank makes gauging your improvement difficult. I can be #1 in a masters league and not even be in the top 50% of masters players. As a result, a player may decide to stop playing SC2 because games become meaningless if he has no idea if he's better or weaker a month ago.

The best of both worlds would just make the current system apply to bronze/silver/gold players and have a real ladder for those in higher leagues.
lurked
Profile Blog Joined March 2010
Canada918 Posts
Last Edited: 2011-04-06 15:44:23
April 06 2011 15:43 GMT
#13
Edit: Someone already stated the same, I was too slow to reply.
Magic is "just" magic until I get my hands on the source code.
ofchickens
Profile Joined September 2010
United States7 Posts
Last Edited: 2011-04-06 17:00:42
April 06 2011 15:46 GMT
#14
I think your thoughts about new players are pretty spot on. I have seen the same progression that "Bob" has in your example, with my friends and my brother. I think the matchmaking system and leagues are terrific, and works very well to help players of every skill have fun and be challenged.

However I am not a fan of Blizzard's choice to remove the losses from everyone's profile except for master's league. While I understand how it is beneficial for some people, especially very casual players. I think it would be great if it were an option you could turn off, or was re-instated for Diamond and perhaps Platinum players. I do not know anyone who is a "casual" player who is in diamond, and are scared to play because of their record. It is a valuable tool to judge your progress, and is mostly just annoying to not be able to see your losses.

I also think it is important to not judge casual players or their discussions, and have a positive attitude to new players in general.
Ichobicho
Profile Joined July 2010
Norway79 Posts
Last Edited: 2011-04-06 15:50:11
April 06 2011 15:47 GMT
#15
On April 07 2011 00:39 Icx wrote:
Icx wants to know how much he has improved, how far he is progressing, and w/l ratio is part of that, why does he have to have the same rules enforced on to him by bob the bronze leaguer?

Or enforce them only on the casual players, for example bronze/silver (and if you look at sc2 ranks, like 40% of the community is in bronze, and my guess is that is actually that large more casual crowd that doesn't want to see their w/l ratio or care about it)


If this is important to Icx he can find out. I think overall the new system is good, cause there are still ways to keep track of your W/L ratio for people who find this important.
Saving replays with W/L .
or saving all replays with SCgears or something similar, which again can analyze it and give you matchup records etc.

If you could turn it on/off, people will still turn it on and off to check it or pressure other to find out theirs. And then they would feel bad cause there W/L is bad). Or others would laugh at them for their poor W/L making them feel bad about their skill.

Overall I agree with OP and think this is a good change, as I think more players will enjoy laddering and play more games and becoming even better as they are playing more.That amounts of win is growing, without them having to watch the amount of losses also grow to.
mustache
Profile Joined April 2010
Switzerland309 Posts
Last Edited: 2011-04-06 15:50:56
April 06 2011 15:48 GMT
#16
the "casuals" that just play for some fun are probably never going to get platinum or even diamond. so why not block the losses only for those below gold or soemthing?
and tbh, im not sure how many pro gamers evolve from this system. a progamer will become a pro gamer because he loves playing the game. and if he's not having fun because his win/loss ratio isnt good at the start, chances are he'll never amount to anything anyway.
also even though there are more players im not sure how many progamers are actually new. most progamers are existing progamers that transfered from broodwar or warcraft 3. It seems the amount of noob casual players compared to the amount of actual new progamers is relativley low.
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2011-04-06 15:49:19
April 06 2011 15:48 GMT
#17
Icx wants to know how much he has improved, how far he is progressing, and w/l ratio is part of that, why does he have to have the same rules enforced on to him by bob the bronze leaguer?


WL ratio means nothing. Mine is below 50% and it's because I was high masters before the reset and I have to face pros / semi-pros every game. When I get over 50% does it mean I improved? No it means I started playing weaker players after a loss streak. If I did improve to where I could compete with semi pros I would still be pushed towards a 50% winrate as I got stronger and my opponents get stronger. You cannot use WL ratio as a gauge of skill unless you are one of the best.
enzym
Profile Joined January 2010
Germany1034 Posts
April 06 2011 15:48 GMT
#18
Your logic is flawed. You made a case for some players to not see their losses. You made no case at all for why this should encompass everyone from bronze to diamond. You also made the assumption that people will have found their love for the game only once they reached diamond, as that is the upper limit for the removal of the display of these statistics. That assumption is completely baseless and closer to bogus than truth too.

You haven't thought this through at all.
"I fart a lot, often on my gf in bed, then we roll around laughing for 5 mins choking in gas." — exog // "…be'master, the art of reflection. If you are not a thinking man, to what purpose are you a man at all?" — S. T. Coleridge
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-04-06 15:52:18
April 06 2011 15:48 GMT
#19
Icx, a diamond player who neither gots promoted nor demoted will have a win ratio close to 50% anyways. To show the losses (or the number of games played) is pointless. The AMM is engineered to match you against equal skill so you have to come out near 50% win ratio. Only very, very good or very, very bad players can be far from 50%.

If you want to put your skill to a test, you could play a Go4SC2, Zotac or any other open cup.



edit: Several posters suggest to have the losses optional. This could incite flaming "Hey nub, afraid to show your losses?"
You don't choose to play zerg. The zerg choose you.
thelok
Profile Joined August 2010
31 Posts
April 06 2011 15:50 GMT
#20
I like the blizzard ladder because it was difficult to find players in sc1 of equal skill. Most of the time it was either someone who is vastly skilled or unskilled and the game wasn't as fun/challenging.
SCRAAAAAWWWWW
1 2 3 4 5 18 19 20 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 22h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko563
SC2Nice 38
DivinesiaTV 13
LamboSC2 0
StarCraft: Brood War
Sea 10090
Horang2 1291
EffOrt 903
Mini 370
actioN 357
firebathero 308
ZerO 305
Rush 228
Sharp 205
Soma 178
[ Show more ]
Hyun 167
Light 138
ggaemo 136
Snow 131
Killer 81
Mind 80
Pusan 70
Barracks 66
hero 63
Sea.KH 51
soO 51
Movie 45
ToSsGirL 37
Terrorterran 30
sorry 25
HiyA 24
910 17
scan(afreeca) 11
Noble 11
sas.Sziky 11
ajuk12(nOOB) 10
Dota 2
XcaliburYe235
League of Legends
C9.Mang0305
Counter-Strike
olofmeister2832
x6flipin959
byalli833
zeus735
edward130
oskar111
Other Games
Fuzer 369
hiko263
Livibee117
Mew2King102
XaKoH 87
ArmadaUGS80
rGuardiaN72
QueenE61
nookyyy 37
Trikslyr30
Pyrionflax19
ZerO(Twitch)10
Organizations
StarCraft: Brood War
UltimateBattle 1509
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV660
League of Legends
• Jankos3803
Upcoming Events
WardiTV Invitational
22h 9m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
1d 19h
WardiTV Invitational
1d 22h
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
3 days
Sparkling Tuna Cup
4 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
5 days
Wardi Open
5 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.