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[G] How to Wall-In as Protoss on Backwater Gulch

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2011-03-23 20:13:28
March 23 2011 20:05 GMT
#1
The new version of Backwater Gulch is an improvement over its predecessor, with each starting location's natural expansion being much easier to defend. The ramp leading to the main base has also been altered, walling-in on this new version is different from what we're used to.

I created this slideshow because I accidentally trapped myself in my main the last time I was Protoss on this map (I play Random, by the way), and I'd rather spare my fellow players the pain of such a blunder. A picture is worth a thousand words, and here it is:

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2011-03-23 20:13:42
March 23 2011 20:06 GMT
#2
Eh? What happened to my uploaded images?

Edit: Alright, fixed.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:28 GMT
#3
If some1 cant figure out how to wallin he should just change the game he is playing ><
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-03-23 21:31:53
March 23 2011 21:31 GMT
#4
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp
Math doesn't kill champions and neither do wards
iChau
Profile Joined December 2010
United States1210 Posts
March 23 2011 21:31 GMT
#5
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><


The weird ramp.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:34 GMT
#6
On March 24 2011 06:31 101toss wrote:
Show nested quote +
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.
iChau
Profile Joined December 2010
United States1210 Posts
March 23 2011 21:36 GMT
#7
On March 24 2011 06:34 DrGreen wrote:
Show nested quote +
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:38 GMT
#8
On March 24 2011 06:36 iChau wrote:
Show nested quote +
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.
iChau
Profile Joined December 2010
United States1210 Posts
March 23 2011 21:40 GMT
#9
On March 24 2011 06:38 DrGreen wrote:
Show nested quote +
On March 24 2011 06:36 iChau wrote:
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.


A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
DrGreen
Profile Joined July 2010
Poland708 Posts
March 23 2011 21:47 GMT
#10
On March 24 2011 06:40 iChau wrote:
Show nested quote +
On March 24 2011 06:38 DrGreen wrote:
On March 24 2011 06:36 iChau wrote:
On March 24 2011 06:34 DrGreen wrote:
On March 24 2011 06:31 101toss wrote:
On March 24 2011 06:28 DrGreen wrote:
If some1 cant figure out how to wallin he should just change the game he is playing ><

Walling in on this map is somewhat finnicky given the weird hump at the top of the ramp



I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


The weakness of pylon gateway is that it has two weaknesses: the pylon AND the zealot.



Still better then not zergling tight wall, huh?

I would rather have baneling weak wall-of which is zergling proof then the other way. The only real weakness of this is early lings attacking, forcing you to pull probe to block choke and move zealot to clear lings. Still better then not tight wall.


A pylon gateway wouldn't fit though if that picture looks right. You'll still need something else. Also, the pylon gateway is still vulnerable to zerglings because a) he'll harass your pylon and b) if you try to come out of probes, you'll get right into a sexy choke for zerglings to rip you apart. If you try to mineral walk, he can simply step back and repeat.


a) just set probe on hold position while repeling lings with 1st zealot.
I dont understand your point b)

Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg
You can do that in every spawn position
Tyrellius
Profile Joined February 2011
36 Posts
March 23 2011 21:48 GMT
#11
Enabling building grids in the options should solve this problem too.
Aron Times
Profile Blog Joined March 2011
United States312 Posts
Last Edited: 2011-03-23 22:07:04
March 23 2011 22:05 GMT
#12
On March 24 2011 06:34 DrGreen wrote:
I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


You guys should try these for yourselves instead of spreading misinformation. I did test them, and nothing could get through other than mineral-walking workers. It's a bit tricky setting up the zealot in the first three starting positions because there's only one square that they can block everything.

Basically, to figure out where to place the zealot, use a probe set to build a pylon to see the building grid. There should be exactly one square that turns up green between edge of the cliff and the edge of the gateway, and you have to place your zealot exactly in the middle of that square to block everything.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Aron Times
Profile Blog Joined March 2011
United States312 Posts
March 23 2011 22:08 GMT
#13
On March 24 2011 06:47 DrGreen wrote:
a) just set probe on hold position while repeling lings with 1st zealot.
I dont understand your point b)

Here's how i wall off: http://img814.imageshack.us/img814/2716/screenshot2011032322415.jpg
You can do that in every spawn position

This wall-in also works, but it's far more vulnerable than the one I posted. The difference is 600 to 650 HP depending on your building placement.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
DrGreen
Profile Joined July 2010
Poland708 Posts
Last Edited: 2011-03-23 22:23:06
March 23 2011 22:22 GMT
#14
On March 24 2011 07:05 Eternal Dalek wrote:
Show nested quote +
On March 24 2011 06:34 DrGreen wrote:
I know, still zerglings would sneak by in most of proposed wall-ins. This topic is like useless.
IMO you should wall-in with pylon and gateway. If baneling bust comes you need forcefields anyway and at least its zergling tight.


You guys should try these for yourselves instead of spreading misinformation. I did test them, and nothing could get through other than mineral-walking workers. It's a bit tricky setting up the zealot in the first three starting positions because there's only one square that they can block everything.

Basically, to figure out where to place the zealot, use a probe set to build a pylon to see the building grid. There should be exactly one square that turns up green between edge of the cliff and the edge of the gateway, and you have to place your zealot exactly in the middle of that square to block everything.


Yeah, u need to put your zealot perfectly if you want to cover that choke. And you cant check if its tight with probe cause probe model is bigger then zergling. You need to be very precise to pull it off every time perfectly.
Also i dont like if there's space above the ramp. It makes me feel weird.

BTW did they fix the bug when you could move zealot with lings by spamming hold position on zerglings?


edit: White-ra also wallins with pylon+gate on this map.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 23 2011 22:24 GMT
#15
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-03-23 22:41:22
March 23 2011 22:37 GMT
#16
It all depends on what you're most weakest against, I guess. (or hate)
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
hitman133
Profile Joined October 2010
United States1425 Posts
March 23 2011 23:00 GMT
#17
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot
sleepingdog
Profile Joined August 2008
Austria6145 Posts
March 23 2011 23:14 GMT
#18
I guess I'll just downvote the map...

...oh wait, I already have

Anyways, good suggestions both by the OP and Cecil. Will theory-craft myself about this a bit tomorrow.
"You see....YOU SEE..." © 2010 Sen
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
March 23 2011 23:15 GMT
#19
On March 24 2011 08:00 hitman133 wrote:
Show nested quote +
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot

Sure you can. FF the ramp, attack the lings with your zealot, and plug the hole with your sentry -walla you should be able to kill like 6 ling easy.
Kazzabiss
Profile Joined December 2010
1006 Posts
March 23 2011 23:19 GMT
#20
On March 24 2011 08:00 hitman133 wrote:
Show nested quote +
On March 24 2011 07:24 CecilSunkure wrote:
The zealot in those is vulnerable to roaches on low ground! I prefer something like these:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]

But then you can't FF the ramp. I prefer a pylon next to a gateway then a zealot

It actually makes it easier to FF trap on the ramp, so you can get more zealots to the trapped units to kiiiiiiilllll them.
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