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Hi everyone. I was reading Ver's guide about improving in Broodwar and one thing he really emphasizes is watching and analyzing vods of progamers. I'm a zerg player, so I figured it made sense to start with watching Jaedong and analyzing his builds and style. Note that I picked the vod at random for the most part and I was not looking for an 'epic' game, but rather one where a build order was solidly executed. Please note that I am not a good player trying to teach anyone about how to play Broodwar but a fairly bad one making observations and trying to understand the thought process of progamers. Any criticism or correction is more than welcome.
So without further ado, here's Jaedong vs. Iris on Fighting Spirit.
![[image loading]](http://imgur.com/2fWp5.png) Jaedong spawns in the bottom left on Fighting Spirit. He sends his scouting overlord straight up, the direction with a natural between the two mains. Iris is at the top right, so Jaedong will see him with his first scout.
![[image loading]](http://imgur.com/Bd28r.png) Jaedong is going for the standard 12 hatch.
![[image loading]](http://imgur.com/uPmqT.png) Iris makes a wall with a depot and 2 barracks at his natural choke. He is going to be going for early game pressure. Jaedong's overlord arrives shortly after, allowing him to respond to Iris's build.
![[image loading]](http://imgur.com/nT8NV.png) Jaedong chooses not to go for the standard 3rd hatchery after spawning pool. From this, he can go 2 hatch muta, 2 hatch lurker, or an all-in speedling build.
![[image loading]](http://imgur.com/3kXQA.png) Iris starts a bunker at Jaedong's natural expansion. Jaedong pulls five drones to defend against it. Fewer drones won't do enough damage to delay the bunker rush, but more drones will put Jaedong behind economically.
![[image loading]](http://imgur.com/POd5R.png) Jaedong loses a couple drones trying to delay the bunker and places a sunken colony at his natural expansion. The bunker finishes and Jaedong holds his drones back until his first 4 lings pop and then surrounds them and drives off the bunker rush.
![[image loading]](http://imgur.com/tYO1K.png) After seeing only 4 lings from Jaedong and having already walled off his natural (not ling tight), Iris feels comfortable putting up a command center at his natural to try to keep up economically. He has not scouted Jaedong's main, so he doesn't know that Jaedong is playing non-standard (one of the weaknesses of using your first SCV to make a bunker).
![[image loading]](http://imgur.com/H7Eic.png) Iris moves back out with four more marines to put a bit of pressure on Jaedong.
![[image loading]](http://imgur.com/fWBB0.png) Jaedong chooses to go 2 hatch lurker in response to Iris's bunker rush. He knows that Iris's scans will be delayed and his sunken + lings can deny any SCV scouting, so Iris will have no way of figuring out Jaedong's strategy until the lurkers have nearly finished.
![[image loading]](http://imgur.com/bCCEI.png) Iris chills out outside Jaedong's natural but does not attack. Four marines are not really viable against a sunken and zerglings, so I'm not really sure why he moved out at all. Maybe he was looking to intercept any scouts?
![[image loading]](http://imgur.com/4AWS1.png) Iris leaves without doing anything with his marines.
![[image loading]](http://imgur.com/M827Z.png) Iris is starting his Engineering Bay and he just finished his academy. He still thinks that Jaedong is going for Mutalisks so he is not scrambling to set up turrets and bunkers to protect against the incoming lurker attack.
![[image loading]](http://imgur.com/vrvYl.png) Engineering bay finishes and Iris starts building his comstat stations.
![[image loading]](http://imgur.com/hUbs9.png) Jaedong's hydralisks are finished. He will be morphing them into lurkers shortly, but he wants to get them out of his natural and nearer the middle of the map. This serves two purposes: it shortens the amount of time it will take for his lurkers to reach Iris's natural once they finish and it makes it much less probable that Iris will scan them; though a scan in his main will still reveal the tech, Iris won't know the timing.
![[image loading]](http://imgur.com/bzY9i.png) Lurker tech finishes and Jaedong begins to morph three lurkers in the middle of the map.
![[image loading]](http://imgur.com/EJDiQ.png) Iris finally scans Jaedong's man and learns what's going on. He will need to set up a bunker and a turret at his natural choke to defend the incoming attack.
![[image loading]](http://imgur.com/fMIGk.png) Jaedong cleverly loops his zerglings up to the 12 o'clock expansion to set up a flank when he moves in with his lurkers.
![[image loading]](http://imgur.com/ga6iP.png) Iris starts his bunker. The barracks at Iris's natural choke block him from placing it where he normally would, so he has to build further forward.
![[image loading]](http://imgur.com/zmg5e.png) The awkward bunker placement plays right into Jaedong's hand as he sees it with his overlord and sends in the lings he placed at 12 to snipe the SCV and stop the bunker building.
![[image loading]](http://imgur.com/Dw1L1.png) Jaedong's lurkers finish just in time to support Jaedong's zerglings, sandwiching Iris's units between his own.
![[image loading]](http://imgur.com/OFgkU.png) Caught on a bridge between lurkers and zerglings, the medics and marines have no hope of survival.
![[image loading]](http://imgur.com/a78Yi.png) The wall at Iris's natural means Jaedong cannot walk directly in with his lurkers, but it also means that any reinforcements Iris might try to make are instantly impaled on lurker spines. Iris puts up a desperation bunker but Jaedong runs in zerglings and it quickly goes down.
![[image loading]](http://imgur.com/CISdC.png) With no units and no detection, Iris has no choice but to gg as Jaedong walks his lurkers into his mineral line.
Ok, that's all I've got for now. I don't feel that was particularly analytical, but I enjoyed watching and commenting on the game anyways, so hopefully I'll be able to keep doing this and learn more about how progamers play zerg!
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If you haven't already, check out the old (BW) Day[9] dailies. Those are all great pro VOD strategic analyses.
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awesome initiative man, if u do one of zvp ill comment on it too
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Do some JvF or JvS or JvB man! Just make sure JD wins them. Great effort
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That was really nice analysis, actually. Not too complex and you seemed to understand and easily explain the most important parts of the game.
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thx man,really enjoy MORE PLZ
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On March 22 2011 17:45 gongryong wrote:Do some JvF or JvS or JvB man! Just make sure JD wins them. Great effort 
LOL HAHA, YES I SECOND THIS. On topic: I found it very simple and attractive, keep it this way if you're still doing more it's great! Thanks.
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A good point to start from man, really nice analysis on a simple game. Next time, maybe try to pick a longer and more complicated struggle - figuring out the metagame and mindgame twists is essential to create decent strategic commentaries.
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On March 22 2011 21:31 shucklesors wrote:Show nested quote +On March 22 2011 17:45 gongryong wrote:Do some JvF or JvS or JvB man! Just make sure JD wins them. Great effort  LOL HAHA, YES I SECOND THIS. On topic: I found it very simple and attractive, keep it this way if you're still doing more it's great! Thanks. I really liked this. I really liked the layout and how it was to the point.
If you plan to do more, a game I would like to see analyzed would be the JD vs Flash game on Tau Cross from WCG, JD vs Midas on Odd-Eye from MSL, or that JD vs Flash game on Rush Hour 3.
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Nice work
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Nice job dude, thanks for posting. But Iris spawned top left
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Great analysis, really enjoyerd it. Do a protoss game next
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Good work! This game was pretty open and shut case though. I'd recommend doing the EPIC JVStork which took an hour, but you might not live to finish it.
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good job man, keep up the hard work.
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Good read, insightful as well.
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Good post, I enjoyed the read
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this was a great read would love to see more
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United States17042 Posts
Iris chills out outside Jaedong's natural but does not attack. Four marines are not really viable against a sunken and zerglings, so I'm not really sure why he moved out at all. Maybe he was looking to intercept any scouts?
this is for pressure jaedong probably knew (either from overlord or ling scouts) that the five marines were moving out, and forced jaedong to make a sunken, which costs money+1 less drone. The other option for jaedong for defense is more lings, which isn't very larvae efficient. Moreover, the five marines would also allow for iris to scout an all-in ling attack off of 2 hatches, and prepare a response for it to save his main, throw up bunkers, and otherwise react properly.
Effectively, iris moved out in order to prevent jaedong from becoming too greedy, and to scout and add pressure. this concept will make a huge amount of sense to anyone who either watched day9 cast bw, and/or has seen some of his lessons from sc2.
great job though ^^
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On March 23 2011 05:29 GHOSTCLAW wrote:Show nested quote + Iris chills out outside Jaedong's natural but does not attack. Four marines are not really viable against a sunken and zerglings, so I'm not really sure why he moved out at all. Maybe he was looking to intercept any scouts?
this is for pressure jaedong probably knew (either from overlord or ling scouts) that the five marines were moving out, and forced jaedong to make a sunken, which costs money+1 less drone. The other option for jaedong for defense is more lings, which isn't very larvae efficient. Moreover, the five marines would also allow for iris to scout an all-in ling attack off of 2 hatches, and prepare a response for it to save his main, throw up bunkers, and otherwise react properly. Effectively, iris moved out in order to prevent jaedong from becoming too greedy, and to scout and add pressure. this concept will make a huge amount of sense to anyone who either watched day9 cast bw, and/or has seen some of his lessons from sc2. great job though ^^
It's my fault for not getting a shot of it, but Jaedong had already made a sunken to fend off the bunker rush earlier in the game, so the marines didn't really force Jaedong to do anything more as far as I could tell.
Thanks for the feedback everyone! I'm really glad you guys liked it. I do plan on doing more and maybe trying to analyze some games that are more exciting than this one was (though from a learning perspective I've heard that easy victories are the most instructive). I'll definitely take into account any games you guys recommend since I was basically just clicking at random on TLPD for this one.
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I freaking love it. More JD!! Especially against Flash.
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