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So, in order to conquer my fear of 1v1, I am planning to get into masters in all team leagues all the way down to 1v1 (I am a 2k diamond protoss, but I quit 1v1's about 2 months ago before the masters leagues came out).
However, in 4v4 (And possibly 3v3), I find that its very difficult to have an impact on the overall game. If blizzard decides to match you up with 3 silver players against 4 diamond players, no matter what I do I won't be able to change the overall outcome of the game just by being an above average player.
So, what strategy's have you seen in 4v4's that could heavily influence the outcome of the game?
This can be anything from a cheese strategy, to simply getting everyone to do some kind of timing attacks.
I play protoss, but am also comfortable playing zerg and terran.
Thanks
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Here's what many people do when trying to get into masters 4v4/3v3: They get two team members, that counts as 4v4 random. Generally speaking if one person can hold on long enough to get 12 barracks 2 bases without the other teammates dying, it's good game. Marines imo are OP in team games.
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Playing team games isn't going to help you conquer your fear of 1v1. It'll just cause you to play more team games.
As far as 4v4 rt strategy goes, you can only do so much as one man. Just tell your team to rush at the 7-9 minute mark.
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In team games, expect to see nearly nothing but
Zerg: Roaches/Blings/Mutas Protoss: Cannon Rushing/Void Rays Terran: Bio/Bio Tank/Maybe reaper/maybe banshee
All of these strategies are highly effective.
Expanding in Team Games on the Current Map Pool is risky to say the least. Constant aggression and map control are the keys to victory.
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Usually in my games I just do economic harassment with baneling carpet bombs and mutas. I also plant land mines in the opponents gold bases and all over the regular attack paths. My job is solely to make my other three teammate have a WAY easier time.
Occasionally, I will act as the wallet for my teammates. I will always play terran when doing this and just act as my teammates wallet, with static d EVERYWHERE and at least 150 supply worth of scv and mules. I have at least three OC on standby.
Some fun opponent rage
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On March 15 2011 06:17 salito wrote: Playing team games isn't going to help you conquer your fear of 1v1. It'll just cause you to play more team games.
As far as 4v4 rt strategy goes, you can only do so much as one man. Just tell your team to rush at the 7-9 minute mark.
On the contrary, working my way down from 4v4 to 1v1 can only make my transition into 1v1 easier, therefore, helping me conquer my fear of 1v1. I struggle with 1v1's mentally as all my gaming life I have played the team based game of counter strike.
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Westy -- team games don't really translate well to 1v1. It's kind of like playing a lot of chinese checkers with the hope of getting good at chess.
Anyways, in 3v3 and 4v4 matchups, the map pools call for two strategies. First, with maps where the players have their own bases, with separate chokes, the best strategies are essentially stages of rushes. For example, you might see a winning team launch a speedling rush on one opponent, followed up by a 4-gate and roach rush on a second opponent, then a tank push on the fourth. The team under attack is at a disadvantage because whenever one player sends help to their friend, they become vulnerable for an attack of their own.
On the other hand, maps with shared starting bases tend toward big all-in pushes of fast-to-produce units. You're better off here when your team all prepares a bunch of early, easy-to-mass units: Lots of roaches and lots of marines and lots of stalkers, for example. Then all attack at once. Really successful teams will wall in against this, but that takes some coordination sometimes unlikely in random games.
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On March 15 2011 06:22 Westy wrote:Show nested quote +On March 15 2011 06:17 salito wrote: Playing team games isn't going to help you conquer your fear of 1v1. It'll just cause you to play more team games.
As far as 4v4 rt strategy goes, you can only do so much as one man. Just tell your team to rush at the 7-9 minute mark. On the contrary, working my way down from 4v4 to 1v1 can only make my transition into 1v1 easier, therefore, helping me conquer my fear of 1v1. I struggle with 1v1's mentally as all my gaming life I have played the team based game of counter strike.
Playing team games won't help you transition to 1s because the strategies and maps are completely different. If anything, it'll make your transition harder because you won't have practiced hardly any 1v1 strategies and won't know what to do against each matchup on each map.
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There is no reason you should be scared in 1v1s. Disregarding smurfs, I believe that the ladder system does a good job of matching players of similar skill. If you want to get over your fear, then I would suggest watching all of your replays. If you are very much outmatched in your league, then all the better. In each game, especially your losses, there is a lesson to learn. Until you are willing to get your ass whooped and be happy about it, then you will not improve. You will only improve in 1v1s by playing 1v1s. That seems to be your ultimate goal, so why waste your time in team games where you can't determine as easily what won or lost you your game and where you can't learn what builds beat each other 1v1?
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Play Terran. Build Barracks. Rally at enemy base. fill the queue.
Marines are OP, I've seen too much all T teams doing this.
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I've been trying to get masters in Random 3v3 and 4v4 these past couple days (got it in 3v3 today).
In 4s, what I've come to realize is that I normally do better when I just do my own thing. I've played with guys who went mass carriers ... I've seen mass overseers, mass queens; the strats in random games are never ending.
If you really want to get into masters, then I would suggest getting 2-3 (for 3s and 4s) partners and doing it that way as mentioned above
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On March 15 2011 06:58 woowoo wrote: Play Terran. Build Barracks. Rally at enemy base. fill the queue.
Marines are OP, I've seen too much all T teams doing this.
Although it seems this thread is actually more about getting you to sack up and play 1v1s, I'll have to chime in and agree here (except "fill the queue").
I play random when I 4v4, and when I get Terran, I find myself about half the time going 6rax:
depot rax orbital constant marine production and produce up to about 18 SCV save up money, build 5 more raxes, constant marine and depot production.
I find that this usually either wins games outright (along with speedling/zealot/whatever support) or puts us ahead by killing or injuring one or more players. Then I expo, start mining gas, and tech up and usually go into marauder/viking.
That said, the most powerful combo I've seen recently involves zerg players going mass speedling, and a terran player going mass hellions. The mobility is unmatched, and they destroy pretty much anything and come out at a pretty fast time. If a player has banelings or roach wall or whatever, you just go kill someone else and win anyway because speedling/hellion is so fast.
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Got to love how half the posts in this thread have nothing to do with what I am asking.
@skyR @aust1nz @BriMikon - You are all wrong. Yes tactics and strategy wise anything other than 1v1 is no help, however the majority of the game is mechanics and macro, and 4v4/3v3/2v2 is the second best thing for practising them, only bested by 1v1's themself. And I get far enough strategy from the countless hours of reply's watched, and strategy threads I have read.
Will try the marine strategy, thanks woowoo and Dromar.
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random tip: pay attention to who is NOT attacking from the other team. because he's massing collosi or void rays.
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Westy, I agree that you can kinda break the ice and shake some mental blocks off by playing team games. But you will have to bear in mind that most games will involve only early tier units in 3v3. In 4v4, usually one player goes into real macro mode while the other three keep up the pressure.
You will get really good at maxing out tier 1-1.5 units, mechanics wise 
Again a lot depends on the map. A general strategy is whenever the opponents are grouped up, its better to control the map and prevent expansions. When they are separated, abuse that fact and try to kill one person off.
What I do, is I make sure I can kill what people usually do in team games. Make sure you can kill marines, zerglings, zealots, stalkers. I usually do Hellion/Tank/Thor. And ask one of my teammates to help me with anti-air, so I can use my thors more freely and not have to keep them alive vs mutas and such.
Better still, try to get a buddy like sNatch said. Say play Terran and get a Toss/Zerg buddy and do 3v3s and 4v4s. Its significantly better.
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Zerg is the most overpowered race in team games, so if you're just looking to simply make Masters, there are some easy pushes. You simply want to mass about two dozen speedlings at 5 minutes. I can provide a more detailed BO if you want. Then coordinate with your allies to have ranged units (stalkers or marines) and to push at 5-6. Generally, the team that pools their armies quickly will achieve a significant advantage.
In the end, the most effective team is one that simply communicates. There isn't a build that will let you beat 4 players. Rather, you need to push together with your team with complementing unit mixes.
Note that many of the above posters have a point. Team games, especially 3s and 4s, will not help in terms of 1s. Team games are foremost reliant on coordination and communication whereas scouting, micro, and army composition is key to reaching master 1s. If that is your ultimate goal, I would advise playing 1v1 in user created maps or to find a 1s Masters practice partner.
Murr 920
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On March 15 2011 06:19 Techno wrote: In team games, expect to see nearly nothing but
Zerg: Roaches/Blings/Mutas Protoss: Cannon Rushing/Void Rays Terran: Bio/Bio Tank/Maybe reaper/maybe banshee
All of these strategies are highly effective.
Expanding in Team Games on the Current Map Pool is risky to say the least. Constant aggression and map control are the keys to victory.
Dude, thats totally a lie. Zerg you will see tons of early ling pushes, mass lings, brood lords, infestors, etc. Protoss you will tons of stalkers with blink, mass lots, immortals, lots of colossus, motherships, no carriers tho. Terran: BCs, tank, thors.
Trust me, 4 v4 is so fun because there is so much variety of armies that is actually fun to play rather than laddering the crap out.
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That approach isn't bad, it's less pressure on you to do well in team games. Plus it's a good time to work on your macro/micro/builds (though not everything transfers over to 1v1, obviously).
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In 4v4 always have 1 zerg to harrass with early lings and then muta. In late game have them make roaches to tank damage and eventually tech switch tot he ULTRA! Thats usually my plan of action and it got me to 4v4 random platinum ranked 3.
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Get 3 friends and practice a rush timing. I like the 4:30 timing, just when speed for lings kicks in. P can do 2 gate cronoboosted gateway units and t can do 3 rax rines. remove the non rush friendly maps in the map pool, then join 4on4 random as a team of 3 and beat random noobs with no team play. I guarantee this will take you to masters if you can just execute the build correctly.
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