Mapped by LSPrime ~
i think this 1 vs 1 map is good
Forum Index > SC2 Maps & Custom Games |
cts
Korea (South)4 Posts
Mapped by LSPrime ~ i think this 1 vs 1 map is good | ||
curreh
Australia265 Posts
is there any word of it coming to gsl? Like is LSPrime the mapmaker for gsl? or did they just like his maps that he made and use them in the gsl? | ||
Cha1R
United States221 Posts
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SilverJohnny
United States885 Posts
As for the map, only 8 bases total? I suppose its just a different type of map but that seems like a few too few expos, imo. | ||
ch33psh33p
7650 Posts
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Kujawa
United States137 Posts
b-e-a-utiful. | ||
rickybobby
United States405 Posts
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Enervate
United States1769 Posts
Anyways, it looks good. Very vaguely reminds me of Heartbreak ridge but tilted and with no min-onlies. The one thing I hate though is the use of two different tilesets. I had the same problem with ICCUP Testbug. I mean, what's the point of having different tilesets? Why not just make it the same? I think it's easier to spot stuff on a certain tileset, and just isn't as aesthetically pleasing when I scan the minimap. | ||
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Antoine
United States7481 Posts
![]() Looks like he took a cue from Testbug on the mixing of 2 different tilesets haha LSPrime is the one who made Tal'darim right? I remember the creator of that map saying they thought Tal'darim was too big, and this is definitely the opposite direction. The middle looks like it'll make for good battles, but it does look quite tough to take a 4th. | ||
blooblooblahblah
Australia4163 Posts
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bLuR
Canada625 Posts
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ZenDeX
Philippines2916 Posts
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Keitzer
United States2509 Posts
and even worse with a hard to take 4th (even though it's supposed to be) since your options are away from everything or near your opponent | ||
theherder2
United States538 Posts
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reprise
Canada316 Posts
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Gooey
United States944 Posts
*also forgot to add my favorite feature, or non-feature, of xel'naga towers. This will affect gameplay quite a bit. Xel'naga towers are normally forced points of contention on this map, but the way the expansions are layed out, and the lack of vision, will ultimately provide a major variety of how the games play out. | ||
RyanRushia
United States2748 Posts
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Pyrrhuloxia
United States6700 Posts
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KaBoom300
United States225 Posts
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TheKing
Australia186 Posts
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