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The korean New Map!! - Page 3

Forum Index > SC2 Maps & Custom Games
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Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 08 2011 06:03 GMT
#41
The map looks beautiful, but a little small and too few expansions.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
March 08 2011 06:05 GMT
#42
its a little bit small for my liking, but it would make a good blizz "normal" map
Turgid
Profile Blog Joined September 2010
United States1623 Posts
March 08 2011 06:11 GMT
#43
How about a poll?

Poll: Do you want this map in the GSL?

I want this in the GSL. (26)
 
51%

I do not want to see this in the GSL. (25)
 
49%

51 total votes

Your vote: Do you want this map in the GSL?

(Vote): I want this in the GSL.
(Vote): I do not want to see this in the GSL.



(╬ ಠ益ಠ)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 08 2011 06:13 GMT
#44
I think the map looks ugly. Idk I really dislike testbug and this looks like testbug remade. Dunno why out of all the maps of iccup to be popular testbug is it its like one of the only maps of theirs I hate .
When I think of something else, something will go here
Candide
Profile Joined November 2010
456 Posts
March 08 2011 06:13 GMT
#45
It looks like steppes of war if you think about placement of natural/3rd and how close the ramps are
PatouPower
Profile Joined September 2010
Canada1119 Posts
March 08 2011 06:15 GMT
#46
OMG, the map looks beautiful with lava on one side and water on the other. I am a little worried though by the number of bases. We also have never played on a map like that, so I guess we can't judge too fast, but I don't see any macro game going far. It will either be a death battle for the 3/4th bases, or 2 bases all-ins like on the other maps.

On another note, I like that fact that you can't siege or storm the mineral lines easily and that they are far enough from the entrances so your economy isn't automatically over when you get contained.
UruzuNine
Profile Joined September 2010
Canada162 Posts
March 08 2011 06:19 GMT
#47
Looks absolutely terrible, in my opinion. Expect a lot of 2-base play on this map.
Gentso
Profile Joined July 2010
United States2218 Posts
March 08 2011 06:54 GMT
#48
To be honest, getting a third and holding it doesn't seem hard for this map. It looks extremely well designed and thought out, and I can definitely see long back and forth games on this map.
KevinIX
Profile Joined October 2009
United States2472 Posts
March 08 2011 06:56 GMT
#49
Definitely inspired by Testbug. It would be great to see it in the GSL, although it would be even more great to see Testbug in the GSL.
Liquid FIGHTING!!!
TheKanAry
Profile Joined August 2010
United States149 Posts
March 08 2011 07:08 GMT
#50
Reminds me of match point, simply because of the high ground pod between the second and the third.

It actually looks imbalanced for all three races, i like that
those that fail to learn from history are doomed to repeat it.
ThE_ShiZ
Profile Joined August 2010
United States143 Posts
March 08 2011 07:10 GMT
#51
Looks like a hon ripoff. I bet that's exactly where they got the idea from.
Anaconda Malt Liquor makes you oooooo....
uSnAmplified
Profile Joined October 2010
United States1029 Posts
March 08 2011 07:17 GMT
#52
Its a little small and i agree it looks like it was HoN inspired. I think its a good concept but needs to be a little bigger but not altar big. Hopefully he can find a good middle ground with his next map.
~
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2011-03-08 07:27:09
March 08 2011 07:20 GMT
#53
I don't like this map. It's pretty pretty visually, but it doesn't look like it's going to encourage a lot of good games.

The expansions seem to be really far apart (even though I have a hard time right now judging how big the map is actually in total - it might turn out that these distances are more Steppes Of War-like) which combined with the fact that there are only 4 total bases per side makes for a lot of 2 base builds.

On March 08 2011 16:22 Shockk wrote:
People haven't seen a single game on the map and already everyone's complaining and arguing about how things will develop and why this map sucks.

The new set of GSL maps have shown that the larger macro maps can lead to some really interesting games with high level play (GSTL), but may also cause stale macro fests where nothing happens except for one huge battle and a GG after 15 minutes (Code A). Smaller maps have their place, and with 8 bases you have about the amount that gets taken in longer games anyway. The number of games where a 5th or 6th is properly utilized is small anyway.

In addition, this map is gorgeous. And I see no reason why we couldn't have a map like this in the GSL.


You're right, we should wait for a couple of games on this map. I still doubt that it's going to turn out to be an awesome map though.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
March 08 2011 07:22 GMT
#54
People haven't seen a single game on the map and already everyone's complaining and arguing about how things will develop and why this map sucks.

The new set of GSL maps have shown that the larger macro maps can lead to some really interesting games with high level play (GSTL), but may also cause stale macro fests where nothing happens except for one huge battle and a GG after 15 minutes (Code A). Smaller maps have their place, and with 8 bases you have about the amount that gets taken in longer games anyway. The number of games where a 5th or 6th is properly utilized is small anyway.

In addition, this map is gorgeous. And I see no reason why we couldn't have a map like this in the GSL.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
March 08 2011 07:22 GMT
#55
The map looks nice, but it looks quite odd; uncomfortable like when you see Crossfire SE. Although, I hope it's still fun of course

The mixing of two tile sets is sort of cool and adds more dynamic; you'll probably like one side more. But that also means there'll be one you like less xD

Just first impression it seems like it will be a 3 base turtle map leading into lategame fighting for a fourth while both players are very low on resources. Sounds epic
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
March 08 2011 07:24 GMT
#56
anything below 12 bases is not a macro map for me, so i dont like it It actually looks a bit small too
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
oblong
Profile Joined January 2011
United States86 Posts
March 08 2011 07:29 GMT
#57
On March 08 2011 14:12 Antoine wrote:
Looks like he took a cue from Testbug on the mixing of 2 different tilesets haha
LSPrime is the one who made Tal'darim right? I remember the creator of that map saying they thought Tal'darim was too big, and this is definitely the opposite direction. The middle looks like it'll make for good battles, but it does look quite tough to take a 4th.


its not even hard to take your 4th, and even if it was... what would be wrong with that?

maps should not be made to give you inifinity free bases, and zerg players should quit pretending that would be good map design
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
March 08 2011 07:29 GMT
#58
I love the idea of the 2 tilesets. Unfortunately the map is about half the size of what it should be. We've made steps forward with macro maps, this is a step back.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
iko
Profile Joined February 2010
New Zealand137 Posts
March 08 2011 07:32 GMT
#59
Reminds me a lot of Steppes of War.

Beautiful visuals.
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2011-03-08 07:35:04
March 08 2011 07:34 GMT
#60
I think the landscape, and terrain is great. However, as a SC2 "map" It definitely should be larger, stretch it out, and add 2reg 1 gold or 2 golds or 4 more expos and I can see it being a great map.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
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