Mapped by LSPrime ~
i think this 1 vs 1 map is good
Forum Index > SC2 Maps & Custom Games |
cts
Korea (South)4 Posts
Mapped by LSPrime ~ i think this 1 vs 1 map is good | ||
curreh
Australia265 Posts
is there any word of it coming to gsl? Like is LSPrime the mapmaker for gsl? or did they just like his maps that he made and use them in the gsl? | ||
Cha1R
United States221 Posts
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SilverJohnny
United States885 Posts
As for the map, only 8 bases total? I suppose its just a different type of map but that seems like a few too few expos, imo. | ||
ch33psh33p
7650 Posts
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Kujawa
United States137 Posts
b-e-a-utiful. | ||
rickybobby
United States405 Posts
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Enervate
United States1769 Posts
Anyways, it looks good. Very vaguely reminds me of Heartbreak ridge but tilted and with no min-onlies. The one thing I hate though is the use of two different tilesets. I had the same problem with ICCUP Testbug. I mean, what's the point of having different tilesets? Why not just make it the same? I think it's easier to spot stuff on a certain tileset, and just isn't as aesthetically pleasing when I scan the minimap. | ||
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Antoine
United States7481 Posts
![]() Looks like he took a cue from Testbug on the mixing of 2 different tilesets haha LSPrime is the one who made Tal'darim right? I remember the creator of that map saying they thought Tal'darim was too big, and this is definitely the opposite direction. The middle looks like it'll make for good battles, but it does look quite tough to take a 4th. | ||
blooblooblahblah
Australia4163 Posts
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bLuR
Canada625 Posts
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ZenDeX
Philippines2916 Posts
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Keitzer
United States2509 Posts
and even worse with a hard to take 4th (even though it's supposed to be) since your options are away from everything or near your opponent | ||
theherder2
United States538 Posts
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reprise
Canada316 Posts
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Gooey
United States944 Posts
*also forgot to add my favorite feature, or non-feature, of xel'naga towers. This will affect gameplay quite a bit. Xel'naga towers are normally forced points of contention on this map, but the way the expansions are layed out, and the lack of vision, will ultimately provide a major variety of how the games play out. | ||
RyanRushia
United States2748 Posts
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Pyrrhuloxia
United States6700 Posts
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KaBoom300
United States225 Posts
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TheKing
Australia186 Posts
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ApBuLLet
United States604 Posts
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MuTT
United States398 Posts
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emc
United States3088 Posts
and boy does LSprime LOVE his waterfalls, lol. | ||
Ecliptium
Canada147 Posts
This is, of course, just an interpretation from what I can see from the overview. | ||
udgnim
United States8024 Posts
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Leviance
Germany4079 Posts
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StutteR
United States1903 Posts
On March 08 2011 14:19 theherder2 wrote: whats so bad about using different tilesets? the creator uses them very creatively in creating an artsy landscape with two distinct sides I don't think anyone is complaining about it but it seems like it was directly inspired by Testbug, an Iccup map. | ||
Qaatar
1409 Posts
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QuixoticO
Netherlands810 Posts
On March 08 2011 14:44 StutteR wrote: Show nested quote + On March 08 2011 14:19 theherder2 wrote: whats so bad about using different tilesets? the creator uses them very creatively in creating an artsy landscape with two distinct sides I don't think anyone is complaining about it but it seems like it was directly inspired by Testbug, an Iccup map. Being inspired by another map is a problem ? If only it was a direct copy I wouldn't mind a 3 player map in the map pool. Don't find em that simular to be honest. + Show Spoiler + ![]() | ||
KillerPlague
United States1386 Posts
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Kenpachi
United States9908 Posts
On March 08 2011 14:48 QuixoticO wrote: Show nested quote + On March 08 2011 14:44 StutteR wrote: On March 08 2011 14:19 theherder2 wrote: whats so bad about using different tilesets? the creator uses them very creatively in creating an artsy landscape with two distinct sides I don't think anyone is complaining about it but it seems like it was directly inspired by Testbug, an Iccup map. Being inspired by another map is a problem ? If only it was a direct copy I wouldn't mind a 3 player map in the map pool. Don't find em that simular to be honest. + Show Spoiler + ![]() testbug uses more than 1 tilesets | ||
Maynarde
Australia1286 Posts
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bkrow
Australia8532 Posts
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hyunGGe
United States108 Posts
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neobowman
Canada3324 Posts
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DirtYLOu
575 Posts
And how is it a copy of testbug T_T? | ||
LesPhoques
Canada782 Posts
We shouldn't exclusively play on macro maps, small maps have their own beauties as well | ||
Motiva
United States1774 Posts
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Kyhol
Canada2574 Posts
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Turgid
United States1623 Posts
On March 08 2011 14:58 LesPhoques wrote: Why you guys hating on small map? Only few of you can macro, while even play on a decent level whatsoever. We don't have to have maps with >12 bases and just wait 40 minutes until they finish playing. Third base is fairly easy to defend, and natural is really easy to take. You gotta fight for 4th base which makes games more interesting. We shouldn't exclusively play on macro maps, small maps have their own beauties as well I can't do anything but shake my head at this argument. This argument about small maps being really dynamic and aggressive and mobile and action packed and therefore fun to play on and fun to watch makes sense on paper but it just... isn't true. The games are crap. Maybe some feature of this map will fix it, I dunno, but it doesn't look like it. I'm a big supporter of LARGE maps. I much, much prefer Terminus RE, Taldarim altar, and Crevasse to anything else out there right now. I don't care if I "can't macro" or whatever. It's just more fun to play on and about a million times more fun to watch. | ||
Mastermind
Canada7096 Posts
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Subversion
South Africa3627 Posts
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Turgid
United States1623 Posts
Poll: Do you want this map in the GSL? I want this in the GSL. (26) I do not want to see this in the GSL. (25) 51 total votes Your vote: Do you want this map in the GSL? (Vote): I want this in the GSL. | ||
blade55555
United States17423 Posts
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Candide
456 Posts
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PatouPower
Canada1119 Posts
On another note, I like that fact that you can't siege or storm the mineral lines easily and that they are far enough from the entrances so your economy isn't automatically over when you get contained. | ||
UruzuNine
Canada162 Posts
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Gentso
United States2218 Posts
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KevinIX
United States2472 Posts
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TheKanAry
United States149 Posts
It actually looks imbalanced for all three races, i like that ![]() | ||
ThE_ShiZ
United States143 Posts
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uSnAmplified
United States1029 Posts
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heishe
Germany2284 Posts
The expansions seem to be really far apart (even though I have a hard time right now judging how big the map is actually in total - it might turn out that these distances are more Steppes Of War-like) which combined with the fact that there are only 4 total bases per side makes for a lot of 2 base builds. On March 08 2011 16:22 Shockk wrote: People haven't seen a single game on the map and already everyone's complaining and arguing about how things will develop and why this map sucks. The new set of GSL maps have shown that the larger macro maps can lead to some really interesting games with high level play (GSTL), but may also cause stale macro fests where nothing happens except for one huge battle and a GG after 15 minutes (Code A). Smaller maps have their place, and with 8 bases you have about the amount that gets taken in longer games anyway. The number of games where a 5th or 6th is properly utilized is small anyway. In addition, this map is gorgeous. And I see no reason why we couldn't have a map like this in the GSL. You're right, we should wait for a couple of games on this map. I still doubt that it's going to turn out to be an awesome map though. | ||
Shockk
Germany2269 Posts
The new set of GSL maps have shown that the larger macro maps can lead to some really interesting games with high level play (GSTL), but may also cause stale macro fests where nothing happens except for one huge battle and a GG after 15 minutes (Code A). Smaller maps have their place, and with 8 bases you have about the amount that gets taken in longer games anyway. The number of games where a 5th or 6th is properly utilized is small anyway. In addition, this map is gorgeous. And I see no reason why we couldn't have a map like this in the GSL. | ||
Yoshi Kirishima
United States10318 Posts
![]() The mixing of two tile sets is sort of cool and adds more dynamic; you'll probably like one side more. But that also means there'll be one you like less xD Just first impression it seems like it will be a 3 base turtle map leading into lategame fighting for a fourth while both players are very low on resources. Sounds epic ![]() | ||
Geo.Rion
7377 Posts
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oblong
United States86 Posts
On March 08 2011 14:12 Antoine wrote: Looks like he took a cue from Testbug on the mixing of 2 different tilesets haha LSPrime is the one who made Tal'darim right? I remember the creator of that map saying they thought Tal'darim was too big, and this is definitely the opposite direction. The middle looks like it'll make for good battles, but it does look quite tough to take a 4th. its not even hard to take your 4th, and even if it was... what would be wrong with that? maps should not be made to give you inifinity free bases, and zerg players should quit pretending that would be good map design | ||
MangoTango
United States3670 Posts
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iko
New Zealand137 Posts
Beautiful visuals. | ||
v3chr0
United States856 Posts
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Hokay
United States738 Posts
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GHOSTCLAW
United States17042 Posts
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Bobster
Germany3075 Posts
It's cool to see these good mapmakers make a complete map pool themselves, with both big macro maps and smaller rush maps. No need to react to the existing ladder pool only, it's cool to make something for every situation yourself to add diversity. | ||
LS
Korea (South)145 Posts
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Killcycle
United States170 Posts
Aesthetically the tilesets are awesome, but moreso the detail put into the backgrounds. My processor would die in a ball of fiery ARGHHHHH TOO MUCH!, but I can imagine that on a high-end PC looking wonderful. That waterfall would look beautiful as your CC/Nexus/Hatch gets eating by 8 stimmed marauders. C: | ||
LS
Korea (South)145 Posts
Map name is 'Dual Sight' play size : 152 x 120 | ||
Ragoo
Germany2773 Posts
![]() One of the reasons I didn't like GSL maps that much is that there were just all 4 spawn bigass macro maps (except for Crossfire, which is a Blizzard map and just sucks anyway). I think small maps have their place in the map pool, and I would be really sad if there wasn't at least one small 1v1 map in tournament map pools. It's just that the small Blizzard maps are really bad, like Steppes with the easy to abuse natural and Jungle Basin which doesn't have a third for Zerg etc. I like this attempt, looks like a solid map. Maybe it's a bit too choked for a small map like this, Zerg might have problems. The really small Steppes like maps so far (iCCup Pawn Re and iCCup Starlight Breaker) had the open middle of Steppes and I think I prefer that. Will have to look at the map ingame to judge properly tho. | ||
Clicker
United States1012 Posts
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LS
Korea (South)145 Posts
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monitor
United States2404 Posts
So like [M](2)Dual Sight by LSPrime instead? I'm not a big fan of the rocks there, it makes tanking or walking up the main with colossi really easy and impossible to stop. Seems like they should be removed since it looks like you can wall from natural CC to ramp with only a couple (2-3) barracks anyway. Taking a 3rd looks pretty hard for Zerg, because it leaves 6 (funneled into 3) attack paths in. It also expands towards the opponent, which will make it frustrating because the opponent can walk in and kill it, and you won't have time to rebuild an army. A fourth base looks genuinely impossible to hold as Zerg, because its either a) right in your opponents natural, or b) right in your opponents 3rd. This will not work because you can't reinforce the base in time or take advantage of larvae stock. Also the opponent can easily tank that expansion from high ground. These couple things make the map seem really T favored in TvZ, but better than most Blizzard maps... wonder if this will be in ladder? | ||
LS
Korea (South)145 Posts
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EffectS
Belgium795 Posts
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BLinD-RawR
ALLEYCAT BLUES49986 Posts
On March 09 2011 18:32 EffectS wrote: Am I the only who's thinking LSPrime and iCCup should join forces? no,everyone is but no one wants to say it. | ||
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