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The korean New Map!! - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 4 Next All
ApBuLLet
Profile Joined September 2010
United States604 Posts
March 08 2011 05:28 GMT
#21
Looks pretty hard to defend a 3rd base, nevermind a 4th . There are so many attack routes and no good areas to control space. This isn't necessarily bad but it definitely leads to a more aggressive and mobile game.
MuTT
Profile Joined July 2010
United States398 Posts
March 08 2011 05:28 GMT
#22
its kind of small which means blizzard will like it. thumbs up!
MC's strength: confidence weakness: over confidence
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-03-08 05:33:43
March 08 2011 05:32 GMT
#23
I can't help but think of testbug, it looks so similar just no 3rd starting position, it's like he took test bug, and altered it like he did with terminus.

and boy does LSprime LOVE his waterfalls, lol.
Ecliptium
Profile Joined January 2011
Canada147 Posts
March 08 2011 05:33 GMT
#24
Seems like too small of a map. Limiting players to 4 bases each, with a seemingly difficult 4th to take and hold. From what I can see it looks as though the map is quite tight as well. I could see a lot of Zerg players potentially having trouble with the lack of openness, taking into account what we have seen from Protoss forcefield play and Terran siege tank pushes.

This is, of course, just an interpretation from what I can see from the overview.
udgnim
Profile Blog Joined April 2009
United States8024 Posts
Last Edited: 2011-03-08 05:39:29
March 08 2011 05:37 GMT
#25
looks too much like a copy of Testbug except smaller
E-Sports is competitive video gaming with a spectator fan base. Do not take the word "Sports" literally.
Leviance
Profile Joined November 2009
Germany4079 Posts
March 08 2011 05:43 GMT
#26
Testbug ripoff, boo!



"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
StutteR
Profile Blog Joined January 2010
United States1903 Posts
March 08 2011 05:44 GMT
#27
On March 08 2011 14:19 theherder2 wrote:
whats so bad about using different tilesets? the creator uses them very creatively in creating an artsy landscape with two distinct sides



I don't think anyone is complaining about it but it seems like it was directly inspired by Testbug, an Iccup map.
`~` | effOrt Movie sKyHigh forever & SEn
Qaatar
Profile Joined January 2011
1409 Posts
March 08 2011 05:46 GMT
#28
I think meta has the perfect number of bases (12). I really think that's the magic number for a good, well-balanced 1v1 map. 8 is a little too small, 10 (like XC) is pretty decent, and 14-16 (Shak + 3/4 GSL maps) are a bit too large.
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
Last Edited: 2011-03-08 05:49:17
March 08 2011 05:48 GMT
#29
On March 08 2011 14:44 StutteR wrote:
Show nested quote +
On March 08 2011 14:19 theherder2 wrote:
whats so bad about using different tilesets? the creator uses them very creatively in creating an artsy landscape with two distinct sides



I don't think anyone is complaining about it but it seems like it was directly inspired by Testbug, an Iccup map.


Being inspired by another map is a problem ? If only it was a direct copy I wouldn't mind a 3 player map in the map pool.

Don't find em that simular to be honest.

+ Show Spoiler +

[image loading]
"Suum Cuique" - Cicero
KillerPlague
Profile Joined June 2010
United States1386 Posts
March 08 2011 05:50 GMT
#30
reminds me of an improved blist sands
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
March 08 2011 05:50 GMT
#31
On March 08 2011 14:48 QuixoticO wrote:
Show nested quote +
On March 08 2011 14:44 StutteR wrote:
On March 08 2011 14:19 theherder2 wrote:
whats so bad about using different tilesets? the creator uses them very creatively in creating an artsy landscape with two distinct sides



I don't think anyone is complaining about it but it seems like it was directly inspired by Testbug, an Iccup map.


Being inspired by another map is a problem ? If only it was a direct copy I wouldn't mind a 3 player map in the map pool.

Don't find em that simular to be honest.

+ Show Spoiler +

[image loading]

testbug uses more than 1 tilesets
Nada's body is South Korea's greatest weapon.
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 08 2011 05:50 GMT
#32
I LOVE this map, looks amazing. Want to give it a go
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
March 08 2011 05:53 GMT
#33
Don't know why i thought of Hellbourne vs Legion when i saw this haha.. Looks beautiful though - aesthetically pleasing
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
hyunGGe
Profile Blog Joined November 2010
United States108 Posts
March 08 2011 05:54 GMT
#34
beautiful.
Jugem-Jugem Shit-Tossing The Life Of Shin-chan's Two-Day-Old Underwear Balmung Fezalion Isaac Schneider 1/3True Love 2/3 Hangnail Anxiety Betrayal Knows My Name Or Does It Really Ignore Calls Squid Dogfish Halibut Trout-Cod Dogfish This Is a Different Dog
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 08 2011 05:55 GMT
#35
It's hard to see details. I'd like a high quality image but from what I see, it looks pretty good.
DirtYLOu
Profile Joined May 2010
575 Posts
Last Edited: 2011-03-08 05:57:51
March 08 2011 05:57 GMT
#36
oO another great map <3

And how is it a copy of testbug T_T?
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
LesPhoques
Profile Joined December 2010
Canada782 Posts
March 08 2011 05:58 GMT
#37
Why you guys hating on small map? Only few of you can macro, while even play on a decent level whatsoever. We don't have to have maps with >12 bases and just wait 40 minutes until they finish playing. Third base is fairly easy to defend, and natural is really easy to take. You gotta fight for 4th base which makes games more interesting.
We shouldn't exclusively play on macro maps, small maps have their own beauties as well
Motiva
Profile Joined November 2007
United States1774 Posts
March 08 2011 05:58 GMT
#38
I really like the design of the map, but like someone else said 8 bases seems pretty low to me.
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
March 08 2011 05:59 GMT
#39
I want to spawn on the lava side :D
Wishing you well.
Turgid
Profile Blog Joined September 2010
United States1623 Posts
Last Edited: 2011-03-08 06:06:06
March 08 2011 06:02 GMT
#40
I just don't like this map. Maps this small just don't seem to have a proclivity to producing good games, and the bad games on them are never as good as the bad games on big maps. I kinda feel like anything less than 10 bases is just gonna feel silly, like Jungle Basin with the middle thirds moved toward your main or something.

On March 08 2011 14:58 LesPhoques wrote:
Why you guys hating on small map? Only few of you can macro, while even play on a decent level whatsoever. We don't have to have maps with >12 bases and just wait 40 minutes until they finish playing. Third base is fairly easy to defend, and natural is really easy to take. You gotta fight for 4th base which makes games more interesting.
We shouldn't exclusively play on macro maps, small maps have their own beauties as well


I can't do anything but shake my head at this argument. This argument about small maps being really dynamic and aggressive and mobile and action packed and therefore fun to play on and fun to watch makes sense on paper but it just... isn't true. The games are crap. Maybe some feature of this map will fix it, I dunno, but it doesn't look like it.

I'm a big supporter of LARGE maps. I much, much prefer Terminus RE, Taldarim altar, and Crevasse to anything else out there right now. I don't care if I "can't macro" or whatever. It's just more fun to play on and about a million times more fun to watch.
(╬ ಠ益ಠ)
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