
The korean New Map!! - Page 2
Forum Index > SC2 Maps & Custom Games |
ApBuLLet
United States604 Posts
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MuTT
United States398 Posts
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emc
United States3088 Posts
and boy does LSprime LOVE his waterfalls, lol. | ||
Ecliptium
Canada147 Posts
This is, of course, just an interpretation from what I can see from the overview. | ||
udgnim
United States8024 Posts
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Leviance
Germany4079 Posts
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StutteR
United States1903 Posts
On March 08 2011 14:19 theherder2 wrote: whats so bad about using different tilesets? the creator uses them very creatively in creating an artsy landscape with two distinct sides I don't think anyone is complaining about it but it seems like it was directly inspired by Testbug, an Iccup map. | ||
Qaatar
1409 Posts
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QuixoticO
Netherlands810 Posts
On March 08 2011 14:44 StutteR wrote: I don't think anyone is complaining about it but it seems like it was directly inspired by Testbug, an Iccup map. Being inspired by another map is a problem ? If only it was a direct copy I wouldn't mind a 3 player map in the map pool. Don't find em that simular to be honest. + Show Spoiler + ![]() | ||
KillerPlague
United States1386 Posts
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Kenpachi
United States9908 Posts
On March 08 2011 14:48 QuixoticO wrote: Being inspired by another map is a problem ? If only it was a direct copy I wouldn't mind a 3 player map in the map pool. Don't find em that simular to be honest. + Show Spoiler + ![]() testbug uses more than 1 tilesets | ||
Maynarde
Australia1286 Posts
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bkrow
Australia8532 Posts
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hyunGGe
United States108 Posts
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neobowman
Canada3324 Posts
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DirtYLOu
575 Posts
And how is it a copy of testbug T_T? | ||
LesPhoques
Canada782 Posts
We shouldn't exclusively play on macro maps, small maps have their own beauties as well | ||
Motiva
United States1774 Posts
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Kyhol
Canada2574 Posts
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Turgid
United States1623 Posts
On March 08 2011 14:58 LesPhoques wrote: Why you guys hating on small map? Only few of you can macro, while even play on a decent level whatsoever. We don't have to have maps with >12 bases and just wait 40 minutes until they finish playing. Third base is fairly easy to defend, and natural is really easy to take. You gotta fight for 4th base which makes games more interesting. We shouldn't exclusively play on macro maps, small maps have their own beauties as well I can't do anything but shake my head at this argument. This argument about small maps being really dynamic and aggressive and mobile and action packed and therefore fun to play on and fun to watch makes sense on paper but it just... isn't true. The games are crap. Maybe some feature of this map will fix it, I dunno, but it doesn't look like it. I'm a big supporter of LARGE maps. I much, much prefer Terminus RE, Taldarim altar, and Crevasse to anything else out there right now. I don't care if I "can't macro" or whatever. It's just more fun to play on and about a million times more fun to watch. | ||
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