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The korean New Map!! - Page 4

Forum Index > SC2 Maps & Custom Games
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Hokay
Profile Joined May 2007
United States738 Posts
March 08 2011 07:34 GMT
#61
Maps like this is what SC2 was made for. Looks like fun with the easy to take expos and not so HUGE size where maxed out armies look like tiny dots on the map.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2011-03-08 07:36:31
March 08 2011 07:36 GMT
#62
moved to maps and custom games
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Bobster
Profile Joined January 2011
Germany3075 Posts
March 08 2011 07:47 GMT
#63
Great map from an aesthetic point of view.


It's cool to see these good mapmakers make a complete map pool themselves, with both big macro maps and smaller rush maps.

No need to react to the existing ladder pool only, it's cool to make something for every situation yourself to add diversity.
LS
Profile Joined March 2011
Korea (South)145 Posts
March 08 2011 08:37 GMT
#64
I'll fix this map larger soon. thx
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Killcycle
Profile Joined January 2011
United States170 Posts
March 08 2011 08:43 GMT
#65
I like this map for the ramps and line of sight blockers around the expos; looks like it'll make for some interesting battles up close and personal to the start positions. Also like that the middle ground / expos are all the same height with no obstructions; gonna be hell to pay if you even try to get down there...

Aesthetically the tilesets are awesome, but moreso the detail put into the backgrounds. My processor would die in a ball of fiery ARGHHHHH TOO MUCH!, but I can imagine that on a high-end PC looking wonderful.

That waterfall would look beautiful as your CC/Nexus/Hatch gets eating by 8 stimmed marauders. C:
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
LS
Profile Joined March 2011
Korea (South)145 Posts
Last Edited: 2011-03-08 11:10:45
March 08 2011 10:12 GMT
#66
[image loading]
[image loading]
[image loading]
Map name is 'Dual Sight'
play size : 152 x 120
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 08 2011 10:49 GMT
#67
Really cool

One of the reasons I didn't like GSL maps that much is that there were just all 4 spawn bigass macro maps (except for Crossfire, which is a Blizzard map and just sucks anyway).
I think small maps have their place in the map pool, and I would be really sad if there wasn't at least one small 1v1 map in tournament map pools. It's just that the small Blizzard maps are really bad, like Steppes with the easy to abuse natural and Jungle Basin which doesn't have a third for Zerg etc.

I like this attempt, looks like a solid map. Maybe it's a bit too choked for a small map like this, Zerg might have problems. The really small Steppes like maps so far (iCCup Pawn Re and iCCup Starlight Breaker) had the open middle of Steppes and I think I prefer that. Will have to look at the map ingame to judge properly tho.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Clicker
Profile Blog Joined September 2010
United States1012 Posts
March 08 2011 11:02 GMT
#68
It's gorgeous, am I the only person that looks at that and think Horde vs Alliance? >.>
LS
Profile Joined March 2011
Korea (South)145 Posts
March 08 2011 15:32 GMT
#69
thx
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2011-03-08 16:01:54
March 08 2011 16:00 GMT
#70
hmm.. by the way can we stop naming threads things like "The new Korean Map!!!!", it makes it seem like theres only one, and is a bit disrespectful to the acutal map, which is called Dual Sight by LSPrime.

So like [M](2)Dual Sight by LSPrime instead?

I'm not a big fan of the rocks there, it makes tanking or walking up the main with colossi really easy and impossible to stop. Seems like they should be removed since it looks like you can wall from natural CC to ramp with only a couple (2-3) barracks anyway.

Taking a 3rd looks pretty hard for Zerg, because it leaves 6 (funneled into 3) attack paths in. It also expands towards the opponent, which will make it frustrating because the opponent can walk in and kill it, and you won't have time to rebuild an army.

A fourth base looks genuinely impossible to hold as Zerg, because its either a) right in your opponents natural, or b) right in your opponents 3rd. This will not work because you can't reinforce the base in time or take advantage of larvae stock. Also the opponent can easily tank that expansion from high ground.

These couple things make the map seem really T favored in TvZ, but better than most Blizzard maps... wonder if this will be in ladder?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
LS
Profile Joined March 2011
Korea (South)145 Posts
March 09 2011 09:13 GMT
#71
Umm.. I'll have to reexamine your opinion. thx
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
EffectS
Profile Joined May 2010
Belgium795 Posts
March 09 2011 09:32 GMT
#72
Am I the only who's thinking LSPrime and iCCup should join forces?
TEEHEE
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50121 Posts
March 09 2011 09:50 GMT
#73
On March 09 2011 18:32 EffectS wrote:
Am I the only who's thinking LSPrime and iCCup should join forces?


no,everyone is but no one wants to say it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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