The korean New Map!! - Page 4
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Hokay
United States738 Posts
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GHOSTCLAW
United States17042 Posts
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Bobster
Germany3075 Posts
It's cool to see these good mapmakers make a complete map pool themselves, with both big macro maps and smaller rush maps. No need to react to the existing ladder pool only, it's cool to make something for every situation yourself to add diversity. | ||
LS
Korea (South)145 Posts
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Killcycle
United States170 Posts
Aesthetically the tilesets are awesome, but moreso the detail put into the backgrounds. My processor would die in a ball of fiery ARGHHHHH TOO MUCH!, but I can imagine that on a high-end PC looking wonderful. That waterfall would look beautiful as your CC/Nexus/Hatch gets eating by 8 stimmed marauders. C: | ||
LS
Korea (South)145 Posts
Map name is 'Dual Sight' play size : 152 x 120 | ||
Ragoo
Germany2773 Posts
![]() One of the reasons I didn't like GSL maps that much is that there were just all 4 spawn bigass macro maps (except for Crossfire, which is a Blizzard map and just sucks anyway). I think small maps have their place in the map pool, and I would be really sad if there wasn't at least one small 1v1 map in tournament map pools. It's just that the small Blizzard maps are really bad, like Steppes with the easy to abuse natural and Jungle Basin which doesn't have a third for Zerg etc. I like this attempt, looks like a solid map. Maybe it's a bit too choked for a small map like this, Zerg might have problems. The really small Steppes like maps so far (iCCup Pawn Re and iCCup Starlight Breaker) had the open middle of Steppes and I think I prefer that. Will have to look at the map ingame to judge properly tho. | ||
Clicker
United States1012 Posts
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LS
Korea (South)145 Posts
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monitor
United States2403 Posts
So like [M](2)Dual Sight by LSPrime instead? I'm not a big fan of the rocks there, it makes tanking or walking up the main with colossi really easy and impossible to stop. Seems like they should be removed since it looks like you can wall from natural CC to ramp with only a couple (2-3) barracks anyway. Taking a 3rd looks pretty hard for Zerg, because it leaves 6 (funneled into 3) attack paths in. It also expands towards the opponent, which will make it frustrating because the opponent can walk in and kill it, and you won't have time to rebuild an army. A fourth base looks genuinely impossible to hold as Zerg, because its either a) right in your opponents natural, or b) right in your opponents 3rd. This will not work because you can't reinforce the base in time or take advantage of larvae stock. Also the opponent can easily tank that expansion from high ground. These couple things make the map seem really T favored in TvZ, but better than most Blizzard maps... wonder if this will be in ladder? | ||
LS
Korea (South)145 Posts
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EffectS
Belgium795 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On March 09 2011 18:32 EffectS wrote: Am I the only who's thinking LSPrime and iCCup should join forces? no,everyone is but no one wants to say it. | ||
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