• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:09
CEST 07:09
KST 14:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism7Official StarCraft website teases new content ahead of BlizzCon?121Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner Will Earn a Spot at HSC 30! SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Terran or Protoss BW General Discussion Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion
Tourneys
[ASL22] Ro16 Group A BWCL Season 65 Announcement [ASL22] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5238 users

[D] Sjow's TvP Double Factory

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 4 5 Next All
Leaky
Profile Joined December 2010
United States176 Posts
February 11 2011 02:14 GMT
#1
I was taking a laddering break and looking for some games to watch on Youtube when I stumbled upon a bo3 between Sjow & Underdark(here's the link:
). I always learn a lot from watching Sjow's seemingly unbreakable terran play, and this game was no different. He did a really straightforward build that I have never seen anyone do in SC2 before: going straight to two factories off one base.

Here's the basic outline of the build:
+ Show Spoiler +

10 depot, 12 barracks, 13 gas(marines, scvs, and depots throughout)
18 factory
20 second gas
second factory as soon as 1st finishes
hellion out of first factory, and then tech lab
reactor on second factory as soon as it finishes
reactor on barracks after 2 siege tanks (not sure if the timing on this one matters)

Sjow gets enough marines, siege tanks, and hellions with no upgrades to be a formidable force on their own. He can then use this to pressure or defend early, and take an expansion. Then he starts getting siege mode, blue flame, more factories, and an armory for thors + upgrades.


I've been trying to figure out the best way to approach playing mech vs protoss for a while, and I couldn't find a way that satisfied me until this. Maybe this build isn't anything new, but after playing around with it a little myself I've found it to be very strong and safe. In set 2 of the bo3, Sjow even defended a 4gate with this build on blistering sands, despite not scouting and losing his bunker very quickly.

As with many non-raven builds I get the feeling that this would be weak to dark templars, but it should be able to get an engineering bay & a turret up fairly quickly, and there are already factories & tech labs lying around so teching up to a raven would be quick as well. What do you guys make of this? Are there any weaknesses in this build order that are apparent to you right off the bat? Are there any high level terrans who have experience using this build, or protosses who have played against it?
http://sc2ranks.com/us/653835/Leaky
dohgg
Profile Joined February 2011
310 Posts
February 11 2011 03:10 GMT
#2
I would really like to c this build vs all openings

+1 for the delay of seige, i like it...
Leaky
Profile Joined December 2010
United States176 Posts
February 11 2011 04:37 GMT
#3
+1 for the delay of seige, i like it...


Yeah, I know, that might be my favorite part :D This build uses the raw strength of early factory units to stay alive instead of going through some incredibly roundabout 1/1/1 build or marine marauder build and transitioning into mech in the mid or late game.
http://sc2ranks.com/us/653835/Leaky
dohgg
Profile Joined February 2011
310 Posts
February 11 2011 05:11 GMT
#4
Well, when u look on early factory strentgh by using unseiged tanks + marines and hellions for an early push, that might be stronger then early bio ball push (aka maras+marines)
sure we wont have stim or CS, but adding like 5 SCVs to early push with potentional to repair/bunker up is like making an early push with an medivac, just kite ur marines well and let the tanks absorve the dmg.

even skipping the 2ed factory and adding a reactor to the rax might be great imo, hellion w/o blue flame r good vs zels on solo, but when theres stalker in the background.. i think marines wil be more effective, and tanks r also minerals cheap if u compaire them to maras, so thats more minearls for marines.

Tho the scouting hellion is a must ofcourse... using this always when i go 1-1-1,
Shlowpoke
Profile Joined August 2010
United States102 Posts
February 11 2011 17:43 GMT
#5
Wow. I have never seen mech be that aggressive. Granted, Underdark teched Colossi and expanded at exactly the same time... but that was still awesome.
Lurk
Profile Joined December 2010
Germany359 Posts
February 11 2011 18:00 GMT
#6
It's a nice opening, but it's also a lot riskier than bio or 1/1/1 openings - at least that is my experience. Starport openings (voids or phoenix) are not so uncommon and would give this build a really hard time (limited amount of marines, no thor or viking early). Also, i don't like the aforementioned DT susceptibility - dying to a DT rush just feels really cheap and frustrating.

Also, keep in mind that the compositon (no-siege tanks, marines, hellions) requires really good micro to work properly.

I don't want to bash on the build as it does clearly work. I just want to point out the weaknesses.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2011-02-11 18:14:10
February 11 2011 18:13 GMT
#7
Been doing things like this a while on US server it's good. Even have streamed a kajillion of the games, but like 10 people watch lately -_-
Sup
Bommes
Profile Joined June 2010
Germany1226 Posts
February 11 2011 18:19 GMT
#8
I always open with reactor rax + factory into expansion in TvP and I found it to be very safe against every opening with a decently fast expansion and a good transition into tank+hellion. SjoWs opening looks very nice, but I would like to know how he can hold off 1 stargate 2-3 gateway aggression with 2 or 3 void rays, because it is even hard to hold off with a reactor barracks after the second marine and a bigger marine count, because you have no stim and he can easily pick off your marines if he micros his VR back and forth.

If anyone can tell me what to do at this point with SjoWs opening I will use it every game for sure
Raiznhell
Profile Joined January 2010
Canada786 Posts
February 11 2011 18:26 GMT
#9
2 fact pushes are pretty well known, at least they should be, the 13 minute push is pretty strong when you get 2 factories with 2 tech labs instead and get 2 siege tanks and upgrade pre-ig first then your marines and tanks whack away at his forces while hellions go around back and roast probes while his army is distracted. A similar 2 fact build was used (upgrading spider mines before siege tech) in BW that was basically a 1 gate expand killer tho not as economical as the FD Terran build.
Cake or Death?
Leaky
Profile Joined December 2010
United States176 Posts
February 12 2011 04:14 GMT
#10
On February 12 2011 03:00 Lurk wrote:
Also, keep in mind that the compositon (no-siege tanks, marines, hellions) requires really good micro to work properly.


I disagree, the raw dps of all the units combined makes it pretty 1-a friendly in the early game. You can even bring a few scvs on auto repair for good measure.

On February 12 2011 03:19 Bommes wrote:
I would like to know how he can hold off 1 stargate 2-3 gateway aggression with 2 or 3 void rays, because it is even hard to hold off with a reactor barracks after the second marine and a bigger marine count, because you have no stim and he can easily pick off your marines if he micros his VR back and forth.


Hmm that's true. You could probably alter the build to get a reactor on barracks first and reactor on 2nd factory later if you're worried about VRs, wouldn't change the build too much. And I feel like this build makes more sense on close positions or if you want to punish a protoss early expand, otherwise I might go marine/siege expand as well.

On February 12 2011 03:13 avilo wrote:
Been doing things like this a while on US server it's good. Even have streamed a kajillion of the games, but like 10 people watch lately -_-


Tried watching your stream the other day, but the quality was so bad it hurt my eyes I think if you picked a stream site other than livestream I would watch.
http://sc2ranks.com/us/653835/Leaky
Amarth
Profile Joined February 2011
United States22 Posts
February 12 2011 04:34 GMT
#11
chargelots with good forcefields and a few stalkers targeting the hellions should run right over this.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2011-02-12 04:39:34
February 12 2011 04:38 GMT
#12
I like the idea of this, going to play with this. I think the future lategame of TvP is going to be more of a hellion/thor/ghost kind of thing than the bio or tank stuff we see now. The only problem is finding a suitable build to get there, and this has some promise.
vileEchoic -- clanvile.com
Leaky
Profile Joined December 2010
United States176 Posts
February 12 2011 05:52 GMT
#13
chargelots with good forcefields and a few stalkers targeting the hellions should run right over this.


There is no way the P will have charge zealots by the time this pressure comes, it is pretty fast. By the time they have charge, your hellions will have blue flame, and blue flame hellions > zealots, charge or not.

Also after playing around with this build a little on ladder, it seems like moving out with this is a bad idea against a protoss who is making immortals/warpgate units early on. If they early expand it can do well, but otherwise I think it is best to wait till blue flame & siege mode and a high amount of tanks to move out.
http://sc2ranks.com/us/653835/Leaky
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
February 12 2011 06:11 GMT
#14
Sounds amazing but like most big one base pushes terran does it could be handled easily with a 1gate fe. He would have enough for your push and you would be behind in economy and most likely fall behind to protoss macro.
biomech!
Amarth
Profile Joined February 2011
United States22 Posts
Last Edited: 2011-02-12 06:28:39
February 12 2011 06:22 GMT
#15
On February 12 2011 14:52 Leaky wrote:
Show nested quote +
chargelots with good forcefields and a few stalkers targeting the hellions should run right over this.


There is no way the P will have charge zealots by the time this pressure comes, it is pretty fast. By the time they have charge, your hellions will have blue flame, and blue flame hellions > zealots, charge or not.


What? First push came at 8:30. Thats more than enough time to get charge and a decent gateway force, especially if you hold off on your expo.

And no, blue flame hellions are not automatically > chargelots. You can focus those hellions down in about five seconds with your stalkers and sentries.
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 12 2011 06:27 GMT
#16
On February 12 2011 02:43 Shlowpoke wrote:
Wow. I have never seen mech be that aggressive. Granted, Underdark teched Colossi and expanded at exactly the same time... but that was still awesome.

granted tanks are amazing vs colossi either way ^_^
~~~Liquid Fighting (SC2)~~~
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
February 12 2011 06:31 GMT
#17
On February 12 2011 13:34 Amarth wrote:
chargelots with good forcefields and a few stalkers targeting the hellions should run right over this.

??? Vs BLUE flame hellions you suggest zealots, i am sorry but this will save you from a some what hardcore facepalm in the future, If he has a reactor factory making hellions which do + bonus to light (zealots are light) + blueflame if he has about 8 of them your zealots get completely destroyed.
~~~Liquid Fighting (SC2)~~~
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 12 2011 06:31 GMT
#18
I think the metagame window for this would be short lived. The more T does this sort of push the more P players will open stargate. That isn't what the T player wants the P to do because it is hardest of the openers for T to deal with; at least immortals or stalkers can be dealt with via ghosts or ravens, but neither of these answer Void Ray openings backed by a 2-3 gateway force.
Knowing is half the battle... the other half is lasers.
Amarth
Profile Joined February 2011
United States22 Posts
February 12 2011 06:47 GMT
#19
On February 12 2011 15:31 Yamulo wrote:
Show nested quote +
On February 12 2011 13:34 Amarth wrote:
chargelots with good forcefields and a few stalkers targeting the hellions should run right over this.

??? Vs BLUE flame hellions you suggest zealots, i am sorry but this will save you from a some what hardcore facepalm in the future, If he has a reactor factory making hellions which do + bonus to light (zealots are light) + blueflame if he has about 8 of them your zealots get completely destroyed.

zealots? yes.

chargelots supported by sentries and stalkers sniping hellions? no. l2micro.
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
February 12 2011 06:53 GMT
#20
Amazing just did this build on diamond ladder and rolled my opponent with the first 3tank push.
biomech!
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 5
CranKy Ducklings140
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 181
ProTech139
Nina 39
StarCraft: Brood War
Rain 1999
GuemChi 1366
Aegong 43
Yoon 9
Icarus 6
Dota 2
monkeys_forever360
NeuroSwarm181
Counter-Strike
Coldzera 1268
Other Games
summit1g7494
JimRising 623
C9.Mang0171
Maynarde91
Trikslyr29
ROOTCatZ21
Liquid`Ken15
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH307
• practicex 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota284
League of Legends
• Lourlo929
• Rush776
• Scarra748
Upcoming Events
The PondCast
4h 51m
KCM Race Survival
4h 51m
OSC
17h 21m
Escore
1d 4h
IntoTheTV X SOOP
1d 5h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
BlizzCon
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.